| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
|
Posted - 2006.12.27 21:04:00 -
[1]
Edited by: SonOTassadar on 27/12/2006 21:07:18 Ok, I'm in an alliance where I'm one of the highest SP members, and there's a grand total of 2 of us who have leadership skills high enough to actually use Gang Assist Modules. With that in mind, very few people can answer my questions, and I'm hoping to compile a FAQ that other individuals can use in this thread.
My questions (if anyone has any good questions, I will add them to this or the next post):
*** If you can provide answers, please use examples with numerical values to fully explain the answer.
1. I've been told that the Field Command Ship (IE, Nighthawk) can use 1 GAM (Gang Assist Module) without the need of a command processor and the Fleet Command Ship (IE, Vulture) can use 3. Is this true? 1a. What about Tech 1 Battlecruisers?
2. In the attributes of a Warfare Link module, one of the attributes is "Command Bonus", which is always 2%. What does this number mean? How does the associated Specialist skill affect this number? How does the associated Mindlink affect this number?
3. On any given Warfare Mindlink the description says: "Effect: 50% increase to the command bonus of [Link Type] Warfare Link modules. 50% increase to [Associated Skill Type] warfare skill effectiveness." What does this mean? How do they stack with your skill levels? ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
|
Posted - 2006.12.27 21:06:00 -
[2]
reserved ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

Sqalevon
Masuat'aa Matari
|
Posted - 2006.12.27 21:58:00 -
[3]
Edited by: Sqalevon on 27/12/2006 22:04:43 1. All Tech 1 Battlecruisers can use 1 Warfare link module All FIELD Command ships can use 1 Warfare link module so yes, the Nighthawk can use 1 ( without a command processor All FLEET Command ships can use 3 Warfare link modules so yes, the Vulture can use 3 All Motherships can use 1 Warfare link module per lvl ( max of 5 ) This limit of Warfare links can be raised by the Command Processor module wich alows you to fit an additional Warfare link.
2. The Command Bonus you refer too relates to the atribute it raises ( this is described in the module discription ) Since you are talking about Nighthawk I am assuming you are also intrested in the Siege Warfare Links wich give the following bonii
Active Shielding - Increases the speed of the gang's shield boosters and decreases the speed of shield transporters. ( with 2% ) Shield Efficiency - Reduces the capacitor need of the gang's shield boosters and shield transporters. ( with 2% ) Shield Harmonizing - Boosts all shield resistances for the gang's ships. ( with 2% )
Modules from other races ( lets take Minmatar for example ) might have a higher % bonus like followed.
Skirmish Warfare Link - Rapid Deployment - Increases the speed of the gang's afterburner and microwarpdrive modules. ( with 3% )
3. Now this seems a very low percentage but do keep in mind that your siege warfare specialist skill will boost this by a factor 5 at lvl 5 and if you add the warfare link specialist skill it will add another 50% at lvl 5, now add the implant for another 50% you can see that the numbers add up fast!
If you have more questions, please check this thread
Linkage
|

Trauts
Resurrection R i s e
|
Posted - 2006.12.28 00:29:00 -
[4]
Originally by: Sqalevon
What you really want is the Siege Warfare specialist implant It requires Siege Warfare Specialist at lvl 5 and gives a 50% bonus itself resulting in 2% * 500% * 40% *12% *50% = 23.25%
The implants require warfare link specialist 5 if i remember right, so its
2% * 500% * 50% *12% *50% = 25.2% |

Malena
Perpetual Dawn
|
Posted - 2006.12.28 00:53:00 -
[5]
Linkage
I consider this the definitive guide...although it hasn't been updated recently to include the procedures for making a gang/squad/wing/fleet, it does have everything I believe you are looking for.
|

Sqalevon
Masuat'aa Matari
|
Posted - 2006.12.28 08:47:00 -
[6]
Originally by: Trauts
Originally by: Sqalevon
What you really want is the Siege Warfare specialist implant It requires Siege Warfare Specialist at lvl 5 and gives a 50% bonus itself resulting in 2% * 500% * 40% *12% *50% = 23.25%
The implants require warfare link specialist 5 if i remember right, so its
2% * 500% * 50% *12% *50% = 25.2%
You are correct, My bad 
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2006.12.28 08:52:00 -
[7]
...and it's the Vulture (max 3 links) that gets the 3% per level, not the Nighthawk (1 link only without CP)  _ My skills | Mod/Rig stacknerfing explained |

Jezziika
|
Posted - 2006.12.28 11:07:00 -
[8]
The Mindlinks also add 50% to the base skill effect that is required to use them; i.e. Siege Warfare adds 10% to you and the gangs shields, when skilled and you can plug the siege warfare mindlink, this shield increase becomes 15%. (from the 50% bonus to skills effect)
|

VaderDSL
Caldari Total Mayhem. Maelstrom Alliance
|
Posted - 2006.12.29 03:06:00 -
[9]
How do you calculate the bonus amount srry guys, Im struggling to understand the math |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2006.12.29 03:32:00 -
[10]
Link module is "2%" or "3%" to something, depending on link.
You multiply that by level in corresponding warfare specialisation. You then multiply with (1 + 0.1*WarfareLinkSpecialist_Level). Then you multiply with 1.5 if you have the right Mindlink implant plugged in. Finally, if you are in a FLEET command ship using the right types of link, multiply by (1 + 0.03*CommandShips_Level)
So, for "everything maxed out" (all skills to L5, right implant, right ship) you get: X*5*1.5*1.5*1.15=X*12.9375
For 2% ones, you get 25.875% max end effect. For 3% ones, you get 38.8125% max end effect. _ My skills | Mod/Rig stacknerfing explained |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |