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Mars Mar
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Posted - 2003.11.28 19:59:00 -
[1]
Okey, I've read some post here on the forums saying that the caracal is the best cruiser bla.blah.... and fitted right... etc. I know that the carcal is an awsome ship and have many advantages. Soo, all you experienced players, how would you fit a killer caracal, meant for pvp?
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Stoop
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Posted - 2003.11.28 20:15:00 -
[2]
MWD, weapons disruptor, afterburner, fast targeter, 2x cap relays, 5x missle bays.
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Ana Khouri
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Posted - 2003.11.28 23:50:00 -
[3]
Same, exept I would rather use a passive instead of a fast targeter, epsecially in fleet battles.
And the MWD and the AB are not just there to get faster to the next gate - use them as effeciently as possible in combat, never ever simply approach ships, give their guns as much trouble tracking you as possible.
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Mars Mar
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Posted - 2003.11.29 22:03:00 -
[4]
aauum, okey soo the mwd and the afterburners are meant to get close enough to mess their tracking or have I got it wrong?
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Araviel
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Posted - 2003.11.29 23:09:00 -
[5]
Quote: aauum, okey soo the mwd and the afterburners are meant to get close enough to mess their tracking or have I got it wrong?
better use the classic Zig-Zag manoeuvre 
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Ana Khouri
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Posted - 2003.11.30 00:59:00 -
[6]
MWD shot dodging 1*1:
Your movement relative to another point/ship in space can always be divided into two movement vectors. One which is directly pointing at the target, the "direct vector" (DV) and one which is angled 90¦ towards the direct vector, the "vertical vector" (VV). If you are simply approaching your target your speed = DV and your VV is zero, if your are orbiting it your speed = VV and DV is zero.
Why is this important? Guns do not need to track any DV movement - when you simply approach a ship your are a unmoving point for them. What they need to track is the VV - so if that one is high enough to counter the tracking they won't hit you very well.
Special moves like a crazy zig-zag are counterproductive here, since the guns do not have a reaction speed delay. If your VV changes its direction they will simply track in this direction, too, without any delay. You are giving them in fact a shooting window that way, since your speed will be reduced during your cource correcture.
With a BS manual orbit at 15-20k would the best thing to do, but a caracal won't have the cap to use a MWD continuously.
In a fleet battle I would try to "hide" in the bulk of the fleet and just happily spam torps/cruise until I'm targeted. If you are targed or you are not in a fleet battle bombing runs should be appropriate. For tose you make a flyby at full speed at your target, fire 1-3 volleys of missles and stop again when you are outside your enemys range, wait for your cap to recharge and repeat. Choose a high enough VV for this and be careful not to come within 10k of your target, a webber will stop you dead in your tracks in a cruiser. Don't worry about missles your target launches at you, your speed should be high enough to dodge them during your approach. If you have a swarm of torps or cruise 20,30k behind you after a bombing run (don't botherabout heavies or FoF, they are slow and will selfdestruct before they reach you) warp to a nearby object to shake them and back to the battlefield (best make a BM before warping away, so you'll warpin a little away from the enemy).
free speech not allowed here |

Iban Cortez
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Posted - 2003.11.30 02:18:00 -
[7]
well honeslty... if a caracal comes at you... and u have 1 fast launcher is defenders... u shoot down 75% of its missles... then with the remaining offencive guns take it out... so to me its a sgitty ship..... well not ****ty but for a Caldari cruiser id go BB all the way Yumenti > anyone wanna buy a zydrine Kayla Red > heh. just 1? Yumenti > thats all i got from reprocess Yumenti > darn, this sux Yumenti > 134mil for a gellente industrial skill book |

Krak Ho
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Posted - 2003.11.30 08:34:00 -
[8]
Why would you need the weapon disruptor?
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Joshua Calvert
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Posted - 2003.11.30 09:16:00 -
[9]
Quote: Why would you need the weapon disruptor?
To disrupt the opponents tracking ability which means he's less likely to hit you.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

darth solo
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Posted - 2003.11.30 10:25:00 -
[10]
OK.
the caracal IS the best dmg dealing cruiser, even locked down it can still launch 5 FOF cruise .
Its a great ship, i used it for quite a while.
The folks that are saying use a passive are prob rite, its not got the best shields and will die rather quick.
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Iban Cortez
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Posted - 2003.11.30 23:45:00 -
[11]
well if yur camping outside of a noob system in eifer or Sarum prime killing frigates or noob cruiser pilots then ya... Caracal is a good ship... but still id rather use a Moa, maller or rupture... but i wouldnt get out of any of my BS's for sum cruiser. Yumenti > anyone wanna buy a zydrine Kayla Red > heh. just 1? Yumenti > thats all i got from reprocess Yumenti > darn, this sux Yumenti > 134mil for a gellente industrial skill book |

Stoop
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Posted - 2003.12.01 01:07:00 -
[12]
Edited by: Stoop on 01/12/2003 01:08:21 I dont think people properly understand the concept of tracking, tracking computers, and tracking disruptors.
If you are unsure about it do this: You or a friend get in a BS, and put on some Tachs (since they are most comonly used). The other person get in a Vigil with 2x overdrive and 3x ab. Get going full speed, and start doing circles around them (preferably withink 10k since you dont have a disruptor on them). Have them shoot at you with one gun, and watch as they NEVER hit you.
Same thign works with the caracal + disruptor. You dont have to run the MWD all the time, and should top out at around 2.5k/s. You just need to start flying to a point 10-15k above, below, or the the side of the ship, and get going really fast (with disruptor on them). Once you get very close to them you can disengage them and slow down. While slowing down start flying back towards them, again below, above, the the left/right of them. Re-engage your MWD/AB and keep going.
You can manually do this OR orbit. Often times orbiting can be easier but your ships agility is a factor. If you simply fly in a straight path for a while, then turn some and go back for anothe run, agility is less of a factor.
In order to properly do this it takes a lot of energy management, reloading, firing management, and distance management. It can be dificult, but it is very effective. Since its not a no brainer, noob friendly approach, not many people don't do it. Its much easier to sit still and tank and blow people up with tachs. Many people are also very affraid to use MWD in combat.
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Miso
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Posted - 2003.12.01 15:34:00 -
[13]
There is no best criuser, just as there is no best frigate or battleship. Only good/bad pilots -------------------------------------------- Dead
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Iban Cortez
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Posted - 2003.12.01 19:17:00 -
[14]
true :) good frigates and BS kill cruisers... not cruiser killing cruisers :P Yumenti > anyone wanna buy a zydrine Kayla Red > heh. just 1? Yumenti > thats all i got from reprocess Yumenti > darn, this sux Yumenti > 134mil for a gellente industrial skill book |
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