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Thread Statistics | Show CCP posts - 20 post(s) |

Scorpyn
Caldari The Patriot Pact
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Posted - 2006.12.29 19:48:00 -
[31]
How old is the overview?
Probably not the oldest, but it's been bugged since it was first implemented, and I'm probably not the only one to consider it a fairly serious issue... (or issues rather)
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XoPhyte
Vanguard Frontiers Ascendant Frontier
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Posted - 2006.12.29 20:00:00 -
[32]
Edited by: XoPhyte on 29/12/2006 19:59:59 Drones have always been somewhat bugged. Not returning to ship when asked to. Not using MWD to get back etc.
Originally by: Shamis Orzoz Most people in eve would rather win than have a good fight 
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Morgus Kane
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Posted - 2006.12.29 20:34:00 -
[33]
Everyone knows the oldest bug. It's been around since beta.
Caldari. 
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T34R4k
Minmatar 0utbreak
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Posted - 2006.12.29 20:55:00 -
[34]
What about the "alt-tab crash" ?
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Horb
F.R.E.E. Explorer EVE Animal Control
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Posted - 2006.12.29 21:01:00 -
[35]
Not sure if this was a bug or if they're working as intended but ship logs have been completely useless since day one of Castor.
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BoinKlasik
Senkei Jin
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Posted - 2006.12.29 21:12:00 -
[36]
Originally by: Hoshi
Originally by: BH Runner
Indeed, this is fully intentional, your guided missiles lose their targetting ability once you warp. By design and functioning as intended, and advertised as such when this was first implemented.
If it where just what you say people would not complain, what we are complaining about is the fact that the missiles lose their targeting ability while you are still aligning and have the target locked.
guns still hit while aligning to warp, i dunno why missiles cant :(
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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Icarus Starkiller
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Posted - 2006.12.29 21:19:00 -
[37]
Biggest bug since release:
Defender missiles. -
ISK Pharmers & Alt spies: A solution
Life is pain...anyone who says differently is selling something. |

K5K AnimalMother
Amarr hirr Morsus Mihi
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Posted - 2006.12.29 21:25:00 -
[38]
Missles not hitting after Warp was fixed around Cold War I think.
Defender missles stopped being effective when the Missles were overhauled, and the missles speeds increased.
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Saldun Zexu
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Posted - 2006.12.29 21:48:00 -
[39]
drones...
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Chronos VIII
Dark Blade Incorporated Interstellar Alcohol Conglomerate
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Posted - 2006.12.29 21:53:00 -
[40]
Amarr 
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Starquinia
Minmatar Starfield United Technologies LLP
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Posted - 2006.12.29 21:58:00 -
[41]
I seem to remember the mail bug from earlier times.
It appears for a major release, then disappears with the next patch (or the one after) and then re-appears with the next major patch. -------------------------------------- See the Eve History Wiki, where YOU won the GNW!
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pigofparadise
Minmatar Wasted Reavers Tre Kroner
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Posted - 2006.12.29 23:00:00 -
[42]
sometimes i die despite my pro skills
devs, i want this looked into with priority as this situation is spiraling out of control
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Serious Bob
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Posted - 2006.12.29 23:59:00 -
[43]
Originally by: BH Runner
Indeed, this is fully intentional, your guided missiles lose their targetting ability once you warp. By design and functioning as intended, and advertised as such when this was first implemented.
Well then torps rockets and hams should still hit. I don't really get the reasoning behind it though.
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Menod Penter
Gallente
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Posted - 2006.12.30 00:47:00 -
[44]
Oldest Bug.... and Best Known....
Jet Cans
Maybe someday Soon (tm) they will be fixed :)
Menod Penter - Mayor of Rens
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Scoundrelus
The Black Fleet
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Posted - 2006.12.30 00:48:00 -
[45]
Amarr suck. I think thats the oldest. Lottery! Expires December 30th. |

Miri Tirzan
Caldari Reikoku Band of Brothers
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Posted - 2006.12.30 01:07:00 -
[46]
Really old bugs that never get fixed:
1. Drones not following orders 2. Drones not returning correctly 3. Drone agro with out direction 4. Loss of position sync 5. On screen menus stop working (station menus for docking)
Those are about the oldest ones that I know of that have never been fixed.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Vishnej
Demonic Retribution Pure.
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Posted - 2006.12.30 01:32:00 -
[47]
Originally by: Ather Ialeas Logging from bubbles of all sorts is also very old.
Though I think the problems with alt-tab and fullscreen are older, this is the biggest, oldest gameplay-affecting bug yet to be fixed. Combined with the logout-relogout warpout, it allows you to escape 99% of exit-side gatecamps in a tanked ship.
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Taaketa Frist
The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.12.30 01:45:00 -
[48]
Edited by: Taaketa Frist on 30/12/2006 01:46:41
Originally by: Serious Bob Well then torps rockets and hams should still hit. I don't really get the reasoning behind it though.
Well last I checked warping placed you in a subspace bubble, essentially removing you from the space in which the torpedos/missiles etc engage you. For them to hit you once you've align and begin to enter warp (with the bubble generated and waiting for your engines to ship over to warp) missiles would need their own warp drive to create a buble to enter the same space as the ship, and that would just make them ineffective as all they are is a warhead with an engine.
Missile SHOULD continue to hit your ship whilst you align/gain 3/4 speed to warp out.
The oldest bug in Eve? hhmmmm I believe Undocking without any loaded graphics is a favourite. --------------
Dang nabit |

hattifnatt
Gallente The Movement
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Posted - 2006.12.30 03:24:00 -
[49]
Theres acually a bug sorta miss somtimes... When other ships models would get stuck in your ship. You could get some really funky ships.
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defiler
Caldari Mad Hermit
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Posted - 2006.12.30 03:29:00 -
[50]
Originally by: hattifnatt Theres acually a bug sorta miss somtimes... When other ships models would get stuck in your ship. You could get some really funky ships.
Ah yes. I still remeber the time my old Merlin became a huuuuuuuge Veldspar rock. Luckily Chribba wasn't around that time, could've been messy.
Mad Hermit - Minding our own business since 2004. |

Internet Knight
Caldari The Knighthawks Ratel Alliance
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Posted - 2006.12.30 05:50:00 -
[51]
Bunches of bugs. Most of them are about as old as I can remember. I'll be damned if I'm going to file a bug report though: every single fscking time that I file a petition on anything, the devs see fit to completely deny anything, or worse: say that it's my problem. I've had one instance where they led me on in helping me, then said that it's a problem with my ISP and that if my ISP wouldn't help me, they would help me in any way they can. Then when my ISP proved that it's not on their end, CCP didn't do jack sh!t. *******.
1) drone bugs 1a) drones do not always follow orders if you order them to shoot something immediately after they've killed something (instead, they'll continue on to whatever target they picked themselves) 1b) drones do not always get into your dronebay while you're moving ... instead, they'll follow you at about 50m until you stop moving 1c) if anything attacks you, drones will automagically fire back (yay... ermm, i mean... oops)
2) overview bugs 2a) jumping into a system will sometimes (apparently randomly) cause things to appear twice on the overview 2b) overview flickering ... highlight something on the overview whose spatial object text would be directly behind the entry on the overview, and suddenly your highlight will flicker (highly annoying) 2c) wrong color is displayed for people at apparently random times (in pvp, this WILL get you or a buddy killed, especially if you're in a war in empire ... CONCORDed for shooting someone that APPEARED to be a war target when in fact it's just a ******* overview bug) 2d) overview settings get lost whenever you reset your cache (ffs, how hard can it be to store them server-side?) or reinstall eve, or even just update a major patch 2e) "selected item" buttons do not always enable/disable properly (come out of warp at a stargate and start hammering the "Jump" button when you're in range... just to realize that the button still has not been enabled... similar for the approach, warp-to, open cargo, and target buttons)
3) position update bug ... bump around on objects while trying to open cans, and you'll find it eventually
4) container synchronization bugs ... person A starts moving stuff around in a container while person B tries taking things out or stacking things. person B will start to get errors saying "Item XXX is not yours to take", and will not go away until the container has been reset (eg, person A jets another can and then moves everything into the new can)
5) only noticed the missile bug recently... if you fire missiles (or, continue to fire missiles) while warping, you will get messages saying that your missiles hit for X amount of damage, when in fact they're not hitting at all
6) icon bugs ... scroll any container (items, corp hangar, or an actual container) too fast and the icons for the currently visible items will have the icons for things that are at the top but beyond the visible area ... this seems especially prevalent when there's blueprints in the container
7) relatively new bug ... a wreck with loot in it will have the icon of a wreck without loot in it if you click on the wreck
8) click and hold on any draggable object (items in a container, although it works especially well with userlists). while holding your left mouse button, click your right mouse button once. then, while still holding your left button, click and hold your right mouse button and drag to open space. release both buttons and the clear icon thingy stays there. repeat for anything else draggable, and you'll eventually get a lot of half-dragged objects floating around
And a dozen others that I cannot remember off of the top of my head.
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Cerwyn Taraman
Minmatar Phoenix Tech Industries Electus Matari
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Posted - 2006.12.30 05:59:00 -
[52]
Originally by: Internet Knight
6) icon bugs ... scroll any container (items, corp hangar, or an actual container) too fast and the icons for the currently visible items will have the icons for things that are at the top but beyond the visible area ... this seems especially prevalent when there's blueprints in the container
8) click and hold on any draggable object (items in a container, although it works especially well with userlists). while holding your left mouse button, click your right mouse button once. then, while still holding your left button, click and hold your right mouse button and drag to open space. release both buttons and the clear icon thingy stays there. repeat for anything else draggable, and you'll eventually get a lot of half-dragged objects floating around
Actually got irked by both of these again tonight trying to drag people around in my Buddy List to different folders to sort them out. Also the bug where you select a few items, then scroll at all and it will highlight different selections on new pages even though you never selected those items (these may or may not be actually selected, sometimes its just a phantom selection, other times it is an actual selection which really messes you up!).
I definitely agree that the longest bug is DRONES. They have not worked right since the day they were implemented, CCP has done lots of stop-gap fixes such as reducing the number you can use at once (huge reduction..used to be dominix could deploy something like 20-30 drones at once IIRC - it was impressive to see!), and many other supposed fixes to get them to listen to their owners. I think the problem with drones lies not necessarily in their order coding but in how their AI code handles aggression ordering. What I mean by that is how they decide when they are off doing something to rank a new target they can 'see' to be a higher priority than existing targets and thus switch what they are doing and ignore your original order. I think their AI in this respect is taking over from your existing set of orders. I've not actually seen any of the drone AI code, but whatever is there definitely doesnt work right right now, and I just can't see how lag can possibly be an explanation for all of the crappy drone behavior.
CCP will drones *ever* work half as good as the original premise for them was?
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Benco97
Gallente Multiverse Corporation
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Posted - 2006.12.30 06:03:00 -
[53]
Me
"MY GOD KEEP THIS AWAY FROM BENCO97!!!!!" - Constantine Arcanum |

Dao 2
Generals Of Destruction Syndicate
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Posted - 2006.12.30 06:18:00 -
[54]
Originally by: Humpalot
Originally by: Harisdrop I want my thrusters to actually have flames coming out when I am in Warp/MWD
Me too. This has been around forever. Hardly a big deal but still...
I notice if you double-click to move your ship under normal power this engages the engines then when you warp you get flames. The no flame thing seems to only happen when you are stopped (e.g. after a jump) and then go straight to warp.
One would think this would be a simple fix but what do I know?
mine does have flames coming out dunno wots wrong with urs :o ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

Internet Knight
Caldari The Knighthawks Ratel Alliance
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Posted - 2006.12.30 06:48:00 -
[55]
Originally by: Cerwyn Taraman
Originally by: Internet Knight
6) icon bugs ... scroll any container (items, corp hangar, or an actual container) too fast and the icons for the currently visible items will have the icons for things that are at the top but beyond the visible area ... this seems especially prevalent when there's blueprints in the container
8) click and hold on any draggable object (items in a container, although it works especially well with userlists). while holding your left mouse button, click your right mouse button once. then, while still holding your left button, click and hold your right mouse button and drag to open space. release both buttons and the clear icon thingy stays there. repeat for anything else draggable, and you'll eventually get a lot of half-dragged objects floating around
Actually got irked by both of these again tonight trying to drag people around in my Buddy List to different folders to sort them out. Also the bug where you select a few items, then scroll at all and it will highlight different selections on new pages even though you never selected those items (these may or may not be actually selected, sometimes its just a phantom selection, other times it is an actual selection which really messes you up!).
Ahh yes. Another easy-to-describe bug. Click on the scrollbar of any list, move your mouse to within the entries area of *any* list, and then let go. I've done this so many times to a single entry that it has literally turned white.
The nice thing to this bug is that it is generally unimportant in that it won't get your ship killed. That doesn't make it any less annoying. Also, there's an easy workaround: close and re-open the list, or scroll the erroneously highlighted item out of view and then back into view to refresh it.
Originally by: Dao 2
Originally by: Humpalot
Originally by: Harisdrop I want my thrusters to actually have flames coming out when I am in Warp/MWD
Me too. This has been around forever. Hardly a big deal but still...
I notice if you double-click to move your ship under normal power this engages the engines then when you warp you get flames. The no flame thing seems to only happen when you are stopped (e.g. after a jump) and then go straight to warp.
One would think this would be a simple fix but what do I know?
mine does have flames coming out dunno wots wrong with urs :o
Don't blame us if you eject from your ship and it blows up!
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Krxon Blade
Caldari Apogee Group
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Posted - 2006.12.30 11:46:00 -
[56]
EVE itself is The Oldest Bug. Since hitting markets it messes with RL of poor subscribers. And every patch, bugfix, addon, nerf, buff just worsen things.

And now its time to be serious. ImHo, worsest and oldest EVE bug, since beguinning, is - this - !!!
--
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Kyria Timeyu
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Posted - 2006.12.30 11:52:00 -
[57]
The sorting bug in Science&Industry where 1 day 10 hours is less than 7 hours.
It used to be in Escrow then CCP just moved the bug into S&I.
Sometimes I wonder if Iceland doesnt have a school or something where people can learn to program. 
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HighlanderUK
Gallente Interstellar Business Machines Corp. 9th Fleet
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Posted - 2006.12.31 04:25:00 -
[58]
Originally by: T34R4k What about the "alt-tab crash" ?
Thats a Direct X (sound/video driver related) issue. I do not have a problem, and can drop back to desktop man many times per EVE session, until i run TS Overlay for Teamspeak, so i can see who is talking ingame, and it uses direct hooks to direct x as far as i understand it. One press of windows key or ALT-TAB and bye bye EVE.
So check your drivers and Windows Update for DX updates.
p.s. Oldest bug is definitely Medium Phased Plasma BPO requiring Zyd to make (its the only gun ammo that does), in fact only cruise and torp missiles need mega/zyd, the rest of the missile family don't.
************************************************** Maker of the finest Scottish drones and ammo...all combined with Active Peat Camouflage (tm) -- so dark, you won't see them coming!! |

SkyLander
Minmatar The Short Bus Squad The SUdden Death Squad
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Posted - 2006.12.31 05:03:00 -
[59]
Originally by: Fortior I bet the flickering (Amarr) textures is one of the oldest bugs.
That has annoyed me forever, through multiple video cards and driver updates it is still there and has since moved onto planets. If anyone else has noticed the planet rings which used to look so cool now overlap and flicker on the planet. __________________________________________________
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RtoZ
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Posted - 2006.12.31 05:20:00 -
[60]
What worries me is not the old bugs, but the new ones. Besides things that should have been fixed we get a ton of new bugs with every update, sometimes affecting things that were perfectly fine. Not only that we get questionable design decisions like the salvaging and looting system thrown up on the first installment of Revelations, contracts, the map, etc.
EVE needs a good producer to make sure everything comes together, because tbh the game does seem a bit rushed. It is allmost as if the people envolved spend so much time either working on the distant future or just slaving to keep the serverside eve code from falling apart that there is no time for bug fixing. A few well placed patches here and there could solve most of the annoying bugs in a few weeks I imagine. Ah well, we are still in the middle of Revelations, let's see how it pans out, at least the massive lag has subsided somewhat.
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