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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Niko Lorenzio
United Eve Directorate
434
|
Posted - 2015.10.15 20:33:32 -
[1] - Quote
First of all, thank you for the manner in which you posted this devblog. We appreciate the fact that you come to us to start a dialogue instead of dropping the bomb. Props and respect for that and it is the only reason I'm giving my feedback in many moons past.
Unfortunately that is the only positive thing I have to say about this devblog. Here are just some of the reasons I can think of:
I can't imagine too many players wishing to trade in real time for ISK. I'm sure some will but I don't think the supply will meet the demand. This will probably result in ridiculous prices, forcing new players to PLEX to afford this feature.
As already mentioned, veterans, especially those with fat ISK or RL wallets will still be able to use this system effectively, even if they have to pay 10x what newbie does. This further drives up the prices and results in RMT for skill reset and/or SP gain. This alone should have been enough to derail this train from leaving any CCP office room.
Character Bazaar was removed for good reasons and brought back because of Ebay/RMT and all the security risks associated with it. Since CCP has to monitor and execute transactions the two PLEX price was an understandable cost. Now that the system could be automated using game mechanics there is ZERO excuse for involving AUR or $$$ in this transaction.
While skill points are important, we all know that players skills are much more valuable. Instead of focusing on RMTing SP maybe we need to invest in better ways of making new players understand that.
Last but not least, SP, graphics, tutorials, and all the other NPE improvements are not the main reason why people join or stay in EVE. While those things help to some degree, the main driving factor for EVE's growth always has been its current player base. It is the players who were creating content, inviting friends, recruiting newbies, teaching and socializing with them that helped grow the game year after year. Look at EVE's beginning, when the game's NPE was total crap and yet it grew exponentially with no end in sight. Ask yourself why? Now ask yourself why has that stalled since Incarna?
I think it all boils down to this:
We used to have a set of beliefs about EVE and we thought that CCP shared those beliefs with us. We thought that CCP understood what makes EVE so great even if we couldn't quite express it with words. We were amazed by this universe and its curators, we were inspired to play, create and destroy. We were naturally compelled to bring in others and share this experience with them. Incarna shattered all that in a matter of days.
The mutual respect, trust and understanding we thought we shared with CCP was thrown out the window. So was our confidence in CCP to make decisions that would be in EVE's best interest. Uncertainty about EVE's future made us apprehensive about emotionally investing into the game. More and more we expend vast amounts of energy fighting CCP on this or that change rather than using that energy to make things happen inside the game. Many of us have either given up or continue to play half heartedly, being unable to put in real effort not knowing what crazy change tomorrow might bring. Luckily (for CCP) no other developer has figured out EVE's secret formula yet so it remains the only game that can provide this unique experience.
Incarna was four years ago, so what now? Dev blogs like this and many other actions show that the above is still true. CCP as a company still has not realized EVE's true greatness. If the executives of the company do understand this golden formula, they have not filtered it down to every person in the company and to every current or even potential player. This is why we are in a situation we are today. Some Devs/teams have a better feel for what makes EVE tick and put out great changes while others make the collective player base pull their hair out.
When you gain this fundamental understanding of what fuels New Eden, communicate it down to every person in the company, to the players, to the guy who never heard of EVE. When that happens, CCP and players together will bring New Eden to new heights never before imaginable and you will not need to worry about new player retention. You will only have to worry about making their experience more enjoyable.
Good luck with the thread o7 |
Niko Lorenzio
United Eve Directorate
436
|
Posted - 2015.10.16 16:05:56 -
[2] - Quote
Mike Azariah wrote:For people quitting in protest I remind them that Operation Magic School Bus does accept donations to help out the new players. Yes, this is a 'can I haz' post but it is one where the material will be put to good use, not just lining a wallet or hanger. Contract to me if you wish to donate.
m
People threaten to rage over everything these days. I don't see a reason to over this devblog as it is put out as a proposal to gather feedback and start a dialogue. People should always welcome such things.
I can understand some people's frustrations though as they associate every word that comes out from any employee of CCP as the company's policy. I'm not privy to their inner workings but I suspect they have many independent offices, teams and devs. Many of them seem to be misaligned and have different ideas about EVE.
If I thought that CCP as a compnay was seriously pushing for this idea I would be very worried. Everyone has their limit and there are some lines that should not be crossed. |
Niko Lorenzio
United Eve Directorate
436
|
Posted - 2015.10.16 16:30:03 -
[3] - Quote
I'm sure someone probably already mentioned this but this is nothing short of RMT to skill up.
Basically, you get as many alts as your wallet allows. You start training them and every 5mil SP you strip their SP and inject into your main. You can basically have alt farms to win. With character bazaar or just training alts, you can gain an advantage but they're still stuck in their respective speeds, roles and skills. This is LITERALLY paying $ to accelerate skill training with no limit to it. The only limit is how much you're willing to spend to accelerate your skill training. |
Niko Lorenzio
United Eve Directorate
437
|
Posted - 2015.10.16 16:42:57 -
[4] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:they are obviously as they are stating something which can be bypassed.
You might not think there is a prestige there, as Dr Caymus what he thinks and why did he put efforts to be top 1 all these years? And you cannot find such characters on bazaar.
You cannot buy more sp. I have 244mil and I cannot buy sp to become top 1. Until the new game mechanics change.
If i needed i could buy more different chars for different roles but I cannot increase SP on my main. why did he put the effort in? probably the same reason roger next door collects stamps. not being able to buy #1 spot on the sp leaderboard isn't going to break the game. it's not going to cause everyone to quit, it's not going to cause the servers to die. no, but you can change who your main is. you're free to change it to one with more SP if you can afford it. - not that it matters, there's no situation where you can't buy a pilot that can do whatever you need a new pilot/more sp for, anyway. Because the game seemed to be consistent. So it looked like it was worth putting in effort. By changing that, CCP sends a message to the player base that when it comes to money there is no consistency. It`s all about the benjamins babe. Problem is that they can only see short term yield of money and fail to foresee what will happen in the long run. Not everyone will quit because of it, it is not going to break a game imediatelly but it will surely make some people quit immediately and others to drop long term plans for the game as they cannot lean on it. So, yes more and more people will quit, causing less and less money for ccp and in the end the servers are going to die...
I always said that if events surrounding Incarna were stretched out over many months and expansions that I doubt they would culminate in Jita Riots. I think the effect would be the same though. Slow and gradual disenchantment with the game and gradual decline. I think this is what has been happening for a few years now. |
Niko Lorenzio
United Eve Directorate
437
|
Posted - 2015.10.17 07:44:00 -
[5] - Quote
Laodell wrote:Niko Lorenzio wrote:
I always said that if events surrounding Incarna were stretched out over many months and expansions they probably would not culminate in Jita Riots. I think the effect would be the same though. Slow and gradual disenchantment with the game and gradual decline. I think this is what has been happening for a few years now.
Proof of your statement can be seen in the drop of activity in the recruitment channels over the years. It used to scroll by faster than you could read it. Now, it barely moves.
Not to say that you are wrong but the AWOX changes might have contributed to that decline as well. Recruitment chat used to be full of AWOXers looking for a corp to join. Although most of the spam was done by corps recruiting, so you're probably right. |
Niko Lorenzio
United Eve Directorate
437
|
Posted - 2015.10.17 08:19:09 -
[6] - Quote
Fourteen Maken wrote:Niko Lorenzio wrote:Mike Azariah wrote:For people quitting in protest I remind them that Operation Magic School Bus does accept donations to help out the new players. Yes, this is a 'can I haz' post but it is one where the material will be put to good use, not just lining a wallet or hanger. Contract to me if you wish to donate.
m People threaten to rage over everything these days. I don't see a reason to over this devblog as it is put out as a proposal to gather feedback and start a dialogue. People should always welcome such things. I can understand some people's frustrations though as they associate every word that comes out from any employee of CCP as the company's policy. I'm not privy to their inner workings but I suspect they have many independent offices, teams and devs. Many of them seem to be misaligned and have different ideas about EVE. If I thought that CCP as a compnay was seriously pushing for this idea I would be very worried. Everyone has their limit and there are some lines that should not be crossed. What line are they crossing here that hasn't already been crossed?
They've gotten away with non-vanity RMT for a while now but it has been in limited and insignificant form. I'm not counting PLEX. This is RMT in a major game changing way. It goes against everything that this game is built on. I'm not going to repeat myself so just read here:
https://forums.eveonline.com/default.aspx?g=posts&m=6100830#post6100830 |
Niko Lorenzio
United Eve Directorate
437
|
Posted - 2015.10.17 08:24:20 -
[7] - Quote
Dave Stark wrote:Niko Lorenzio wrote:I'm sure someone probably already mentioned this but this is nothing short of RMT to skill up.
Basically, you get as many alts as your wallet allows. You start training them and every 5mil SP you strip their SP and inject into your main. You can basically have alt farms to win. With character bazaar or just training alts, you can gain an advantage but they're still stuck in their respective speeds, roles and skills. This is LITERALLY paying $ to accelerate skill training with no limit to it. The only limit is how much you're willing to spend to accelerate your skill training. so, your issue is what exactly? that it's a paid service, or you can have as much sp as you want? what exactly is the grip here? we know how the system works, there's a whole devblog telling us that.
I thought that part was obviously clear. If it's not to you then you probably will not understand. |
Niko Lorenzio
United Eve Directorate
437
|
Posted - 2015.10.17 08:46:17 -
[8] - Quote
Dave Stark wrote:Niko Lorenzio wrote:Dave Stark wrote:Niko Lorenzio wrote:I'm sure someone probably already mentioned this but this is nothing short of RMT to skill up.
Basically, you get as many alts as your wallet allows. You start training them and every 5mil SP you strip their SP and inject into your main. You can basically have alt farms to win. With character bazaar or just training alts, you can gain an advantage but they're still stuck in their respective speeds, roles and skills. This is LITERALLY paying $ to accelerate skill training with no limit to it. The only limit is how much you're willing to spend to accelerate your skill training. so, your issue is what exactly? that it's a paid service, or you can have as much sp as you want? what exactly is the grip here? we know how the system works, there's a whole devblog telling us that. I thought that part was obviously clear. If it's not to you then you probably will not understand. oh look, a condescending insult rather than a legitimate point. all you've done is whine that people can use the system - you've yet to point out why using this new system is an issue,
If you were really interested you would read the feedback in this thread and see for yourself. If for some reason you want specifically MINE then here:
https://forums.eveonline.com/default.aspx?g=posts&m=6100830#post6100830 |
Niko Lorenzio
United Eve Directorate
437
|
Posted - 2015.10.17 09:19:03 -
[9] - Quote
Dave Stark wrote:so you think the numbers are way off, and object to it being a paid service because it's all automated. then what numbers should be used?
It wouldn't be as terrible if they hard cap it at say 5-10mil SP but then again it's simply not worth the bother and dev time. A player that quits EVE because he has to wait a couple of weeks to fly a certain ship will not be saved by this change. Those kind of players will simply not work out in EVE. Meanwhile there are a million things that need to be addressed (NPE included).
Bottom line is, this wont help new players, this wont help old players, this will simply continue to slowly kill the game for the reasons I mentioned in the above post. |
Niko Lorenzio
United Eve Directorate
442
|
Posted - 2015.10.19 17:28:28 -
[10] - Quote
CCP Terminus wrote:Mag's wrote:CCP Terminus wrote: Which is why we're taking extra care with this feature. In this case the dev blog came out before any implementation.
Ahh so a PR exercise, but it's still a done deal? Nice. Daniela Doran wrote:Yes I also really like to know if this is a done deal? The $144.00 usd I'm putting into Eve every month hinges on this decision. If it was a done deal we'd have put the dev blog out when it was going to be shipped. The whole point of the dev blog is to gather feedback and assess.
I think people say that because it doesn't seem like you're interested in scrapping this idea regardless of overwhelming negative feedback. It is then assumed that you were planning to go through with this all along and the manner in which you posted the blog was PR stunt. Everyone gets feedback on tweaking things, we assumed you wanted to see if there was interest for this idea. |
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Niko Lorenzio
United Eve Directorate
445
|
Posted - 2015.10.19 17:57:04 -
[11] - Quote
CCP Terminus wrote:Daniela Doran wrote: Very good point.
CCP has squandered the revenues they made from Eve on other non-profitable ventures as stated in the post above. And now in order to compensate for those losses they're trying to dig in deeper and milk their only bread winner even further??
CCP is a company, not a product and it is the goal of any company to outlive any one product they create. If a company relies on a single product for the entirety of their revenue, this is not possible. At some point the product will be replaced, even one as long lived as EVE Online. If that's the only thing making us money, the company collapses at that point and a lot of people lose their jobs. While I don't see EVE going anywhere any time soon, it makes perfect sense to branch out in to other projects, to hedge bets against the future. The current projects in the works like Valkyrie have a lot of promise and hype, while at the same time having a much smaller development budget that EVE does right now. Any losses incurred from past projects are already taken care of. This new feature is not being developed to compensate for them. Speaking of which, there's been quite a few questions as to why the feature is being developed? What players are the target for this feature? I think it's fairly clearly described in the dev blog here: "By putting more control of your characters in your hands we hope to improve the game for everyone. Whether youGÇÖre an older player who would rather have ISK than those mining skills you donGÇÖt use any more, a clever new player looking to invest your fortune into your character, a Corp leader trying to move everyone into a new doctrine or someone like me who just realized that they would rather fly ArmageddonGÇÖs than Stilettos, this feature has you covered. This all fits nicely to our overall game design philosophy of giving you control over your experience through cooperation and competition with each other." The feature is intended to allow players to trade resources. Whether that's real-world currency, ISK, or time. It is the same philosophy behind PLEX, and why PLEX is both effective and sustainable over long periods. We don't create a way for players to buy their way to victory. We aren't injecting new SP in to the game. We simply allow players to trade the resources they have for the resources they want.
I wouldn't count on Valkyrie too much. IMO it's going to fail like the rest of the products unless CCP rediscovers itself and what made it great in the first place. Hype doesn't mean anything if you remember the fact that both walking in stations and dust were very highly anticipated.
This is not to say anything bad about CCP developers. I think you guys have one of the most talented and awesome people on board. The problem lies in the lack of cohesion and identity. CCP in current form reminds me of a ship drifting around the ocean. It has an awesome crew but they all have different ideas where and how the ship should go. The screaming passengers are constantly brawling and demanding it change course this or that way. The captain meanwhile never comes out of his quarters to set the course straight. Nobody remembers anymore why they set sail in the first place and where they were going.
You guys really need to figure out where and why you're going and make it known. It might mean that some people will disagree and bail out but if you stick to your vision and communicate it properly a lot more will join on board. I really hope you guys can figure this out even if it means someone like me will no longer want to be a part of it it would be better for the ship as a whole. in its current state it's not going anywhere. |
Niko Lorenzio
United Eve Directorate
451
|
Posted - 2015.10.20 21:56:37 -
[12] - Quote
Don ZOLA wrote:K04 78 wrote:I'd really like to know, whats CCPs actual intention behind this feature.
- Is it to simply gain more $ out of the current playerbase? ( I can totally understand that and as a player, I support that, as a broke CCP can't deliver me the game I love. But please not in this way.) - Is it to help new players? (Please do so without Pay-To-Win!) - Is it just to add new "features", because someone wants new features for the marketing charts ? - Is it just a really nice trolling to the community ?
No really: What is the idea behind it? What do you guys want to archieve with that feature? If the community knows the intention, then we maybe can help to get better ideas. I would really like it way more to help, than to just rant about how sh.. your idea is
http://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf
If even 50% of said is truth, I think we can understand where does the change come from. And I am not referring to the need for money, but to chaotic organisation and no clear vision.
You don't need to read the guardian article for that. It's pretty damn obvious from the dozen directions this company and game are being pulled in. |
Niko Lorenzio
United Eve Directorate
452
|
Posted - 2015.10.21 17:27:22 -
[13] - Quote
Said this on slack and would like to post it here for all the people saying this is no different from character bazaar.
Character bazaar is bad for the game. There is a reason why it was removed. It was also brought back because people would still trade characters using illicit means which also resulted in many other security problems like account hacking etc.
Think of it as a bad drug. They decriminalized it because keeping it illegal did not stop people from using it and led to many other problems. What they are proposing is that now we efine the drug into a much more addictive form and push it to the mainstream, advertise it to the public and put up billboards outside our schools for kids to try it. |
Niko Lorenzio
United Eve Directorate
454
|
Posted - 2015.10.21 19:02:51 -
[14] - Quote
General Lootit wrote:Niko Lorenzio wrote:Said this on slack and would like to post it here for all the people saying this is no different from character bazaar.
Character bazaar is bad for the game. There is a reason why it was removed. It was also brought back because people would still trade characters using illicit means which also resulted in many other security problems like account hacking etc.
Think of it as a bad drug. They decriminalized it because keeping it illegal did not stop people from using it and led to many other problems. What they are proposing is that now we efine the drug into a much more addictive form and push it to the mainstream, advertise it to the public and put up billboards outside our schools for kids to try it. Time to funny thing. EVE forum was blocked in my country because of boosters(drugs) discussion on it.
That's hilarious. Reminds me of the tweet from Foz Four I think saying how he realized taking about guns and bombs at the airport wasn't the best idea.
Where are you from if you don't mind me asking?
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Niko Lorenzio
United Eve Directorate
459
|
Posted - 2015.10.21 21:44:58 -
[15] - Quote
Levi Belvar wrote: Then perhaps it has nothing to do with any fundamental flaws of the MMO genre whether its Grind - Skillpoints - repetitiveness but that there is now such a vast amount of free 2 play games - FPS / MMO / MOBA / Early access that the subscription model itself is now an out going trend with such diversity albeit that there is actually no such thing as free2play in reality.
They've been saying that **** since 2010 and while it may be true for some run of the mill mmos I don't think it's true for a unique game like eve.
If CCP goes back to their core values and sticks to them I personally would have no problem paying 20$ a month, and/or throwing money at them in other ways, and I'm pretty poor.
I was plexing my accounts for a couple of years when my RL didn't allow me to sub. I was always planning to get back that lost ISK when I could. I was also dying for skins. Now that I can afford it though I don't feel confident about the direction the game is going in and therefore I'm not going to throw hundreds of dollars at it. In addition I think skins are priced ridiculously high and refuse to submit to this office gauging out of principle.
If they address these issues I will gladly go out of my way to support the company. |
Niko Lorenzio
United Eve Directorate
463
|
Posted - 2015.10.22 17:17:01 -
[16] - Quote
Just listened to Jeff Raiders latest podcast and Gorski Car was there taking about sp proposal. It gave me a slightly better understanding where he's coming from. He's thinking that overcoming some initial training barriers will allow newcomers to get involved with the 'cool' stuff in eve.
I would like to respectfully disagree. I have interacted with new players ALOT. At the risk of sounding arrogant I'm going to say that I have helped to get dozens if not hundreds of new players realize the beauty of eve and get hooked. Sometimes they were as young as few of days old. Big nullsec alliances want people in specific doctrines because they can't overcome their static bureaucratic nature. This is a problem that needs to be worked out internally by players instead of with a change that is forced on the entirety of eve
I and I'm sure most of the people opposed to this proposal want to help new players. We just don't think pressuring those players into paying money for skills is going to help that and it sends the wrong message. I keep hearing people say what are you worried about, sp doesn't mean **** in eve, its about skillz. Then why are we reinforcing this false belief by giving them an option to buy sp? Personally I don't give a damn if we give new players a bunch of unallocated sp. Do it through non tradable means as a reward for completing certain story arcs. Make it once per account and they should take a certain amount of time to complete to limit its abuse with alts.
This community has many intelligent, creative players and devs. If team size matters gives a good and clear idea of goals they want to achieve we can come up with solutions that everyone can be happy with. The dev blog seems a bit disingenuous and needs clarification for the reason behind this proposal. |
Niko Lorenzio
United Eve Directorate
467
|
Posted - 2015.10.22 21:44:40 -
[17] - Quote
Delegate wrote:Jared Khanar wrote:a question aside ... are there other aspects in the game in which microtransactions could be integrated in a way everyone is happy with? A way that motivates the majority of the playerbase to establish additional cash flows to ccp? If revenue is the issue, then there are less disruptive solutions. Lets imagine, for example, that you need to buy books with AUR. That is far less ripe for abuse than SP market. It's not a system you can farm for power leveling. It's not a system you can farm for instant alts. It doesn't devalue effort and patience that players put into their characters. It's not an easy passive income. It doesn't decouple in-game choices from consequences. If you were to remove basic books from the system (say core skills and some t1 ships & modules) you could shield (to some extent) new players from such microtransactions. It's not something I would be happy to see implemented. But it is a system I possibly could live with, unlike the all-out proposal from the blog.
They can already sort of do that with plex though. They just buy plex and use ISK for books or w.e.
Personally I may be crazy and talking from personal anecdotal evidence but if they lowered the ******* cut throat prices on NEX store items I think that would help. My girlfriend and I haven't bought any skins yet because we think they're too expensive. Lowering the price might encourage more people to buy them so the total revenue would be increased.
Again I'm clueless when it comes to marketing, and there may be technical costs associated with having the ability to switch skins so maybe they are trying to offset that. If that's the case IMO they should have communicated that. As it stands it doesn't look like they learned any lessons from incarna. |
Niko Lorenzio
United Eve Directorate
467
|
Posted - 2015.10.23 01:30:49 -
[18] - Quote
Delegate wrote:Niko Lorenzio wrote:Delegate wrote:Jared Khanar wrote:a question aside ... are there other aspects in the game in which microtransactions could be integrated in a way everyone is happy with? A way that motivates the majority of the playerbase to establish additional cash flows to ccp? If revenue is the issue, then there are less disruptive solutions. Lets imagine, for example, that you need to buy books with AUR. That is far less ripe for abuse than SP market. It's not a system you can farm for power leveling. It's not a system you can farm for instant alts. It doesn't devalue effort and patience that players put into their characters. It's not an easy passive income. It doesn't decouple in-game choices from consequences. If you were to remove basic books from the system (say core skills and some t1 ships & modules) you could shield (to some extent) new players from such microtransactions. It's not something I would be happy to see implemented. But it is a system I possibly could live with, unlike the all-out proposal from the blog. They can already sort of do that with plex though. They just buy plex and use ISK for books or w.e. You can also grind ISK. If you tie books to AUR then every book is a revenue.
Oh you mean sell them exclusively with AUR. Yeah, no, can't say I can agree there at all.
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Niko Lorenzio
United Eve Directorate
468
|
Posted - 2015.10.23 15:52:30 -
[19] - Quote
gascanu wrote:Corraidhin Farsaidh wrote:Dror wrote:... Did you miss the listed problems with the progression system? Alternative suggestions are welcome; but implying that the crux of all of these problems is above "console games" and "quick fixes" seems pretty ironic. Those with the most money, for example, can "quick fix" through all of it.
.... Did you miss the fact that most people against this idea do not want a 'quick fix' game where everythging is available immediately? Let me guess, we are all wrong and don't even know what we like and enjoy because 'science' tells us so. yes, you are wrong! did it cross your mind even for a second that what is was "hard" for you then, it's 2x3x harder for a new player today? ofc not, but let's talk about good old times... when a new player could join a main alliance op in what, a month? how many corps had recruiting req like hac/recon/t3 lvl5? the main fleets where t1 bs, and no one was bitching at you for bringing a t1 fitted bs, and you knew ballance passes where like years between... and, about all that "hard" training, do you also forget to add how t3 ships for ex, where not even in game then, and we trained for them one at a time as they where released... now? a new player need to train hac/recon/logi/t3 like yesterday; and most of the time when they finish trainig for whatever flavor of the month ship alliances are using, boom! CCP drop the nerfhammer, and huh, you need to start training towards another ship, all over again... it's easy for someone like you to say "heh they don't need a quick fix" when you can switch from one doctrine to another in the same day, isn't it? is it that hard for you guys to comprehend that 10-12 years of training skill it's a major advantage for "vets" and at the same time a huge handicap for a new player? you already have huge advantages in sp/exp/isk/ stuff over a new player, is it that hard for you to accept that they need a bit of "support" till they reach a comfort zone of about 10/15/20 mil sps? and not free support, they will have to buy it from olders players with isk ! how risk adverse can you bee?
Uhhh.. Do you mean like we used to get our **** pushes in by old pirates who were flying all meta 4 modules in battleships while we were struggling to survive in low sec in cruiser/BCs? Or like elite PvP alliances like BOB who only flew top notch T2 ships and were defeated by a bunch of newbie Goonies?
You say that is if the entire eve population started in 2003 and new players are just coming in to compete with them. People quit and join all the time. According to last starts i saw average eve player is 1.5 years old. If you're not having fun in your corp because they are a bunch of stuck up elitists join another corp. **** those guys.
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Niko Lorenzio
United Eve Directorate
468
|
Posted - 2015.10.23 17:53:41 -
[20] - Quote
Levi Belvar wrote:Dror wrote:Levi Belvar wrote:Dror wrote:"Psychological ownership theory and social identity theory don't apply, really!". Well as far are most of them are concerned i cant say 100% but transfering a character from one account you own to another account you own you arnt loosing ownership of said character - Its not like the bazaar where your selling your meatsack full of skillpoints to another person. ..If only that was relevant with the listed SP issues. As far as im concerned about your personal issues with the skillpoint system take it up with CCP. Fact: Over a decade, not the full 12 years for the most part there has been very few issues with the skill system in place with EvE The subs based continued to grow steadily, until 18 months or so which indicates that something in game altered people perception, what who knows, Fozziesov - Jump fatigue ? As already stated numerous times, CCP does have a problem with fixing things that don't really need fixing !!
Subs stopped growing after incarna. There was a dip, then a it rebounded and then started sliding. The way I see it is being in a long term relationship and all of a sudden catching your partner talking to someone else. Nothing crazy but enough that it broke down trust in a long relationship. You get into a fight but don't want to throw away the relationship over that so you talk and work it out. You slowly come around and rekindle the romance. And then you start seeing that your partner hasn't really changed. They don't let you see their phone, they hang out late without taking to you, etc. You slowly start losing trust and interest seeing your efforts have been disappointed. |
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Niko Lorenzio
United Eve Directorate
472
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Posted - 2015.10.24 01:54:04 -
[21] - Quote
Havenard wrote:Gaufres wrote:As most of the Forum Trolls are so fond of saying, Risk vs Reward and Choices Have Consequences. I am completely opposed to this sort of Character Modification. You made your choices, live with them.
The same with Character Sales. Do your research before buying. Bad history is just that, Live with it. Nobody finds this lack of flexibility appealing, and CCP knows that. Thats why they constantly propose changes that hopefully make the game more fun to everyone. Not every consequence have to be lived with, if you buy a car and its not what you expect, sell it. You are not bound to it for eternity. Even vasectomy can be reversed. Specially talking about a game, where we are supposed to find entertainment, stress releavement, having means to mend your bad choices is essential for the satisfaction of the players. CCP have removed the need to upgrade clones out of respect for our SP, they have removed the need to have a registered account from many skills out of respect for new players that wanted to have a full EVE experience on trial, they increased trial from 14 to 30 days, lastly they gave us 400k start SP so we start with enough core skills to actually feel the game, and now they want to offer us means to repair bad training choices. To me, this is all one single line of thought, and everything they did so far on that line has been widely welcomed by everyone despite the concerns of bigots who fear the unknown.
So now we're bigots because you can't come up with a good reason that has not been dispelled by the players. We just see the many ways this will negatively affect eve. If you can't see and understand that because you're too closed minded that's not our fault.
And BTW, you're a year old. Stop talking like you're a newbie. You're almost the same age as the average eve player. |
Niko Lorenzio
United Eve Directorate
472
|
Posted - 2015.10.24 04:52:30 -
[22] - Quote
Tupac ice wrote:I will admit upfront that I have not read 175 pages of forum posts. I have read the first few and understand the concept.
I agree that there is a wide enough player base to seek a way to skill up quicker than the +5's and this has been further supported by the appetite of the +10s in the current Blood Raiders stuff (hell I know I'm out looking for them!)
People who are new want to skill up quicker to either compete or play with their friends. There is general agreement that skilling up a new guy too quick is detrimental to their retention and possibly putting them into things too soon, before they are 'competent'.
People with alts that they just wanna get to their intended purpose (mining fleet, traders, etc etc etc). Currently the only real means, is via purchasing a character - which I like.
Then finally people with a desire to switch paths, or races without too much hassle.
I think all three groups should be supported in their desire to skill up. I do not like that 'pay' to skill (yes I know we can buy characters atm). I think it moves Eve closer to what other games allow. This may be good, we may be able to draw upon their market? I do not believe that these people are not suited to the game - they may leave...they may not. We do know they will grow/mature and that is where Eve seems to pickup its gamers - the mature guys/gals that have played a few other things.
So my idea, universities! Why not have selected stations, or agents - that once a set standing has been increased you can enroll in a set course. The means in which is implemented is up to the devs, but whilst you are docked in said system, certain skills will train faster. These could be race based (Caldari Universities that help you train their hulls, missiles, shields, etc) or they could be attribute based (a military college boosting endurance or willpower?).
I see people being forced to 'grind' up status, to enroll in certain classes. This ensures new bros aren't just plonking into the station and walking away. There perhaps could be various levels, depending on your status. It would help people on long absences and even just whilst you sleep. There could be an ISK/day cost associated with it and perhaps it could be recorded on the characters info sheet, to help people 'identify' that some one may be more skilled than they are 'old'.
o7
Tupac
Good post. Even though I disagree with the details II would support a method which rewards new players and an sp boost. As long as it won't be readily abused by veterans alts and done in a way that helps and educates new players. Something like a mission that requires they smuggle something in/out of lowsec, or kill a class 1 sleeper or complete a site with another player etc. Sat of tutorial missions which will encourage newbies to take on risks, engage with other players, ask for help, information, etc. And as a reward receive 500k-1m unallocated sp for each set or whatever. |
Niko Lorenzio
United Eve Directorate
472
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Posted - 2015.10.24 05:27:25 -
[23] - Quote
Havenard wrote:Niko Lorenzio wrote:So now we're bigots because you can't come up with a good reason that has not been dispelled by the players. We just see the many ways this will negatively affect eve. If you can't see and understand that because you're too closed minded that's not our fault.
And BTW, you're a year old. Stop talking like you're a newbie. You're almost the same age as the average eve player. I'm not the one failing to bring up a good reason. You try to point many ways this could negatively affect EVE, but all I see is irrational fear, people picturing scenarios that are far from realistic, implying this will only benefict veteran players, implying every rich player in EVE will spend all their money to absorb the collective SP of everyone else as if this was a Agar.io match. Wake the f*ck up. Nobody is going to trade their hard earned SP for crumbs and go back to flying Ventures, new players want SP too, many will use the system only to redistribute their own SP without giving it to anyone else, and the diminishing returns makes the whole deal a bazilian times more interesting to newbros than veterans, not only because they get up to 10 times more SP, but also because 50k SP to veterans don't help with sh*t. When I first saw the post I had my concerns too, but I gave thought to the subject and consolidated a rational opinion. You should do that too. Take the benefics in consideration, not only what you think that could go wrong. Try to see the whole picture, and stop entertaining scenarios that are clearly fantasious.
They are far from fantasy. I guess you haven't been around in EVE long enough to know just how crazy EVE players can be. This goes beyond those scenarios. I don't understand why simply giving out free SP for certain missions arcs or whatever is not better than this. |
Niko Lorenzio
United Eve Directorate
473
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Posted - 2015.10.24 07:30:21 -
[24] - Quote
Havenard wrote:Niko Lorenzio wrote:They are far from fantasy. I guess you haven't been around in EVE long enough to know just how crazy EVE players can be. This goes beyond those scenarios. I don't understand why simply giving out free SP for certain missions arcs or whatever is not better than this. You sound just like those guys saying that letting Carriers use gates would ruin nullsec, making clones free would only benefict gankers, and giving 400k SP for new chars would only benefict bots... you just can't let go of your pessimism. Now while giving SP on missions would be cool, it doesn't address the problems they are trying to solve with this system.
Funny you mention that. I have raised concerns that allowing carriers use gates would be negating the cyno jammers effectiveness, but I didn't think it would ruin nullsec.
Getting rid of clone upgrades completely is one of the worst changes CCP has made in EVE. While I completely understand the rationale and agree that the old mechanic was pretty bad, removing consequences from dying was a big mistake. Yes, the old mechanic did not provide any meaningful choice, it was just a stupid thing you had to do every time you got podded. Still, in a game like EVE (where the CEO himself has stated several times that "Death is a serious matter" was the first line that was written about the game) completely removing consequences from the literal death was a betrayal of everything it stands for. If they didn't bother to spend some time and energy to work on something this fundamental, it begs the question does CCP even know what EVE is about?
I will give you that, I am pretty pessimistic. I guess you could call me a bitter vet. But this pessimism doesn't stem from "I had to warp to gates at 15km, both ways, with rats and pirates on each side." It comes from years of experience and disappointment with CCP's lack of loyalty to its players and it's lack of respect for the core values of EVE. These are the things that got EVE and CCP to where they are today and they have been under constant attack since Incarna.
This proposal caters to instant gratification sort of players. Those players will never work out in EVE anyway. It is not the kind of game for them. At the same time it annoys and demoralizes the core players. Those who play EVE seriously spend days, weeks, months and even years planning, building, destroying, in other words creating content. The very content that brings people in and keeps them in this game. Those players get fatigued by all these changes that don't align with EVE and that in turns leads to them burning out, losing interest and not spending the energy on creating content. |
Niko Lorenzio
United Eve Directorate
480
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Posted - 2015.10.24 17:50:45 -
[25] - Quote
Tristan Agion wrote:Niko Lorenzio wrote:This proposal caters to instant gratification sort of players. Those players will never work out in EVE anyway. It is not the kind of game for them. At the same time it annoys and demoralizes the core players. Why would this "annoy and demoralise" core players? If "instant gratification" players flood into EVE, boost their characters with SP packets, fly around cluelessly in bling ships, and get blown to pieces over and over again until they leave - just what exactly is the problem? Is it that you cannot handle the entertainment? Is it that you cannot stand CCP making money? Are you opposed to having large numbers of logins showing in your launcher window? If there are players who cannot deal with EVE in the long run, but who through this feature will spend tons of cash on this game in the ultimately mistaken idea that they can pay to win - then how please is that not great for everybody but them? As you say, they will be gone sooner or later anyway. But this will make them leave later, and in the meantime they pay CCP's server bills and provide you with endless hours of pew-pew entertainment (and a source for ISK, those skill packets and bling ships have to come from somewhere). The supposed influx of EVE-incompatible players is at worst irrelevant, at best highly beneficial to everybody else. There is only one thing that is worth discussing here as far as core play goes: This feature would ultimately increase the number of "up to about 30M SP" players and alts in game, and I mean players and alts that are EVE-compatible enough to be around for quite some time. Furthermore, these players and alts would have their SP "better tuned" to specific aims. So basically, you will get an increase in low to medium, but properly, SP-trained players in EVE. Now, are you for that or against that, as far as "core play" goes? I have a hard time seeing how this can negatively affect vets, unless perhaps if they have grown accustomed to shooting low SP fish in a space barrel.
Very good question.
There are certain core mechanics and policies in EVE that make up what it is. These, lets call them values are deeply ingrained in the players. EVE has become more than a game. It is a virtual reality, a hobby, an IDENTITY for many of the players. Whenever a real or perceived attack on those values happens it is a direct attack on the players identity.
The constant, steady XP/SP gain is one of them. It is tied to time and thus does not pressure the players to grind instead allowing them to explore the universe and all it has to offer. It is also a beautiful and unique system that makes EVE stand out among the rest of MMOs. Allowing people to grind or pay for SP is breaking the fundamental values of the game.
Again it has NOTHING to do with helping new players, we're all for that. Personally, this system would not affect me at all if it was hard capped at 30-50mil SP. But then we would be sticking our newbros with that same problem. How do you think a few months old player will feel when they encounter a three day old character that destroys them in a solo fight because he bought SP. Don't you think that those that say "I can't compete with veterans coz they've been playing too long" will be replaced with even more who say "I can't compete with veterans AND newbies that have thick wallets to P2W."
I reject the notion that CCP should farm those people for their money. We could have been nearing 1million subs at this point if CCP stuck to the values. We could reach 1million subs if they rediscover their strength and what makes EVE great. You're hoping that they'll make money of whales while sacrificing the core mechanics. I highly doubt it, I think its only going to harm their profits.
A personal note on fatigue. We've been arguing and reasoning with CCP on this or that change for years. Every time they ignore and waste our efforts to give feedback it results in player fatigue. We keep fighting because we love EVE and we love CCP for it is truly an awesome company, they just need to get their **** together. There is a time however when people get too exhausted, too demoralized and too disenfranchised. Many have either given up or continue to cling on simply because there is nothing else out there that comes close to EVE. Personally I stopped posting and giving feedback over a year ago and hell knows when my fatigue timer will expire. |
Niko Lorenzio
United Eve Directorate
483
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Posted - 2015.10.24 18:27:26 -
[26] - Quote
Uhm..... are you a long lost twin of mine? |
Niko Lorenzio
United Eve Directorate
487
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Posted - 2015.10.27 15:36:52 -
[27] - Quote
The silence is typical for this kind of blog. They might have gotten more heat than they realized and went into PR mode. Or the devs working on this 'feature' are still analyzing and debating the issues but unfortunately are not holding a dialogue with the players. Or it could be that this is being pushed by the execs and the devs have really no good answers as their hands are tied and execs of course will not reply to us. Or could be something else completely, I'm not privy to their inner workings. |
Niko Lorenzio
United Eve Directorate
489
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Posted - 2015.10.27 17:23:43 -
[28] - Quote
That should be the trailer for eve lol |
Niko Lorenzio
United Eve Directorate
494
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Posted - 2015.10.28 17:30:56 -
[29] - Quote
What the ****. Why are people comparing eve to other games and especially WoW. There was a time when CCP and Eve players used to pride ourselves in being different from other games. We were growing non stop when we focused on eve. We stopped growing when CCP started looking at other MMOs and copying their decisions. If you like wow so much go play WoW. End of story. |
Niko Lorenzio
United Eve Directorate
495
|
Posted - 2015.10.30 15:43:58 -
[30] - Quote
Zerg Xander wrote:I love this idea! I am a new player who recently resubbed after quitting after only a couple months. This might actually keep me in the game. When I look at how long I will have to train to be viable in pvp it seems hopeless. If I try to pve I get insulted or ganked. The biggest problem this game has is its community. Everyone says they want to help noobs but you call us Care Bears gank us while mining or steal our stuff in missions. It seems like the only reason the older players want newer players is to kill them most older players who act like they are good at this game only take fights with weaker players. The old guard needs to be shaken up in this game. Most of the map is empty because coalitions control 100x more space then they need. Why would any new player stay in this game if they know that no matter how hard they work they will never be able to compete with a 5 year character.
I think this could actually draw new players
So much misunderstanding of the game in that statement. You can be better than a10 year veteran within a year of you specialize. You can be on competitive level with a 10 year veteran within a couple of months. I'm sorry you had a poor experience at start. I would try again and find a good corp. |
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Niko Lorenzio
United Eve Directorate
495
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Posted - 2015.10.30 17:14:28 -
[31] - Quote
Coming up next, golden ships and modules for aurum that have similar stats to T2 but don't require years of training. |
Niko Lorenzio
United Eve Directorate
500
|
Posted - 2015.11.02 19:56:10 -
[32] - Quote
ISD Decoy wrote:I have removed some troll replies and those quoting them. Quote:5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.
I don't know... Looks like the last 100 pages are still full of trolls. Hell, this dev blog feels like a troll post. I had to double check it's not April first. :) |
Niko Lorenzio
United Eve Directorate
501
|
Posted - 2015.11.02 21:23:21 -
[33] - Quote
ArmyOfMe wrote:ISD Decoy wrote:I have removed some troll replies and those quoting them. Quote:5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote. I hate to say it, but the biggest troll in this thread is by far CCP that posts a dev-blog like this, then doesnt reply to a single one of the concerned replys in here. (starting to think you might have given them a forumban due to making your workload 10x worse )
Judging by the rumors from eve Vegas, this is coming to eve. Seagull also promised another dev blog with an update. This is no way to hold dialogue with the players. They keep asking for constructive feedback but when we give it to them its left hanging to dry and rot. Then they wonder why nobody gives constructive feedback anymore and is just passed off all the time.
We've been giving constructive feedback for the last four years. For the last four years we have been ignored, changes go through anyway and then the community goes batshit crazy. |
Niko Lorenzio
United Eve Directorate
502
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Posted - 2015.11.02 22:48:07 -
[34] - Quote
Tyberius Franklin wrote:Niko Lorenzio wrote:Judging by the rumors from eve Vegas, this is coming to eve. Seagull also promised another dev blog with an update. This is no way to hold dialogue with the players. They keep asking for constructive feedback but when we give it to them its left hanging to dry and rot. Then they wonder why nobody gives constructive feedback anymore and is just passed off all the time.
We've been giving constructive feedback for the last four years. For the last four years we have been ignored, changes go through anyway and then the community goes batshit crazy. I want to use the forum you're using with the 4 years of constructive posts. The one I've been using has had this same level of response to just about anything someone didn't like. And most of this thread hasn't been dialogue-worthy IMHO. I wouldn't want to engage in conversation with the blatantly accusatory tone here and don't envy those that try.
I can't speak for the past twelve years as personally I hate using the forums but I have been actively watching them and participated since incarna. I'll just list several major occasions that come to mind where we gave constructive feedback BEFORE the changes happened, and they ignored us.
New inventory UI Latest probing mechanics Loot spew Bounty mechanics Aggression safety mechanics Aegis/Fozzie Sov New industry system (although they did address many of the issues and only left some to hang and dry)
That's just a few I can think of right now. If I really thought hard I could list dozens. If you read the thread you'll see plenty of valid points and constructive feedback even if it's soaked in some bitter tears. And personally I think that bitterness had accumulated over the years as a result of CCP attitude.
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Niko Lorenzio
United Eve Directorate
510
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Posted - 2015.11.13 16:54:52 -
[35] - Quote
Question about extracting skill points.
If you have 5.6 million SP, can you extract all the SP down to 100k, down to 4.6, or only to 5.1?
Thank you |
Niko Lorenzio
United Eve Directorate
510
|
Posted - 2015.11.20 17:42:25 -
[36] - Quote
Leonardo Adami wrote:I hope it does go free to play, the amount of new players that would bring would be amazing.
Yup. Will be totally amazing. Just look at the awesome free to play Dust. I can't wait till the day we have that many players in eve!
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Niko Lorenzio
United Eve Directorate
511
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Posted - 2015.11.21 02:35:03 -
[37] - Quote
Veraca Darmazaf wrote:Alavaria Fera wrote:Josef Djugashvilis wrote:
Well, if Eve Online ever does become 'free to play' then, going by the number of people who play DUST (I mean no disrespect to either of them) we will have to donate PLEX to CCP so that they can feed themselves and their families.
For your sake, I hope you are trolling.
Heh, that's a great way of putting it Niko Yes, clearly the only difference between Dust and EVE, and therefore the only reason for a difference in population, is the payment model. That's not to say I agree one way or the other on how well EVE would handle a F2P transition, merely that I think that particular argument is silly at best.
Not as silly as implying that making a game free to play will automatically make it flooded with activity and players. My point was dismissing that notion as ridiculous. I'm not sure why I'm even explaining this, should be obvious. |
Niko Lorenzio
United Eve Directorate
511
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Posted - 2015.11.21 02:38:40 -
[38] - Quote
Josef Djugashvilis wrote:Niko Lorenzio wrote:Leonardo Adami wrote:I hope it does go free to play, the amount of new players that would bring would be amazing. Yup. Will be totally amazing. Just look at the awesome free to play Dust. I can't wait till the day we have that many players in eve! Well, if Eve Online ever does become 'free to play' then, going by the number of people who play DUST (I mean no disrespect to either of them) we will have to donate PLEX to CCP so that they can feed themselves and their families. For your sake, I hope you are trolling.
It's not trolling, it's sarcasm. |
Niko Lorenzio
United Eve Directorate
511
|
Posted - 2015.11.21 07:22:24 -
[39] - Quote
Veraca Darmazaf wrote:Niko Lorenzio wrote: Not as silly as implying that making a game free to play will automatically make it flooded with activity and players. My point was dismissing that notion as ridiculous. I'm not sure why I'm even explaining this, should be obvious.
Sarcasm on the internet is tricky. I interpreted your post to mean you thought f2p would massively slash the population - the exact opposite of what you were replying to - rather than merely have a lesser effect as you apparently meant.
Yes. That being said, I do think going F2P is actually going to harm EVE's population. This whole direction EVE is heading in is either going to slowly bleed the game to death or change it into a themepark MMO. |
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