
Mag's
the united Negative Ten.
3199
|
Posted - 2011.12.16 22:03:00 -
[1] - Quote
Please name the things in Eve, that are not PvP. Come on Spawn, this is also directed at you. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
3202
|
Posted - 2011.12.17 16:42:00 -
[2] - Quote
Spawne32 wrote:Mag's wrote:Please name the things in Eve, that are not PvP. Come on Spawn, this is also directed at you.  My first question on this was three things, but no one could so I'll open it up without a limit. Besides the entirety of empire space and everything in it? Ill list specifics. NPC mission agents Epic arc and cosmos missions exploration industry mining standing, in general incursions the list goes on, I dont understand why you specificly deny all of this like it doesnt exist? You have the entirety of null space to engage in whatever kind of pvp you wish to play, and I dont want to stop you from doing that at all, but the problem with you people is thats not what you want to do, you want to invade the pve portion of "space" to pick on players that are defenseless, and thats about all you wanna do. If that wasnt the case you wouldnt be complaining about the security increases pve players are asking for to protect them from the kind of play intended for null space. The entire fictional storyline of the game, all of it, is entirely for PVE play, not PVP. ALL OF IT. If the game was supposed to be based round pvp entirely, there would be absolutely no reason for a storyline, content, or any of it, with the exception of a small area of space reserved for noob players until they could join a corp and join a sovereign area. I have litterally played games EXACTLY like this. Dont ask me to recall the names because I havent played them since i was a teen and that was over 10 years ago. Oh how wrong you are, Tippia has so eloquently answered your list. (Thank you.)
I'm not denying anything, unlike yourself. You were asking for a fundamental change to game mechanics, because you don't understand how the game is and works. There is no PvE only portion of space, it's all open for PvP. You still don't get that simple fact.
I'll repeat this for you. Low sec is safer than null. High sec is safer than low. None are safe. I would even argue that high sec is in fact not as safe as null, due to how well local works in null, but I digress.
Story lines are also PvP, because when they do incorporate players, there is most certainly is PvP involved. I've taken part in those story line RPG moments myself.
So you only listed two things that are not PvP and only then by the fact you mentioned missions. Those two are the accepting and finishing of said missions. Maybe for this challenge, you need to understand what the term PvP actually means.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |