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Benglada
Infinitus Odium
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Posted - 2007.01.04 08:03:00 -
[1]
Iv never fought a rokh in either of these ships, why do people keep saying a rokh will own a mega/hype ? ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
Sig By Ortos |

Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.01.04 08:04:00 -
[2]
cus u can passive like a beast and hammer them with 40km t2 electrons ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.01.04 08:06:00 -
[3]
Originally by: Benglada Iv never fought a rokh in either of these ships, why do people keep saying a rokh will own a mega/hype ?
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 04/01/2007 05:33:37 You're just going to lose to a blater rokh anyway. I've seen it time and time again with a couple of my buddies that have blaster rokhs. They own blaster hyperions and megas all the time.
This game is really screwed...
that wat ya mean? ---

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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.01.04 08:08:00 -
[4]
Originally by: Benglada Iv never fought a rokh in either of these ships, why do people keep saying a rokh will own a mega/hype ?
Because their dumbstruck by this new concept to caldari called"turrets."
Anyways this isnt a straight forward thing,range vs damage?Given the rokh in theory can tank much,much better then the mega,i think the hyperion at close range would make the rokh cry. __________________________________________ Yes it is great being amarr. |

Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.01.04 08:13:00 -
[5]
its got to get close enough first.. ---

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Jin Freaks
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Posted - 2007.01.04 08:46:00 -
[6]
Because the devs favour caldari. It's allways been like that Allthough after several years they finally decided to nerf them a lill bit.
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Natasha Kerensky
The Company Interstellar Starbase Syndicate
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Posted - 2007.01.04 09:06:00 -
[7]
My Hyperion setup has ripped apart Blaster Rokhs time and time again. The ship is great if you know how to use it.
Thats why I lovew all these "OMG, boost teh Hyperion cu Blaster Rokh ownz all!!" threads.
Maybe the devs will give in and make my new favorite ship even MORE overpowered!! *evil laugh*
Ahhh,yes....continue whining please 
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Goumindong
Amarr Merch Industrial
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Posted - 2007.01.04 09:24:00 -
[8]
Originally by: Tisanta cus u can passive like a beast and hammer them with 40km t2 electrons
I am going to have to see the math that gets you 40km electrions...
4.8km optimal x 1.25 skill x 1.2 range rig x 1.174 range rig x 1.5 ship bonus x 1.08 tracking enhancer x 1.5 ammo
=
20km optimal
Falloff = 6 KM 1.25 skill x 1.5 ammo
=11.25
So im not seeing this mythical 40km electron blaster you keep talking about.[I am also being generous with the skill and ammo bonuses, I suspect they are a tad less] ---------------------------------------- Thou Shalt "Pew Pew" |
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Jiekon

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Posted - 2007.01.04 09:57:00 -
[9]
Originally by: Tisanta cus u can passive like a beast and hammer them with 40km t2 electrons
First it's 20km, then 30km now 40km 
Wish my ships could switch optimal ranges at will too. Blaster Rokh's are not solo pwnmobiles the amount of Rokh wrecks i've seen sitting at stargates seems to prove that. ___________________________ ~Jiekon
Known Issues Bug Reporting Guides for new Revelations Features
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Jim McGregor
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Posted - 2007.01.04 10:04:00 -
[10]
Originally by: Jiekon
Blaster Rokh's are not solo pwnmobiles the amount of Rokh wrecks i've seen sitting at stargates seems to prove that.
It could be that tons of players use the Rohk, and other players gank them to death too. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
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Alliaanna Dalaii
Gallente Does Not Compute
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Posted - 2007.01.04 10:15:00 -
[11]
Originally by: Jiekon
Originally by: Tisanta cus u can passive like a beast and hammer them with 40km t2 electrons
First it's 20km, then 30km now 40km 
Wish my ships could switch optimal ranges at will too. Blaster Rokh's are not solo pwnmobiles the amount of Rokh wrecks i've seen sitting at stargates seems to prove that.
Durr it's because Caldari players jumping in gunboats cant grasp the fact their ship needs to 'move' and not just press f1-f8 It will take time for the sheep to get used to non easy mode weaponry.
Alliaanna DNC Treasure Hunt !!
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Dix Neuf
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Posted - 2007.01.05 09:40:00 -
[12]
Originally by: Alliaanna Dalaii
Originally by: Jiekon
Originally by: Tisanta cus u can passive like a beast and hammer them with 40km t2 electrons
First it's 20km, then 30km now 40km 
Wish my ships could switch optimal ranges at will too. Blaster Rokh's are not solo pwnmobiles the amount of Rokh wrecks i've seen sitting at stargates seems to prove that.
Durr it's because Caldari players jumping in gunboats cant grasp the fact their ship needs to 'move' and not just press f1-f8 It will take time for the sheep to get used to non easy mode weaponry.
Alliaanna
Let's take the generic form of these threads, and change a few minor details shall we?
"Gee whiz! Every single person of (xyz race) is an utter noob, not like us (my race) people! Grr, It's so easy using guns! No need to worry about explosion velocity, or explosion radius at all! My missiles never do any damage to those fast frigs at 180km, but your arties one-shot them! Tempest is EZ-MODE!!11!one."
Please, stop whining about a ship you don't like, and learn how to beat it.
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.01.05 09:56:00 -
[13]
Originally by: Alliaanna Dalaii
Originally by: Jiekon
Originally by: Tisanta cus u can passive like a beast and hammer them with 40km t2 electrons
First it's 20km, then 30km now 40km 
Wish my ships could switch optimal ranges at will too. Blaster Rokh's are not solo pwnmobiles the amount of Rokh wrecks i've seen sitting at stargates seems to prove that.
Durr it's because Caldari players jumping in gunboats cant grasp the fact their ship needs to 'move' and not just press f1-f8 It will take time for the sheep to get used to non easy mode weaponry.
Alliaanna
Thats f1-f6 thank you very much  __________________________________________ Yes it is great being amarr. |

Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2007.01.05 09:58:00 -
[14]
Originally by: Tisanta
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 04/01/2007 05:33:37 You're just going to lose to a blater rokh anyway. I've seen it time and time again with a couple of my buddies that have blaster rokhs. They own blaster hyperions and megas all the time.
This game is really screwed...
that wat ya mean?
That could be what was seen most RECENTLY...
However, this has been coming up occasionally pre-kali (in test) and after it went live... sometimes on this forum, sometimes on corp chat, and then there's the cases you actually *see*.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Grez
Minmatar The Raven Warriors
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Posted - 2007.01.05 15:05:00 -
[15]
Originally by: Benglada Iv never fought a rokh in either of these ships, why do people keep saying a rokh will own a mega/hype ?
Because it's Caldari :p
I own a Hyp, and it bends the Rokh over and gives it a good seeing too at close range. Utterly out-damages it. ---
Cache Clearer |

Marcus Alkhaar
Celestial Apocalypse Insurgency
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Posted - 2007.01.05 15:29:00 -
[16]
the Blasterokh is really nice tbh..
you get a 20km optimal with Neutrons + Null, then 12km falloff?
anyways, its nice for close range fighting, though I'd preffer my Blasterthron any day.
Originally by: darth solo I dont blame XS, tbh if i was in there shoes i wouldnt fight us either, its like bringing a caldari mountain sheep to fight a gallante war wolf(u like how i kept that in character
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.01.05 15:36:00 -
[17]
Originally by: Jiekon
Originally by: Tisanta cus u can passive like a beast and hammer them with 40km t2 electrons
First it's 20km, then 30km now 40km 
Wish my ships could switch optimal ranges at will too. Blaster Rokh's are not solo pwnmobiles the amount of Rokh wrecks i've seen sitting at stargates seems to prove that.
bite me
i dont know but 50% ontop of null and electrons/ neutron blasters definitly gives you a nice bonus over other blaster ships.
and the reason all the rohks are wrecks is because no one has adjusted to them yet... wait 2-3 months and everyone will be running around pwning in this ship. ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.01.05 15:39:00 -
[18]
Originally by: Marcus Alkhaar the Blasterokh is really nice tbh..
you get a 20km optimal with Neutrons + Null, then 12km falloff?
anyways, its nice for close range fighting, though I'd preffer my Blasterthron any day.
hence the 30km blasters... + tracking mods which you may have and you do get a nice 40km range... so screw you dev man critisise all you want but you know im right. ---

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

Grez
Minmatar The Raven Warriors
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Posted - 2007.01.05 15:46:00 -
[19]
Edited by: Grez on 05/01/2007 15:48:17
Originally by: Tisanta
Originally by: Marcus Alkhaar the Blasterokh is really nice tbh..
you get a 20km optimal with Neutrons + Null, then 12km falloff?
anyways, its nice for close range fighting, though I'd preffer my Blasterthron any day.
hence the 30km blasters... + tracking mods which you may have and you do get a nice 40km range... so screw you dev man critisise all you want but you know im right.
You obviously have no idea how range/falloff works :). You get 50% hit chance when you enter falloff range (it scales) - therefor, it does NOT have 30km range. And aren't Neutron's 14.5km, not 20km?
Something tells me you've never, ever flown a Rohk before. Or any blaster ship for that matter. ---
Cache Clearer |

Twilight Moon
Minmatar Malicious Intentions
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Posted - 2007.01.05 15:47:00 -
[20]
Originally by: Tisanta
Originally by: Marcus Alkhaar the Blasterokh is really nice tbh..
you get a 20km optimal with Neutrons + Null, then 12km falloff?
anyways, its nice for close range fighting, though I'd preffer my Blasterthron any day.
hence the 30km blasters... + tracking mods which you may have and you do get a nice 40km range... so screw you dev man critisise all you want but you know im right.
So 40km if you load Null, and a couple of TE's in the low slots, and fire at maximum falloff range, with a 1% hit chance?
Also you have to accept the even lower tracking issues with Kali, realise you're using a ship with no tracking bonus, and put up with the "slight" problem that if the ship you're firing at moves at anything remotely faster than a snail, you'll start missing, a lot, while it screams toward you MWD lit at an oblique angle (or warps off, lol), and gets into a nice cozy orbit around you, while you slap yourself with a 10 second reload time on all your guns.
Sounds like great fun. 
(If you woke up breathing today, CONGRATULATIONS!, you get another chance!) |
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Marn Prestoc
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.05 16:03:00 -
[21]
Edited by: Marn Prestoc on 05/01/2007 16:03:49 Load of rubbish about the range difference being so large.
The "rokh > mega/hyperion" goes back to before they increased cap amount and reduced the hp boost from the 50% initially planned, everyone was whining that blaster ships would just run out of cap before you kill anything, hence passive tanked rokh would be IWIN.
Of course being able to shield tank and add damage mods reduces effect of not having a damage bonus on the ship, but having to tackle for yourself reduces said tank so its probably better in small gangs.
As far as how good it is in actual direct combat i'll leave the rest of you to discuss.
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Kagura Nikon
Minmatar The Black Dawn Gang
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Posted - 2007.01.05 16:23:00 -
[22]
Originally by: Grez Edited by: Grez on 05/01/2007 15:48:17
Originally by: Tisanta
Originally by: Marcus Alkhaar the Blasterokh is really nice tbh..
you get a 20km optimal with Neutrons + Null, then 12km falloff?
anyways, its nice for close range fighting, though I'd preffer my Blasterthron any day.
hence the 30km blasters... + tracking mods which you may have and you do get a nice 40km range... so screw you dev man critisise all you want but you know im right.
You obviously have no idea how range/falloff works :). You get 50% hit chance when you enter falloff range (it scales) - therefor, it does NOT have 30km range. And aren't Neutron's 14.5km, not 20km?
Something tells me you've never, ever flown a Rohk before. Or any blaster ship for that matter.
50% when you REACH fallof+optimal.. going to zero at 2xfallof+optimal.
So usually usable range is ony optimal+falloff. And not many things but matary fight in falloff. If brute force doesn't solve your problem.. then you are not using enough!! |

Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.01.05 19:02:00 -
[23]
Originally by: Grez Edited by: Grez on 05/01/2007 15:48:17
Originally by: Tisanta
Originally by: Marcus Alkhaar the Blasterokh is really nice tbh..
you get a 20km optimal with Neutrons + Null, then 12km falloff?
anyways, its nice for close range fighting, though I'd preffer my Blasterthron any day.
hence the 30km blasters... + tracking mods which you may have and you do get a nice 40km range... so screw you dev man critisise all you want but you know im right.
You obviously have no idea how range/falloff works :). You get 50% hit chance when you enter falloff range (it scales) - therefor, it does NOT have 30km range. And aren't Neutron's 14.5km, not 20km?
Something tells me you've never, ever flown a Rohk before. Or any blaster ship for that matter.
10mil gunnery gallente spec pilot not enough? ---

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Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.01.05 20:00:00 -
[24]
rokh has no tracking/dmg boni etc, thron does and if both r setup for decent blaster setups only a 1 month old new character called Stevie Wonder would lose a thron to a rokh.
2 equal good pilots with decent blaster setups and the thron wins, rokh just looks good on paper, its actually crap unless u do missions vs npc rats.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder typically |

Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2007.01.05 20:06:00 -
[25]
Originally by: Marn Prestoc Edited by: Marn Prestoc on 05/01/2007 16:03:49 Load of rubbish about the range difference being so large.
The "rokh > mega/hyperion" goes back to before they increased cap amount and reduced the hp boost from the 50% initially planned, everyone was whining that blaster ships would just run out of cap before you kill anything, hence passive tanked rokh would be IWIN.
Of course being able to shield tank and add damage mods reduces effect of not having a damage bonus on the ship, but having to tackle for yourself reduces said tank so its probably better in small gangs.
As far as how good it is in actual direct combat i'll leave the rest of you to discuss.
The graph is REALLY unrealistic however... due to the fact that those ship setups don't accomplish anywhere near the same thing.
In order for a Mega and Hyp to have a tank, they MUST fit electrons or an electrons+ions mix depending on AWU 5 and implants. The Rokh can use Neutrons and sport a tank.
For the Mega and Hyp to sport neutrons, they must fit essentially suicide setups.
If you look at a graph with _REALISTIC_ tank setups - you'll see what people are *****ing about.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2007.01.05 20:09:00 -
[26]
Edited by: Xori Ruscuv on 05/01/2007 20:11:04
Originally by: Xtro 2 rokh has no tracking/dmg boni etc, thron does and if both r setup for decent blaster setups only a 1 month old new character called Stevie Wonder would lose a thron to a rokh.
2 equal good pilots with decent blaster setups and the thron wins, rokh just looks good on paper, its actually crap unless u do missions vs npc rats.
If this were true, then the Megathron would consistantly beat the Hyperion. This is not the case.
In general, with large blasters: - if you don't web it, you typically aren't going to hit it, with OR without the tracking bonus - if you web it, and you can hit it, you'll hit it with OR without the tracking bonus (at least this is the case for cruisers and above)
This isn't just an on-paper setup. It has been seen in practice on Tranquility, time and time again.
There are blaster Rokh pilots who have posted on THIS VERY BOARD, saying: "I've never lost a fight against a gallente blaster ship".
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

fawfawf
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Posted - 2007.01.05 20:25:00 -
[27]
jesus christ, people seem to be as stupid as ever.... i really thought that by now pretty much everyone would know what the rokh and/or the hyperion is and how to use em...
apparatenly i was wrong.
hyperion, is a great ship if one knows how to use it. period, its not nber (well unless you actually know how to make it nber ( and i guarantee you that there are hardly more than 5 people on the forums that know..))
rokh, well, it looks really really great, best looking ship in eve..imho ofc. however, pvp/pve wise its nowhere as usefull as most other battleships, its onl nishe is 250km sniping, and frankly there are other that can do that almost better...)
the ones telling you that it can passive tank with 80k hp and 80%ish resistances while having 40km blaster range and the damage of 3 hyperions combined are, well i guess you call em retards...
and yes i am biased as i fly rokhs, (seriously just the looks...), but if id be flying a reven in pvp id be even more effective, just as i would be in an abbaddon, pest, phoon, mega, hyperion and not to mention the queen of all, the dominix.
so please people, actually test stuff before you start posting crap on the forums
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2007.01.05 20:30:00 -
[28]
Originally by: fawfawf not to mention the queen of all, the dominix.
The venerable queen of lard and suckage...   
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Marn Prestoc
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.05 20:42:00 -
[29]
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 05/01/2007 20:41:30
Originally by: Marn Prestoc Didn't say it was meant to be realistic, just showing that 30km and especially 40km blasters range is only in the imagination of some people and not in the EVE we all play.
Ah, I see. Tend to agree there. 30-40km = suckage. :) Complete waste of time to fight at that range in any blaster battleship.
I'll try to put together some graphs with that spreadsheet during lunch. I haven't used it that much though... so I'm not sure how well I'll manage.
Like I said, spam some "typical" setups and i'll post comparison on the tanks and damage. - NB's Damage Comparison Aeaus Tanking Comparison |

Kuno Hida
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Posted - 2007.01.05 22:02:00 -
[30]
From what I can see, the Rokh is far better suited to standing off at range. The effort and ISK required to make a BlasterRokh firing at that range is outrageous. Theoretically, you can also make a nanoRokh...but a nano'phoon is better at it.
A Rokh wants to stand off at range...in a group. As the new flavor of the month, the cries of 'overpowered' will die down soon enough as people get a better grasp on how to kill it.
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