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Tam Arai
Garoun Investment Bank Gallente Federation
55
|
Posted - 2015.10.14 11:39:00 -
[1] - Quote
I have two toons and I am fed up of being poor and want to start making some real isk
one toon has some reasonable trading skills- mostly lv4 and high caldari/ caldari navy standings for jita and amarr standings
the other also has decent trade skills and is nearly at a stage where she can build and, invent with decent skills. also high min/ gal standings
They both currently can have about 60 market orders, i will increase it for both as i progress.
I currently have about 2b of stock in a couple of stations that i have acquired through regional buy orders and I will soon move this to a hub to sell a decent profit and this i what i will use to start my trading and manufacturing. Profit % is unknown on what i have done so far- this is why i want to be a bit more professional in what im doing
so on to my questions
from looking on this forum, many big name traders seem to use eve mogul. i will start a trial soon as i get a bit more organised, it seems to me that it is a trading tool. Is there something similar to use for manufacturing? ie material costs in, invention costs, build costs, selling price etc
If i want to trade in Jita, is it more important to have high caldari navy standings or high caldari faction? On one toon i have both but he has high amarr standings but no emperor family for amarr hub- do i need to grind emperor family or is it unnecessary?between my two toons i have over 5 standings for all 4 factions if i want to do interhub trading
Eve mogul seems a great tool for profit tracking but it seems i need to do my research first on what to trade. I was thinking of trying to build my own spreadsheet for this- i haven't worked out what info i will need yet. I know nothing about importing api / crest and using it to get info- is there an idiots guide for how to do this? also i use libre office because i am poor- would a guide to excel also apply to libre office too?
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Gilbaron
Free-Space-Ranger Northern Coalition.
1827
|
Posted - 2015.10.14 11:46:31 -
[2] - Quote
eve IPH is by far the best tool for industry.
when it comes to spreadsheets, people here tend to use google docs (which is free) since it's much easier to work with. |

Rykker Bow
The Mjolnir Bloc
178
|
Posted - 2015.10.14 12:07:51 -
[3] - Quote
Tam Arai wrote: If i want to trade in Jita, is it more important to have high caldari navy standings or high caldari faction? On one toon i have both but he has high amarr standings but no emperor family for amarr hub- do i need to grind emperor family or is it unnecessary?between my two toons i have over 5 standings for all 4 factions if i want to do interhub trading
Thoraemond/eve-market-order-broker-fees
That's the fees graph you'll want to reference. You'll want both the npc station corp and the station faction standings to reduce your broker fees.
The Mjolnir Bloc - Lowsec PvP for the sophisticated -
The Mjolnir Bloc Killboards
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Zad Murrard
Perkone Caldari State
18
|
Posted - 2015.10.14 19:43:47 -
[4] - Quote
Eve Mogul is ok when you're starting out to make sure what you're doing is generating profit, it will give a nice rough number on how much profit you are creating every month. Once you know the numbers you may consider dropping it completely. It is also ok to use such tool when you're changing items to see how the profits are changing.
Using profit % can be very misleading, who cares if one makes 1000% profit if that profit in reality is 3000 isk. Profit % (imo) should be used as a safety mechanism to validate that the item item you are considering has some room for price fluctuation rather than the deciding factor. More professional approach could be using a combination of real isk profit with profit %. Something like 'maximize the isk profit as long as the profit % is greater than X' could be the path for biggest profits.
There is a picture somewhere (google) which shows the broker fees in relation to station standing and faction standing, it should give you an idea on what you want to do. |

Gilbaron
Free-Space-Ranger Northern Coalition.
1827
|
Posted - 2015.10.14 20:05:59 -
[5] - Quote
to be honest, trading at a point where standings are crucial probably isn't the best starting point for a newbie. take it as a nice bonus, but don't rely on it. |

Sabriz Adoudel
Black Hydra Consortium.
5419
|
Posted - 2015.10.14 23:00:22 -
[6] - Quote
Just on the standings: Faction standings are more important, but both help.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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Dextrome Thorphan
Intrepid Crossing
135
|
Posted - 2015.10.15 16:35:49 -
[7] - Quote
There's no profit in manufacturing or invention... well there is a little bit, but it's just not worth the time/effort (+blueprint investment) imo. Too much competition. I tried it for a year or so, but I make more money in a month by just ratting casually. |

Gilbaron
Free-Space-Ranger Northern Coalition.
1831
|
Posted - 2015.10.15 18:17:57 -
[8] - Quote
Dextrome Thorphan wrote:There's no profit in manufacturing or invention... well there is a little bit, but it's just not worth the time/effort (+blueprint investment) imo. Too much competition. I tried it for a year or so, but I make more money in a month by just ratting casually.
i make a billion per week. |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
417
|
Posted - 2015.10.15 21:44:21 -
[9] - Quote
Dextrome Thorphan wrote: it's just not worth the time/effort (+blueprint investment) imo. Too much competition. I tried it for a year or so, but I make more money in a month by just ratting casually. I did too and finally realized I preferred other ways of making isk in the game than studying spreadsheets and buying materials by the freighter. Heck, I don't even like bookkeeping for my own business. I think there is profit to be made, but mostly by people who have market expertise first, or operate at the corporate level. |

Sabriz Adoudel
Black Hydra Consortium.
5420
|
Posted - 2015.10.16 00:57:38 -
[10] - Quote
Gilbaron wrote:Dextrome Thorphan wrote:There's no profit in manufacturing or invention... well there is a little bit, but it's just not worth the time/effort (+blueprint investment) imo. Too much competition. I tried it for a year or so, but I make more money in a month by just ratting casually. i make a billion per week.
How much of that is production profit (the difference between sell order price of goods and sell order price of components you buy for them), how much is harvesting profit (the sell order price of goods you harvest yourself and use as components in production), and how much is trade profit (the difference between sell order price of your product and other materials you consume, and what you actually pay for them)?
I did some analysis of my own production efforts and discovered that most of my ISK comes from trade profit - from buying materials cheaply.
I see my production efforts as more a cost of doing business than anything else.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
|

Tam Arai
Garoun Investment Bank Gallente Federation
55
|
Posted - 2015.10.16 05:33:25 -
[11] - Quote
Thanks for the replies so far
I have IPH and there still seems to be some decent profits around in T2 manufacturing and I have had some recent success with a few invention runs that I have tried for the first time so I will give it a try. I actually enjoy this side of the game so as long as it makes some money then it is fine by me. I got quite lucky on the last invention run and if the numbers from IPH stack up, it should be a 200m profit from selling the manufactured t2 components over the cost of the raw materials of 1b. that seems ok to me. i have a full set of t2 component bpos for all 4 races all fully researched already.
I need to read Sabriz' previous posts again about using decryptors to see how best i can use them too to boost my profits.
for me it is all about taking small steps to improve the efficiency of what i am doing and being able to correctly track what i have been doing to try and keep on top of it all.
How do manufacturers keep track of what they are doing? trading profit is easy - price sold - price paid - taxes = profit but manufacturing seems to have more to keep on top of- invention costs/ success raw material costs, transport costs, build costs, taxes etc |

Sabriz Adoudel
Black Hydra Consortium.
5422
|
Posted - 2015.10.16 07:40:28 -
[12] - Quote
Tam Arai wrote:Thanks for the replies so far
I have IPH and there still seems to be some decent profits around in T2 manufacturing and I have had some recent success with a few invention runs that I have tried for the first time so I will give it a try. I actually enjoy this side of the game so as long as it makes some money then it is fine by me. I got quite lucky on the last invention run and if the numbers from IPH stack up, it should be a 200m profit from selling the manufactured t2 components over the cost of the raw materials of 1b. that seems ok to me. i have a full set of t2 component bpos for all 4 races all fully researched already.
I need to read Sabriz' previous posts again about using decryptors to see how best i can use them too to boost my profits.
for me it is all about taking small steps to improve the efficiency of what i am doing and being able to correctly track what i have been doing to try and keep on top of it all.
How do manufacturers keep track of what they are doing? trading profit is easy - price sold - price paid - taxes = profit but manufacturing seems to have more to keep on top of- invention costs/ success raw material costs, transport costs, build costs, taxes etc
I eyeball minor costs and meticulously track larger ones.
Materials are the big one. I keep a close eye on changes and watch localized availability concerns as well. If, for instance, the price of Photon Microprocessors is constant but there's less of them available in my region, I anticipate the price might be about to increase and stockpile in advance.
On other costs - Guess them, and don't forget to price in risk. If taking a freighter from Dodixie to Jita, count on a 0.5% loss chance if you are careless and a 0.01% chance if you are diligent. If losing the freighter would cost you 3b (hull + contents - insurance), 0.5% is 15 million in costs every trip.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
|

Tam Arai
Garoun Investment Bank Gallente Federation
55
|
Posted - 2015.10.16 12:53:01 -
[13] - Quote
I've already decided that i will be using public courier contracts for moving big loads- I can't fly freighters and have no real desire to fly one or lose to it to Sabriz and friends ;) |

Gilbaron
Free-Space-Ranger Northern Coalition.
1839
|
Posted - 2015.10.17 03:25:48 -
[14] - Quote
Quote:How much of that is production profit (the difference between sell order price of goods and sell order price of components you buy for them), how much is harvesting profit (the sell order price of goods you harvest yourself and use as components in production), and how much is trade profit (the difference between sell order price of your product and other materials you consume, and what you actually pay for them)?
i don't harvest anything, so 0% harvesting profit
trading makes up ~20-30%, but it's hard to say. prices vary quite a bit over the days, and it's not always easy to have big buy orders fullfilled.
production is about 70-80% |

Dextrome Thorphan
Intrepid Crossing
135
|
Posted - 2015.10.17 11:21:14 -
[15] - Quote
Gilbaron wrote:Dextrome Thorphan wrote:There's no profit in manufacturing or invention... well there is a little bit, but it's just not worth the time/effort (+blueprint investment) imo. Too much competition. I tried it for a year or so, but I make more money in a month by just ratting casually. i make a billion per week.
And how many hours per day do you put in for that?
I make a billion in 5-6hrs by ratting |

Gilbaron
Free-Space-Ranger Northern Coalition.
1839
|
Posted - 2015.10.17 20:41:28 -
[16] - Quote
it's really hard to put a number on that.
sending a freighter on its way takes 20 seconds, but the freighter needs an hour to reach its destination. does that count as an hour spend? or as 20 seconds?
i update my orders during class or at work and whenever i have 10 minutes to fire up my laptop, or even during a fleetop when we are waiting for things to happen.
i rarely have the time to spend a few hours on an eve session and vastly prefer some pewpew in that time, so i make my money via industry and trading
5-6 hours of actual "work" spread over a week doesn't sound far from the truth though, with work being looking through various tools to find profitable things, setting up market orders, sending freighters on their way and updating market orders.
but keep in mind that ratting and industry are two very different things that can not be compared in the way ratting and missions can be compared |

Sabriz Adoudel
Black Hydra Consortium.
5423
|
Posted - 2015.10.18 03:16:39 -
[17] - Quote
Gilbaron wrote:it's really hard to put a number on that.
sending a freighter on its way takes 20 seconds, but the freighter needs an hour to reach its destination. does that count as an hour spend? or as 20 seconds?
i update my orders during class or at work and whenever i have 10 minutes to fire up my laptop, or even during a fleetop when we are waiting for things to happen.
i rarely have the time to spend a few hours on an eve session and vastly prefer some pewpew in that time, so i make my money via industry and trading
5-6 hours of actual "work" spread over a week doesn't sound far from the truth though, with work being looking through various tools to find profitable things, setting up market orders, sending freighters on their way and updating market orders.
but keep in mind that ratting and industry are two very different things that can not be compared in the way ratting and missions can be compared
Use two metrics: Player attention (in minutes) and account subbed time (in days). For instance, assuming I purchase pre-assembled components, building 81 Interceptors requires 2.1 account subscribed days (production is limiting) and about 15 minutes of my attention, and ties up 1200m capital until they sell.
Ratting and industry can be compared but ratting requires a lot more attention.
On the freighter - that's a high risk transport setup you use...
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
|

Gilbaron
Free-Space-Ranger Northern Coalition.
1842
|
Posted - 2015.10.18 23:16:40 -
[18] - Quote
i personally can't really compare them. ratting is not an option. it constantly needs at least some sort of attention. i can't do that during class and i can't do it at work.
i try to keep my lines as active as possible (so much about subscribed days)
when it comes to attention minutes, i need a couple of hours to make that billion. it varies widely though. 5-6 doesn't sound wrong, but i had weeks where it was less, and weeks where it was much more
i can stop my indu and market shenanigans at any time and do them with whatever level of attention i want to disperse towards them. that's the big difference that makes them uncompareable for me.
i know that my freighter setup is risky ;) |

Dextrome Thorphan
Intrepid Crossing
135
|
Posted - 2015.10.21 12:40:42 -
[19] - Quote
Gilbaron wrote:it's really hard to put a number on that.
sending a freighter on its way takes 20 seconds, but the freighter needs an hour to reach its destination. does that count as an hour spend? or as 20 seconds? Depends if you autopilot or not... if you autopilot there's no less risk than there is when afk ratting in nullsec (drone boats)
Gilbaron wrote:i personally can't really compare them. ratting is not an option. it constantly needs at least some sort of attention. i can't do that during class and i can't do it at work. You shouldn't spend hour long freighter trips afk either though... so I'm not sure what your point is :) How are you not dying to suicide ganks all the time? :p
And all you gotta do for ratting is watch local and when you finished your combat site, recall drones + warp to new anomaly + launch drones + orbit. That's all. Takes me like 5minutes per hour per toon of actual client interaction
Trading is a completely different story of course. You can go afk at any time for as long as you want if all you do is sit in station. But then again, all you have to do to go afk safely while ratting is dock up or warp to safe pos. |

Gilbaron
Free-Space-Ranger Northern Coalition.
1843
|
Posted - 2015.10.22 21:20:01 -
[20] - Quote
Quote:You shouldn't spend hour long freighter trips afk either though... so I'm not sure what your point is :) How are you not dying to suicide ganks all the time? :p
uedama has more than 20k jumps/day, with 10 or so dead freighters over the last week. indeed, a terribly dangerous system. |

Sheeth Athonille
Rabid Dogz Mining Void..
40
|
Posted - 2015.10.23 01:28:11 -
[21] - Quote
A lot of it depends on time of day and freighter fit. If you're fit for tank and and don't carry too much then you're more or less safe. Assuming Code isn't on one of their "kill all autopilot freighters" kicks 
That said, I don't really fly a freighter much more, and when I do I don't autopilot lol |

SJ Astralana
Syncore
129
|
Posted - 2015.10.23 02:13:20 -
[22] - Quote
Gilbaron wrote:Dextrome Thorphan wrote:There's no profit in manufacturing or invention... well there is a little bit, but it's just not worth the time/effort (+blueprint investment) imo. Too much competition. I tried it for a year or so, but I make more money in a month by just ratting casually. i make a billion per week.
I make four. 15 minutes per day, pure T1. The isk/hr of time clicking is over 2bil an hour. I saw a guy start with almost nothing scale up to a bil a week in about four months, and the best market research report in the game is built in. See my tagline.
Hyperdrive your production business: Eve Production Manager
|

Kirsten Grolsh
Republic Military School Minmatar Republic
4
|
Posted - 2015.10.23 17:51:05 -
[23] - Quote
I'm a python developer in my day-job and make my own tools - basically I read the eve api and plug it into google charts so I can look at pie charts and line graphs.
I am a somewhat small-time arms manufacturer. I buy mats in jita, lug them to my manufacturing spot (where I have good standings and facilities) and process the mats into guns, ships, and modules, mainly small t2 stuff.
I make on average 1.2b per 28 days. Over that time period, I have about 4.5b in sales, about 3.3b in costs, and my biggest sinks are broker fees at 60m, transaction tax at 48m, manufacturing and research are negligable.
I buy the mats straight up, so I'm not buying them on the cheap (working on that). I spend a bit of time searching for good blueprints to invest in, calculating the cost to build vs how much they sell for. I include datacores, manufacturing costs and research, and choose wisely.
Like this, if I spend about 5 mins a day about 3 times a day keeping my factories going, the ISK rolls in, right now at a rate of about 1.2b per 28 days.
It can definitely be done. Choose your blueprints wisely, mitigate what costs you can, and once you get some nice profitable items, keep your through-put as high as you can, and the ISK will flow.
Measuring your costs and profits is key IMO. Good luck sir. |

Tam Arai
Garoun Investment Bank Gallente Federation
56
|
Posted - 2015.10.27 12:15:46 -
[24] - Quote
I've built some components required for t2 manufacturing, should be starting my first t2 manufacturing run soon
invention takes longer than i realised but i've got a few t2 ships in the invention oven and i'm hoping for some good luck in the results. Starting off with just a few runs as i dont have much cash but seeing the post above about building up quickly gives me hope to move up in my building
thanks for all the tips so far |

Gadolf Agalder
Republic Military School Minmatar Republic
10
|
Posted - 2015.10.31 02:50:37 -
[25] - Quote
Kirsten Grolsh wrote:I'm a python developer in my day-job and make my own tools - basically I read the eve api and plug it into google charts so I can look at pie charts and line graphs.
How much you charge to program? Do you have an ISK rate or something?
btw, I am moving up making ISK in trading, skipping the manu for now. Doesn't mean I don't plan on patenting something... However, even patent pending is no patent.
I'm now at 13b ISK+ which is around 5% of my target 250b ISK. 25b ISK will be 10% of my target 250b ISK. Of course , 100b ISK will be a nice milestone, even 50b ISK and 75b ISK too... |

Erik Sokarad
Republic University Minmatar Republic
18
|
Posted - 2015.10.31 11:29:33 -
[26] - Quote
i took classes in SQL and SAS myself, good for EVE as well as being a job skill.
if you can use SQL, you can grab raw data and process it. the dumps on eve-central are CSV format, and several GB in size, so you need to adjust settings to handle large files. then you need to translate the codes for items and places, and add labels so you can use it. you need to use MIN and MAX functions as well, because it will show a large number of orders with varying prices for both buy and sell. i used this data to look at ore and mineral prices, which shows more if its profitable to buy ore and refine, or just get minerals.
SAS tends to be more user friendly, but i only have student access from the classes i took. its very useful, and can also use SQL code if needed.
the big thing for making a profit is understanding your margins and ROI. those BPO have a cost, and you need to consider the time it takes to manufacture enough units to pay for the BPOs investment cost.
i find i make a fair amount of isk just buying and refining ore, and selling minerals. while some ores lose isk, the spreadsheets let me avoid those and focus on good profit margin ores. i never need to mine (mining is for when your bored and want to undock), but i do need to haul ore between stations on occasion if i use a buy order with a range of several systems, as some stations will not have refining, or may have a lower 30% refine base.
just keep in mind how much you need, and plan ahead to stockpile in advance of production needs. even with refining, you will need to buy some minerals to cover supply shortages, the ratios of minerals will never line up exactly. |

Gadolf Agalder
Republic Military School Minmatar Republic
10
|
Posted - 2015.10.31 13:57:25 -
[27] - Quote
Erik Sokarad wrote:i took classes in SQL and SAS myself, good for EVE as well as being a job skill.
if you can use SQL, you can grab raw data and process it. the dumps on eve-central are CSV format, and several GB in size, so you need to adjust settings to handle large files. then you need to translate the codes for items and places, and add labels so you can use it. you need to use MIN and MAX functions as well, because it will show a large number of orders with varying prices for both buy and sell. i used this data to look at ore and mineral prices, which shows more if its profitable to buy ore and refine, or just get minerals.
SAS tends to be more user friendly, but i only have student access from the classes i took. its very useful, and can also use SQL code if needed.
the big thing for making a profit is understanding your margins and ROI. those BPO have a cost, and you need to consider the time it takes to manufacture enough units to pay for the BPOs investment cost.
i find i make a fair amount of isk just buying and refining ore, and selling minerals. while some ores lose isk, the spreadsheets let me avoid those and focus on good profit margin ores. i never need to mine (mining is for when your bored and want to undock), but i do need to haul ore between stations on occasion if i use a buy order with a range of several systems, as some stations will not have refining, or may have a lower 30% refine base.
just keep in mind how much you need, and plan ahead to stockpile in advance of production needs. even with refining, you will need to buy some minerals to cover supply shortages, the ratios of minerals will never line up exactly. I sure can use SQL and MySQL, I also loaded Apache server and created algorithm in MySQL to handle data in structured database design. |

GoodKenny
Blueprint Haus Blades of Grass
0
|
Posted - 2015.11.15 13:26:20 -
[28] - Quote
Dextrome Thorphan wrote:There's no profit in manufacturing or invention... well there is a little bit, but it's just not worth the time/effort (+blueprint investment) imo. Too much competition. I tried it for a year or so, but I make more money in a month by just ratting casually.
I'm at 2B per month on about 20 minutes per day building only T1. |

Gadolf Agalder
Republic Military School Minmatar Republic
19
|
Posted - 2015.11.15 18:11:38 -
[29] - Quote
GoodKenny wrote:Dextrome Thorphan wrote:There's no profit in manufacturing or invention... well there is a little bit, but it's just not worth the time/effort (+blueprint investment) imo. Too much competition. I tried it for a year or so, but I make more money in a month by just ratting casually. I'm at 2B per month on about 20 minutes per day building only T1. Not only that, but new players need affordable T1 to smash. I still use some T1, and sometimes meta 1 or meta 0 it's faster to grab than a meta 4, or if the meta 4 is too expensive and leads to percent of loses which I cannot afford.
Sorry if I didn't read the rest of the thread before, or even verified the subject after it loaded on my cracked up tablet (and I have screenshots to prove it).
Continued from 2nd wifi spot after shutting the device down: I read that you were looking for programs for business. |
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