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Thread Statistics | Show CCP posts - 1 post(s) |

Neamus
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Posted - 2003.11.28 20:03:00 -
[1]
So here i am 25 jumps from the nearest station with no working mods. I have been using a disposable bestower as a floating ammo stash located at a mid-warp bookmark. The idea being use up the ammo filling it up with loot then haul it the 25 jumps back to station.
The problem is when i eject from my apoc and hop into the stower to get some ammo it causes a powergrid bug which means when i get back into the apoc most of the hi, med & lo mods have been deactiveated. The only way i have found to resolve this is to return to the nearest station and refit all the mods. I have tried all the usual logging, clearing cache ect and it makes no difference.
This is the 2nd time this has happend, and ive only been doing this for 2 days, so it could be an old bug which will be fixed soon.... Anyone else had this happen?
Its going to take many, many hours to get both ships back to station to fix these mods. Should i end up loosing either of them (taking stower back at 90m/s is suicide) what are the chances off compensation for loss of ships/mods due to this bug? |

lickspittle
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Posted - 2003.11.29 10:59:00 -
[2]
Edited by: lickspittle on 29/11/2003 10:59:16 This issue has been addressed on the test server. When we release the Castor patch, this gameplay technique should be a lot more usable.See this page for the posts I made on it. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

lam0r
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Posted - 2003.11.29 17:32:00 -
[3]
Yep, just had the same, my power diagnostics offline \o/
Nice to see that it will soon be fixed but is there no known workaround short of not using these modules??
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Neamus
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Posted - 2003.11.29 17:39:00 -
[4]
Ok thanks for the info. Just a shame i didnt know this beforehand, would have saved doing 25 jumps to the closest station @ 120m/s in my apoc with only 1 tach for company. Had to do this twice now 
Now to get this mwd fitted (but offline due to lack of power) stower back to staion... |

lam0r
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Posted - 2003.11.29 19:20:00 -
[5]
so.. lickspittle. Any eta on that patch? :D
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Mr nStuff
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Posted - 2003.12.01 08:12:00 -
[6]
This is an old bug resurfaced.
Think it has something to do with the fact that. If your skills weren't taken into account.. You wouldn't of had enough Power/CPU to run all thoughs modules. And the problem was that. When you first logged into space. Your skills weren't taken into account before the ships power needs were processed. So it starts to shut things down.
Old school.. Soon to be fixed again it looks like.
BTW: Ejecting from ships does VOID Insurance I believe.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |
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