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Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2006.12.31 16:59:00 -
[1]
All Archon setups should fit two capital armor repairers, combat setups three and a possible fourth remote one. As for tank, go faction. Faction EANM:s cost about 300M/piece (usually 280-350M) but are definately worth their price tag.
Think it like this: The skills cost like 1.6 billion in total, the ship costs another billion - why not spend yet another billion on modules unless your plan was to waste ISK in the first place.
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Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2006.12.31 19:39:00 -
[2]
Carrier skill doesn't affect resistances.
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Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2006.12.31 23:03:00 -
[3]
Originally by: Deadeye Dave
Originally by: Ather Ialeas Carrier skill doesn't affect resistances.
Amarr Carrier Skill Bonuses: 50% bonus to Energy and Armor transfer range per level 5% bonus to all Armor resistances per level 99% reduction in CPU need for Warfare Link modules Can deploy 1 additional Fighter per level 200% bonus to Fighter control range
Meh, too many bonuses to keep up with.
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Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2006.12.31 23:19:00 -
[4]
Originally by: Chronus26 Loose the EANMs for Core X-type actives, your not flying a frigate or a gank BS. Each hardner uses like... 4 cap a second, you really think its worth loosing resists for such an insignificant amount of cap saving?
Two 28.xx% EANM:s equal to four 55% hardeners, actually a bit more. It's not about cap, it's about total resistances.
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Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.01 16:32:00 -
[5]
Edited by: Ather Ialeas on 01/01/2007 16:37:24
Originally by: Admiral Pringles This was posted by mr Sarmaul in http://www.scrapheap-challenge.com/viewtopic.php?t=2424 thread:
Capital Rep x 1 Core X-Type Explosive x 1 Core X-Type Kinetic x 1 Core X-Type Thermal x 1 Corpum A-Type EANM x 2 Damage Control II x 1
Combine it with the 25% resistance bonus you have an absolutely insane tank that can be run forever on 3 cap recharger IIs (upgrade to officer and you only need 2).
Resistances are 88.59% EM, 91.79% EX, 92.3% KI, 93.33% TH (91.5025% Average) and can tank 5021 dps.
and he adds:
With 3 T1 cap recharge rigs and a CR II you can run the single rep forever. If you manage to get 3 T2 cap recharge rigs all of your mids will be free (Cap Recharge Rig II = Cap Recharger II)
Edit: triple T2 cap recharge rigs + triple cap recharger II = double rep permatank (drop the DC or EANM)
Yet another proof of why Sarmaul should still be allowed to post.
The only weak point in that is of course the T2 rigs and assuming you'd be bringing your carrier to front line you should fit two sensor boosters in there but hey, we have this handy faction Cap Rechargers too!
Small edit: Sarmaul's double repairer fit tanks 8535,47DPS. I'd be tempted to bring that to front lines...
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Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.02 18:22:00 -
[6]
BTW while the setup above is almost what I'd use, there's one flaw in it: Only one Sensor Booster II. That can be countered way too easily with some dampening so I'm not really keen on using 3/4 midslots on Cap Rechargers. If you can be damped, there's no point in having a tank since you won't take a carrier that can be damped to front lines.
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Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.13 20:46:00 -
[7]
All mods that affect capacitor recharge rate are NOT under the influence of stacking penalty. That's why CCC rig has been rated as "most useful rig released" already.
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Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.13 21:37:00 -
[8]
Originally by: Amarria Lightwielder do you guys think fitting more than one smartbomb is a good idea? How long does it take to take out large drones, especially T2 large with just one faction smartbomb? I've changed from guristas smartbomb to true sansha large EMP SB cause it has the best range of the faction smartbombs, also changed to shadow serpentis sensor booster as it has a bit more range
One smartbomb - sure, why not. Two smartbombs - streching but if you're not going to fill your highs with Drone Control Units, why not?
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Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.14 16:52:00 -
[9]
Originally by: Andargor theWise
Originally by: Lucas Smaise
Also only rigs that affect ship stats can be used on a carrier. Not the armor rep ones.
Ahhh, right. My bad. Is this a bug or intentional?
Most likely intentional just like Crystal implants not affecting Capital Shield Boosters.
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