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Vizranuh
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Posted - 2007.01.04 02:05:00 -
[1]
Edited by: Vizranuh on 04/01/2007 02:05:17 Not sure if there are any plans for a change, but if 'local' were truely not intended for intel, but rather for the sole purpose of player interaction, then why not make the channel optional?
Make it so you can leave and join 'local' just like any other channel. If you're in 'local' you will only be able to see who else has opted to be in 'local' too. If you decide you don't want to be part of it, then you don't get any intel on other people, but they don't get any intel on you as well.
If this channel is truely not for intel purposes like the devs claim, then why not make a change? Seems like it would be quite the simple change at that.
Personally, I see no reason why there are any mandatory channels to begin with. I for one don't want to be talking to any of the random people in local, and a lot of the time it's useless annoying banter that I can do without. So for me, unless I'm cruising around in low sec or 0.0, it's just a useless channel taking up space.
Anyone feel the same?
Cheers --
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Anell
Minmatar
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Posted - 2007.01.04 02:16:00 -
[2]
The devs want player interaction and if you can choose to never see or hear anything another person says in the game then you really don't have much player interaction.
Also from other comments made it seems the devs really want folk to blow each other up from time to time, so local makes sense from that standpoint as well.
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Haffrage
Revelations Inc. Shroud Of Darkness
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Posted - 2007.01.04 02:20:00 -
[3]
Not when local wasn't intended to be used this way in the first place. if you're fying around or even logging into the game at all, chances are high you're interacting with other players some way or another. Via chat channels, the market, undocking and killing/dying, etc. Local is not the ONLY channel in the entire game.
I'd say that making local a joinable channel would defeat the purpose of it, so I'd say just get rid of the total count in system and the list of players in system. Leave it as text messages only, and possibly implement the ability to send text anonymously, although I imagine that would mess a whole lot of new things up. -----
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DR HK
Minmatar
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Posted - 2007.01.04 02:21:00 -
[4]

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Razin
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Posted - 2007.01.04 02:30:00 -
[5]
The "Local" can stay as a default chat channel for the local system (as it was originally intended). You just won't appear in it unless you decide to communicate through it.
Those looking to blow something up can use their ship's scanner and their brain to help themselves.
Does anyone know if there is such a thing as Eve's current "Local" in other MMO's and how it works? ...
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ollobrains
Privateers Privateer Alliance
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Posted - 2007.01.04 04:46:00 -
[6]
mmmm local like the old warp to zero has been hot debated point being we have wtz now and the world hasnt fallen in.
so remove local yes make it optional yhes but the interaction element is something CCP will have a hard time letting go
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Caligulus
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Posted - 2007.01.04 05:41:00 -
[7]
Has it occured to anyone that perhaps "local" is functioning exactly as the developers want it to function?
I mean, they haven't exactly ever stated that it was a broken feature but that was the best thing they could come up with...
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Haffrage
Revelations Inc. Shroud Of Darkness
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Posted - 2007.01.04 05:59:00 -
[8]
Originally by: Caligulus Has it occured to anyone that perhaps "local" is functioning exactly as the developers want it to function?
I mean, they haven't exactly ever stated that it was a broken feature but that was the best thing they could come up with...
Ehm, they've stated on numerous occasions that local ISN'T functioning the way they wanted, which is where half the debate comes from  -----
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hydraSlav
Synergy Evolved Serenity Fallen
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Posted - 2007.01.04 06:05:00 -
[9]
Edited by: hydraSlav on 04/01/2007 06:05:38
Originally by: Vizranuh then why not make the channel optional? Make it so you can leave and join 'local' just like any other channel.
Why? Cause i do want to talk to people in local when there are no hostiles around. It's a chat channel and should be used as such. Make the members list hidden and problem solved. It's really that simple
And Caligulus, when it occurs to you, read my sig.
=================================== Above comments are my personal views
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat
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RtoZ
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Posted - 2007.01.04 06:27:00 -
[10]
Local should be Constelation or better still region instead of system, except for high sec, where it is fine as is. I believe people in low sec should be found with scanners and gate ops, not advertise themselves like they have a target on their foreheads.
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2007.01.04 09:11:00 -
[11]
ItÆs not the pirates or the attackers that will get shafted. ItÆs the people that are trying to mine in the system.
There is no way in he*l to avoid getting poded during a mining op. If a Recon ship pays your mining op a visit cloaked and helps his friend MrTempest to jump 100k to him. He can pop you on alpha and disappear. Even if there are 20 people in that belt trying to protect you, your hauler wonÆt survive. Neither will barges, cruisers or cans. And no he wonÆt appear on your scanner, all the systems in eve are not smaller than 15km. Rating will become impossible to.
0.0 will become desert systems. With roids as large as planets and NPC targets for the brave hearted fools who will try their luck to farm them. Before the Recon-wolfs will grab them by their throats and slaughter them.
Welcome to EVE-÷nline T÷talhelldeath, aka reverse Exodus.
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Jack Cromwell
Azure Horizon Coalition Of Empires
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Posted - 2007.01.04 09:25:00 -
[12]
The only people who seem to be interested in removing local are pirates, as it would make it easier for them to catch other pilots unaware. This would make people think twice about entering low sec or 0.0 reducing your targets.
CCP wants to encourage people out into low sec and 0.0, this kind of move would have an opposite effect.
Jack Cromwell Azure Horizon |

Miss Mickey
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Posted - 2007.01.04 09:32:00 -
[13]
Well, if local is ever changed to not show who's who, then new mods and skills will need adding. So that you can scan system wide as well as show the names of who is in system.
In the end, you'll just end up with the same thing but needing modules and skills to do it. Yet another waste of time imho. Leave it as it is....
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BurnHard
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Posted - 2007.01.04 09:42:00 -
[14]
Edited by: BurnHard on 04/01/2007 09:42:55
Originally by: Haffrage
Originally by: Caligulus Has it occured to anyone that perhaps "local" is functioning exactly as the developers want it to function?
I mean, they haven't exactly ever stated that it was a broken feature but that was the best thing they could come up with...
Ehm, they've stated on numerous occasions that local ISN'T functioning the way they wanted, which is where half the debate comes from 
Quotes please. I've seen this debated over the years and it's always been started by someone who couldn't get a kill because other players legged it as soon as he was visible in local. It's a perfectly unreasonable care-bear whine. Removing local would make things completely unbalanced. The advantage is always with the attacker in any case, only now the defenders would have to sit and hit on the scanner every two seconds. Even then, it's probably too late if the attacker is already warping towards you and of course he could be, because he knows where you are most likely to be.
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Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2007.01.04 09:47:00 -
[15]
This seriously needs to be done. I think that if you were to just yank local as it is that'd give the pirates a big advantage over the miners (not that pirates aren't sorely in need of a boost - when was the last time they got anything but nerfs?). But CCP are making belts scannable last I heard, not celestial objects that can be instantly warped to, anymore. That, combined with a removal of local, should make for some interesting belt piracy.
Of course, if they just make belts scannable without removing local that would truly kill belt piracy. Not that it isn't cold and dead already, but how is anyone supposed to pirate miners if they have to scan them down at belts while under the watchful gaze of local? Only amnesiac AFK armless blind miners would ever be caught. ___
The world isn't going to end; we're not that lucky... |

Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2007.01.04 09:48:00 -
[16]
Originally by: BurnHard Edited by: BurnHard on 04/01/2007 09:42:55
Originally by: Haffrage
Originally by: Caligulus Has it occured to anyone that perhaps "local" is functioning exactly as the developers want it to function?
I mean, they haven't exactly ever stated that it was a broken feature but that was the best thing they could come up with...
Ehm, they've stated on numerous occasions that local ISN'T functioning the way they wanted, which is where half the debate comes from 
Quotes please. I've seen this debated over the years and it's always been started by someone who couldn't get a kill because other players legged it as soon as he was visible in local. It's a perfectly unreasonable care-bear whine. Removing local would make things completely unbalanced. The advantage is always with the attacker in any case, only now the defenders would have to sit and hit on the scanner every two seconds. Even then, it's probably too late if the attacker is already warping towards you and of course he could be, because he knows where you are most likely to be.
Oveur - Local shouldn't be a tactical tool, it's for chat
It's in someones sig in this very topic. They even pointed to it. ___
The world isn't going to end; we're not that lucky... |

Bangoura
Minmatar
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Posted - 2007.01.04 10:31:00 -
[17]
Originally by: Nero Scuro EDIT - for those few wondering if I'm pulling that asteroid-belts-as-scannable stuff out of my ass check here
That combined with local being changed (Personally I like the only be seen once you've spoken aspect) would be the two greatest changes CCP could make to Eve right now.
Would make mining more varied and rewarding for the miners, would make life much more difficult for macro miners, would make the hunt harder and more interesting for pirates, would add more local tactics to war fighters and encourage more varied gang setups.
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Mira deVorsha
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Posted - 2007.01.04 10:51:00 -
[18]
Simple solution.
1. Remove people from local unless they speak. 2. Leave the Total on the tab "so may say 90 in local but can't see unless speaking". 3. If anyone moves within a set scan range or you actively scan they appear in local (as do you to others). 4. Cloaking removes you from local.
this way you have a reasonable idea of people in the system, you can see them if they talk local and you have the option to run scans for any possible incoming rats (curtails macro-mining).
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Razin
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Posted - 2007.01.05 03:46:00 -
[19]
Originally by: Miss Mickey Well, if local is ever changed to not show who's who, then new mods and skills will need adding. So that you can scan system wide as well as show the names of who is in system.
In the end, you'll just end up with the same thing but needing modules and skills to do it. Yet another waste of time imho. Leave it as it is....
The mods and skills to "show who's who" in the system are already in the game. Local in its current form is redundant. ...
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gfldex
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Posted - 2007.01.05 07:19:00 -
[20]
Local is used as a intel tool right now and befor it get changed there has to be some sort of replacement. Not so much to find targets in a system but to help with out of game tactics.
We all love ppl that log out in combat. Would we like it if would have to add anybody in eve to our body list to see if they deserve our love?
The same is true for login traps. If there is now way to tell if somebody is using them they will get common practice.
It is true that it's to easy to find out who is around in a system. There should be some sort of effort to get that knowledge. It would encourage team play too (you still watching that gate evil?) and a lot player would like to see that. But as long as login/out is a problem in EvE we will have to do with local as a intel system.
-- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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