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Avvy
Republic University Minmatar Republic
204
|
Posted - 2015.11.10 13:29:23 -
[1] - Quote
Present character status.
Armor 0.49 M sp 11 skills all level 3+ Mechanics level 5
Electronic sysytems 0.78 M sp 12 skills all level 3+
Engineering 1.17 M sp 13 skills all level 3+ CPU management 5, weapon upgrades 5
Gunnery 1.13 M sp 17 skills all level 3+ (3 are cruiser skills) Gunnery 5, small hybrib turrets 5, small projectile turrets 5 Presently training small energy turrets to 5
Missiles 0.64 M sp 13 skills all level 3+ Missile launcher operation 5
Navigation 0.94 M sp 7 skills all level 3+ Evasive manoeuvring 5, navigation 5
Rigging 0.23 M sp 10 skills all level 3
Scanning 0.33 M sp 7 skills all level 3+ (2 non-combat)
Shields 0.32 M sp 10 skills all level 3+
Spaceship command 0.41 M sp 10 skills all level 3+ Spaceship command 5
Note: Presently can fly all T1 frigates and destroyers plus shuttles.
Targeting 0.94 M sp 7 skills all level 3+ Target management 5
Near future training, rockets 5, Caldari frigates 5 and light missiles 5.
Note: Didn't add drones as they're only at 56k sp and will be trained at a later date, when I've switched attributes.
So with what's trained, which areas of space would be suitable?
I'm also considering trying the test server assuming people actually use it. Is it a mirror of the Eve universe or a much smaller one? |

Gregor Parud
Ordo Ardish
1622
|
Posted - 2015.11.10 13:36:34 -
[2] - Quote
Any, it's more about what you know and where you want to be. You could solo in 0.0 space or clown around in high sec, perhaps do FW in low sec. Solo, small group or large fleet. It's all possible. So much rather than saying "what can I do with the skill options that I have atm" you should probably figure out the different forms of pvp and decide which you'd like best or sounds the most interesting, and then simply aim for that.
The test server is a full copy of normal server but for obvious reasons all the action is concentrated in one system really but you can fly around everywhere would you want to. Feel free to try stuff out but do realise that the test server is a bit silly, everyone uses super expensive implants and whatnot, because they can. And then there's the sad people who actually live/pvp there, in a fleet killing solo ppl trying or testing stuff. It's as terrible as it sounds so do use the test server but realise it's not necessarily like TQ at all. |

Lan Wang
V I R I I Ineluctable.
1808
|
Posted - 2015.11.10 13:57:26 -
[3] - Quote
personally what i would do is go fw and learn to frigate pvp then hit nullsec when you feel like you know a thing or 2
Recruiting V I R I I Small Gang Nullsec PVP
Drinking rum before 10am makes you a pirate, not an alcoholic | Angel Cartel | Serpentis |
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Avvy
Republic University Minmatar Republic
204
|
Posted - 2015.11.10 13:59:32 -
[4] - Quote
Thanks for the advice Gregor.
Gregor Parud wrote: Feel free to try stuff out but do realise that the test server is a bit silly, everyone uses super expensive implants and whatnot, because they can. And then there's the sad people who actually live/pvp there, in a fleet killing solo ppl trying or testing stuff. It's as terrible as it sounds so do use the test server but realise it's not necessarily like TQ at all.
That's something I hadn't considered.
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Avvy
Republic University Minmatar Republic
204
|
Posted - 2015.11.10 14:01:26 -
[5] - Quote
Lan Wang wrote:personally what i would do is go fw and learn to frigate pvp then hit nullsec when you feel like you know a thing or 2
Hi Lan,
Trying to stay away from FW, mainly because of the standing with the 4 races. Although like yourself people do say it a good place to learn. |

Lan Wang
V I R I I Ineluctable.
1809
|
Posted - 2015.11.10 14:46:21 -
[6] - Quote
well im not sure about standings, i only care for my pirate standings personally. think you need to decide what it is you want to do in the game.
Test server doesn't allow non-consentual pvp so if you get shot on test server, report them.
feel free to come to null where i am and see what its like
Recruiting V I R I I Small Gang Nullsec PVP
Drinking rum before 10am makes you a pirate, not an alcoholic | Angel Cartel | Serpentis |
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Avvy
Republic University Minmatar Republic
204
|
Posted - 2015.11.10 14:49:28 -
[7] - Quote
Lan Wang wrote:... i only care for my pirate standings personally.
Same as
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Lan Wang
V I R I I Ineluctable.
1809
|
Posted - 2015.11.10 14:51:12 -
[8] - Quote
ill help you build up your angel cartel standings if you need
Recruiting V I R I I Small Gang Nullsec PVP
Drinking rum before 10am makes you a pirate, not an alcoholic | Angel Cartel | Serpentis |
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Avvy
Republic University Minmatar Republic
204
|
Posted - 2015.11.10 14:55:26 -
[9] - Quote
Lan Wang wrote:ill help you build up your angel cartel standings if you need
That would be great, thanks to the tutorials, it's the only one that's negative at the moment, although partial thanks to diplomacy at level 2.
They should have a pirate faction in FW. |

Lan Wang
V I R I I Ineluctable.
1809
|
Posted - 2015.11.10 14:57:39 -
[10] - Quote
its been suggested a few times :(
Recruiting V I R I I Small Gang Nullsec PVP
Drinking rum before 10am makes you a pirate, not an alcoholic | Angel Cartel | Serpentis |
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Bastion Arzi
Angry Mustellid Decayed Orbit
297
|
Posted - 2015.11.10 16:16:57 -
[11] - Quote
as rick would probably say.
"be smart and survive"
but yes u can pvp, other people are in the same boat as you.
good work on the navigation skills, anything that affects ur speed is so important in pvp.
work on t2 guns. that should be a short train for u.
find information and find allies.
check the killboards for fits.
good luck to you.
edit - also test server can be emptyish (based on my limited experience with it) maybe best to fins a friend to hop on test server with you and try things out.. |

ergherhdfgh
Imperial Academy Amarr Empire
908
|
Posted - 2015.11.10 23:04:15 -
[12] - Quote
Avvy wrote: So with what's trained, which areas of space would be suitable?
I am not sure that I understand this question. I'll answer what I think that you are asking.
Eve is not a progression game. You can go anywhere and do anything pretty much from day one. Mostly the limiting factor in Eve is you knowledge of the game. So you can go anywhere in Eve it's not like you need XXX number of skill points to go to low sec or something like that.
I will say that with very low skill points and living in wormhole space you will most likely be reliant on other players for somethings. However day tripping into wormholes that does not really apply I'm more talking living in a specific system. Other than that sure you won't be able to solo a 10 /10 DED site a week into the game but this is a group focused game so you really shouldn't be soloing those anyway even on a 10 year old character.
Avvy wrote: I'm also considering trying the test server assuming people actually use it. Is it a mirror of the Eve universe or a much smaller one?
The test server is pretty much the exact same thing as TQ just not as many people on it. Also both TQ and SiSi only load up systems that are being used however on TQ most systems have someone log in on them within minutes after down time where as in SiSi many systems don't ever have anyone log on all day and therefore won't load all day long. The only significance is that you will sometime see a delay when jumping systems if you are head out away from people.
Other than that there are some different rules on SiSi like I don't think that you are allowed to engage in non-concentual PvP on SiSi.
Worth noting is that if your character has been created since the last mirrior then you might have to ask to have your character mirrored onto the test server. I don't think it's that big of a deal just wanted to note you might have to read up on that.
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Lan Wang
V I R I I Ineluctable.
1811
|
Posted - 2015.11.11 08:15:41 -
[13] - Quote
not sure if you can still do it on sisi but type in the chat a word (cant remember) and they give you lvl 5 titan skills and all 4 titans where you are docked \o/
Recruiting V I R I I Small Gang Nullsec PVP
Drinking rum before 10am makes you a pirate, not an alcoholic | Angel Cartel | Serpentis |
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Cara Forelli
Meticulously Indifferent
1296
|
Posted - 2015.11.11 16:11:39 -
[14] - Quote
Avvy wrote:Trying to stay away from FW, mainly because of the standing with the 4 races. Although like yourself people do say it a good place to learn. You don't have to join FW to fight in FW space (one of the better places to find frig pvp).
Avvy wrote:Note: Didn't add drones as they're only at 56k sp and will be trained at a later date, when I've switched attributes. Don't worry about being so optimal. Pick a mapping that is good for most things you want and then train what you need, not what you are mapped for. Drones are something everyone should train pretty early on and t2 lights will be of use to quite a few frigs. Incursus, Tristan, Tormentor, Breacher, Crucifier....etc.
It's good that you've trained into several races/weapon systems so you can experiment and try different things, but in a close fight the pilot who specialized more into his chosen ship will come out ahead. Once you figure out which ships you enjoy, it's time to start bringing those skills that affect them to 4 or 5.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Tipa Riot
Federal Navy Academy Gallente Federation
1681
|
Posted - 2015.11.11 22:56:59 -
[15] - Quote
The test server is good to test fits, tank, PvE, mechanics, flying a ship in general. There is also a 1:1 channel where you can negotiate a duel. But for learning PvP it's not that suitable because the element of "real" loss is a crucial aspect, not existing on SiSi.
I'm my own NPC alt.
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Avvy
Republic University Minmatar Republic
206
|
Posted - 2015.11.11 23:20:22 -
[16] - Quote
Tipa Riot wrote:The test server is good to test fits, tank, PvE, mechanics, flying a ship in general. There is also a 1:1 channel where you can negotiate a duel. But for learning PvP it's not that suitable because the element of "real" loss is a crucial aspect, not existing on SiSi.
I think that depends on the person, for instance having the risk of loss won't make me try harder as even without the risk, I'll try to keep the character/ship in one piece. |

Raffael Ramirez
Alcohol Fuelled
66
|
Posted - 2015.11.11 23:55:15 -
[17] - Quote
Avvy wrote:Tipa Riot wrote:The test server is good to test fits, tank, PvE, mechanics, flying a ship in general. There is also a 1:1 channel where you can negotiate a duel. But for learning PvP it's not that suitable because the element of "real" loss is a crucial aspect, not existing on SiSi. I think that depends on the person, for instance having the risk of loss won't make me try harder as even without the risk, I'll try to keep the character/ship in one piece.
True, but the adrenaline induced heart pounding/hands shaking when you are actually being shot at is rarely experienced when you ass is not really on the line.
I agree with Tipia on this, you can test mechanics and fittings to no end but PvP in eve is usually chaotic and nothing goes as planned. Knowing the probabilities of success because you know the mechanics gives you an edge, but if you forget to switch on your shield hardener because of tunnel vision SiSi can't help you. In the beginning the information you need to process for a desired outcome in an evenly matched fight is overwhelming - also the smaller the ship the more information you need to process. Velocity, distance, optimal range, tracking, ranges, transversal velocity etc.. it takes time to realize which is useful in what fight and which are just cluttering up you overview.
Shooting non NPC spaceships is learning by failure and sadly it is a culture that is in decline, my advice is usually go learn the mechanics and items on SiSi and then join a like minded group and learn on the fly. - small gangs preferably because everybody can press F1 in a big fleet but you contribution is crucial in a small gang.
You can read all the guides you want, at some stage you need to innovate to become a good pilot - try things do things differently that is how you become truly a dangerous spaceship - be unpredictable!
Good luck!
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Avvy
Republic University Minmatar Republic
206
|
Posted - 2015.11.12 00:08:13 -
[18] - Quote
Raffael Ramirez wrote:Avvy wrote:Tipa Riot wrote:The test server is good to test fits, tank, PvE, mechanics, flying a ship in general. There is also a 1:1 channel where you can negotiate a duel. But for learning PvP it's not that suitable because the element of "real" loss is a crucial aspect, not existing on SiSi. I think that depends on the person, for instance having the risk of loss won't make me try harder as even without the risk, I'll try to keep the character/ship in one piece. True, but the adrenaline induced heart pounding/hands shaking when you are actually being shot at is rarely experienced when you ass is not really on the line. I agree with Tipia on this, you can test mechanics and fittings to no end but PvP in eve is usually chaotic and nothing goes as planned. Knowing the probabilities of success because you know the mechanics gives you an edge, but if you forget to switch on your shield hardener because of tunnel vision SiSi can't help you. In the beginning the information you need to process for a desired outcome in an evenly matched fight is overwhelming - also the smaller the ship the more information you need to process. Velocity, distance, optimal range, tracking, ranges, transversal velocity etc.. it takes time to realize which is useful in what fight and which are just cluttering up you overview. Shooting non NPC spaceships is learning by failure and sadly it is a culture that is in decline, my advice is usually go learn the mechanics and items on SiSi and then join a like minded group and learn on the fly. - small gangs preferably because everybody can press F1 in a big fleet but you contribution is crucial in a small gang. You can read all the guides you want, at some stage you need to innovate to become a good pilot - try things do things differently that is how you become truly a dangerous spaceship - be unpredictable! Good luck!
Small pirate gangs could be a possibility, still looking at Curse for a home base. I'm sure an NPC station there will put me up. Although getting out of the front door could be interesting.
Adrenaline induced heart pounding, doesn't really sound like me. Even one of my nieces a little while back asked me why I never get annoyed. Still that in itself could be interesting, just to see what my reaction is.
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Mephiztopheleze
Republic University Minmatar Republic
309
|
Posted - 2015.11.12 00:19:37 -
[19] - Quote
you have almost twice the SP I had when I joined RvB as a newbie.
you have more SP than I had when I moved to a 0.0 alliance.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
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Raffael Ramirez
Alcohol Fuelled
66
|
Posted - 2015.11.12 00:25:26 -
[20] - Quote
Avvy wrote:
Small pirate gangs could be a possibility, still looking at Curse for a home base. I'm sure an NPC station there will put me up. Although getting out of the front door could be interesting.
Adrenaline induced heart pounding, doesn't really sound like me. Even one of my nieces a little while back asked me why I never get annoyed. Still that in itself could be interesting, just to see what my reaction is.
Pirate gangs sound like a good plan, although not the easiest entry into the world of spaceship shooting since they tend to gank a few targets then have to run or fight their way out against superior numbers. It will surely prepare you for everything else you choose to do afterwards, it is the "learn quickly or die horribly" way to start PVP.
Well if you are immune to Adrenaline then you are the first to my knowledge, the guys I play with have been around forever and they still get it when the fight turns bad and they escape with 5% hull or something like that.
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Avvy
Republic University Minmatar Republic
206
|
Posted - 2015.11.12 00:33:54 -
[21] - Quote
Mephiztopheleze wrote:you have almost twice the SP I had when I joined RvB as a newbie.
you have more SP than I had when I moved to a 0.0 alliance.
Certainly getting nearer, there's 4 books I have in the station hanger, I'd like to train first, the two laser spec ones, should be able to start those within the next 24 hours. Then there's rocket spec. and light missile spec. Once those are trained there are no more books that I can train for frigates except for t2 hulls and I've already trained interceptors to level 3.
I should be able to fit any t1 frigate with any t1 and a lot of t2 modules. Which of course gives me a lot of choice as to how I fit a ship, which was the purpose. So fly what's available, fit it with what's available. |

ergherhdfgh
Imperial Academy Amarr Empire
912
|
Posted - 2015.11.12 00:40:56 -
[22] - Quote
Avvy wrote:Tipa Riot wrote:The test server is good to test fits, tank, PvE, mechanics, flying a ship in general. There is also a 1:1 channel where you can negotiate a duel. But for learning PvP it's not that suitable because the element of "real" loss is a crucial aspect, not existing on SiSi. I think that depends on the person, for instance having the risk of loss won't make me try harder as even without the risk, I'll try to keep the character/ship in one piece. Beyond personal learning differences I do believe that in the beginning of any learning curve it is often much faster to learn when you can play around with something and try non-optimal stuff to get the feel for the various aspects of things. Yes it's true that to get good at the competetive side of PvP you'll need to be on TQ but I think SiSi can definitely help a new player find his piloting style and get the feel for the various aspects of ship fitting and piloting much quicker as you can just burn through ships with no thought as to cost.
It gives you the chance to play around with fits with no regard for if it will win or not and just focus on "lets see how this changes things" attitude. Experimentation is one of the purest and best ways to learn. |

ergherhdfgh
Imperial Academy Amarr Empire
912
|
Posted - 2015.11.12 00:51:01 -
[23] - Quote
Avvy wrote:Mephiztopheleze wrote:you have almost twice the SP I had when I joined RvB as a newbie.
you have more SP than I had when I moved to a 0.0 alliance. Certainly getting nearer, there's 4 books I have in the station hanger, I'd like to train first, the two laser spec ones, should be able to start those within the next 24 hours. Then there's rocket spec. and light missile spec. Once those are trained there are no more books that I can train for frigates except for t2 hulls and I've already trained interceptors to level 3. I should be able to fit any t1 frigate with any t1 and a lot of t2 modules. Which of course gives me a lot of choice as to how I fit a ship, which was the purpose. So fly what's available, fit it with what's available. Experience always wins out over skill points in this game.
The surest way to not get experience is waiting around in high sec for skills to train.
If you would like to know what fate awaits those who think skill points and tech wins watch the below video: https://www.youtube.com/watch?v=de1hwoFYA_k I'll give the highlights for you. An experienced player on a 2 week old alt takes on 3 interceptors piloted by years old characters and kills 2 of them.
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Mephiztopheleze
Republic University Minmatar Republic
309
|
Posted - 2015.11.12 00:57:13 -
[24] - Quote
Avvy wrote:I should be able to fit any t1 frigate with any t1 and a lot of t2 modules. Which of course gives me a lot of choice as to how I fit a ship, which was the purpose. So fly what's available, fit it with what's available.
OK, in the world of T1 frigates we have a couple of truly stellar support options that should be welcomed by pretty much any small gang.
1: The Maulus, hands down one of the most dangerous little support vessels in the game, well capable of shutting down heavy hitters.
2: The Vigil, any missile using gang should welcome a newbie Vigil pilot. Sit at range and be amazed as you add ~15-20% to your gang's damage output. The Navy Vigil, when it's released, will be a little powerhouse of a ship. 15km meta webs and target painting!
If you broaden your horizons a little to include the Navy and Pirate frigates then there's a plethora of potent little hulls for you to try.
1: Federation Navy Comet. It's fast and it can pack a hell of a wallop along with a half decent tank.
2: Imperial Navy Slicer. Lots of damage output at decent kiting ranges.
3: Angel Cartel Dramiel. Goes like stink even without lots of speed mods, can be run in a dual prop setup (MWD and Afterburner), and possibly the best tackle frigate in the game with plenty of GTFO'ability when things go wrong (IMHO). Selectable, non capacitor draining damage output is just extra gravy. A little on the pricey side.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
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Avvy
Republic University Minmatar Republic
206
|
Posted - 2015.11.12 01:05:46 -
[25] - Quote
Mephiztopheleze wrote:Avvy wrote:I should be able to fit any t1 frigate with any t1 and a lot of t2 modules. Which of course gives me a lot of choice as to how I fit a ship, which was the purpose. So fly what's available, fit it with what's available. OK, in the world of T1 frigates we have a couple of truly stellar support options that should be welcomed by pretty much any small gang. 1: The Maulus, hands down one of the most dangerous little support vessels in the game, well capable of shutting down heavy hitters. 2: The Vigil, any missile using gang should welcome a newbie Vigil pilot. Sit at range and be amazed as you add ~15-20% to your gang's damage output. The Navy Vigil, when it's released, will be a little powerhouse of a ship. 15km meta webs and target painting! If you broaden your horizons a little to include the Navy and Pirate frigates then there's a plethora of potent little hulls for you to try. 1: Federation Navy Comet. It's fast and it can pack a hell of a wallop along with a half decent tank. 2: Imperial Navy Slicer. Lots of damage output at decent kiting ranges. 3: Angel Cartel Dramiel. Goes like stink even without lots of speed mods, can be run in a dual prop setup (MWD and Afterburner), and possibly the best tackle frigate in the game with plenty of GTFO'ability when things go wrong (IMHO). Selectable, non capacitor draining damage output is just extra gravy. A little on the pricey side.
Ok thanks for that info.
I already can fly navy and pirate frigates, in fact I have a Dramiel in high-sec. I tend to class those in with the T1's. |

Avvy
Republic University Minmatar Republic
206
|
Posted - 2015.11.12 01:20:12 -
[26] - Quote
ergherhdfgh wrote:Avvy wrote:Mephiztopheleze wrote:you have almost twice the SP I had when I joined RvB as a newbie.
you have more SP than I had when I moved to a 0.0 alliance. Certainly getting nearer, there's 4 books I have in the station hanger, I'd like to train first, the two laser spec ones, should be able to start those within the next 24 hours. Then there's rocket spec. and light missile spec. Once those are trained there are no more books that I can train for frigates except for t2 hulls and I've already trained interceptors to level 3. I should be able to fit any t1 frigate with any t1 and a lot of t2 modules. Which of course gives me a lot of choice as to how I fit a ship, which was the purpose. So fly what's available, fit it with what's available. Experience always wins out over skill points in this game.
The surest way to not get experience is waiting around in high sec for skills to train. If you would like to know what fate awaits those who think skill points and tech wins watch the below video: https://www.youtube.com/watch?v=de1hwoFYA_kI'll give the highlights for you. An experienced player on a 2 week old alt takes on 3 interceptors piloted by years old characters and kills 2 of them.
Very true, but skill points help.
I've mainly done it this way, because there isn't really anything I want to do in high-sec. Usually it ends up giving negative pirate rep.
Not into mining or hauling, but if I was I'd have to do it in a frigate or destroyer as they're all I can fly other than shuttles.
I haven't even bothered to train salvage, rather use the slot for something combat related. |

ergherhdfgh
Imperial Academy Amarr Empire
913
|
Posted - 2015.11.12 13:12:26 -
[27] - Quote
Avvy wrote:
I've mainly done it this way, because there isn't really anything I want to do in high-sec. Usually it ends up giving negative pirate rep.
Not into mining or hauling, but if I was I'd have to do it in a frigate or destroyer as they're all I can fly other than shuttles.
I haven't even bothered to train salvage, rather use the slot for something combat related.
none of this explains why you would not be PvPing on day one if that is where your interests lie. If you want to then do it. There is absolutely no reason that you should not. Waiting for skill points to train is not a valid excuse for not PvPing.
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Avvy
Republic University Minmatar Republic
207
|
Posted - 2015.11.12 13:20:09 -
[28] - Quote
ergherhdfgh wrote:Avvy wrote:
I've mainly done it this way, because there isn't really anything I want to do in high-sec. Usually it ends up giving negative pirate rep.
Not into mining or hauling, but if I was I'd have to do it in a frigate or destroyer as they're all I can fly other than shuttles.
I haven't even bothered to train salvage, rather use the slot for something combat related.
none of this explains why you would not be PvPing on day one if that is where your interests lie. If you want to then do it. There is absolutely no reason that you should not. Waiting for skill points to train is not a valid excuse for not PvPing.
So day 1
Go to low-sec with starting skills in a newbro ship with civilian guns.
Day 2
Go to low-sec with a t1 frigate with t1 guns and not much in the way of support skills or navigation.
I don't need to go to low-sec to know what the result will be. |

Lan Wang
V I R I I Ineluctable.
1815
|
Posted - 2015.11.12 13:50:07 -
[29] - Quote
they say an experienced person is a person who had made alot of mistakes, my dual tanked rocket hybrid autocannon atron died over 100 times before i managed to get a kill but i learned something every time i died,
tbh the result of lowsec would happen with any amount of skills and ships you have, you cant change that result till you start learning from them :)
Recruiting V I R I I Small Gang Nullsec PVP
Drinking rum before 10am makes you a pirate, not an alcoholic | Angel Cartel | Serpentis |
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Avvy
Republic University Minmatar Republic
207
|
Posted - 2015.11.12 13:56:07 -
[30] - Quote
Lan Wang wrote:they say an experienced person is a person who had made alot of mistakes, my dual tanked rocket hybrid autocannon atron died over 100 times before i managed to get a kill but i learned something every time i died,
tbh the result of lowsec would happen with any amount of skills and ships you have, you cant change that result till you start learning from them :)
Yeah, I know.
But you're more likely to learn more if you can at least survive the fight for longer.
Being taken out by the first volley, won't teach you much.
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Bastion Arzi
Angry Mustellid Decayed Orbit
299
|
Posted - 2015.11.12 14:46:04 -
[31] - Quote
even that is situational.
u could be sitting still and yes alphad by arty or whatever
but then u could be moving and that same shot that would have killed u does half the damage. |

ergherhdfgh
Imperial Academy Amarr Empire
915
|
Posted - 2015.11.13 00:18:27 -
[32] - Quote
Avvy wrote:
Yeah, I know.
But you're more likely to learn more if you can at least survive the fight for longer.
Being taken out by the first volley, won't teach you much.
You know what? WIth how many pointless excuses that you are coming up with my new answer to your title question, at least for you anyway is not PvP. Just sit in high sec and run missions all day everyday. Eventually you'll have 200 million skill points and still not know how to PvP and still die just as quickly as you will now. |

Mephiztopheleze
Republic University Minmatar Republic
318
|
Posted - 2015.11.13 00:58:37 -
[33] - Quote
Avvy wrote:Yeah, I know.
But you're more likely to learn more if you can at least survive the fight for longer.
Being taken out by the first volley, won't teach you much.
So you got alpha'd. So what?
You can still get volleyed off field flying a battleship. I was in a Dominix fleet a while back up against a Raven fleet. Domi's were popping from every missile volley until we got our damps spread out to cut down the incoming damage.
So, you got volleyed in the first shot? There's still lessons to learn.
As mentioned, were you sitting still or trying to burn directly away from, for example, an Arty Thrasher while in your Atron? If so, your transversal to the Thrasher was near zero, so their huge arty alpha damage popped you.
That's an important lesson to learn. Never sit still on a gate in a Frigate. ALWAYS orbit the gate at 500m with your prop mods off. that little bit of transversal can save you if/when someone lands and decided to take a shot.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
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Avvy
Republic University Minmatar Republic
209
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Posted - 2015.11.13 09:10:57 -
[34] - Quote
ergherhdfgh wrote:Avvy wrote:
Yeah, I know.
But you're more likely to learn more if you can at least survive the fight for longer.
Being taken out by the first volley, won't teach you much.
You know what? WIth how many pointless excuses that you are coming up with my new answer to your title question, at least for you anyway is not PvP. Just sit in high sec and run missions all day everyday. Eventually you'll have 200 million skill points and still not know how to PvP and still die just as quickly as you will now.
I don't need excuses and I don't mission in high-sec.
Presently I'm playing skill queues online here and GW2 as my main game.
So all I'm doing with this character at the moment is preparing its skills.
And yes, I know it's better to actually do PvP to learn properly but it's also better to start with more sp for obvious reasons.
I'm not a stranger to PvP, although it is different in this game to what I'm used to.
Plus I'm aware that in starting PvP here, you will initially or most likely end up dead a lot, no matter how much sp you have. |

Avvy
Republic University Minmatar Republic
209
|
Posted - 2015.11.13 09:20:03 -
[35] - Quote
Mephiztopheleze wrote:Avvy wrote:Yeah, I know.
But you're more likely to learn more if you can at least survive the fight for longer.
Being taken out by the first volley, won't teach you much.
So you got alpha'd. So what? You can still get volleyed off field flying a battleship. I was in a Dominix fleet a while back up against a Raven fleet. Domi's were popping from every missile volley until we got our damps spread out to cut down the incoming damage. So, you got volleyed in the first shot? There's still lessons to learn. As mentioned, were you sitting still or trying to burn directly away from, for example, an Arty Thrasher while in your Atron? If so, your transversal to the Thrasher was near zero, so their huge arty alpha damage popped you. That's an important lesson to learn. Never sit still on a gate in a Frigate. ALWAYS orbit the gate at 500m with your prop mods off. that little bit of transversal can save you if/when someone lands and decided to take a shot.
No, never lost a ship to a single volley.
My point was, going into low-sec straight away from starting the game, would just result in a quick ship loss. I'm not in the habit of playing sitting duck or wasting equipment or treating characters as disposable just because you can res. Tactics/strategy is more my style and more sp gives me more options. |

Sabriz Adoudel
Black Hydra Consortium.
5501
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Posted - 2015.11.13 10:11:30 -
[36] - Quote
Firstly disregard anyone that says you can't get into PVP fights and win them with low SP. My first corp had a director who was hunted down and killed in his faction battleship by a six hour old character. The killer had less SP than a new player begins with now.
Getting alphaed is rare (excluding shooting pods, I've had it happen to me exactly once, and done it to another player once myself). Skillpoints will not save you if you are in a situation where you might be alphaed - what will save you is PVP experience, which will tell you to move so the battleship can't track you.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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Avvy
Republic University Minmatar Republic
209
|
Posted - 2015.11.13 10:20:49 -
[37] - Quote
Sabriz Adoudel wrote:Firstly disregard anyone that says you can't get into PVP fights and win them with low SP. My first corp had a director who was hunted down and killed in his faction battleship by a six hour old character. The killer had less SP than a new player begins with now.
Getting alphaed is rare (excluding shooting pods, I've had it happen to me exactly once, and done it to another player once myself). Skillpoints will not save you if you are in a situation where you might be alphaed - what will save you is PVP experience, which will tell you to move so the battleship can't track you.
You don't really need experience to know that a moving target is harder to hit than one that isn't. Although some mechanics in other MMOs are somewhat unrealistic.
I doubt large turrets can even lock onto a fast moving frigate. It would most likely have to use it drones or retreat if it can. |

Trudeaux Margaret
Imperial Guardians SpaceMonkey's Alliance
152
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Posted - 2015.11.13 11:22:32 -
[38] - Quote
Avvy wrote: My point was, going into low-sec straight away from starting the game, would just result in a quick ship loss. I'm not in the habit of playing sitting duck or wasting equipment or treating characters as disposable just because you can res. Tactics/strategy is more my style and more sp gives me more options.
I think one of the things that people have been trying to tell you is that you're going to lose ships anyway, especially when you're first starting out. In this game, no ship is going to last, even if you're mainly a PvE'r -- it's gonna blow up eventually, somehow.
More SP is helpful, sure, but how long are you going to put off the gaining of practical experience? If I may draw an analogy, you're like the guy who sits in his house reading self-help books about how to make friends, but never leaves to actually try to meet anyone.
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Avvy
Republic University Minmatar Republic
209
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Posted - 2015.11.13 11:53:53 -
[39] - Quote
Trudeaux Margaret wrote: I think one of the things that people have been trying to tell you is that you're going to lose ships anyway, especially when you're first starting out. In this game, no ship is going to last, even if you're mainly a PvE'r -- it's gonna blow up eventually, somehow.
I know, but I already knew that. It's no different to PvP in other games, the basics are the same it's just the details that are different. Getting to know those details will take time.
Trudeaux Margaret wrote: More SP is helpful, sure,...
Yeah, and that's all I'm really saying about having more sp.
Trudeaux Margaret wrote: ... but how long are you going to put off the gaining of practical experience? If I may draw an analogy, you're like the guy who sits in his house reading self-help books about how to make friends, but never leaves to actually try to meet anyone.
Like I said in another post presently my main game is GW2, so when I'm ready to spend more time here than there. In the meantime, I'll keep advancing its training. It's one of the reason I'm considering the test server as it is something you can do very casually. But in GW2 I'm mainly just playing in the new expansion content, so that means time there will be limited before it starts to get dull and very repetitive. Before that happens though I should be starting here.
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Trudeaux Margaret
Imperial Guardians SpaceMonkey's Alliance
152
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Posted - 2015.11.13 12:19:57 -
[40] - Quote
Avvy wrote:Trudeaux Margaret wrote: I think one of the things that people have been trying to tell you is that you're going to lose ships anyway, especially when you're first starting out. In this game, no ship is going to last, even if you're mainly a PvE'r -- it's gonna blow up eventually, somehow.
I know, but I already knew that. It's no different to PvP in other games, the basics are the same it's just the details that are different. Getting to know those details will take time. Trudeaux Margaret wrote: More SP is helpful, sure,...
Yeah, and that's all I'm really saying about having more sp. Trudeaux Margaret wrote: ... but how long are you going to put off the gaining of practical experience? If I may draw an analogy, you're like the guy who sits in his house reading self-help books about how to make friends, but never leaves to actually try to meet anyone.
Like I said in another post presently my main game is GW2, so when I'm ready to spend more time here than there. In the meantime, I'll keep advancing its training. It's one of the reason I'm considering the test server as it is something you can do very casually. But in GW2 I'm mainly just playing in the new expansion content, so that means time there will be limited before it starts to get dull and very repetitive. Before that happens though I should be starting here.
ROTFLMAO. You remind me of my sister-in-law, you have an answer for everything. I can see you now with your many "helpful" skillpoints, in a Barghest that you purchased with a PLEX. Proudly you'll jump from Ichoriyra to Akidagi, ready to take on the World of EVE Online!, only to get eaten alive and podded right at the gate.
Then you'll go to General Discussion and rant about how unbalanced the PvP is in this game. 
Look, I'm not the kind of person for 1v1 pvp either, not at this time, and my killboard history definitely reflects that. But I love gang and fleet pvp, and there's plenty of that and a lot that can be learned from that. Instead of sitting in a station doing skill queue, you could join a corp where you could fly in a fleet, contributing in some way: tackle, EWAR, logistics. At least you'd be playing the game.
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Avvy
Republic University Minmatar Republic
209
|
Posted - 2015.11.13 12:30:37 -
[41] - Quote
Trudeaux Margaret wrote:Avvy wrote:Trudeaux Margaret wrote: I think one of the things that people have been trying to tell you is that you're going to lose ships anyway, especially when you're first starting out. In this game, no ship is going to last, even if you're mainly a PvE'r -- it's gonna blow up eventually, somehow.
I know, but I already knew that. It's no different to PvP in other games, the basics are the same it's just the details that are different. Getting to know those details will take time. Trudeaux Margaret wrote: More SP is helpful, sure,...
Yeah, and that's all I'm really saying about having more sp. Trudeaux Margaret wrote: ... but how long are you going to put off the gaining of practical experience? If I may draw an analogy, you're like the guy who sits in his house reading self-help books about how to make friends, but never leaves to actually try to meet anyone.
Like I said in another post presently my main game is GW2, so when I'm ready to spend more time here than there. In the meantime, I'll keep advancing its training. It's one of the reason I'm considering the test server as it is something you can do very casually. But in GW2 I'm mainly just playing in the new expansion content, so that means time there will be limited before it starts to get dull and very repetitive. Before that happens though I should be starting here. ROTFLMAO. You remind me of my sister-in-law, you have an answer for everything. I can see you now with your many "helpful" skillpoints, in a Barghest that you purchased with a PLEX. Proudly you'll jump from Ichoriyra to Akidagi, ready to take on the World of EVE Online!, only to get eaten alive and podded right at the gate. Then you'll go to General Discussion and rant about how unbalanced the PvP is in this game.  Look, I'm not the kind of person for 1v1 pvp either, not at this time, and my killboard history definitely reflects that. But I love gang and fleet pvp, and there's plenty of that and a lot that can be learned from that. Instead of sitting in a station doing skill queue, you could join a corp where you could fly in a fleet, contributing in some way: tackle, EWAR, logistics. At least you'd be playing the game.
You clearly don't know me.
PvP will never be perfectly balanced unless every character/ship was the same, even then your connection can make a difference.
I also don't expect to be over-powered in PvP, my game isn't about look at me, see what ship I can fly, I must be great. My game is about tactics and strategy.
But as I presently spend all my gaming time in GW2 (except the skill queue here) I wouldn't have much time to spend here.
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Trudeaux Margaret
Imperial Guardians SpaceMonkey's Alliance
152
|
Posted - 2015.11.13 12:45:22 -
[42] - Quote
Avvy wrote: You clearly don't know me.
PvP will never be perfectly balanced unless every character/ship was the same, even then your connection can make a difference.
I also don't expect to be over-powered in PvP, my game isn't about look at me, see what ship I can fly, I must be great. My game is about tactics and strategy.
But as I presently spend all my gaming time in GW2 (except the skill queue here) I wouldn't have much time to spend here.
Well, I'm unsure as to why you even made this thread if you're not interested in actual PvP right now. If you're going to be playing GW2 for the foreseeable future and you're just logging in here to optimize your skill queue, then you've been given all the help that can be given.
As noted earlier in the thread, you already have a ton of SP -- more than enough to get started in PvP. You've got to get over your aversion to having your ships blown up while you ponder "tactics and strategy" though, and that's why people are telling you to start with frigates (no matter what style of pvp you choose) because they're cheaper.
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Avvy
Republic University Minmatar Republic
209
|
Posted - 2015.11.13 12:51:21 -
[43] - Quote
Trudeaux Margaret wrote:Avvy wrote: You clearly don't know me.
PvP will never be perfectly balanced unless every character/ship was the same, even then your connection can make a difference.
I also don't expect to be over-powered in PvP, my game isn't about look at me, see what ship I can fly, I must be great. My game is about tactics and strategy.
But as I presently spend all my gaming time in GW2 (except the skill queue here) I wouldn't have much time to spend here.
Well, I'm unsure as to why you even made this thread if you're not interested in actual PvP right now. If you're going to be playing GW2 for the foreseeable future and you're just logging in here to optimize your skill queue, then you've been given all the help that can be given. As noted earlier in the thread, you already have a ton of SP -- more than enough to get started in PvP. You've got to get over your aversion to having your ships blown up while you ponder "tactics and strategy" though, and that's why people are telling you to start with frigates (no matter what style of pvp you choose) because they're cheaper.
That's funny, I think even CCP say something like, preparation is the key to success.
There's nothing wrong in preparing.
Well I shall be starting with frigates, T1 frigate and destroyers are all I can fly, other than shuttles.
You are right the original question is this thread has been answered.
So if they want to close this thread, they may do so.
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Tipa Riot
Federal Navy Academy Gallente Federation
1693
|
Posted - 2015.11.15 11:52:17 -
[44] - Quote
Preparation is good, but practice is better (in addition). For example, A while ago I fitted a couple of different T1 frigs / dessies and tried them all against everything solo I had an idea of a winning chance, on TQ of course. I killed a couple and died a lot more, but this tought me a lot about edge cases, counter fits, limits, especially about overheating and range control. I do this from time to time also with more expensive ships (check my Svipul losses ). Without this tests you won't know exactly which ships/fits and age of players you can engage and have a chance of winning, or at least you limit your target selection more than necessary. And to be clear this works only on TQ, because on SiSi you always fight against fantasy fits / imps, and people will behave differently in fights, because lack of consequences.
I'm my own NPC alt.
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Bumblefck
Kerensky Initiatives
9133
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Posted - 2015.11.16 20:22:59 -
[45] - Quote
I have a feeling - and this is just me, mind - that if you *feel* you have to ask the question then you might not be ready (in yourself).
Just a feeling, remember - and as others have said, it's more about attitude towards losing space pixels and not being attached to said space pixels than raw SPs.
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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