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Helushka Bodaway
The Merchant Marine's Test Alliance Please Ignore
66
|
Posted - 2015.11.04 02:14:53 -
[1] - Quote
With of all the hateful posts that I have seen I wanted to add that I personally LOVE the new scanning. All of it... The window, the map, sorting, all of it... it is easier to use and faster... I personally believe that people are freaking out because they didn't like the "beta" map, haven't given it a chance, and simply aren't use to it... I prefer the new/beta map and the scanning... PLEASE for the love of all that is good and holy on this planet don't cave to the loudest minority on the forums again... Tweak, maybe, but at least leave it in the direction it is going.
I think the only thing that really threw me off at first was the green lines under the sig. Once I was able to get past that I found zero issues with it at all...
Heck, I scanned down 2 entire wormholes in a few minutes. There is nothing wrong with it other than people don't like change...
There is no need to have a flame war/discussion on this. I simply wanted to let the dev's know my opinion on this matter as one that spends more time in game than on the forums like so many here... lol...
Fly safe! |

Divine Entervention
Rational Chaos Inc. Phoebe Freeport Republic
767
|
Posted - 2015.11.04 02:20:52 -
[2] - Quote
Yea its nice.
Definite improvement.
Anyone who says otherwise needs to buy a cerebral accelerator or something. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
12685
|
Posted - 2015.11.04 02:26:22 -
[3] - Quote
yup, love the changes.
Better the Devil you know.
=]|[=
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Thierry Orlenard
Center for Advanced Studies Gallente Federation
65
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Posted - 2015.11.04 02:28:34 -
[4] - Quote
Yeah, I don't get the outcry, either. It's mainly an interface cleanup and aside from a few glitches that will hopefully be fixed in short order, it looks and works great. I had no trouble scanning down the first few signatures I tried. Nothing has changed much from how it was before, really, except that the buttons have been moved. And I guess the map thing, but I like that.
Oh and +1 for being able to assign probe scan refresh to a hotkey.
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Celise Katelo
State War Academy Caldari State
161
|
Posted - 2015.11.04 02:54:31 -
[5] - Quote
I had a tinker 
+ 1
EVEBoard ...Just over 26million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"
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Tali Sometaww
Black Fox Marauders
1
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Posted - 2015.11.04 03:04:56 -
[6] - Quote
It is still excessively buggy.
For a combat scanner like me, it is immense frustration seeing targets get away - because the scanner decided to at up.
I like the concept, but it is NOT FUNCTIONAL for a combat scanner.
It needs to be sent back to the drawing board ASAP and work out the bugs. |

PhantomMajor
High Flyers Northern Coalition.
52
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Posted - 2015.11.04 03:18:07 -
[7] - Quote
do you have to use the new star map or can you use the old one? |

Azure Wyvern
MASS A DEATH
15
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Posted - 2015.11.04 04:01:50 -
[8] - Quote
I like the idea of [the new map and the idea of new probe scanner... Although, it is far to un-responsive for my taste. I spent alot of time mousing over the probes just trying to get it to register in order to expand or refine the probe distance. "AU" also found very unresponsive to dragging around by the main box instead of them annoying arrows ccp refuses to do away with.. id have to say... what was wrong with the old?
CARNAGE TO ALL
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Helushka Bodaway
The Merchant Marine's Test Alliance Please Ignore
66
|
Posted - 2015.11.04 04:15:20 -
[9] - Quote
Azure Wyvern wrote:I like the idea of [the new map and the idea of new probe scanner... Although, it is far to un-responsive for my taste. I spent alot of time mousing over the probes just trying to get it to register in order to expand or refine the probe distance. "AU" also found very unresponsive to dragging around by the main box instead of them annoying arrows ccp refuses to do away with.. id have to say... what was wrong with the old?
Hmmm, yeah I don't get that at all... Mine is more responsive than the previous version was... I have no issues moving, resizing, or doing anything at all in regards to scanning. |

Potamus Jenkins
eXceed Inc.
159
|
Posted - 2015.11.04 05:42:55 -
[10] - Quote
the "outcry" is that the few "glitches" you guys are experiencing make the scanning all but unusable for others.
scanning is tedious, they introduce something buggy that makes it even more tedious. you are going to hear complaints. the nature of bugs and glitches is that they can effect others more severely than you due to the many variables at play.
so everyone is glad to hear you arent having issues
maybe when the bugs are fixed people will actually be able to make a good assessment |

Nysero Vaenthrak
Global Trading Partners
1
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Posted - 2015.11.04 06:16:02 -
[11] - Quote
I'm not sure I am qualified to judge the old version vs that of the new one, but I have to say, I like this new one. If the old one was better for some reason? I don't know, I can't say to that, all I can say is that I like this new system. |

Otso Bakarti
Filial Pariahs
441
|
Posted - 2015.11.04 08:08:46 -
[12] - Quote
+1 changes good
Fear of death follows from fear of life. A man who lives fully is prepared to die at any time. -Mark Twain -
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Frank Pannon
175
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Posted - 2015.11.04 08:17:34 -
[13] - Quote
I hated it when I first saw it, which was a kneejerk reaction.
But realized a bit later that it is indeed an improvement, just have to get used to it, and practice it.
So +1, keep up the good work CCP :) |

Zakks
Zakks Shop
10
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Posted - 2015.11.04 08:21:55 -
[14] - Quote
I never scanned anything until today. Saw the hubbub and went and got some probes and launcher and trained up to skills lvl 2. Within an hour I scanned my first wormhole down, and got the next one in about 15 minutes.
Not a stunning feat to be sure, but for an absolute scanning newbie that's pretty good! It seemed fairly intuitive once I figured out what the symbols and graphics were.
+1 going to spend some time on the process and skills. |

Moac Tor
Cy-Core Industries Stain Confederation
290
|
Posted - 2015.11.04 10:09:19 -
[15] - Quote
It is funny how there is always at least one newbie telling everyone that some new buggy feature is fine because they managed to use it once or twice when players who use this stuff extensively are correctly pointing out the flaws so that CCP can correct it to the benefit of everyone.
The map is still in beta, and so naturally it is still full of flaws which is why CCP are asking for feedback at the moment. That being said I think it will be good once they sort it out.
Also your comment doesn't deserve its own thread, why don't you post this under the already existing thread.
Modulated ECM Effects
An Alternative to Skill Trading
|

Thierry Orlenard
Center for Advanced Studies Gallente Federation
66
|
Posted - 2015.11.04 10:38:34 -
[16] - Quote
Potamus Jenkins wrote:the "outcry" is that the few "glitches" you guys are experiencing make the scanning all but unusable for others.
scanning is tedious, they introduce something buggy that makes it even more tedious. you are going to hear complaints. the nature of bugs and glitches is that they can effect others more severely than you due to the many variables at play.
so everyone is glad to hear you arent having issues
maybe when the bugs are fixed people will actually be able to make a good assessment
No doubt some people had serious issues.
But most of the complaints I read were about fairly trivial annoyances that can be adjusted to if a person shows a tiny bit of resourcefulness. For instance, one bug that I hope will be dealt with quickly is the one where you can't see your probe boxes/handles to move them after first launching (or maybe at other times, idk -- I only had it happen to me right after launch). When faced with this situation, a player has two choices: freak out and declare the new interface broken and unusable; or try pressing keys to see if anything helps. Again, this is an example more than a specific instance, but I've been seeing a lot more of the former than the latter.
And to the people who say things like, "I'm a combat scanner and I can't use my probes anymore!" (not necessarily the person who posted in this thread) please just go into your interface options and turn off the new scanning UI. Also consider acclimating yourself to the new interface in a non-life-or-death situation rather than trying to use it in a combat situation and getting frustrated or even killed. |

Siegfried Tahl
Imperial Academy Amarr Empire
149
|
Posted - 2015.11.04 10:59:01 -
[17] - Quote
Scanning already was pretty fast, now even faster which is good i think.
Looking back in the end of the 3hrs play session, realizing you spent the whole hour on moving probes around was kind of stupid (150 signatures scanned, 20-30 sec per signature).
Not that much time saved tho. But cant make it even more simple.
One thing I dont like is scan results window. There was a 'signature/anomaly' column, and i had results sorted by that column. Now theres no way to tell which is what when all signatures are scanned. You need to switch anoms off every time.
Improved Preview Tool for Ships, Stations, Gates etc.
Two Rogue Drone Mothers
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Ultim8Evil
30plus Fidelas Constans
273
|
Posted - 2015.11.04 11:33:41 -
[18] - Quote
PhantomMajor wrote:do you have to use the new star map or can you use the old one?
There's an option in the setting menu to choose to try the new star map... or not.
Follow me on Twitter for literally no good reason @TheUltim8Evil
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Commander Spurty
Moosearmy I N G L O R I O U S
1580
|
Posted - 2015.11.04 11:58:07 -
[19] - Quote
Moving probes about is an issue as CCP changed defaults to grabbing and moving them.
Once you relearn the new old way, you can be quite effective in a tiny map window
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Spurty
Moosearmy I N G L O R I O U S
1582
|
Posted - 2015.11.04 11:58:07 -
[20] - Quote
Moving probes about is an issue as CCP changed defaults to grabbing and moving them.
Once you relearn the new old way, you can be quite effective in a tiny map window
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
|

Chuffer
Testicle of Doom
1
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Posted - 2015.11.04 12:44:28 -
[21] - Quote
Its not perfect, but overall I like the changes and will continue to use the new version. People who don't like it can can use the previous version, at least until the new version has been perfected. So really there isn't that much to complain about. |

The Witch
Imperial Academy Amarr Empire
1
|
Posted - 2015.11.04 14:38:28 -
[22] - Quote
You joined a corp with a grammatical error in its name. Your argument is invalid. |

Helushka Bodaway
The Merchant Marine's Test Alliance Please Ignore
71
|
Posted - 2015.11.04 17:38:21 -
[23] - Quote
Moac Tor wrote:It is funny how there is always at least one newbie telling everyone that some new buggy feature is fine because they managed to use it once or twice when players who use this stuff extensively are correctly pointing out the flaws so that CCP can correct it to the benefit of everyone.
The map is still in beta, and so naturally it is still full of flaws which is why CCP are asking for feedback at the moment. That being said I think it will be good once they sort it out.
Also your comment doesn't deserve its own thread, why don't you post this under the already existing thread.
First of all I'm not a new player... I was playing when scanning was actually hard and you had to drop probes one at a time then move them into your formation. Second of all I scan things out daily, not here and there or once or twice as you say... If there are in fact flaws as you say, then why am I not seeing them or having issues??? I have been using the "beta" map since it came out and while I used the old map for scanning I changed to the new one once you could scan on the zoomed in solar system. Now I have changed to the new map brought up by the probe scanner and dscan. If it is so flawed as you say, I'll ask once again. Why am I not having any of these issues people such as yourself are being complete a**hats about???
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Terminal Insanity
Pwn 'N Play SpaceMonkey's Alliance
817
|
Posted - 2015.11.04 18:53:50 -
[24] - Quote
whenever i open the scanning map, my fps drops to below 1fps. frames seem to come in 'bursts', so it pauses and then speeds up, pauses and speeds up. its utterly impossible to use.
so the new scanning system might be awesome but ill never know because i simply cant use it anymore
they did something to the skill list in the charsheet and queue windows as well. when i scroll though those its extremely jumpy and skills seem to vanish randomly, requiring me to reopen the window
"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP
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Moac Tor
Cy-Core Industries Stain Confederation
294
|
Posted - 2015.11.04 19:19:59 -
[25] - Quote
Helushka Bodaway wrote:Moac Tor wrote:It is funny how there is always at least one newbie telling everyone that some new buggy feature is fine because they managed to use it once or twice when players who use this stuff extensively are correctly pointing out the flaws so that CCP can correct it to the benefit of everyone.
The map is still in beta, and so naturally it is still full of flaws which is why CCP are asking for feedback at the moment. That being said I think it will be good once they sort it out.
Also your comment doesn't deserve its own thread, why don't you post this under the already existing thread. First of all I'm not a new player... I was playing when scanning was actually hard and you had to drop probes one at a time then move them into your formation. Second of all I scan things out daily, not here and there or once or twice as you say... If there are in fact flaws as you say, then why am I not seeing them or having issues??? I have been using the "beta" map since it came out and while I used the old map for scanning I changed to the new one once you could scan on the zoomed in solar system. Now I have changed to the new map brought up by the probe scanner and dscan. If it is so flawed as you say, I'll ask once again. Why am I not having any of these issues people such as yourself are being complete a**hats about??? Why do you feel so offended by people giving feedback to CCP regarding this feature? The original map was left in as CCP knew it was buggy themselves. I have given constructive feedback in the appropriate thread as should you.
The reason I made the point about newbies is because I have noticed in recent trends that new players seem quick to tell more experienced players that they know better. Given your comments about the scanning interface I presumed you must have been a new player. I am genuinely surprised you have absolutely no issue with the map considering it is a beta version and still full of bugs.....
Modulated ECM Effects
An Alternative to Skill Trading
|

Greymist
Haight Industries LLC No Forks Given
8
|
Posted - 2015.11.04 20:53:08 -
[26] - Quote
I personally do not like it but everyone has their preference. I say fix the bugs in the new one and then leave it as an option to pick which one is right for each player. Just my 2 cents. |

Helushka Bodaway
The Merchant Marine's Test Alliance Please Ignore
75
|
Posted - 2015.11.05 23:49:12 -
[27] - Quote
Moac Tor wrote:Helushka Bodaway wrote:Moac Tor wrote:It is funny how there is always at least one newbie telling everyone that some new buggy feature is fine because they managed to use it once or twice when players who use this stuff extensively are correctly pointing out the flaws so that CCP can correct it to the benefit of everyone.
The map is still in beta, and so naturally it is still full of flaws which is why CCP are asking for feedback at the moment. That being said I think it will be good once they sort it out.
Also your comment doesn't deserve its own thread, why don't you post this under the already existing thread. First of all I'm not a new player... I was playing when scanning was actually hard and you had to drop probes one at a time then move them into your formation. Second of all I scan things out daily, not here and there or once or twice as you say... If there are in fact flaws as you say, then why am I not seeing them or having issues??? I have been using the "beta" map since it came out and while I used the old map for scanning I changed to the new one once you could scan on the zoomed in solar system. Now I have changed to the new map brought up by the probe scanner and dscan. If it is so flawed as you say, I'll ask once again. Why am I not having any of these issues people such as yourself are being complete a**hats about??? Why do you feel so offended by people giving feedback to CCP regarding this feature? The original map was left in as CCP knew it was buggy themselves. I have given constructive feedback in the appropriate thread as should you. The reason I made the point about newbies is because I have noticed in recent trends that new players seem quick to tell more experienced players that they know better. Given your comments about the scanning interface I presumed you must have been a new player. I am genuinely surprised you have absolutely no issue with the map considering it is a beta version and still full of bugs.....
I'm not offended by anything.... I was simply replying to your comments and how they came across. You assumed I was new and directed your comments at me while including me in your "newbies" comment as if you knew better.
Here is a video that I made today scanning down an exit in a wormhole. It doesn't matter if there are 2 or 40 sigs in the system, it always works the same as in the video. Combat scanners work just as well as a corp mate forgot to pickup an MTU. I had it scanned down in a pretty high volume system without any issues. So please, enlighten me as to what the bugs are, or what is wrong with this new scanner. All I have seen and heard thus far is "I don't like it", "it's buggy", "It's slow", or things of that nature without any clear statement of what is wrong other than not really liking it.
https://youtu.be/7CfH92f1IXA |

Mr Epeen
It's All About Me
9555
|
Posted - 2015.11.05 23:58:55 -
[28] - Quote
NO! DAMMIT!
They should never have moved the undock button. How the hell can anyone...er...wrong rant. Sorry.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Johnno Ormand
Discipuli Diaboli Test Alliance Please Ignore
0
|
Posted - 2015.11.06 01:06:36 -
[29] - Quote
Why did CCP change the sig ids to be underlined? I do not like this at all. Is there a way to change to back the way it was or are we stuck with it? |

Sobaan Tali
Caldari Quick Reaction Force
646
|
Posted - 2015.11.06 01:41:36 -
[30] - Quote
Biggest issue I have with it has trouble figuring out that when I mouse over a probe icon overlapping another icon, my priority is to move the probe, not highlight the icon under it. It's hard to explain in words, but try moving your probes when the sit on another set of icons and you'll see what I mean. It's not a life threatening issue, no, but it's a bit of a pain in the neck and adds more work to do the same job than it use to be without any reason other than it isn't as well optimized towards expected operation.
On the plus side of it all, the UI is far more streamlined and takes up less space overall while things that need to be have been upsized. I like that the "Scan" button is now finally bigger than it has been, and their is a bit more uniformity to how both d-scan and probe windows are arranged ("Scan" and "Analyze" are in the same spots and same size, buttons are in spots that makes since). Only other minor issues I have are just a matter of getting use to how it is now, which isn't so bad after fiddling with it once or twice. Other outstanding issue is that the "signal progress bar", not sure what else to call it, is now a line put under the signature it represents rather than being much bigger and being behind it; makes quickly making out the progress for a signature in between others a bit difficult in a pinch. I do like that you can double-click on a probe or signature to center the scanning map, couldn't do that with the beta map before and it was a nagging pet peeve of mine. It has it's kinks, but then again, when hasn't new or overhauled features ever been without them?
I don't use probes for anything that would be extremely time sensitive where mere seconds matter, like in pursuing other players, so I can't really say whether this system is better or worse than pre-Parallax scanning. And I do feel for anyone who has used this and found any bugs or issues with it to be any more debilitating. Then again, at least you get an option even if only for the while to use this or the old system, which is a hell of a lot more than I can say for many other less-than-desirable changes with just as many or more bugs. In case you haven't noticed, an option to continue using the old means while the new one is live is a rather rare treat in Eve. No offense to those who have been set back some in what ever way by using this system, but if you are that serious about what it is that you are doing, you wouldn't be using an unproven yet optional system when you yourself have yet to test it out personally.
tl;dr
If something about it still is an issue or bug for you, bug report it so it can get handled. If you wish to bring it to the forums, it really should be brought to the Parallax issues thread, not in a separate thread in GD. If you intend on scanning in the near future, at least do yourself a favor and test it out before you bring it to a live-fire environment rather than simply assume that it's in perfect conditions and then ***** later.
Btw, to dissable this, go under General Settings tab in options, and it's near the left bottom as part of Experimental Features; "Try the New Probe and Directional Scanners".
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Skorn Blacksword
Maas Industries
23
|
Posted - 2015.11.06 04:39:00 -
[31] - Quote
The only real improvement i can see is change the d-scan bubble to a different color. OMG i spent so much time trying to scan down my own D-scan bubble. I think green would work for me. I wouldn't get confused in systems with 27 sig's |

Sobaan Tali
Caldari Quick Reaction Force
647
|
Posted - 2015.11.06 19:41:07 -
[32] - Quote
Skorn Blacksword wrote:The only real improvement i can see is change the d-scan bubble to a different color. OMG i spent so much time trying to scan down my own D-scan bubble. I think green would work for me. I wouldn't get confused in systems with 27 sig's
Green could work nicely. Also, just in case you don't know, on the map window there is an icon in the top left that produces a drop down with a toggle to show or hide the scan cone. It is a neat feature, just not one I would leave on all the time. I've already found out several times myself that it's pretty much impossible to scan down your own scan cone, no matter your skill level or quality of equipment and ship.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|

Tapp That
University of Caille Gallente Federation
4
|
Posted - 2015.11.06 20:20:50 -
[33] - Quote
Highly focused combat prober for sale 24.5m sp
Sorry for being naughty |
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