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Jim McGregor
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Posted - 2007.01.02 12:27:00 -
[1]
Edited by: Jim McGregor on 02/01/2007 12:32:25
You probably know by now that faction warfare is going to be about you joining a npc corporation and helping them fight other npc corporations. Depending on how it goes, you get a certain amount of points that you can spend on cool stuff, and ranks/medals (I think).
I dont think players in current corps will leave their corps to go join a npc corp, so faction warfare will then serve as some kind of new player introduction to the real corp stuff. But I feel thats not needed. A better idea would be to create a Eve Employment Agency and let new players have a easy time to find player corporations, and vice versa.
Personally I was more hoping Faction Warfare would offer the option to go on kill missions against other players. Both players get the mission to kill the other player within a certain amount of time. Im just worried it will too much like WoW battlegrounds (I hated that), but maybe it can be designed to be a lot more fun?
Comments?  --- Eve Wiki | Eve Tribune | Eve Pirate |

Mastin Dragonfly
Amarr
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Posted - 2007.01.02 12:53:00 -
[2]
I got the impression that you will be fighting all 3 of the other factions, guess the old Amarr-Caldari and Minmater-Gallente alliances will break. Not very fond of that as I currently have high standing with both Amarr and Caldari. Will be annoying if I can't enter Caldari space despite my high standing there...
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Monkey Spankah
coracao ardente Sani Khal'Vecna
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Posted - 2007.01.02 13:00:00 -
[3]
I was hoping you corp opted into a faction and then it was like normal war but agaisnt ahoel faction. and for eac kill get points.
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Karl Shade
FinFleet Lotka Volterra
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Posted - 2007.01.02 13:11:00 -
[4]
The total destabilization of the established empires. Represented by frontier alliances encroaching on the sovereignty of the NPC factions, player guided territorial fluctuations between the various NPC factions, good fiction and high scale events to back it up.
Or, more realistically, good offers if I run the new missions.  -
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Countess Kari
Amarr
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Posted - 2007.01.02 13:12:00 -
[5]
Does CCP have their Grand Plan for Faction War posted anywhere, or is that a secret too?
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Kagura Nikon
Minmatar The Black Dawn Gang
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Posted - 2007.01.02 13:12:00 -
[6]
That means its time to raise my standing with jove empire? :P If brute force doesn't solve your problem.. then you are not using enough!! |

Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.01.02 13:17:00 -
[7]
Limited to megacorporations against eachother, in and across factions.
Ourselves Alone |

Tachy
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Posted - 2007.01.02 13:19:00 -
[8]
I wanted to be a smuggler.
Currently I see no way to get that part implemented any time soon.
And as long as the Caldari get more and more shiny and cool toys, there wont be a way to get the base imbalance in pilot numbers sorted. With more than half the pilots being Caldari, any attempt at all-outfactional warfare is a dead birth.
Attaching your corp to a faction would be nice. Factional combat areas with stuff to fight over along with POS/Outposts to install and destroy on behalf of your alliance would be great.
Removing the easy travel and trade between the empires would not be cool in any way because many corps are not based on the empire factions, and not part of the NulSec crowd.
Attaching an alliance might not be a good idea as theose basically are factions in their own right. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Pattern Clarc
The Priory
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Posted - 2007.01.02 13:22:00 -
[9]
TBH, missions need to be turned into pvp 1v1's
there needs to be another 2x NPC rat factions and 2x the number of systems in 0.0
And navy issuse stuff needs to be handed out like candy for people to even think about leaving player corps to take part in any of this factional warfare crap. Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |

Benco97
Gallente Multiverse Corporation
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Posted - 2007.01.02 13:22:00 -
[10]
Whatever it is I hope it spawns a new group, made of all 4 (5 maybe?) races that opt out of the fighting and work together. Before anyone complains about me being a dirty carebear I also want it to mean that lots and lots of people die fiery explosive deaths, particularly caldari people.
"MY GOD KEEP THIS AWAY FROM BENCO97!!!!!" - Constantine Arcanum |

Arrs Grazznic
Freelancer Association
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Posted - 2007.01.02 14:27:00 -
[11]
I think that (eventually) factional warfare will effectively be consensual PvP. Reading some of CCP's descriptions it seems that initially you will need to join certain NPC corporations to be involved, but, as Jim says, I don't think that many players will leave their current corporations to 'sign-up'.
Hopefully FW will develop into a system where by any player (with appropriate standings) can approach an agent and request work, very much like the existing mission system. The main difference would be that you would be directed to locations to battle other players who have requested work from opposing faction, as well as NPCs.
An example mission could be protect a convoy flying between regions vs. the destruction of the convoy, depending upon the faction you requested work from. The convoy itself would be NPC controlled and just fly between the systems, but the defending and attacking ships would be all player controlled. Being 'involved' in the mission would allow you to shoot the opposing ships without concord reprisal or security status hits.
I'd also like to see dynamic border zones where the results of large scale FW battles can shift sovereignty of a system. Would keep those players with low factional standings on their toes.
Anyway, that's my 2 isk worth...
Cheers, Arrs.
Do you want a sig like this? EVE-mail me or convo me in-game.
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Jason Marshall
Hammer Of Light Astral Wolves
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Posted - 2007.01.02 14:30:00 -
[12]
i think it would be awsome if the corperation or alliance your in declares allegiance to anyone of the races. and then fight it out like that :P.
Tacky lens flares in sigs 4tw! |

Roy Batty68
Caldari
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Posted - 2007.01.02 14:53:00 -
[13]
Originally by: Pattern Clarc TBH, missions need to be turned into pvp 1v1's
That could be interesting if they could pair people up. Two players from opposing factions accept kill mission and are told they will be advised of their target momentarily. Tape reels spin and big Darth Vader chest plate like lights blink madly on the CCP super computer...
P1 receives his mission mail, "A heretic by the name of Strongy Strong has been spotted in the Motsu system. Take him out!"
P2 receives his mission mail, "An enemy of the state by the name of Shakey Shiek has been spotted in Shemosh. Return this rebel to the bio mass."
Players 1 and 2 spend an hour and a half making 20+ jumps trying to find each other.

Ok, so some bugs to work out... I guess you'd have to send them to the same system. But then you'd have issues with the people who didn't group up and ended up in a 5v1. So CCP codes in something so ganged targets self destruct or something. Then you have the out of gang logistic factor. Oi, ok any outside help causes one of the 1v1ers to forfeit. Approximately 0.2354 seconds after that's patched someone figures out that they can get their logistics buddy to "help" their opponent so it's a sure win.
Oh ffs. Ok, instances! Sure way to make sure people don't cheat. Accept the mission and you are warped off to a gateless deadspace to duke it out.
And the forums go wild! "I can only fly up to destroyers, why the hell was I paired up with this guy in a BS?" "I've got mini bs4 but can only currently afford frigates, why the hell was I paired up with this guy in a HAC??" "ZOMG! I was winnings and they logoffski!" "I accepted a mission in Jita and now my car won't start!!"
Oh, lordy. I hope they put something like this in. Even if it doesn't work right the forums will make up for it.

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Lord WarATron
Amarr Vanguard Frontiers Ascendant Frontier
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Posted - 2007.01.02 14:54:00 -
[14]
What is known is that for the first stage of factional warfare - it is basically NPC corps with wardecs with each other.
Everything else is unknown atm --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Mira deVorsha
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Posted - 2007.01.02 15:01:00 -
[15]
To expand on Roys idea. A better option is to have something like..
Player 1: You must transport the following goods to system X. Be aware that faction spies may be aware of your transit.
Players 2 to 10: We got word of a transport heading from Y to X. We need you to intercept and destroy. Bonus if you can retrieve the cargo.
...
What I would like to see though is no-mans lands between each empire.
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Jim McGregor
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Posted - 2007.01.02 16:11:00 -
[16]
Originally by: Mira deVorsha To expand on Roys idea. A better option is to have something like..
Player 1: You must transport the following goods to system X. Be aware that faction spies may be aware of your transit.
Players 2 to 10: We got word of a transport heading from Y to X. We need you to intercept and destroy. Bonus if you can retrieve the cargo.
I would personally love stuff like this. Player driven missions basically. Its what I hoped FW would be. There is a lot of stuff to think about to make sure it doesnt become exploitable, but if they pull it off, I think it would become a very appreciated feature of the game.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Iudex
Caldari CaIdari Navy
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Posted - 2007.01.02 16:23:00 -
[17]
I've read a recent interview with a dev in e-games, there he said people will sign up with one side, so maybe they don't have to leave their current corps for participating.
The 1v1 pairings are interesting, though bit complicated: for example there are much more caldaris, and they cant find the right gallente match then - or what if the enemy does not show up, and usually they are far appart (gallente in gallente space, caldari in caldari) but that can be maybe done anyways.
There could be a kind of frontier region, where the fights between the ncps takes place and players can interact then, for example a scenario where faction x has a siege on faction y's structure, lots of ncp ships there and players who got the mission are involved - is not easy to impliment this in a mission-environment. Same like at the 1v1, if you fail becaus the other guy brings some friends with him, will you lose corp or even faction standing like it is now ? But that are just spontaneous thoughts, need more information what the devs are planning first ...
L...i...b...e...r...a...t...e.........C...a...l...d...a...r...i........P...r...i...m...e.!
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Ma'lice
Minmatar The Kennels
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Posted - 2007.01.02 16:25:00 -
[18]
Originally by: Karl Shade The total destabilization of the established empires. Represented by frontier alliances encroaching on the sovereignty of the NPC factions, player guided territorial fluctuations between the various NPC factions, good fiction and high scale events to back it up.
That sounds awesome
Originally by: Arrs Grazznic I don't think that many players will leave their current corporations to 'sign-up'.
I will. At least to give it a go and see what is in FW.
Originally by: Jim McGregor
Originally by: Mira deVorsha To expand on Roys idea. A better option is to have something like..
Player 1: You must transport the following goods to system X. Be aware that faction spies may be aware of your transit.
Players 2 to 10: We got word of a transport heading from Y to X. We need you to intercept and destroy. Bonus if you can retrieve the cargo.
I would personally love stuff like this. Player driven missions basically. Its what I hoped FW would be. There is a lot of stuff to think about to make sure it doesnt become exploitable, but if they pull it off, I think it would become a very appreciated feature of the game.
And this would definately be the Icing on the cake.
Originally by: Portios Smith
1 v 1 are like sex, be selective or catch a bug 
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