
Prometheus Exenthal
mnemonic.
791
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Posted - 2015.10.17 00:38:41 -
[1] - Quote

MINMATAR The Breacher is a-okay, so a minor change is fine.
What isn't fine are the changes to the Slasher & Rifter. Outside of niche tackle, crappy brawl attempts, & td nonsense, the Rifter & Slasher are pretty **** combat frigates. Trying to push people into using artillery on ships that have anemic damage output is hilariously backwards. IMO an bonus low slot would be far better spent on the Rifter than that horribly misguided Punisher attempt. Trying to have a *kiting* Rifter with 280s is a joke as well when the thing doesn't even have a tracking bonus. Enjoy that 0.08 tracking :lol:
Similarly, the Firetail changes are next to meaningless. There has never been a point where I thought a Firetail needed more tracking. Damage or CPU is what it needs, not some half-ass attempt to get people to LR kite with a ship that doesn't have any range bonus whatsoever. Successful frig kiting setups relied on ewar abuse (TDs), not that extra little bit of tracking.
GALLENTE Tristan goes a little slower, woo. Gallente continue to have the best frig lineup in the game. None of it is really broken, so good to leave it alone.
AMARR This is a joke, right? LETS BOOST THE TORMENTOR SOME MORE, FORGET THAT PUNISHER HERITAGE. You devs really are taking the ****.
Quote:We currently aren't huge fans of dropping a missile T1 frigate into Amarr's stable without having solid support all along the T1 lineup for a missile-focused skillplan. With only Khanid T2 ships (and unbonused launchers on the droneships) further along the path, we feel this would act as a confusing set of breadcrumbs for a new player to follow. We also think that the "laser tank and gank" archetype deserves to be represented in Amarrian T1 frigates, especially to provide a less skill-intensive alternative to the Tormentor. Seriously, what? Isn't the whole point of skill progression to prepare players to fly the Tech2 counterparts? Only the drone ships have unbonused launchers. Laser ganking needs to be represented, sure, but it's like you haven't seen the bloody Tormentor doing exactly that. And naturally the Tormentor needed more drones just because 
Speaking of the Punisher - WHAT ARE YOU SMOKING? Decreasing the cap usage, sure. Adding a low slot, fine I can get on board. But REMOVING THE UTILITY HIGH THAT KEEPS THE SHIP REMOTELY COMPETITIVE? 
What is that crap? I don't care who you are, but a laser ship with two mids & no tracking bonus whatsoever is awful. The ship has got awful damage output, awful fitting options, awful damage application, awful speed, and now you are essentially forcing it to a buffer-tank setup unless the pilot ignores any pvp mids whatsoever and fits an injector instead.
The Tormentor is so much better because it's versatile. 3 mids mean a lot, and 2 drones mean even more. Hell, even the Executioner can be seen as a better ship because it's got 3 mids and it's not a bloody brick.
To top it off the Amarr joke, you add a bigger drone bay to the Sacrilege. Okay, but WHY? Amarr has their drone ships, and they are both effective EWAR ships with bonuses to drones.
Fix the Zealot, smart guys. It's a free kill for any self-respecting frigate pilot because the damn things can't HIT anything. Who cares how much HP your Zealot has when the NOmen outperforms it in every other facet. Bump the Zealots damage bonus, drop a low, add a mid and give at least 15m3 of drone bandwidth to the thing.
CALDARI The fixed kinetic bonus is archaic, so the rocket damage changes for the Hookbill are welcome.
The NOsprey changes aren't welcome without RLML changes. This effectively makes the NOsprey another cheap Orthrus, outperforming both the NCaralol & ScyFI in that field. Before implants/rigs/drones, but overloaded, 3x BCU setups will reach just shy of 500dps w/ Rage. Because everyone really wanted another high damage, 2.5k/s missile spewer 
GURISTAS Both changes are good, it's about time.
CANCER Easily one of the most overpowered ship in the game, and you drop its damage bonus by 25% overall. Orthrus needs a bigger nerf, sorry. Reduce the grid slightly, nuke the agility, and then lets see how things work out  Is it's damage too much? For sure. But lowering the output doesn't change the fact that it's idiot proof and outperforms everything beyond a linked gank-boat.
https://www.youtube.com/user/promsrage
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