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Eternal Fire
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Posted - 2007.01.04 02:14:00 -
[1]
Edited by: Eternal Fire on 04/01/2007 02:14:46 Scanners used to be able to pick up NPC ships in asteroid belts but now they can't. Ratting especially in low sec is a lot more time consuming and inconvenient probably resulting in even less people wanting to bother. Lots of belts seem desolate now to me. Please can we have NPC scanning back?
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Haffrage
Revelations Inc. Shroud Of Darkness
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Posted - 2007.01.04 02:16:00 -
[2]
Devs have said that NPC scanning was never intended in the first place, and that they don't intend to ever put it back. Same with roid scanning. -----
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Eternal Fire
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Posted - 2007.01.04 02:25:00 -
[3]
Edited by: Eternal Fire on 04/01/2007 02:25:25 I just wonder if they realize that it is causing even less people to go to low security systems other than just passing through.
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Nikla Uthaan
Caldari
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Posted - 2007.01.04 02:28:00 -
[4]
It doesnt matter really. Scanning NPCs in belts is silly, because when you belt rat you're after Hauler/Faction spawns,,, the only way your scanner will find them is if someone was silly and left them behind alive, because rats *only* spawn when you fly to a belt, and stay there if you leave. ----------------- One word,, emo,,,
The Mishing is an ethnic group in the districts of North Lakhimpur, Sonitput, Dhemaji, Dibrugarh, Sibsagar, Jorhat, Golaghat, Tinsukia of Assam. |

Eternal Fire
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Posted - 2007.01.04 02:33:00 -
[5]
Edited by: Eternal Fire on 04/01/2007 02:36:15 Originally by: Nikla Uthaan It doesnt matter really. Scanning NPCs in belts is silly, because when you belt rat you're after Hauler/Faction spawns,,, the only way your scanner will find them is if someone was silly and left them behind alive, because rats *only* spawn when you fly to a belt, and stay there if you leave.
Thats only part of the picture though. Lots of times people will kill a few 'regular' spawns and then leave. Then a short while later a faction spawn may pop up which would be open for anyone to find on the scanner. I have found quite a few this way just by flying around and scanning while warping through systems.
While it is true that you need to warp to the belt to initially spawn the NPC, once someone does that they continue until the next downtime. All it takes is a few ratters warping around before you have a constant 'flow' open to everyone to pick up on the scanner which was possible in the past.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.01.04 02:38:00 -
[6]
Originally by: Nikla Uthaan It doesnt matter really. Scanning NPCs in belts is silly, because when you belt rat you're after Hauler/Faction spawns,,, the only way your scanner will find them is if someone was silly and left them behind alive, because rats *only* spawn when you fly to a belt, and stay there if you leave.
Is this true? When I could scan for NPCs, there were a fair a lot showing up in some otherwise empty systems. Also the stated purpose by Oveur of the change doesn't really make a lot of sense if you're right.
As far as the OP goes, I don't agree. I think the impact on people coming into LowSec is minimal. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

B1G DAVE
Mining and Research Industrial Organisation Hell Hounds
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Posted - 2007.01.04 02:39:00 -
[7]
Why dont you stop being so lazy and actually fly to the belts and take a look. Things arent supposed to be easy and quick, in rl you ahve to work for your money, same should be true for isks in eve
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Phyrr
Minmatar The Gosimer and Scarab
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Posted - 2007.01.04 02:39:00 -
[8]
you can scan out wrecks though
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Nikla Uthaan
Caldari
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Posted - 2007.01.04 02:49:00 -
[9]
Originally by: Tsanse Kinske
Originally by: Nikla Uthaan It doesnt matter really. Scanning NPCs in belts is silly, because when you belt rat you're after Hauler/Faction spawns,,, the only way your scanner will find them is if someone was silly and left them behind alive, because rats *only* spawn when you fly to a belt, and stay there if you leave.
Is this true? When I could scan for NPCs, there were a fair a lot showing up in some otherwise empty systems. Also the stated purpose by Oveur of the change doesn't really make a lot of sense if you're right.
As far as the OP goes, I don't agree. I think the impact on people coming into LowSec is minimal.
When someone spawns a belt, it hangs round for X-time and respawn if it's not completely destroyed. Since so many people 'chain' spawns (which, as a tangent, i think is silly) plenty get left round,, so when someone leaves you can scan them out after they respawn in an apparently empty system.
As for what you said, thats a result of chaining as well imo, though one of the lesser believed ones. More weight to why i dont like chaining. But meh.
I'd tell you to go out and test it yourself, but obviously you cant :P ----------------- One word,, emo,,,
The Mishing is an ethnic group in the districts of North Lakhimpur, Sonitput, Dhemaji, Dibrugarh, Sibsagar, Jorhat, Golaghat, Tinsukia of Assam. |

Heikki
Gallente Wreckless Abandon The UnAssociated
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Posted - 2007.01.04 03:03:00 -
[10]
Originally by: Nikla Uthaan Scanning NPCs in belts is silly, because when you belt .. rats *only* spawn when you fly to a belt
Or to be more exact, the rats spawn when you initiate a warp with target on the belt.
Which consequently allowed you to start-warp-stop-warp for every belt around a planet, and pick most promising via scanner.
Although wouldn't think that was so useful feature..
-Lasse
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ollobrains
Privateers Privateer Alliance
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Posted - 2007.01.04 03:18:00 -
[11]
u now need to warp around its a much better idea actually
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Quintus Sertorius
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.01.04 04:05:00 -
[12]
Rats could also spawn at safespots in some systems. By scanning this spot you could see what might appear at belts later. One day we got an officer and dread guristas by this method. Also have picked up more than a few dread and hauler spawns while scanning during roaming gangs and gate camps. I'm rather glad to see it go as that was a little broken.
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Eternal Fire
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Posted - 2007.01.04 05:30:00 -
[13]
Originally by: ollobrains u now need to warp around its a much better idea actually
Originally by: B1G DAVE Why dont you stop being so lazy and actually fly to the belts and take a look. Things arent supposed to be easy and quick, in rl you ahve to work for your money, same should be true for isks in eve
Then according to these reasonings, why don't you remove player ship scanning also? Shouldn't you have to warp to every single belt to find someone if using the scanner is the 'lazy way'?
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Athanasios Anastasiou
Elite Storm Enterprises
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Posted - 2007.01.04 05:43:00 -
[14]
Originally by: Eternal Fire
Originally by: ollobrains u now need to warp around its a much better idea actually
Originally by: B1G DAVE Why dont you stop being so lazy and actually fly to the belts and take a look. Things arent supposed to be easy and quick, in rl you ahve to work for your money, same should be true for isks in eve
Then according to these reasonings, why don't you remove player ship scanning also? Shouldn't you have to warp to every single belt to find someone if using the scanner is the 'lazy way'?
1. Have you ever though about the fact that players can be in locations other than belts and gates? 2. NPC scanning is too abusable, that's the main reason why will not support it being brought back.
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Eternal Fire
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Posted - 2007.01.04 06:40:00 -
[15]
Edited by: Eternal Fire on 04/01/2007 06:40:48
Originally by: Athanasios Anastasiou 1. Have you ever though about the fact that players can be in locations other than belts and gates? 2. NPC scanning is too abusable, that's the main reason why will not support it being brought back.
Yes, thats what scan probes are for.
I fail to understand why it is so abusable other than some minor issues which could have been easily fixed rather than to scrap it altogether.
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Benglada
Infinitus Odium
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Posted - 2007.01.04 07:16:00 -
[16]
I agree, i used this to find out whether someone is in a belt killing npcs or just sitting their, or how long its been since they killed a spawn. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
Sig By Ortos |

Tachy
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Posted - 2007.01.04 07:45:00 -
[17]
The constant scanning for NPC and roids was probably causing a significant amount of DB load.
On top of that you could 'accidently' stumble over the exploration sites. That's something you have to work for now.  --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |
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