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Jaerl
Caldari
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Posted - 2006.12.27 20:55:00 -
[1]
I've got the skills and cash to fit a Ferox now, but I'm not quite sure where to go, active/passive tanking, heavy/hvyassault/assault launchers, railguns, I'm a bit stuck for choice atm because of the Ferox's 5/5 design. I want to be able to run L2~3 ish missions with it and do some low-sec ratting (I usually go with a friend in a Cyclone). Here's a vauge idea so far-
Highslots: 2x Heavy Launchers 4x 250mm Railguns 1x Salvager (maybe, not sure about this choice)
Medslots: 1x Afterburner 1x Med Shield booster 1x Med Shield extender 1x Med Shield extender/hardener 1x Cap Battery
Lowslots 1/2x BCU or Magnetic Field Stabs 1/2x PDSs Maybe a backup sensor, anything else?
Please comment and critique, I'm a bit new to fitting the bigger ships... I was sorely tempted to wap 5 large shield extenders on and to hell with it, but wouldn't the sig radius be a bit ridiculous? A BC with a sig radius of a BS...
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Tachy
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Posted - 2006.12.27 21:02:00 -
[2]
Help --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Jaerl
Caldari
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Posted - 2006.12.27 21:05:00 -
[3]
Originally by: Tachy Help
I've already looked there, they're either out of date, or don't particularly match what I want to do with mine, I was looking for some feedback on the fitting I'd made as well so I could improve in the future.
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Glodde
Caldari TARDZ Gods of Night and Day
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Posted - 2006.12.27 21:18:00 -
[4]
Originally by: Jaerl
Highslots: I was sorely tempted to wap 5 large shield extenders on and to hell with it, but wouldn't the sig radius be a bit ridiculous? A BC with a sig radius of a BS...
If you have the shields what care giveth the radius? 
I know the Ferox gets a bonus for gunnery, but I went strictly missiles Here was my setup and I was doing L3's with it. High- 7x Arbalest Heavies 1x Trakky Mids- I mixed these up as my PG allowed: 2-3x Shield extenders 1x Invul Field 2x Rat specific Lows- 2x BCU (II's if you can) 2x PDU -or- 2x BCU 1x SPR 1x PDU all depends upon your skills.
Some favor missiles some favor gunnery. As you can see this is a passive shield tank, I had around 13k in shields and could handle anything that came my way in L3's.
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Jaerl
Caldari
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Posted - 2006.12.27 21:24:00 -
[5]
What's a SPR? 
So wapping on 3 large shield extenders gives you enough protection? I'm just reluctant to abandon my trusty AB and booster, but if that works, I'll try it.
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Majin82
Caldari g guild
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Posted - 2006.12.27 21:26:00 -
[6]
The best way to fit the Ferox is to passive tank it. But that depends on your skills. Are you a rail user or a missile user? I am going to assume that you are skilled with Missiles and the easiest was to fit a Ferox is with missiles, since you donÆt need to worry about Cap as much.
For level 2 and Level 3 missions I would pick the Drake over the Ferox hands down, but you asked about a Ferox so hereÆs and Idea for you:
HIGH 5 x Heavy Launchers 1 x Tractor Beam 1 x Salvager
MID 2 x Rat Specific Active Hardeners 3 x Large Shield Extenders
LOW 1 x BCU 3 x PDS
This set up is skill friendly, so you donÆt need level 5 in Engineering or Electronics to fit it. ItÆs a Mostly Passive setup with a very nice Shield regen rate and lots of cap to keep the Hardeners running. Passive tanking takes some getting use to as you will loose most of your shields before your MAX regen will kick in and the tank will hold forever.
Here is an active set up that is also very good.
HIGH 5 x Heavy Launchers 1 x Tractor Beam 1 x Salvager
MID 3 x Rat Specific Active Hardeners 1 x Large Shield Booster II 1 x Large Shield Extender
LOW 4 x PDS
This set up will give you great resists and has enough cap regen to keep you safe.
Enjoy Majin82
------------------------------------- Proud member of G Guild! |

Jaerl
Caldari
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Posted - 2006.12.27 21:31:00 -
[7]
Thanks Majin, that was great! If I'm being honest, I would have chose the Drake as well, but I wanted to get some experience using turrets in, and my wallet wasn't exactly that big either...
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Moe deLawn
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Posted - 2006.12.27 21:36:00 -
[8]
I went a totally different route in terms of tanking. I went fully active.
Why you ask? For one thing, I can't stand having to warp out of the last level of a multilevel mission :) Also, nothing beats active tanking in terms of regen amount. It just doesn't, even with a lot of skills.
So my lows were heavy launchers and other stuff (tractor, salvager).
My mids were: the largest shield booster I could fit (large tech II? Can't recall), an electrochemical cap booster (using cap 800 charges), then typically an EM, Therm, and inv hardeners (mixed according to mission type). No AB, since I really didn't need one any more (no panicky running away type stuff for me!).
Highs: I think I needed one RCU, but also put an armour rep for emergencies. I ran this only once in a level 3 mish when I got a bit too much aggro.
Note: I never needed more than a few cap booster charges, so don't worry about filling your hold completely with 'em.
The benefit? I have never warped out of a mission, even when I screwed up and got a bit.... or ALL the aggro :)
All depends how lazy/safe you want to be.
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Majin82
Caldari g guild
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Posted - 2006.12.27 21:57:00 -
[9]
Originally by: Moe deLawn I went a totally different route in terms of tanking. I went fully active.
Why you ask? For one thing, I can't stand having to warp out of the last level of a multilevel mission :) Also, nothing beats active tanking in terms of regen amount. It just doesn't, even with a lot of skills.
So my lows were heavy launchers and other stuff (tractor, salvager).
My mids were: the largest shield booster I could fit (large tech II? Can't recall), an electrochemical cap booster (using cap 800 charges), then typically an EM, Therm, and inv hardeners (mixed according to mission type). No AB, since I really didn't need one any more (no panicky running away type stuff for me!).
Highs: I think I needed one RCU, but also put an armour rep for emergencies. I ran this only once in a level 3 mish when I got a bit too much aggro.
Note: I never needed more than a few cap booster charges, so don't worry about filling your hold completely with 'em.
The benefit? I have never warped out of a mission, even when I screwed up and got a bit.... or ALL the aggro :)
All depends how lazy/safe you want to be.
Nothing good about this setup... Mixing Armor reps and Sheild Boosters is a mistake. Needing to use a RCU = not ready to fly the ship. Also, mixing your resists is pointless if you know who you are fighting.
His set up is good in the sense that with a good Cap injector you can run the Shield Booster for long amounts of time. But with proper skills 4 x PDS II will give you all the cap you need. ------------------------------------- Proud member of G Guild! |

Tachy
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Posted - 2006.12.27 22:01:00 -
[10]
The choice between cap battery, recharger and booster should be based on best effect and best recharge rate.
Warp range should be no problem when you can fly a BC.
Tank is either passive (no cap at all), semi-passive with active hardening or full active with shield booster. If you got spare fitting capacities (maybe fall back to 200mm rails), strap on a large shield booster or extender.
The enhanced sig is a none-issue in L2 and L3 missions anyway because all weapon systems will already hit you for full damage anyway.
Cyclone gets the best out of an active tank with a shield boost amplifier because of the ship bonus. The Ferox is quite open with its resist bonus. Higher resists get more out of a shield booster cycle or in other words, the more shield HP you have, the less efficient your shield boosters will become. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Jaerl
Caldari
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Posted - 2006.12.27 22:47:00 -
[11]
This is what I've twiddled out:
Highs: 5x Heavy Launchers 1x Small Railgun (deal with frigates, worthy investment or not?) 1x Salvager
Meds: 2x Spec Hardeners 2x Large Extenders 1x Afterburner [may trade this in for a large extender if the small railgun sucks]
Lows: 3x PDS 1x BCU
It's a sort of compromise between passive tanking and speed, I don't know whether this would compromise the tanking too much, if it's a bad idea, please tell me and on how I could improve it.
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Syrec
Gallente Freelancing Corp Confederation of Independent Corporations
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Posted - 2006.12.27 22:55:00 -
[12]
Originally by: Moe deLawn I went a totally different route in terms of tanking. I went fully active.
Why you ask? For one thing, I can't stand having to warp out of the last level of a multilevel mission :) Also, nothing beats active tanking in terms of regen amount. It just doesn't, even with a lot of skills.
That's not always true. You can get over 200hp/second passive regen on a drake w/ rigs, over 140hp/sec easy without them, with plenty of resists. Compare that to your shield boosters per second HP boost. Large shield booster II, 240 / 4 seconds = 60 hp/second.
Ferox can also reach those passive levels of regen, just minus 1 mid slot.
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Jaerl
Caldari
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Posted - 2006.12.27 23:24:00 -
[13]
So what regen rates exactly am I getting from this passive tank loadout?
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Thor Ba'aleron
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Posted - 2006.12.28 09:07:00 -
[14]
All the old loadouts for a missile Ferox work fine.
5x Best named heavy launchers 2x Tractor Beam
1 Shield Extender 3 Racial Jammers 1 Shield Recharger
2 BCU 2 Shield Power Relay
That will work just fine. If you tweak it to your own skills/style it will be even better. Railguns stink in PVE.
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Dagam
Dagam Corp
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Posted - 2006.12.28 10:00:00 -
[15]
What I use
5x 200mm Railgun II Salvager Tractor Beam
10mn AB II 2x Large Shield Extender II 2x Active Shield Hardeners
3x Magnetic Field Stabilizer II Tracking Enhancer II
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