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Sponge Bob
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Posted - 2003.11.29 17:39:00 -
[1]
I can understand the Optimal range and falloff ranges of Blasters, as it explains they have a Containment field and stuff.
But I can not see the point in either falloff or Optimal range on any gun. Unless it is tied in with tracking, really am not sure.
Due to the fact that weapons are in a frictionless environment, and with no medium to travel through. Without friction the only factor for projectile/Hybrid weapons it pointing it where you want it to go, and getting up it up to speed.
And without any medium there is no attenuation of a Beam of light, so no loss in intensity.
What I am saying is, every gun in this game should be optimal up to maximum targeting range. With this tho would mean that close range weapons would be useless, as you could be shot over 200Km away or something stupid, oh ignore this the current system is fine, just pointing out this, bah arguing with myself again.
Please forgive any errors, cos, well I am "Special"
"Hit First, Hit Hard and go on Hitting" - Fisher (First Sea Lord) |

DREAMWORKS
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Posted - 2003.11.29 17:44:00 -
[2]
Your avatar isnt yellow. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Sponge Bob
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Posted - 2003.11.29 17:50:00 -
[3]
Yellow???
"Hit First, Hit Hard and go on Hitting" - Fisher (First Sea Lord) |

voogru
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Posted - 2003.11.29 20:56:00 -
[4]
Gameplay > Realism.
Think about it this way, If they designed the game like that, when you go into warp it would prolly take few hundred years to slow down, they scrapped this idea because they realized that people only live around 70-100 years.
------- Your 425mm Prototype I Gauss Gun perfectly strikes Guardian Enforcer, wrecking for 827.3 damage. |

DREAMWORKS
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Posted - 2003.11.29 23:12:00 -
[5]
Sponge Bob is yellow! __________________________
http://www.nin.com/visuals/thtf_hi.html |

Sponge Bob
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Posted - 2003.11.30 00:35:00 -
[6]
ok you win, just the bored ramblings of a strange yellow under all the dirt sponge.
"Hit First, Hit Hard and go on Hitting" - Fisher (First Sea Lord) |

xeno calligan
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Posted - 2003.11.30 08:26:00 -
[7]
Edited by: xeno calligan on 30/11/2003 08:28:36
Quote: I can understand the Optimal range and falloff ranges of Blasters, as it explains they have a Containment field and stuff.
But I can not see the point in either falloff or Optimal range on any gun. Unless it is tied in with tracking, really am not sure.
Due to the fact that weapons are in a frictionless environment, and with no medium to travel through. Without friction the only factor for projectile/Hybrid weapons it pointing it where you want it to go, and getting up it up to speed.
And without any medium there is no attenuation of a Beam of light, so no loss in intensity.
What I am saying is, every gun in this game should be optimal up to maximum targeting range. With this tho would mean that close range weapons would be useless, as you could be shot over 200Km away or something stupid, oh ignore this the current system is fine, just pointing out this, bah arguing with myself again.
Please forgive any errors, cos, well I am "Special"
Optimal and fall-off don't dictate the damages when you hit. They only affect how well you can aim at a distant target. Read this thread to learn more.
And btw, it's impossible to make a perfectly focused laser, so any laser beam has the shape of a cone -- like a flash light. Thus the further away you are, the less intense the beam becomes (but this is not implemented in EVE and I don't know how well they can focus their lasers in the future).
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Other Minion
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Posted - 2003.11.30 11:46:00 -
[8]
Quote:
And without any medium there is no attenuation of a Beam of light, so no loss in intensity.
Well space is not void. It is a vaccum, but it has a **** load of dust and debries. A laser beam would lose power over distances as it burned through more and more junk. There may be no air, but it isn't really the air down here on earth that cause lasers and crap to become weaker and weaker over distances is it? Its dust and crap in the air, particals of carbon from smoke is an example. hehe.
But I do find it a bit hard to beleive that a laser of the pwr that is on a Apoc would umm... lose its intensity enough to do no dmg over 70km.
But if you look that is an accuracy fall off. In that distance a ship could changes its course just enough for the shot to miss. LOL, but then again its only 70km and that beam is traveling at the speed of light, it being light.
But i can understand this for Projectial weapons. Because they really are like current day artillery. Think about it, 100km. Thats a pretty far distance for that explosive round to be traveling.
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Slithereen2
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Posted - 2003.11.30 11:57:00 -
[9]
100km is not impossible for a big cannon. In WWII, the Germans planned to shell Britain with "Big Berthas" across the channel, which amounts to over 100km.
Love Slaves for Bald Headed Amarrian Men |

Dirus
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Posted - 2003.11.30 16:49:00 -
[10]
you're trying to find realism in a space game with warp drives and stargates? :P
1) range on hybrids and projectiles seems realistic, as if the target is too far, the target can just evade the incoming rounds.
2) lasers do have to be focused, and at large distances lose power.
with some upgrades, you can get weapons to shoot well over 100km optimal. (i got 95km optimal with 1400mms on a typhoon using EMP L ammo, which is -50% range...). due to the grids, at some point your range will be too high. ********** Everyone deserves to die. You go first.
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Rickenbacker
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Posted - 2003.12.03 11:02:00 -
[11]
Two words: Dispersion and Lead.
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Elcia
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Posted - 2003.12.03 11:25:00 -
[12]
Windage and elevation :-)
Laser need to be intense enough to burn through the armor so it has to hit the ship at the same spot for a certain amount of time.
Hybrids will be inaccurate (still more accurate than projectiles) because nothing is perfect.
Projectile, the thing is in space there might not be air and stuff to slow the shell down there is also no gravity so there's going to be more recoil.
errrr mining laser lol this should do some damage maybe mine out the enemy ship :-)
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Jernau Gurgeh
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Posted - 2003.12.03 13:13:00 -
[13]
Quote:
100km is not impossible for a big cannon. In WWII, the Germans planned to shell Britain with "Big Berthas" across the channel, which amounts to over 100km.
At its narrowest point, the English Channel is something like 35km
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

NTRabbit
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Posted - 2003.12.03 17:00:00 -
[14]
Edited by: NTRabbit on 03/12/2003 17:03:20
Quote:
100km is not impossible for a big cannon. In WWII, the Germans planned to shell Britain with "Big Berthas" across the channel, which amounts to over 100km.
To clarify, it wasnt big bertha cannons which were able to shell English cities such as London. It was the V3, the third in the V series of weapons, a truly massive artillery piece which used multiple gas injections to fire a huge projectile across the channel, but due to the fact that the barrel was immobile, it had a very small target area The only other way the Germans were able to shell britain was across the shortest part of the channel, at around 40km. Large fixed artillery pieces (406mm) based at places like Cap Gris Nez were able to shell ships and shorefronts at ports such as Dover, but lacked the range to hit targets any further inland.
-------- #eve-online irc.stratics.com - Former official IRC channel (Legacy) #eve-online irc.coldfront.net - Official Unofficial IRC channel
WE R 4TW! |

SUNscatcher
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Posted - 2003.12.03 19:20:00 -
[15]
If you are shooting at a stationary target and are stationary yourself and there are not gravatational influences then yes there should be little/no fall off. But since you are both moving and in system with heavenly bodies some "accuracy" figure has to be introduced. Fall off is a simplified method for doing that.
And I'm sure there are many other factors that can be used to explain the rational behind having this performance modifier in the game. If you can catch me you can have me. |

Tripoli
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Posted - 2003.12.04 03:18:00 -
[16]
Quote: Your avatar isnt yellow.
LOL. I bet he doesn't live in a pineapple under the sea, either...
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