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Indahmawar Fazmarai
4080
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Posted - 2015.10.28 07:47:08 -
[31] - Quote
Jeremiah Saken wrote:Tipa Riot wrote:My take on PvE improvements, you will never be able make it interesting enough for longer period of time for adventurous players. Those adventurous players today run hacking sites outside highsec or ninja gas mine in WH, etc., but the adventure does not come from PvE but from PvP. So the easiest way to make repetitive PvE interesting is to combine it with PvP. That's why the Blood Raider event is such a success. Such success that afer farming enough boosters I stopped doing them. Bring D3 and farm. We already have PvE-PvP connections. Go to Stain and try to scan-hack sansha sites. I guarantee you'll have some fun. Misssions are different, we don't compete with other players directly. Change don't necessary must be for unpredictable content (escort missions against guristas pirates, protect the miner from BR, you have 2 minutes - defend dreadnought from waves of serpentis till it repair warp drive etc.). Just because fozziesov is not doing well should we abbadon all changes to the game? This looks like generation conflict. We don't need nothing new, old is bad but it's bad that we know. So instead we bring new interesed way to play, let's just stick to my 15 years old scripted "shoot the trigger" content.
Something I noticed is that there's no intent to add new missions. Actually, by changing how standings work and negating the possiiblity to balance them among factions, the new system would destroy some of the mission running content. Which is par for the course for CCP Affinitty, one of the worst CCP devs along with CCP RedDawn... 
Why would anyone task PvE and highsec development on two developers who've never engaged the PvE community and whose idea of developing highsec is "leave your comfort zone", that's a corporate mistery... 
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Jeremiah Saken
The Fall of Leviathan
481
|
Posted - 2015.10.28 09:02:55 -
[32] - Quote
Indahmawar Fazmarai wrote: Something I noticed is that there's no intent to add new missions. Actually, by changing how standings work and negating the possiiblity to balance them among factions, the new system would destroy some of the mission running content. Which is par for the course for CCP Affinitty, one of the worst CCP devs along with CCP RedDawn... Ugh
Why would anyone task PvE and highsec development on two developers who've never engaged the PvE community and whose idea of developing highsec is "leave your comfort zone", that's a corporate mistery... Question
We don't need more missions. We don't need "Rescue the damsel 2". What will it change? I'm also concerned about standings since I don't want to be polarized in FW scale, but there are not any details about it. Devs are not bound to specific content (only Fozzie and Rise from what I saw) hard to blame Affinity or RedDawn that hisec stinks. Which devs are engaged with PvE community btw?
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Kooshti
Bargain Booze
52
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Posted - 2015.10.28 09:07:46 -
[33] - Quote
standings will certainly be cool, should help spread people around the map and make other trade hubs more relevant instead of everything jita. Im Angel Cartel & Serpentis so hopefully i can hang around gates and not be shot by my so called "friends".
Incursions lol sanshas attacking on gates in highsec should be a thing for incursion runners 
However being pirate based and this "concord rewards" how does that work for pirate missioners? |

Tipa Riot
Federal Navy Academy Gallente Federation
1644
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Posted - 2015.10.28 10:48:25 -
[34] - Quote
Jeremiah Saken wrote:Tipa Riot wrote:My take on PvE improvements, you will never be able make it interesting enough for longer period of time for adventurous players. Those adventurous players today run hacking sites outside highsec or ninja gas mine in WH, etc., but the adventure does not come from PvE but from PvP. So the easiest way to make repetitive PvE interesting is to combine it with PvP. That's why the Blood Raider event is such a success. Such success that afer farming enough boosters I stopped doing them. Bring D3 and farm. We already have PvE-PvP connections. Go to Stain and try to scan-hack sansha sites. I guarantee you'll have some fun. Misssions are different, we don't compete with other players directly. Change don't necessary must be for unpredictable content (escort missions against guristas pirates, protect the miner from BR, you have 2 minutes - defend dreadnought from waves of serpentis till it repair warp drive etc.). Just because fozziesov is not doing well should we abbadon all changes to the game? This looks like generation conflict. We don't need nothing new, old is bad but it's bad that we know. So instead we bring new interesed way to play, let's just stick to my 15 years old scripted "shoot the trigger" content. I' m still running the Blood Raider sites while solo roaming and cashing in 0.5-1B every day. But I also welp my PvP Svipuls in doing them, cause I don't care about the loss I can compensate for with a couple of more sites. What I say, make it right, accessible, balance risk vs. reward and it will be fun. And yes running relics in Stain is such fun (as is hunting the other explorers) and profitable, but not so much accessible because it requires some logistic effort and skills.
I'm my own NPC alt.
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Indahmawar Fazmarai
4081
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Posted - 2015.10.28 13:48:03 -
[35] - Quote
Jeremiah Saken wrote:Indahmawar Fazmarai wrote: Something I noticed is that there's no intent to add new missions. Actually, by changing how standings work and negating the possiiblity to balance them among factions, the new system would destroy some of the mission running content. Which is par for the course for CCP Affinitty, one of the worst CCP devs along with CCP RedDawn... Ugh
Why would anyone task PvE and highsec development on two developers who've never engaged the PvE community and whose idea of developing highsec is "leave your comfort zone", that's a corporate mistery... Question
We don't need more missions. We don't need "Rescue the damsel 2". What will it change? I'm also concerned about standings since I don't want to be polarized in FW scale, but there are not any details about it. Devs are not bound to specific content (only Fozzie and Rise from what I saw) hard to blame Affinity or RedDawn that hisec stinks. Which devs are engaged with PvE community btw?
It's not a on/off switch. Adding more missions doesn't means that the other stuff is not added.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Jenn aSide
Ascendent. Test Alliance Please Ignore
12829
|
Posted - 2015.10.28 13:48:36 -
[36] - Quote
Indahmawar Fazmarai wrote:Jeremiah Saken wrote:Tipa Riot wrote:My take on PvE improvements, you will never be able make it interesting enough for longer period of time for adventurous players. Those adventurous players today run hacking sites outside highsec or ninja gas mine in WH, etc., but the adventure does not come from PvE but from PvP. So the easiest way to make repetitive PvE interesting is to combine it with PvP. That's why the Blood Raider event is such a success. Such success that afer farming enough boosters I stopped doing them. Bring D3 and farm. We already have PvE-PvP connections. Go to Stain and try to scan-hack sansha sites. I guarantee you'll have some fun. Misssions are different, we don't compete with other players directly. Change don't necessary must be for unpredictable content (escort missions against guristas pirates, protect the miner from BR, you have 2 minutes - defend dreadnought from waves of serpentis till it repair warp drive etc.). Just because fozziesov is not doing well should we abbadon all changes to the game? This looks like generation conflict. We don't need nothing new, old is bad but it's bad that we know. So instead we bring new interesed way to play, let's just stick to my 15 years old scripted "shoot the trigger" content. Something I noticed is that there's no intent to add new missions. Actually, by changing how standings work and negating the possiiblity to balance them among factions, the new system would destroy some of the mission running content. Which is par for the course for CCP Affinitty, one of the worst CCP devs along with CCP RedDawn...  Why would anyone task PvE and highsec development on two developers who've never engaged the PvE community and whose idea of developing highsec is "leave your comfort zone", that's a corporate mistery... 
Never heard you say a single good thing about CCP, and you deliberately insult 2 devs in this post....
...And yet your posting privileges demonstrate that you are still giving them money. the cash in the wallets/purses/bank accounts of CCP RedDawn and CCP Affinitty have come partly from YOU. BTW Thanks for your continued support of a game you don't like developed by Devs you hate.
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Kooshti
Bargain Booze
54
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Posted - 2015.10.28 14:47:00 -
[37] - Quote
I like ccp, i would defo like to work for them and see what they say about cry babies on the forums |

Scatim Helicon
GoonWaffe Goonswarm Federation
3353
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Posted - 2015.10.28 22:19:35 -
[38] - Quote
The cry for so long has been 'why does CCP always focus on PvP and nullsec, why don't highsec PvE players get some attention?'
Be careful what you wish for.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Bai
Pator Tech School Minmatar Republic
1
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Posted - 2015.10.28 23:08:05 -
[39] - Quote
Quote:Access denied
You are not authorized to access this page. O-Okay. |

Jeremiah Saken
The Fall of Leviathan
492
|
Posted - 2015.10.29 07:18:04 -
[40] - Quote
"CCP Affinity goes on to discuss that they know they need to add more missions and they will be working on that." from Sugar Kyle blog Eve Vegas 2015 - PvE Round Table are you happy now Indahmawar?
more about standings:
"Q: Player comments that there are not a lot of bonuses for standings
A: We want to do more with standings in the future. Things like change interactions. Maybe limit how many good standings you can have. You can't be friends with everyone. At the same time that would mean if you are good here people are hostile over there."
What if I don't want to good with all but neutral with all (I want to have access to all empires space)?
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Kooshti
Bargain Booze
59
|
Posted - 2015.10.29 09:02:52 -
[41] - Quote
cant have your cake and eat it mate |

Jeremiah Saken
The Fall of Leviathan
492
|
Posted - 2015.10.29 09:05:17 -
[42] - Quote
Kooshti wrote:cant have your cake and eat it mate
 Did you mean "have a cookie and eat a cookie"?
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Kooshti
Bargain Booze
59
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Posted - 2015.10.29 09:12:56 -
[43] - Quote
if you wanted |

Kooshti
Bargain Booze
59
|
Posted - 2015.10.29 09:14:23 -
[44] - Quote
i personally think standings should have consequences, if im liked by pirates i shouldnt be liked by the police, even though they dont anyway |

Jeremiah Saken
The Fall of Leviathan
492
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Posted - 2015.10.29 09:38:36 -
[45] - Quote
So trader from Caldari should be restriced to trade with Caldari and Amarr only? Just because there is FW, artificialy made for PvP players, I should suffer consequenses of it? Without any action take against there should't be any restrictions to travel safely.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Kooshti
Bargain Booze
61
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Posted - 2015.10.29 09:42:02 -
[46] - Quote
Jeremiah Saken wrote:So trader from Caldari should be restriced to trade with Caldari and Amarr only? Just because there is FW, artificialy made for PvP players, I should suffer consequenses of it? Without any action take against there should't be any restrictions to travel safely.
trader is different, they don't engage in combat, however i shoot ded so i shouldnt be able to travel safely just like caldari who shoot gallente should not be allowed to travel safely through gallente space |

Scipio Artelius
The Vendunari End of Life
40649
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Posted - 2015.10.29 09:44:55 -
[47] - Quote
Jeremiah Saken wrote:So trader from Caldari should be restriced to trade with Caldari and Amarr only? Just because there is FW, artificialy made for PvP players, I should suffer consequenses of it? Without any action take against there should't be any restrictions to travel safely. The hatred between the Empires is not to artificially make FW.
It goes a long way further back than that and exists independent of the FW system.
Come Win At Eve - Join The Vendunari
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Lim Hiaret
Hiaret Family
55
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Posted - 2015.10.29 09:47:10 -
[48] - Quote
Will we see kill missions against other capsuleers? Like a faction handing out kill mission against capsuleers that droped their standing to abysmal. This could even include kill rights, bribed from a corrupt CONCORD official. |

Jeremiah Saken
The Fall of Leviathan
492
|
Posted - 2015.10.29 10:02:51 -
[49] - Quote
Kooshti wrote:trader is different, they don't engage in combat, however i shoot ded so i shouldnt be able to travel safely just like caldari who shoot gallente should not be allowed to travel safely through gallente space It's already there, enlist to FW and you will be shoot by opponents factions.
Scipio Artelius wrote:The hatred between the Empires is not to artificially make FW.
It goes a long way further back than that and exists independent of the FW system. "The Lore". In the game where role-play don't exist? It would be rather hassle than improvement.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Kooshti
Bargain Booze
62
|
Posted - 2015.10.29 10:16:12 -
[50] - Quote
Jeremiah Saken wrote:Kooshti wrote:trader is different, they don't engage in combat, however i shoot ded so i shouldnt be able to travel safely just like caldari who shoot gallente should not be allowed to travel safely through gallente space It's already there, enlist to FW and you will be shoot by opponents factions. Scipio Artelius wrote:The hatred between the Empires is not to artificially make FW.
It goes a long way further back than that and exists independent of the FW system. "The Lore". In the game where role-play don't exist? It would be rather hassle than improvement.
So why should people who choose to shoot real players be penalised differently from those who shoot the npc versions? roleplay very much does exist in this game you seem pretty ignorant to not notice it |
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Jeremiah Saken
The Fall of Leviathan
492
|
Posted - 2015.10.29 10:26:24 -
[51] - Quote
Kooshti wrote:So why should people who choose to shoot real players be penalised differently from those who shoot the npc versions? roleplay very much does exist in this game you seem pretty ignorant to not notice it They are not, choosing NPC missions against opposing faction (and shoot NPCs) will reduce faction standing toward it.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Scipio Artelius
The Vendunari End of Life
40649
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Posted - 2015.10.29 10:27:28 -
[52] - Quote
Jeremiah Saken wrote:Scipio Artelius wrote:The hatred between the Empires is not to artificially make FW.
It goes a long way further back than that and exists independent of the FW system. "The Lore". In the game where role-play don't exist? It would be rather hassle than improvement. Whether RP exists or not, doesn't make the previous statement any less wrong.
Come Win At Eve - Join The Vendunari
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Jeremiah Saken
The Fall of Leviathan
492
|
Posted - 2015.10.29 10:36:29 -
[53] - Quote
Scipio Artelius wrote:Whether RP exists or not, doesn't make the previous statement any less wrong. Never said it was wrong.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Scipio Artelius
The Vendunari End of Life
40650
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Posted - 2015.10.29 10:47:59 -
[54] - Quote
Jeremiah Saken wrote:Scipio Artelius wrote:Whether RP exists or not, doesn't make the previous statement any less wrong. Never said it was wrong. Yes, I'm sure you didn'y say your own statement was wrong, but it was.
The friendship between Amarr-Caldari and Gallente-Minmatar was not because FW was created. It existed long before that.
Come Win At Eve - Join The Vendunari
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Jeremiah Saken
The Fall of Leviathan
492
|
Posted - 2015.10.29 11:05:41 -
[55] - Quote
Scipio Artelius wrote:The friendship between Amarr-Caldari and Gallente-Minmatar was not because FW was created. It existed long before that. Like I wrote before never said your statement was wrong, and I'm fully aware FW was after 2 vs 2 lore.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Prof Anarchia
New Jovian Exploration Department A Band Apart.
11
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Posted - 2015.10.29 11:53:53 -
[56] - Quote
Finally...a move in the right direction. Only a slight move, but it's something nonetheless.
But with suggested timescales it does mean there is no reason for me to play for two years.
For those who say CCP can't afford to sustain a "themepark" game I beg to differ - they have created the most incredible template, stunning visuals and so on, so the groundwork is laid. Rather than wasting design time introducing yet more ships and other things that are surplus to requirement if they invested heavily in lore and PVE tens of thousands would flock to the game and stay there (assuming they develop rich storylines). I can't understand why they haven't done it before. It seems, to me at least, glaringly obvious. Whenever people talk about how CCP fails to keep new players in the game they seem to focus on PLEX prices or ganking or the steep learning curve. Personally I think it has more to do with the poor state of PVE and lack of an overarching and cohesive story.
But then I support a fully fledged PVE version of Eve so I'm fairly confident my views don't count.
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Vollhov
Senators of Eridan Red Alliance
368
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Posted - 2015.10.29 12:13:47 -
[57] - Quote
When it was the first to "break" the invasion of drifters. Many PVE players refused to fly to the invasion. Because they were afraid spoiling relations with the "drifter". With the Drifters '+' fatsepalm The proposal to rename. -Pnline Drifters. "Iron ********"
Thanks you -í-íP Falcon "that helped to quit EVE"
Grand Empress Jamyl Sarum YC110
Empress capsuleer.
CCP can never come up with such a character as Jamyl Sarum.
This character will die February 6, 2016 17:54 UTC.
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Kooshti
Bargain Booze
63
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Posted - 2015.10.29 12:29:32 -
[58] - Quote
Prof Anarchia wrote:Finally...a move in the right direction. Only a slight move, but it's something nonetheless.
But with suggested timescales it does mean there is no reason for me to play for two years.
For those who say CCP can't afford to sustain a "themepark" game I beg to differ - they have created the most incredible template, stunning visuals and so on, so the groundwork is laid. Rather than wasting design time introducing yet more ships and other things that are surplus to requirement if they invested heavily in lore and PVE tens of thousands would flock to the game and stay there (assuming they develop rich storylines). I can't understand why they haven't done it before. It seems, to me at least, glaringly obvious. Whenever people talk about how CCP fails to keep new players in the game they seem to focus on PLEX prices or ganking or the steep learning curve. Personally I think it has more to do with the poor state of PVE and lack of an overarching and cohesive story.
But then I support a fully fledged PVE version of Eve so I'm fairly confident my views don't count.
you have sisi if you want fully fledged pve version, its been explained a million times the pvp is needed to support markets. ok dont play for 2 years, get new missions then grind for another year and you will be bored and back on the forums moaning for more content to be spoon fed to you.
people like you are never happy i dont know why ccp bother catering anything to you're sort
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Johan Civire
Caldari Provisions Caldari State
990
|
Posted - 2015.10.29 12:36:19 -
[59] - Quote
This is more a pvp vs pve players here. not about the content...... However i agree on both sides. Can not say more because its already say. |

Prof Anarchia
New Jovian Exploration Department A Band Apart.
11
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Posted - 2015.10.29 13:16:48 -
[60] - Quote
[/quote]
you have sisi if you want fully fledged pve version, its been explained a million times the pvp is needed to support markets. ok dont play for 2 years, get new missions then grind for another year and you will be bored and back on the forums moaning for more content to be spoon fed to you.
people like you are never happy i dont know why ccp bother catering anything to you're sort [/quote]
Well, thanks for referring to me as a "sort". My imagination extends much further than "repeat missions", which admittedly would be (and are) extremely boring. And I am far from being the "people like me are never happy".
But there's no need to argue here - I do understand the appeal of "the sandbox"; I just think it only appeals to a small demographic (I may be wrong, tis only my viewpoint). I consider spending hours flying round looking for a red cross to shoot boring (and what exactly is the point in the first place?). I also consider all enterprises where the sole aim is the maximisation of virtual currency boring.
What I don't find boring is an intriguing story - and I will argue that history is on my side here. From Homer to Eastenders (a British soap), and thousands of classics inbetween, people love and consume stories, voraciously. Will the guy get the girl, will the hubristic king lose his kingdom, or in more modern parlance, will the single mum with three kids who has just lost her job be able to pay the rent next month to avoid eviction? Stories. Lore. That's what fascinates. We are, intrinsically, a story-driven species.
Building Eve upon a firm bedrock of lore with a multiplicity of stories and game mechanisms would, in my view, ensure the game's continuity. At the moment there is nothing to care about in the game. I know there are those who, for whatever reason, enjoy staring at an asteroid for hours at a time, or sitting on a gate - but what is it people say they are really doing when engaged in such activities? They are watching stories on Netflix! Well, why not bring the story to New Eden? |
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