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pulsarite
Knights Of the Southerncross
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Posted - 2007.01.03 12:18:00 -
[1]
I just upgraded ship from my Brutix to Myrmidon, and I reckon I got it fitted ok for pvp, could you guys review it though? Thanks.
High Slots: 5 Heavy Electron Blasters & 1 Med Nos Med Slots: 2 Small Cap Boosters, 10MN Ab, Webber, Scrambler. Low Slots: One Energized Plate for each type of damage, 1 Energized Nano Membrane and Med Automated Rep If you have noticed this notice then you will notice that this notice should not be noticed. |

Flitz Farseeker
Gallente Eve guardians
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Posted - 2007.01.03 12:48:00 -
[2]
No MWD? You'll never get close enough to use those blasters.
And energized plates instead of armor hardeners? Okay I'll give that hardeners take more cap but you get much better resistances (maybe only better if you have good armor comp skills).
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slothe
Caldari Forsaken Empire The Forsaken Empire
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Posted - 2007.01.03 12:59:00 -
[3]
you should be able to fit 2 med reps on it.
Before complaining about any ship try flying Minmatar |

Deathbarrage
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Posted - 2007.01.03 13:04:00 -
[4]
that setup sux, sorry
fit a med booster, 2 smaal? wtf waste of slots
fit a sensor dampener too
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pulsarite
Knights Of the Southerncross
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Posted - 2007.01.03 13:13:00 -
[5]
Edited by: pulsarite on 03/01/2007 13:13:35 Edited by: pulsarite on 03/01/2007 13:13:03 Well, the small cap boosters probably should be upgraded yeah, just coldnt find anyone selling them, (im based in Everyshore), as for hardeners and MWD, i dont have the skills. But i am trying to fit them both, the fit i want to eventually work up to was...
5x Heavy Electron/ 1 Med Nos 10MN MWD, webber, scrambler, 2x Med Cap Boosters 1x Hardener of each type, 1x Nano Membrane, 1x Med Rep how does that sound?
If you have noticed this notice then you will notice that this notice should not be noticed. |

Arushia
Nova Inc.
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Posted - 2007.01.04 04:31:00 -
[6]
Originally by: pulsarite Edited by: pulsarite on 03/01/2007 13:13:16 I just upgraded ship from my Brutix to Myrmidon, and I reckon I got it fitted ok for pvp, could you guys review it though? Thanks.
High Slots: 5 Heavy Electron Blasters & 1 Med Nos Med Slots: 2 Small Cap Boosters, 10MN Ab, Webber, Scrambler. Low Slots: One Energized Plate for each type of damage, 1 Energized Nano Membrane and Med Automated Rep
Drone bay? ---- I accept that this post reflects upon my corp, even if I claim it does not. |

Retnik
0utbreak
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Posted - 2007.01.04 04:46:00 -
[7]
4x Heavy Electron Blaster II 2x Medium Nos (best you can afford)
1x 10mn MWD 1x 20km Warp Disrupt 1x Web 1x Cap Injector 1x Tracking Disuptor/Remote Sensor Dampener/*insert random ew module
2x Medium Armor Rep II 1x Thermal Hardener 1x Kinetic Hardener 1x Explosive Hardener 1x Damage Control
5x Ogre
This setup has worked very well for me. I usually like to pack a tracking disruptor as my bonus EW mod ...this ship is pure evil and will do much more for you then you would ever expect a t1 BC to do. _______________________________________
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Anne Bony
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Posted - 2007.01.04 04:54:00 -
[8]
Edited by: Anne Bony on 04/01/2007 04:54:53 You must remember that the ship doesn't get any bonuses for it's guns, so don't count on those as your main damage dealers. I'm not much one for examining other's builds though, I do find reading other builds does give me ideas so I'll do that here.
Here's mine: High: E50 Prototype Energy Vampire x5 Prototype Cloaking Device I
Med: 10MN Afterburner II X5 Prototype I Engine Enervator Medium F-RX Prototype I Capacitor Boost (could use a better named, but no money) J5 Prototype Warp Inhibitor I Remote Sensor Dampener II (planned when I get skills for it)
Low: Medium Armor Repairer II x2 Damage Control II (planned, currently have a DCI) True Sansha Energized Thermic Membrane True Sansha Energized Reactive Membrane True Sansha Energized Magnetic Membrane
Drones: 2 Heavy 5 Med 5 Light
I have tech II drones for the Med and Light but not heavy yet. Still need to expand the damage types I can use for Tech II drones as I can only use thermal right now.
I realise the lows have some faction stuff, however, I've found prices for True Sansha membranes to be fairly cheap in Amarr space. I got all three for around 20 million total.
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Nitrogendixoide
The 5 Amigo's LLC. New Eden Conglomerate
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Posted - 2007.01.04 04:57:00 -
[9]
Sorry, Anne Bony is an alt of mine.
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Flastar Eviftor
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Posted - 2007.01.04 05:21:00 -
[10]
Originally by: Anne Bony Edited by: Anne Bony on 04/01/2007 04:54:53 You must remember that the ship doesn't get any bonuses for it's guns, so don't count on those as your main damage dealers. I'm not much one for examining other's builds though, I do find reading other builds does give me ideas so I'll do that here.
Here's mine: High: E50 Prototype Energy Vampire x5 Prototype Cloaking Device I
Med: 10MN Afterburner II X5 Prototype I Engine Enervator Medium F-RX Prototype I Capacitor Boost (could use a better named, but no money) J5 Prototype Warp Inhibitor I Remote Sensor Dampener II (planned when I get skills for it)
Low: Medium Armor Repairer II x2 Damage Control II (planned, currently have a DCI) True Sansha Energized Thermic Membrane True Sansha Energized Reactive Membrane True Sansha Energized Magnetic Membrane
Drones: 2 Heavy 5 Med 5 Light
I have tech II drones for the Med and Light but not heavy yet. Still need to expand the damage types I can use for Tech II drones as I can only use thermal right now.
I realise the lows have some faction stuff, however, I've found prices for True Sansha membranes to be fairly cheap in Amarr space. I got all three for around 20 million total.
i would go for this setup not to sure about all the expensive stuff on it thought and the cloak, i would maybe change it for drone link or cap neut
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Anne Bony
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Posted - 2007.01.04 06:16:00 -
[11]
Keep in mind the power grid, I'm pretty much maxing it out with Engineering V, so if you want to put a neut in a high slot instead of a cloaking device, you'll probably need to sacrifice some power grid hogging item elsewhere.
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Retnik
0utbreak
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Posted - 2007.01.04 07:49:00 -
[12]
Edited by: Retnik on 04/01/2007 07:56:51
Originally by: Anne Bony Edited by: Anne Bony on 04/01/2007 04:54:53 You must remember that the ship doesn't get any bonuses for it's guns, so don't count on those as your main damage dealers. I'm not much one for examining other's builds though, I do find reading other builds does give me ideas so I'll do that here.
Here's mine: High: E50 Prototype Energy Vampire x5 Prototype Cloaking Device I
Med: 10MN Afterburner II X5 Prototype I Engine Enervator Medium F-RX Prototype I Capacitor Boost (could use a better named, but no money) J5 Prototype Warp Inhibitor I Remote Sensor Dampener II (planned when I get skills for it)
Low: Medium Armor Repairer II x2 Damage Control II (planned, currently have a DCI) True Sansha Energized Thermic Membrane True Sansha Energized Reactive Membrane True Sansha Energized Magnetic Membrane
Drones: 2 Heavy 5 Med 5 Light
I have tech II drones for the Med and Light but not heavy yet. Still need to expand the damage types I can use for Tech II drones as I can only use thermal right now.
I realise the lows have some faction stuff, however, I've found prices for True Sansha membranes to be fairly cheap in Amarr space. I got all three for around 20 million total.
Cloak? Why? Not like you will sneak up on anyone with it. I am not convinced an AB is a sufficient substitute for a MWD. Light and Medium drones might be enough to kill frigs and T1 cruisers...but having no guns you won't break the tank of anything BC up. Your setup might kill a HAC...but if you decide to engage a BC or BS you will get torn up. I don't mean to pick on your setup...but I am just looking at it from personal experience.
Don't even get me started about filling the highs with nos either... _______________________________________
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Renox
Gallente Celestial Apocalypse Insurgency
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Posted - 2007.01.04 09:00:00 -
[13]
why not use ACs or artys on it instead of blasters? It get no bonus to blasters. You would get a bit less damage but a lot less cap use.
TheJay > grrr slow stupid garlic eating surrender monkeys |

Cheese999
Minmatar Spitefully Targeting Foolishly Underskilled The SUdden Death Squad
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Posted - 2007.01.04 09:06:00 -
[14]
Your in a BC...and you DON'T have the skills for a MWD or active hardeners yet?!?
Do you have Drones 5 FFS?
Seriously, you might want to stick with cruisers or frigs till some of those vital survivability skills, like...tanking...catch up with your spaceship command skills. -----
There is no Spoon Minmatar: Bending over for Tux since RmR
Originally by: Outa Rileau bring a nosdomi to a fleet, and your fc will most likely call you primary.
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CHIKA QRE
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Posted - 2007.01.04 10:11:00 -
[15]
Edited by: CHIKA QRE on 04/01/2007 10:14:55 I just love this ship. But it is very very skill intensive if you want to be be uber in it.
1. t2 drones 2. BC lvl 5 3. all relevant tanking and cap skills as high as possible
Now for the fit: High: 5x 280mm t2 small arties, 1x best named med nos you can get your hands on Med: mwd t2, web (x5 minimum), scramble, cap injector (medium electrochemical), tracking disruptor t2 low: 1600mm tungsten, 2x dual med rep t2, adaptive nano t2, enegized exp passive t2, and best dmg control you can get your hands on.
drones: Ogres II
Very very effective setup against all equal sized targets. Yes, you will be owned if you get ganked by few ravens but if you go 1vs1 on any bc you will win. I did:) Cruisers and frigs will just run from you if you are smart and some battleships will just hate that td. And its not too expensive setup either.
Some might ask why not blasters or med autocannons. I found out that that little amount of dps can not compare to 1600mm tungsten on your ship. Just be carefull, regardless of the guns you use you are nothing but a good tanker without your drones so keep a good eye on them taking damage and just pull them in when they start shooting them.
But then again some might find my setup not that uber 
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Gariuys
Evil Strangers Inc.
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Posted - 2007.01.04 10:31:00 -
[16]
I started messing with, for the sole reason that it's beautiful
Haven't put too much time into it yet, but so far, for 1on1/small scale.
4x ion II, 2x Electron II 1x 10mn mwd II, injector, web, scram, TP 2x med rep II, 2x EANM II, 1x DCU II, 1x MFS.
300 dps from the guns, which while not that great enough to be more then a tank when the 5 ogre IIs go pop. Tanks about 350 dps without too much effort although it can't keep it up for too long with only 2600 cap.
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Anne Bony
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Posted - 2007.01.05 01:28:00 -
[17]
Originally by: Retnik
Cloak? Why? Not like you will sneak up on anyone with it. I am not convinced an AB is a sufficient substitute for a MWD. Light and Medium drones might be enough to kill frigs and T1 cruisers...but having no guns you won't break the tank of anything BC up. Your setup might kill a HAC...but if you decide to engage a BC or BS you will get torn up. Don't get discouraged that you can't use t2 heavy drones...t1 are more then enough...t2 will just make you a little meaner. I don't mean to pick on your setup...but I am just looking at it from personal experience.
Don't even get me started about filling the highs with nos either...
There are 3 reasons why I put the cloak in there. 1: I can save myself from a gatecamp if I have a little luck. Suppose I gate into a camp, I can hopefully cloak and either wait it out while slowly moving away from it, or align for a warp if they don't have any tacklers. If I warp into a bubble, I can spam the cloak button and align for warp and hopefully drop the cloak and get up to speed before they're closer than 2000 meters. 2: I can make regular safe spots super safespots. 3: I was out of powergrid to put anything else, but I did have quite a bit of cpu left.
I realize the AB doesn't get you the speed of a MWD, I might test out some other builds though that could support it as I would like to have one.
I also realize that my dps is a bit... meh, however since most people use hardeners, I'll be able to shut down their tank by nossing for a minute rather than just trying to out dps them. I don't have impressive gun skills, so I've been rather unimpressed with the damage 3 autocannons on there do. I really don't even notice a difference in my ability to put something down or not. The great thing about the NOS though is that I can run both reppers constantly as long as they have any cap, so as long as I can outrepair the damage they do, I'll end up beating them.
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Batelle
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Posted - 2007.01.05 07:29:00 -
[18]
Originally by: Cheese999 Your in a BC...and you DON'T have the skills for a MWD or active hardeners yet?!?
Do you have Drones 5 FFS?
Seriously, you might want to stick with cruisers or frigs till some of those vital survivability skills, like...tanking...catch up with your spaceship command skills.
QFT
I was about to unload on this guy but you beat me to it.
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Corin Rhal
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Posted - 2007.01.05 08:29:00 -
[19]
6 Heavy Ion II 10mm AB II,2x 20k scram, x5 web,med elec 3 active, 2 MAR II, 1 dmg mod II(can't remember name)
Have had lots of success so far and have not lost a fight yet. Usually fly solo hence the 2x 20k scrams. This has deystroyed hacs, multiple bc's at the same time and can kill most cruisers in a matter of seconds even with the hp bounus. I use a mix of heavies and mediums to minmize the dmg enemies can do if they manage to kill a drone.
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