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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Captain Awkward
Republic University Minmatar Republic
87
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Posted - 2015.10.27 11:10:26 -
[1] - Quote
afkalt wrote:Rowells wrote:E1ev1n wrote:My suggestion is to increase the High Angle battery DPS over the 3k DPS mark, battleships are a heck of a lot cheaper and can do OVER 2k dps already so for a Dread to be stuck under that mark is very shameful. lol, your glass cannon vindi can do 2050dps at what range? With which drones? No, you are grossly overstating your typical battleship. Not to mention the range of the HAWB is supposed to be similar to current short range XL (I wish I had the video handy to source). I'm not against the idea of a bump in dps, but I don't like that kind of justification. If we really balanced damge based on isk, you would be flying battleships either. Not when tier3 BC and pretty much any other ship is laying around. Rattlesnake, 1400 to 84km, well over 200k EHP. Approx 1/6 the cost of a fitted dread. Or the poor mans version, the fleet phoon can accomplish the same albeit at a much weaker tank. Change from 475m. This is a particular factor in WH because of mass - it's not just cost.
Wormholes aside, your Rattle as only 1/10 of the EHP of dreads and does not have the option do refit to 6k+ dps when the situation requires it.
Those new weapon system are designed to give dreads a way to contibure to a fight where there are no (more) big targets to shoot at. Its makes your dead may more versatile. |
Captain Awkward
Republic University Minmatar Republic
88
|
Posted - 2015.10.27 12:28:01 -
[2] - Quote
Baki Yuku wrote:Captain Awkward wrote:Wormholes aside, your Rattle as only 1/10 of the EHP of dreads and does not have the option do refit to 6k+ dps when the situation requires it.
Those new weapon system are designed to give dreads a way to contibure to a fight where there are no (more) big targets to shoot at. Its makes your dead may more versatile. They don't doh there is no value in bringing a knife to a gun fight and that is what the new dread guns are a knife a blunt knife. Why would you field a ship that costs 3b can not be repped won't be able to refit [If they go though with weapon timer for siege] can be jammed can be damped can be tracking disrupted. And in exchange for all these disadvantages you do a stragering 2k dps. You're better off putting your dread alt into an extra rattlesnake.
We have jet absolutely no numbers on how strong ewar will be on capitals in general and dreads in siege in particular. The only thing that is for certan is that your rattle will take the full effect of any kind of ewar to its face.
With a dread you get the flexibility to go bigger if needed, a jump drive and a big EHP pool combined with the top DPS that some, but definitly not all BS can pull.
If you still dont like it, dont use it. |
Captain Awkward
Republic University Minmatar Republic
89
|
Posted - 2015.11.02 11:14:15 -
[3] - Quote
FT Diomedes wrote:Ralitge boyter wrote:
The problem is that CCP has allowed a handful of people to get so very powerful within the game that short of them leaving the game there is no way to stop them from ruining the game for most of us. The huge power blocks make for a boring game play where most end up just picking up the scraps that are left to them after the big boys have taken everything else. Every step CCP has taken to try and reduce their power is countered by a step like this to give them more power then ever before...
See, this part I actually agree with. I just don't see how the capital changes, particularly making Triage Carriers a separate ship class, feed into maintaining the current stagnant political system.
This is all setting up the stage. I suspect that winter 2016, moonmining is going to get hit. The the AFK money printing mashine they base their power on.
First they make shure that supers and titans are easier to kill by smaller forces. Then they pull the plug on easy money to replace those supers and titans as fast as they fall.
Then they let attrition do its thing. |
Captain Awkward
Republic University Minmatar Republic
89
|
Posted - 2015.11.02 12:10:49 -
[4] - Quote
Querns wrote:Captain Awkward wrote:
This is all setting up the stage. I suspect that winter 2016, moonmining is going to get hit. The the AFK money printing mashine they base their power on.
First they make shure that supers and titans are easier to kill by smaller forces. Then they pull the plug on easy money to replace those supers and titans as fast as they fall.
Then they let attrition do its thing.
This is adorable. It's like the community is permanently 2-3 years behind actual reality.
Care to explain or just leave it at your "you know nothing john snow" shenanigans ? |
Captain Awkward
Republic University Minmatar Republic
89
|
Posted - 2015.11.02 13:46:43 -
[5] - Quote
Sgt Ocker wrote:Captain Awkward wrote:FT Diomedes wrote:Ralitge boyter wrote:
The problem is that CCP has allowed a handful of people to get so very powerful within the game that short of them leaving the game there is no way to stop them from ruining the game for most of us. The huge power blocks make for a boring game play where most end up just picking up the scraps that are left to them after the big boys have taken everything else. Every step CCP has taken to try and reduce their power is countered by a step like this to give them more power then ever before...
See, this part I actually agree with. I just don't see how the capital changes, particularly making Triage Carriers a separate ship class, feed into maintaining the current stagnant political system. This is all setting up the stage. I suspect that winter 2016, moonmining is going to get hit. The the AFK money printing mashine they base their power on. First they make shure that supers and titans are easier to kill by smaller forces. Then they pull the plug on easy money to replace those supers and titans as fast as they fall. Then they let attrition do its thing. So your thinking is, when large blob group drop 5 Fax, 20 supers and a few titans, a small group is going to be able to kill them? Small group of what, 100, 200 or 1,000 if as they usually do the large group have backup on call. The large groups don't risk their capitals, if they aren't sure they can have complete dominance, they won't drop them. Smart game play but not very interesting for their victims. A super or A titan, a small force can kill now - Most of them don't belong to the blobs though, they come from NPC corps or smaller groups and are caught trying to move around with limited jump ranges and fatigue establishing choke points. These changes actually make Supers and Titans harder to kill for smaller groups, unless you manage to catch one alone, then chances are it won't be a member of the dominating groups that gets caught. Removing moon mining would be the only answer to stopping the large groups feeding off it - that hurts every group equally. The only possible way to balance Goo would be to make moons a depleting resource. So every few months you need to go look for new moons and take them as your existing ones run out of product. (Give Rorquals a use - Specialized moon mining ships, tethered to a moon for X amount of time until it depletes then move on) As for attrition - When you have players who can rat in relative safety and make enough for a super in a couple of weeks (if they aren't trying to hard), attrition will not be an issue for the large groups.
I dont get why many of you are acting as if this FAX change was to favor bigger groups. But the current remote repair system is this all or nothing situation where you either break the rep of all the logi ships combined our you don't. Or you have enough alpha to kill a target before reps can land. Which is kind of hard with capitals.
And that favors the larger group as their potential combined repair is better. CCP explained that very logically.
Current situation : 5 carrier, 20 supers and a titans have such strong rep that you cant break any of them. Unless you bring a even bigger force. So you ether die without killing anything, or you just dont take the fight and leave the grid to the supers. Effordless victory just by overwellming rep potential. No attrition.
New situation : The 20 supers cant rep anymore. FAX can only rep when in triage. The 20 Supers can be spammed with ewar. You are probably still not able to break a super or the titan but you can break a FAX as they can only selfrep. And that is no matter if there are 5 or 500 FAX.
The smaller force will probably still lose. But at least you were able to inflict SOME damage. Isnt that better than NONE ? At least for me it sound like a step in the right direction.
The bigger force my escaltate and bring in more members. But that still means they have to be there, and cant be somewhere else at the same time. Huge empire is huge.
So a bigger force will still win the individual fights, but suffer attrition.
Unless every lost capital can be replaced without any problem, making them spammable. And as long as the major blocks can park their asses on those money fountains, this problem is not going away. Beeing it moon goo or something else. |
Captain Awkward
Republic University Minmatar Republic
89
|
Posted - 2015.11.05 10:12:57 -
[6] - Quote
My concern with FAX is that fights might get to static if the only real remote rep they can provide is when in triage.
CCP should remove the "no movement" component of triage while keeping the "no warp" and "no jump" restrictions in place.
That way a FAX still commits to the field but fights dont turn into a 100% static engagement and we see at least some (slow) movement. |
Captain Awkward
Republic University Minmatar Republic
89
|
Posted - 2015.11.16 11:09:22 -
[7] - Quote
Reaver Glitterstim wrote:MrQuisno wrote:I still think we are still missing a capital ship here. Why can't we get a super class for force Auxiliary with special abilities. You would use these type of ships which give special abilities out side the scope of command ships. Giving you extra fitting slot high med or low maybe even rigs. Instead of stacking penalties of using more then one type of module. In other words say you wanted to fit 4 cargo slots in the low. With this ship you would get same bounes for 4 fitted but would be able to free up one extra slot to fit what ever you liked. I'd rather see all capital ships competent to act as a command ship. Currently carriers, supercarriers, titans, Rorquals, and the Orca mini-capital all have command bonuses. I would like to see these added to dreadnoughts, and I hope force auxiliaries also get them.edit: misread your comment.
Howabout force auxiliaries get high slot modules for electronic logistics, and they simply make a fitting choice whether to fit triage logistics or electronics logistics modules?
Dont we have midslots for that ?
I like to see then having bonuses to their racial ewar counter though. |
Captain Awkward
Republic University Minmatar Republic
127
|
Posted - 2016.01.28 09:31:21 -
[8] - Quote
https://www.youtube.com/watch?v=0EwkjpzMZVw
So this Video shows the 4 new FAX designs on Duality. That is if it is real and no fake, but I gues its not.
My personal opinion : The Galante one looks nice. The caldari one looks a little like a short Wyvren. These two look like they could actually come from designers of their individual race.
But the Amarr one looks horrible. I cant even tell where the "front" of it is. It looks mutch more like a space station than a ship. With the tendency of ships to twist up to 90-¦ when making a turn, I cant immagine to actually move this beast without crushing my forhead into the table every single time.
Also : Please notice that the FAX have massive hangar bays. Since FAX were announced as capitals that focus on healing, what are those massive bays for? Is it possible that we will see logistics fighters for FAX ?
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