| Pages: 1 2 3 4 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Colt Blackhawk
bad InTentiOnZ senseless intentions
319
|
Posted - 2015.11.10 18:40:25 -
[1] - Quote
Hi. I actually did tons of burners. But today already the second time I almost cannot break the tank of the logi in the burner Veng mission. I did this mission for sure 30+ times and my fit always worked (unified daredevil). Just today already the second time I really cannot break the damn tank.
So question to CCP: Did you change something today? And how the hell shall I break the tank of these thingies if not with 90% web and 360dps +oh.
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.
|

Estella Osoka
Perkone Caldari State
859
|
Posted - 2015.11.10 19:34:16 -
[2] - Quote
Colt Blackhawk wrote:Hi. I actually did tons of burners. But today already the second time I almost cannot break the tank of the logi in the burner Veng mission. I did this mission for sure 30+ times and my fit always worked (unified daredevil). Just today already the second time I really cannot break the damn tank.
So question to CCP: Did you change something today? And how the hell shall I break the tank of these thingies if not with 90% web and 360dps +oh.
Edit: Okay confirming Burner Veng logi tank A LOT more since today. Still doable with unified Daredevil but you will have to almost burn out your guns for the first logi.
Edit 2: Okay I did burner worm already 20+ times but seems CCP buffed the dps. That thing aphad me almost today. Was in 90% struct with first hit. Survived only with overheat all (fir was unified DD
Edit3: Before DT Today the first burner veng logi needed around 20 shots to go down. Did the burner VEng two times after DT today and the first logi needed 60 up to 70 shots.
And this is why I use a Garmur fitted with ECM. |

Captain Ron Sotken
State War Academy Caldari State
0
|
Posted - 2015.11.10 22:01:04 -
[3] - Quote
This was confirmed in patch notes.
Burners will also get a 95% dps and 65% resist/hp buff in December. |

Arthur Aihaken
CODE.d
4728
|
Posted - 2015.11.10 22:38:09 -
[4] - Quote
Captain Ron Sotken wrote:This was confirmed in patch notes. Burners will also get a 95% dps and 65% resist/hp buff in December. RIP solo Burners...
I am currently away, traveling through time and will be returning last week.
|

Captain Ron Sotken
State War Academy Caldari State
0
|
Posted - 2015.11.10 22:40:24 -
[5] - Quote
Arthur Aihaken wrote:Captain Ron Sotken wrote:This was confirmed in patch notes. Burners will also get a 95% dps and 65% resist/hp buff in December. RIP solo Burners...
yes the new intention is 2-3 man teams for burners to improve gameplay. |

Anize Oramara
The Arch Dashing Dashers
541
|
Posted - 2015.11.10 22:41:27 -
[6] - Quote
Captain Ron Sotken wrote:This was confirmed in patch notes.
Burners will also get a 95% dps and 65% resist/hp buff in December. Unless there's different patch notes to these...
http://community.eveonline.com/news/patch-notes/patch-notes-for-parallax
Doesn't matter, I think I figured something out.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
541
|
Posted - 2015.11.10 23:10:19 -
[7] - Quote
Captain Ron Sotken wrote:Arthur Aihaken wrote:Captain Ron Sotken wrote:This was confirmed in patch notes. Burners will also get a 95% dps and 65% resist/hp buff in December. RIP solo Burners... yes the new intention is 2-3 man teams for burners to improve gameplay. They'd need to double the or triple the income form them then or no one is going to run them, look at the Gurista base for example. Just stating a fact :)
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Arthur Aihaken
CODE.d
4728
|
Posted - 2015.11.10 23:14:36 -
[8] - Quote
Captain Ron Sotken wrote:yes the new intention is 2-3 man teams for burners to improve gameplay. Do you have a link/reference for the December stuff?
I am currently away, traveling through time and will be returning last week.
|

Anize Oramara
The Arch Dashing Dashers
541
|
Posted - 2015.11.10 23:27:28 -
[9] - Quote
FYI, the burner Worm is unchanged. OP got an unlucky (or lucky since he survived) double tap if his hardeners were on/OH. I've had that happen to me twice before, both times I was not as lucky 
Ran the Worm just now, no extra damage taken on first volley.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Hasikan Miallok
Republic University Minmatar Republic
1623
|
Posted - 2015.11.11 01:14:09 -
[10] - Quote
Captain Ron Sotken wrote:Arthur Aihaken wrote:Captain Ron Sotken wrote:This was confirmed in patch notes. Burners will also get a 95% dps and 65% resist/hp buff in December. RIP solo Burners... yes the new intention is 2-3 man teams for burners to improve gameplay.
No that is wrong.
There is not enough income for or two or three players to ever bother.
If they are buffing them that much without an increase in rewards the intention clearly is for people with two or three ALTS to run these.
I have no idea how that will improve game play. |

Paranoid Loyd
7454
|
Posted - 2015.11.11 01:18:28 -
[11] - Quote
Anize Oramara wrote:They'd need to double the or triple the income form them then or no one is going to run them, look at the Gurista base for example. Just stating a fact :) Lol, all these posts about how profitable burner missions are and now you are saying it's not worth it to run them if you can't do it solo. 
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
|

Hasikan Miallok
Republic University Minmatar Republic
1623
|
Posted - 2015.11.11 01:40:53 -
[12] - Quote
Paranoid Loyd wrote:Anize Oramara wrote:They'd need to double the or triple the income form them then or no one is going to run them, look at the Gurista base for example. Just stating a fact :) Lol, all these posts about how profitable burner missions are and now you are saying it's not worth it to run them if you can't do it solo. 
The few people that do currently blitz them solo and make huge profits will just switch to bringing in alts.
Seriously - if you have corp mates online and are fleeting up there are far better things to do than grinding level IVs.
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2015
|
Posted - 2015.11.11 05:17:38 -
[13] - Quote
Paranoid Loyd wrote:Anize Oramara wrote:They'd need to double the or triple the income form them then or no one is going to run them, look at the Gurista base for example. Just stating a fact :) Lol, all these posts about how profitable burner missions are and now you are saying it's not worth it to run them if you can't do it solo.  I'm not going to say they don't need some kind of nerf, but taking high end solo content and making it middle of the road group content just seems wrong. Hell they do that and how many people are even going to run it? Remember that time loot spew was going to get people to team up for exploration That said if this comes with burner agents, and I can form up a 4-5 man gang to roam around and crush burners then it has a chance to be interesting.
I'll admit I'm kinda bored with burners. I'm trying to get group burners going in signal cartel. Some of those runs are very possible to end up in low/null sec. But requiring burners to be group play is well, against nearly everything the mission system currently is. I wouldn't mind some sort of change to pve in general to encourage more groups, but to randomly change something and not say anything is not the way to do it. Plus I think it is good to have some accessible solo content. Players can't always log in for 10 hours a day or commit to a multi-hour op.
I don't have the stats, so it is very possible that not enough people are running burners so some one at CCP thinks a mix up might get more player interaction with the content? The only evidence I can submit on that front is that most of them have been sitting near max lp rewards. I'm not sure why the blood and gurista versions are lower, maybe there aren't even enough people completing either to raise the rewards more, or maybe people have found cheap setups that can run them? Forums are a small slice of the player base after all.
All I can say is after playing with burners this last year I'll never be able to go back to mindless red cross shooting. If they do make changes I'll have a lot of liquid isk to play with.
@ChainsawPlankto
|

Daniela Doran
Ministry of War Amarr Empire
229
|
Posted - 2015.11.11 06:00:06 -
[14] - Quote
Captain Ron Sotken wrote:This was confirmed in patch notes.
Burners will also get a 95% dps and 65% resist/hp buff in December.
Wot, Wot???? |

Anize Oramara
The Arch Dashing Dashers
542
|
Posted - 2015.11.11 08:03:43 -
[15] - Quote
Daniela Doran wrote:Captain Ron Sotken wrote:This was confirmed in patch notes.
Burners will also get a 95% dps and 65% resist/hp buff in December. Wot, Wot????  A this point without any evidence for either of his claims I'd probably consider it Trolling and/or rumormongering. Should probably flag the post as such, just causing negative knee jerk reactions.
I mean it'd be interesting if it were the case and having decently paying 2 to 3 man content would actually be fun but burners don't pay out enough currently to justify using alts, never mind another person. People who aren't currently running burners will not suddenly and magically start running them then either. Also anything that requires 2 to 3 people can be done with alts.
The only thing the current change/bug did to team burners is raise the skill level required to run them and make the time to run them a little bit more random but that is all. In fact it spurred me to make a hybrid polarized/ecm fit that over all might be faster than what I was using. In classic Eve fashion it backfired quite spectacularly.
The problem is if the change was made on purpose, not putting it in the patch notes is extremely bad dev communication and is a horrible precedent to set. It makes it impossible to trust any patch notes published by CCP and thus trust CCP on nearly anything. Next time someone complains about stealth nerfs all I'd be able to do is shrug and say, 'they did it with burners, it's entirely possible they did it with null anoms/complexes/incursions/exploration/etc.' or 'It's not in the patch notes? That doesn't mean anything'
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Hasikan Miallok
Republic University Minmatar Republic
1626
|
Posted - 2015.11.11 08:21:24 -
[16] - Quote
Anize Oramara wrote:
I mean it'd be interesting if it were the case and having decently paying 2 to 3 man content would actually be fun but burners don't pay out enough currently to justify using alts, never mind another person.
Yep, the income is not enough to justify teams of players with the high SP and capital required, they will go run incursions.
However MORE IMPORTANTLY just dumbly increasing DPS and EHP would actually encourage ALTs not teams.
To get people to fleet up the income needs to be appropriate AND the content needs to be something that requires the focussed attention of multiple humans. Super chunky burners is not going to provide that content.
|

Colt Blackhawk
bad InTentiOnZ senseless intentions
321
|
Posted - 2015.11.11 09:18:22 -
[17] - Quote
Well at least I can confirm the changes to the Burner Veng since DT yesterday. Did Burner Veng three times after DT yesterday and killing the first logi will take something like 60 shots in comparison to 20 shots before. Additionally you need to burn your guns to 80%.
Burner Worm seems to be sometimes bugged having extreme alpha.
edit: Captain Ron seems to be trolling :P
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.
|
|

CCP Lebowski
C C P C C P Alliance
663

|
Posted - 2015.11.11 13:24:57 -
[18] - Quote
Hey folks, as Ploing mentioned here, I've observed no differences between the burner missions before and after the Parallax released.
Lets confirm a couple things before we continue:
- Burner missions should be entirely unchanged after Parallax - Any changes to Drifters would have no effect on Burners (Drifters use a completely new AI system)
That being said, it's clear people are experiencing something different after this patch and I'm looking further into this to find out exactly whats going on. To that end can people please post the fits they are using that are now not fairing as well after the patch.
Thanks!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|

Colt Blackhawk
bad InTentiOnZ senseless intentions
321
|
Posted - 2015.11.11 14:42:36 -
[19] - Quote
[Daredevil, Burner Vengeance] Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Magnetic Field Stabilizer II Core B-Type Armor EM Hardener
Coreli A-Type 1MN Afterburner Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
For the burner Veng mission: Before the first logi took something like 20 rounds to kill with overheat. Since yesterday it takes around 60 rounds overheated ending mostly with guns burnt at around 80%. Did it four times now since dt yesterday and it was always the same.
Worm seems to have sometimes extreme alpha sending you directly into structure with one shot. Happened only once.
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.
|
|

CCP Lebowski
C C P C C P Alliance
663

|
Posted - 2015.11.11 14:46:12 -
[20] - Quote
You guys rock, thanks to all your awesome info I've got this occurring here for our programmers to see and it looks like we've got some clues as to the cause of this which we're investigating now.
Thanks again!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|

Cally Alandra
Goat Corporation
0
|
Posted - 2015.11.11 15:34:56 -
[21] - Quote
CCP Lebowski wrote:You guys rock, thanks to all your awesome info I've got this occurring here for our programmers to see and it looks like we've got some clues as to the cause of this which we're investigating now.
Thanks again!
You gave the Burner team logis incursion drifter stats didn't you  |

Anize Oramara
The Arch Dashing Dashers
543
|
Posted - 2015.11.11 17:02:42 -
[22] - Quote
Cally Alandra wrote:CCP Lebowski wrote:You guys rock, thanks to all your awesome info I've got this occurring here for our programmers to see and it looks like we've got some clues as to the cause of this which we're investigating now.
Thanks again! You gave the Burner team logis incursion drifter stats didn't you  Don't think so, but you know, it could be worse. They could have gotten Drifter DDs :P
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Cally Alandra
Goat Corporation
0
|
Posted - 2015.11.11 18:04:57 -
[23] - Quote
Anize Oramara wrote: Don't think so, but you know, it could be worse. They could have gotten Drifter DDs :P
Doesn't have to be all of the stats, just some of them. Thinking about it more it's more likely stats from the Amarr NPC's that fight the drifters since I'm pretty sure they have some RR.
I just know that I've done the Hawk team at least a hundred times without problems, and today I burned my Daredevil's blasters to 70% heat without breaking into the first bantam's armour. |

Kithran
119
|
Posted - 2015.11.12 12:27:34 -
[24] - Quote
CCP Lebowski wrote:You guys rock, thanks to all your awesome info I've got this occurring here for our programmers to see and it looks like we've got some clues as to the cause of this which we're investigating now.
Thanks again!
I think the root cause may be related to BiaB changes - I've experienced a situation (not while flying a burner mission) where my ship stats (shield hp etc) suddenly dropped - I noticed because I tend to fly with the actual numbers rather than the percentages visible. In my case the max shield hp dropped from over 20k to about 5k.
If a similiar issue affected damage that could be the cause of some of the issues people see and also explain why not everyone is seeing it.
Yes I did bug report my problem. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
702
|
Posted - 2015.11.12 12:35:10 -
[25] - Quote
Paranoid Loyd wrote:Anize Oramara wrote:They'd need to double the or triple the income form them then or no one is going to run them, look at the Gurista base for example. Just stating a fact :) Lol, all these posts about how profitable burner missions are and now you are saying it's not worth it to run them if you can't do it solo. 
Confirming the irony of "I am so awesome I can run 75 burners per hour and make a bazillion isk at 10k isk per lp" and "Wait, why did you change burners, there is nothing wrong with them" from the same guy.
CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.
40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.
|

Anize Oramara
The Arch Dashing Dashers
550
|
Posted - 2015.11.12 13:27:01 -
[26] - Quote
Market McSelling Alt wrote:Paranoid Loyd wrote:Anize Oramara wrote:They'd need to double the or triple the income form them then or no one is going to run them, look at the Gurista base for example. Just stating a fact :) Lol, all these posts about how profitable burner missions are and now you are saying it's not worth it to run them if you can't do it solo.  Confirming the irony of "I am so awesome I can run 75 burners per hour and make a bazillion isk at 10k isk per lp" and "Wait, why did you change burners, there is nothing wrong with them" from the same guy. But my whole guide is dedicated to you, you're literally the inspiration that made it come to fruition!
I though we had something special 
Also since we're on the subject of hyperbole, apparently finding and helping to diagnose bugs is literally worse than various genocidal historical figures.
You just crack me up every time you post Alt 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Cearain
Goose Swarm Coalition
1434
|
Posted - 2015.11.12 15:27:36 -
[27] - Quote
Cally Alandra wrote:Anize Oramara wrote: Don't think so, but you know, it could be worse. They could have gotten Drifter DDs :P
Doesn't have to be all of the stats, just some of them. Thinking about it more it's more likely stats from the Amarr NPC's that fight the drifters since I'm pretty sure they have some RR. I just know that I've done the Hawk team at least a hundred times without problems, and today I burned my Daredevil's blasters to 70% heat without breaking into the first bantam's armour.
Yep same here. I am wondering if ccp is going to fix this, since they clearly didn't intend it.
This is the fit that used to work but no longer works:
[Daredevil, uni t haw] Shadow Serpentis Armor Kinetic Hardener Centii A-Type Small Armor Repairer Magnetic Field Stabilizer II Core B-Type Armor Kinetic Hardener
Coreli A-Type 1MN Afterburner Small Electrochemical Capacitor Booster I Federation Navy Stasis Webifier
Light Neutron Blaster II [Empty High slot] Light Neutron Blaster II
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Anize Oramara
The Arch Dashing Dashers
551
|
Posted - 2015.11.12 15:55:10 -
[28] - Quote
Nothing specific in today's patch notes but I haven't tested yet. I assume they're still working on it as that was the last message we got about it.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
551
|
Posted - 2015.11.12 16:12:00 -
[29] - Quote
Nothing specific in today's patch notes but I haven't tested yet. I assume they're still working on it as that was the last message we got about it.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Daniela Doran
Ministry of War Amarr Empire
231
|
Posted - 2015.11.13 02:51:22 -
[30] - Quote
Colt Blackhawk wrote:Well at least I can confirm the changes to the Burner Veng since DT yesterday. Did Burner Veng three times after DT yesterday and killing the first logi will take something like 60 shots in comparison to 20 shots before. Additionally you need to burn your guns to 80%.
Burner Worm seems to be sometimes bugged having extreme alpha.
edit: Captain Ron seems to be trolling :P
Couldn't tell he was trolling since it took me 2 worms and a slicer to break the logi RR tanks on the hawk burner today whereas before I could do it easily with just one worm and a slicer. And the Cruor tank seem impenetrable with the same usual setup until I had to bring in a 2nd worm to barely break that things tank. |

SmallShadow
Garoun Investment Bank Gallente Federation
3
|
Posted - 2015.11.13 23:43:19 -
[31] - Quote
Any update on line? a confirmation of "the problem" at least? |

Hasikan Miallok
Republic University Minmatar Republic
1644
|
Posted - 2015.11.14 02:03:57 -
[32] - Quote
SmallShadow wrote:Any update on line? a confirmation of "the problem" at least?
It is a weekend I would not expect anything official the next few days. Even then, bugs like this tend to be patched in a few weeks/months not overnight. |

Anize Oramara
The Arch Dashing Dashers
554
|
Posted - 2015.11.14 13:59:44 -
[33] - Quote
So I was trying out a javelin garmur and I noticed that about half my hits weren't actually doing damage to the Jaguar. They were impacting, making nice big explosions but no damage at all so I checked the combat log and yup huge gaps where 2 or 3 volleys just aren't registering damage at all.
At first I though it must be range but my range shows 26.8km and I was orbiting at 25. Just to make sure I tightened up my orbit to 23 KM. That's more than 3km within range and still refused to register damage on half my hits.
I hope that this is what they're fixing or else there's an additional problem that they'll need to look at.
Sample of the logs for anyone interested.
13:49:08 Combat 126 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:49:08 Combat Burner Jaguar misses you completely 13:49:09 Combat 126 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:49:10 Combat Burner Jaguar misses you completely 13:49:12 Combat Burner Jaguar misses you completely 13:49:14 Combat 127 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:49:14 Combat Burner Jaguar misses you completely 13:49:16 Combat 127 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:49:16 Combat Burner Jaguar misses you completely 13:49:18 Combat 127 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:49:18 Combat Burner Jaguar misses you completely 13:49:20 Combat Burner Jaguar misses you completely 13:49:22 Combat Burner Jaguar misses you completely 13:49:25 Combat 126 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:49:25 Combat Burner Jaguar misses you completely 13:49:27 Combat 126 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:49:27 Combat Burner Jaguar misses you completely 13:49:29 Combat Burner Jaguar misses you completely 13:49:31 Combat Burner Jaguar misses you completely 13:49:33 Combat Burner Jaguar misses you completely 13:49:34 Combat 127 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:49:35 Combat Burner Jaguar misses you completely 13:49:36 Combat 127 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:49:37 Combat Burner Jaguar misses you completely 13:49:38 Combat 127 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:49:39 Combat Burner Jaguar misses you completely 13:49:41 Combat Burner Jaguar misses you completely 13:49:43 Combat 127 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:49:43 Combat Burner Jaguar misses you completely 13:49:45 Combat 126 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:49:45 Combat Burner Jaguar misses you completely 13:49:47 Combat 126 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:49:47 Combat Burner Jaguar misses you completely 13:49:49 Combat Burner Jaguar misses you completely 13:49:51 Combat Burner Jaguar misses you completely 13:49:53 Combat Burner Jaguar misses you completely 13:49:54 Combat 127 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:49:55 Combat Burner Jaguar misses you completely 13:49:56 Combat 127 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:49:57 Combat Burner Jaguar misses you completely 13:49:59 Combat Burner Jaguar misses you completely 13:50:01 Combat Burner Jaguar misses you completely 13:50:03 Combat Burner Jaguar misses you completely 13:50:05 Combat 126 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:50:05 Combat Burner Jaguar misses you completely 13:50:07 Combat 126 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:50:07 Combat Burner Jaguar misses you completely 13:50:09 Combat Burner Jaguar misses you completely 13:50:11 Combat Burner Jaguar misses you completely 13:50:13 Combat Burner Jaguar misses you completely 13:50:14 Combat 127 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:50:15 Combat Burner Jaguar misses you completely 13:50:16 Combat 127 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:50:17 Combat Burner Jaguar misses you completely 13:50:18 Combat 127 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:50:19 Combat Burner Jaguar misses you completely 13:50:21 Combat Burner Jaguar misses you completely 13:50:23 Combat 126 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:50:23 Combat Burner Jaguar misses you completely 13:50:25 Combat 126 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:50:25 Combat Burner Jaguar misses you completely 13:50:27 Combat 126 to Burner Jaguar - Scourge Javelin Rocket - Hits 13:50:27 Combat Burner Jaguar misses you completely 13:50:29 Combat Burner Jaguar misses...
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2025
|
Posted - 2015.11.14 18:18:14 -
[34] - Quote
someone mentioned MGC with range scripts not working in a thread somewhere. although I haven't had that issue myself, but I also don't really use MGCs at all.
@ChainsawPlankto
|

Anize Oramara
The Arch Dashing Dashers
554
|
Posted - 2015.11.14 20:39:53 -
[35] - Quote
Chainsaw Plankton wrote:someone mentioned MGC with range scripts not working in a thread somewhere. although I haven't had that issue myself, but I also don't really use MGCs at all. Sorry, forgot to post the fit
[Garmur, Burner - Unified] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Enfeebling Phase Inversion ECM I Enfeebling Phase Inversion ECM I 5MN Y-T8 Compact Microwarpdrive Enfeebling Phase Inversion ECM I
Polarized Rocket Launcher, Mjolnir Javelin Rocket Polarized Rocket Launcher, Mjolnir Javelin Rocket Polarized Rocket Launcher, Mjolnir Javelin Rocket
Small Hydraulic Bay Thrusters II Small Capacitor Control Circuit II Small Ionic Field Projector I
Just the rig to increase range. I'll have to test more to see what's going on.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Desert Ice78
Gryphons of the Western Wind
546
|
Posted - 2015.11.14 22:25:52 -
[36] - Quote
just attempted the Imperial Navy Burner team and can confirm that CCP did indeed do it again!!
Two man team missile setup, normally no problem - take out one logi, then the other, then the burner.
Post patch - dps insufficient to break the reps on the first logi.
Closer inspection reveals the possibility of logi defender missiles now playing a part? So how come they can now fit more reps, AND missile launchers?
And as usual - CCP has ****** off and left us to it.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
|

Anize Oramara
The Arch Dashing Dashers
555
|
Posted - 2015.11.14 23:03:36 -
[37] - Quote
Desert Ice78 wrote:just attempted the Imperial Navy Burner team and can confirm that CCP did indeed do it again!!
Two man team missile setup, normally no problem - take out one logi, then the other, then the burner.
Post patch - dps insufficient to break the reps on the first logi.
Closer inspection reveals the possibility of logi defender missiles now playing a part? So how come they can now fit more reps, AND missile launchers?
And as usual - CCP has ****** off and left us to it.
Well we know it's a bug in this case but in general I don't mind that much, we can adapt and find a way around it. So long as changes are properly documented in the patch notes when they do make a change I'm mostly ok with it. And if they make a mission completely impossible to do solo then it just goes into the skip pile. I'll advise CCP not to do that but if they decide thats the way they want to go with it then eventually I'll just find something else to do.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2025
|
Posted - 2015.11.15 03:07:42 -
[38] - Quote
Anize Oramara wrote:Just the rig to increase range. I'll have to test more to see what's going on. well that's odd 
Anize Oramara wrote:Well we know it's a bug in this case but in general I don't mind that much, we can adapt and find a way around it. So long as changes are properly documented in the patch notes when they do make a change I'm mostly ok with it. And if they make a mission completely impossible to do solo then it just goes into the skip pile. Gursita Base is already there and after the Orthrus nerf so will Blood Base. I'll advise CCP not to do that but if they decide thats the way they want to go with it then eventually I'll just find something else to do. Guristas base is mostly just because it is the longest and lowest paying of the burners. and I'm pretty sure on the blood base the gila fit will work just minus a damage mod.
@ChainsawPlankto
|

Arthur Aihaken
CODE.d
4744
|
Posted - 2015.11.15 04:20:23 -
[39] - Quote
Chainsaw Plankton wrote:Guristas base is mostly just because it is the longest and lowest paying of the burners. and I'm pretty sure on the blood base the gila fit will work just minus a damage mod. Can I add that it just "sucks" from a playability standpoint?
I am currently away, traveling through time and will be returning last week.
|

Anize Oramara
The Arch Dashing Dashers
557
|
Posted - 2015.11.15 05:05:54 -
[40] - Quote
Chainsaw Plankton wrote: Guristas base is mostly just because it is the longest and lowest paying of the burners. and I'm pretty sure on the blood base the gila fit will work just minus a damage mod.
Well for me the Gila is pretty frustrating and random. Might give it another go just to be sure but it's why I built the orthrus fit in the first place :) Maybe theres a way to control drone aggro though the whole point of the ai is that you can't. I'd even be willing to try a cerb but that's because cerbs are kinda cool looking.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Arthur Aihaken
CODE.d
4745
|
Posted - 2015.11.15 06:03:50 -
[41] - Quote
Anize Oramara wrote:Well for me the Gila is pretty frustrating and random. Might give it another go just to be sure but it's why I built the orthrus fit in the first place :) Maybe theres a way to control drone aggro though the whole point of the ai is that you can't. I'd even be willing to try a cerb but that's because cerbs are kinda cool looking. Basically be prepared to lose 2-8 drones... for the next few weeks. After the December balance changes, I don't know how the Gila will work without the drone HP bonus and the loss of CPU and a low slot. Between the changes to Burners in Parallax and the nerfs to the Orthrus and the Gila in December, I don't see these being the cakewalk that they used to be.
I am currently away, traveling through time and will be returning last week.
|

Anize Oramara
The Arch Dashing Dashers
557
|
Posted - 2015.11.15 07:17:29 -
[42] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:Well for me the Gila is pretty frustrating and random. Might give it another go just to be sure but it's why I built the orthrus fit in the first place :) Maybe theres a way to control drone aggro though the whole point of the ai is that you can't. I'd even be willing to try a cerb but that's because cerbs are kinda cool looking. Basically be prepared to lose 2-8 drones... for the next few weeks. After the December balance changes, I don't know how the Gila will work without the drone HP bonus and the loss of CPU and a low slot. Between the changes to Burners in Parallax and the nerfs to the Orthrus and the Gila in December, I don't see these being the cakewalk that they used to be. It's also the lowest paying burner. Sad but no big loss.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Mojo Joo
Portia Squad
40
|
Posted - 2015.11.15 13:47:53 -
[43] - Quote
I am sure that the change is intended as a stealth burner buff, and now we are the guinea pigs for their change. Otherwise this was easy to get a patch in one or two days, for example by a temporary cut in burners logistic overall repping power to bring it back at normal levels... that if they indeed had any intention to "fix it". Now we just get stuck in missions with ships who worked before, pinned down by a stealth change and burning guns in a futile attempt to kill that rats on steroids who not die anymore, then most likely losing our mission ship after we run out of charges or patience.
Is a long time already from when CCP **** me off greatly with their stealth stupid changes (remember the introduction of ECCM skill? That was a stealth nerf to ECM if you not get it yet ) also other idiotic game play changes, like sentries nerfing (before you jump and contradict me remember that years ago gate sentries had shoot outlaw drones, protecting small ships as well, like AF, gate sentries had shot any outlaw as long he had 15 minutes criminal flag, and also aggression mechanics of sentries had not allowed you before ******** game play mechanics, like that when you shoot a guy, warp out and back and then you are free to shoot him again forever without sentries intervention, even if that guy has not shoot back at any moment, etc, etc).
To cut the crap and not waste my time anymore, i will do what i was tempted to do for so long and uninstall this damn game. For real. |

Desert Ice78
Gryphons of the Western Wind
546
|
Posted - 2015.11.15 17:32:01 -
[44] - Quote
As an update to my previous post -
Imperial Navy burner - changed. Repping power increased, damage applied decreased Federal Navy burner - changed. Repping power increased, damage applied decreased Republic Navy burner - changed. Repping power increased, damage applied decreased
Caldari Navy burner - unchanged.
So my question now CCP Lebowski is do I bug report the first 3 or the Caldari Navy burner?
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2027
|
Posted - 2015.11.15 20:40:23 -
[45] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:Well for me the Gila is pretty frustrating and random. Might give it another go just to be sure but it's why I built the orthrus fit in the first place :) Maybe theres a way to control drone aggro though the whole point of the ai is that you can't. I'd even be willing to try a cerb but that's because cerbs are kinda cool looking. Basically be prepared to lose 2-8 drones... for the next few weeks. After the December balance changes, I don't know how the Gila will work without the drone HP bonus and the loss of CPU and a low slot. Between the changes to Burners in Parallax and the nerfs to the Orthrus and the Gila in December, I don't see these being the cakewalk that they used to be. Drone aggro seems mostly controllable by waiting for the npcs to get into orbit range and then firing 3-4 volleys at one of the sentinels. I also run with a target painter and a corpum nos so perhaps those generate additional aggro. Although sometimes it does just seem hellbent on killing drones. but t1 vespas are so cheap meh. the time wasted is more annoying.
No hp bonus change afaik https://forums.eveonline.com/default.aspx?g=posts&t=451065&find=unread
-1 low slot -20 cpu. which pretty much means -1 damage mod, I'm thinking of dropping the BCU first, but maybe a DDA depending on how drone aggro feels.
@ChainsawPlankto
|

Hasikan Miallok
Republic University Minmatar Republic
1644
|
Posted - 2015.11.15 22:29:23 -
[46] - Quote
Chainsaw Plankton wrote:Arthur Aihaken wrote:Anize Oramara wrote:Well for me the Gila is pretty frustrating and random. Might give it another go just to be sure but it's why I built the orthrus fit in the first place :) Maybe theres a way to control drone aggro though the whole point of the ai is that you can't. I'd even be willing to try a cerb but that's because cerbs are kinda cool looking. Basically be prepared to lose 2-8 drones... for the next few weeks. After the December balance changes, I don't know how the Gila will work without the drone HP bonus and the loss of CPU and a low slot. Between the changes to Burners in Parallax and the nerfs to the Orthrus and the Gila in December, I don't see these being the cakewalk that they used to be. Drone aggro seems mostly controllable by waiting for the npcs to get into orbit range and then firing 3-4 volleys at one of the sentinels. I also run with a target painter and a corpum nos so perhaps those generate additional aggro. Although sometimes it does just seem hellbent on killing drones. but t1 vespas are so cheap meh. the time wasted is more annoying. No hp bonus change afaik https://forums.eveonline.com/default.aspx?g=posts&t=451065&find=unread
-1 low slot -20 cpu. which pretty much means -1 damage mod, I'm thinking of dropping the BCU first, but maybe a DDA depending on how drone aggro feels.
I am lacking a few skills to V so actually run the Gila currently with two Shield Relays in the lows for safety. It still has enough DPS to do the job just takes a little longer and you lose a few drones. With good skills the nerfed Gila will still be fine.
Chainsaw Plankton wrote:someone mentioned MGC with range scripts not working in a thread somewhere. although I haven't had that issue myself, but I also don't really use MGCs at all.
I do not think those ranged scripts have ever worked outside EFT.
This is the bug thread and it does seem like its been put in the too hard basket for now.
https://forums.eveonline.com/default.aspx?g=posts&t=446403&find=unread |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2027
|
Posted - 2015.11.15 23:48:56 -
[47] - Quote
yea bring a mobile depot and 4 sprs, I usually refit one while my launchers are reloading as the BCU does nothing and it adds some safety, and swapping to 2 sprs is almost completely safe.
as far as I can tell the range scripts do work. With the polar garmur and rage rockets I'm sitting right on the edge of effective range at 22km and hitting, if the range script didn't work I'd be ~2km out of range.
although makes me wonder about the missile disruptors that are supposed to come out in December.
@ChainsawPlankto
|

Hasikan Miallok
Republic University Minmatar Republic
1644
|
Posted - 2015.11.16 00:59:02 -
[48] - Quote
Chainsaw Plankton wrote:yea bring a mobile depot and 4 sprs, I usually refit one while my launchers are reloading as the BCU does nothing and it adds some safety, and swapping to 2 sprs is almost completely safe.
as far as I can tell the range scripts do work. With the polar garmur and rage rockets I'm sitting right on the edge of effective range at 22km and hitting, if the range script didn't work I'd be ~2km out of range.
although makes me wonder about the missile disruptors that are supposed to come out in December.
You will still get the unscripted range boost and if you are kiting away rather than orbiting you may be getting a bit more range there.
Easy way to check is unload the script to cargo next mission and see if you still hit.
|

Cearain
Goose Swarm Coalition
1438
|
Posted - 2015.11.16 03:06:41 -
[49] - Quote
Just tried the hawk team mission again. It is still broken, unless this is now intended.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Arthur Aihaken
CODE.d
4745
|
Posted - 2015.11.16 04:32:50 -
[50] - Quote
Cearain wrote:Just tried the hawk team mission again. It is still broken, unless this is now intended. Odd that if it wasn't it hasn't been addressed yet...
I am currently away, traveling through time and will be returning last week.
|

Anize Oramara
The Arch Dashing Dashers
557
|
Posted - 2015.11.16 08:28:18 -
[51] - Quote
Cearain wrote:Just tried the hawk team mission again. It is still broken, unless this is now intended.
Last message we got from CCP was that it was not intended. I guess if we don't get any feedback some time this week we can do another round of bug reports since it's now officially a bug.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Yadaryon Vondawn
Alius Itineris Virtus
70
|
Posted - 2015.11.16 20:18:01 -
[52] - Quote
Did the Vengeance team burner just moments ago, hadnt experienced the (unintended) changes before. I think I will avoid that mission in the future. Had to burn my hardener and guns well over 80% in order to kill them. Any update on this CCP :)? |

Anize Oramara
The Arch Dashing Dashers
575
|
Posted - 2015.11.18 20:42:41 -
[53] - Quote
Yea, ECM being frustratingly random even with OH and skills and rigs and killing my own dps and cap to get as high ECM strength and as many as possible is actually NOT the worst thing.
The worst part of all of this is when my missiles hit the burner. I can see them exploding on the hull of the ship and it registers nothing. I do everything I can and the game still gives me the middle finger.
And we still don't have a fix for this and no feedback. So much bull. I'm going to go play STO, call me when they bothered fixing their ****.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Hasikan Miallok
Republic University Minmatar Republic
1651
|
Posted - 2015.11.18 22:21:20 -
[54] - Quote
Anize Oramara wrote:Yea, ECM being frustratingly random even with OH and skills and rigs and killing my own dps and cap to get as high ECM strength and as many as possible is actually NOT the worst thing.
The worst part of all of this is when my missiles hit the burner. I can see them exploding on the hull of the ship and it registers nothing. I do everything I can and the game still gives me the middle finger.
And we still don't have a fix for this and no feedback. So much bull. I'm going to go play STO, call me when they bothered fixing their ****.
Is it possible they are being downed by defenders but the graphics incorrectly shows a hit ?
EVE is very much a game where what happens on screen is not necessarily what is "really" happening (looking cloaked when you are actually not being the classic example). |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2040
|
Posted - 2015.11.18 22:56:23 -
[55] - Quote
the missile graphics are an approximation and are "cool" because you can see the missiles leaving the launcher. personally I think they should bring back the glowing balls of doom that are fired from the center of your ship as accurate and visible beats the hell out of a cool approximation, that you can't even see if you zoom out, or are shooting at long ranges.
that said I just had a mission where the damage logs didn't even show up on screen. they appear to be in the log, but I don't really want to fly with that open all the time.
even so, with ~30km javs 220 heated dps kills the burner nice and quick once the logi are jammed out, I'm liking the setup a lot.
@ChainsawPlankto
|

Mojo Joo
Portia Squad
40
|
Posted - 2015.11.19 22:33:02 -
[56] - Quote
Still not fixed yet? |

Hasikan Miallok
Republic University Minmatar Republic
1658
|
Posted - 2015.11.19 23:00:56 -
[57] - Quote
Mojo Joo wrote:Still not fixed yet?
My hunch is with next major patch, |

Anize Oramara
The Arch Dashing Dashers
578
|
Posted - 2015.11.19 23:07:34 -
[58] - Quote
Hasikan Miallok wrote:Mojo Joo wrote:Still not fixed yet? My hunch is with next major patch, They'd need to somehow stop breaking the game every time they try and fix things first. It's getting kinda silly.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Ploing
Blue Republic RvB - BLUE Republic
38
|
Posted - 2015.11.19 23:09:21 -
[59] - Quote
Hasikan Miallok wrote:Mojo Joo wrote:Still not fixed yet? My hunch is with next major patch,
yeah but sorry thats 6 weeks. asked about new infos about 2 days ago in my bug report comments but nothing happend. wish they gave up these 6 weeks updates.
they introducing more and more bugs every time. |

Henry Plantgenet
Center for Advanced Studies Gallente Federation
47
|
Posted - 2015.11.22 12:14:28 -
[60] - Quote
Anize Oramara wrote:Yea, ECM being frustratingly random even with OH and skills and rigs and killing my own dps and cap to get as high ECM strength and as many as possible is actually NOT the worst thing.
The worst part of all of this is when my missiles hit the burner. I can see them exploding on the hull of the ship and it registers nothing. I do everything I can and the game still gives me the middle finger.
And we still don't have a fix for this and no feedback. So much bull. I'm going to go play STO, call me when they bothered fixing their ****.
Your issue is probably unrelated, missile wise, to what you think it is. https://www.reddit.com/r/Eve/comments/3f38ok/major_bug_with_missile_volleys_completely/
Here have a wall of text to read... |

Mojo Joo
Portia Squad
40
|
Posted - 2015.11.24 19:17:26 -
[61] - Quote
Still not fixed? |

erinia
Frozen Ltd
0
|
Posted - 2015.11.24 20:06:08 -
[62] - Quote
Can confirm the problem, the only thing maybe it's not clearly lightened.
After Parallax patch Team Burner missions drastically changed. I didn't play for a week or so in time of parallax released, so it's hard to say if it the patch or some after patch fixes broken the usual mechanics, but for sure it's in parallax launch +-5 days.
Now it's close to impossible or even impossible to break the tank of logistic ships (writing from view of solo player). I did them alot before patch, and even have a separate ship for each mission, so it's easy for me to track and notice any changes. And it's nothing to do with missiles or something , since I'm using different weapons (missiles, lasers, rails ). I almost lost a ship (hopefully friend was online to help warp out) and tried many times Team Burner mission where I had a fit with ability to warp out in danger, even fitted for more dps where i usually spent like 2-3mins I tried for 10min without any luck to even break a single logistic tank. It seems like they got boost to repair or remote repair or maybe boss ship got remote repair.
I didn't check this on test server yet, but on live server it's definitely broken if to take in consideration what CCP Lebowski wrote , that "Burner missions should be entirely unchanged after Parallax". So again, Team Burner missions changed, if it not intended then it's bug and need to be fixed. |

Anize Oramara
The Arch Dashing Dashers
610
|
Posted - 2015.11.24 21:52:09 -
[63] - Quote
It's apparently fixed on the test server. I haven't had a chance to test team burners on there myself, busy testing other things. Soon maybe?
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.03
|

erinia
Frozen Ltd
0
|
Posted - 2015.11.24 23:22:58 -
[64] - Quote
erinia wrote:Can confirm the problem, the only thing maybe it's not clearly lightened.
After Parallax patch Team Burner missions drastically changed. I didn't play for a week or so in time of parallax released, so it's hard to say if it the patch or some after patch fixes broken the usual mechanics, but for sure it's in parallax launch +-5 days.
Now it's close to impossible or even impossible to break the tank of logistic ships (writing from view of solo player). I did them alot before patch, and even have a separate ship for each mission, so it's easy for me to track and notice any changes. And it's nothing to do with missiles or something , since I'm using different weapons (missiles, lasers, rails ). I almost lost a ship (hopefully friend was online to help warp out) and tried many times Team Burner mission where I had a fit with ability to warp out in danger (I always prefer close combat), even fitted for more DPS where i usually spent like 2-3mins I tried for 10min without any luck to even break a single logistic tank. It seems like they got boost to repair or remote repair or maybe boss ship got remote repair.
I didn't check this on test server yet, but on live server it's definitely broken if to take in consideration what CCP Lebowski wrote , that "Burner missions should be entirely unchanged after Parallax". So again, Team Burner missions changed, if it not intended then it's bug and need to be fixed.
And read carefully, it's not a problem with all Burner missions, single Burners got unchanged, it's only about Team Burner missions, with impossibility to break a logistic repair cycle.
Edit: and it's really strange that it takes for CCP already more then two weeks without any luck to figure out the problem, not even mention about fixing it, just check any Anomic Team mission on live server enyo or vengence or hawk ... (maybe on test it's different, or you checked not a Team one) and try to break through logistic tank with any assault frigate.
Ok, UPDATE:
I overcame my laziness and made a test client (SINGULARITY) , and now I got why CCP Lebowski didn't saw any changes, BECAUSE as I previously suspected on test server everything works just fine, like nothing changes at all in Team Burner missions. SO NOW IT'S ABSOLUTELY CLEAR that it's a bug on LIVE server and it NEED TO BE FIXED. |

Ploing
Blue Republic RvB - BLUE Republic
38
|
Posted - 2015.11.25 00:05:42 -
[65] - Quote
erinia wrote: Ok, UPDATE:
I overcame my laziness and made a test client (SINGULARITY) , and now I got why CCP Lebowski didn't saw any changes, BECAUSE as I previously suspected on test server everything works just fine, like nothing changes at all in Team Burner missions. SO NOW IT'S ABSOLUTELY CLEAR that it's a bug on LIVE server (TRANQUILITY) and it NEED TO BE FIXED.
we know this since yesterday.
think we will become the fix simply with december patch. 
|

Owen Levanth
Sagittarius Unlimited Exploration
427
|
Posted - 2015.11.25 21:58:08 -
[66] - Quote
So Burner-missions are bugged? Wow, I always have the best timing when trying new stuff. But then again, I never even tested a Burner-mission successfully: I've lost multiple ships on both SiSi and TQ to them by now, so maybe I'm just bad.  |

Ploing
Blue Republic RvB - BLUE Republic
38
|
Posted - 2015.11.25 22:43:40 -
[67] - Quote
Owen Levanth wrote:So Burner-missions are bugged? Wow, I always have the best timing when trying new stuff. But then again, I never even tested a Burner-mission successfully: I've lost multiple ships on both SiSi and TQ to them by now, so maybe I'm just bad. 
just teamburners are bugged 
have you tried suggested fits on sisi ?
|

Owen Levanth
Sagittarius Unlimited Exploration
428
|
Posted - 2015.11.25 22:54:28 -
[68] - Quote
Ploing wrote:Owen Levanth wrote:So Burner-missions are bugged? Wow, I always have the best timing when trying new stuff. But then again, I never even tested a Burner-mission successfully: I've lost multiple ships on both SiSi and TQ to them by now, so maybe I'm just bad.  just teamburners are bugged  have you tried suggested fits on sisi ?
Yeah, but I always failed.
The one fit I needed of course I couldn't even test, since either the mission or the faction module didn't appear on SiSi. So I tested it on TQ instead. Everything worked great, but just as I thought I'd finally done it, the Burner opened fire and I died in two hits. 
Edit:
This is what brought me to this thread in the first place, I wanted to read about other people's experience with Burner-missions. Now I'm convinced all Burner-missions are bugged, because dying too fast to react seems just weird to me. |

Ploing
Blue Republic RvB - BLUE Republic
38
|
Posted - 2015.11.25 23:01:12 -
[69] - Quote
thats bad , but it shows that burners are not easy and you need a nearly perfect skilled toon.
which fits had you used ? |

Owen Levanth
Sagittarius Unlimited Exploration
428
|
Posted - 2015.11.25 23:15:10 -
[70] - Quote
Ploing wrote:thats bad  , but it shows that burners are not easy and you need a nearly perfect skilled toon. which fits had you used ?
Today I used the Daredevil-fit from this forum against the Gurista-Burner. Before that, I used a Cruor on SiSi against another Burner, before that I tried a Retribution and an Ishkur. I think I lost a Hawk and a Garmur on some earlier attempts and two times I've tried the medium-Burner missions, which made me lose a T2-cruiser and a Prophecy.
Most of my fits were experiments, but the Daredevil-fit was literally just me following the guide. The guide even mentioned using cheaper parts were dangerous, but downscaling from dead space to T2 didn't look like that much difference, considering there was no way I could have survived anyway.
I've saved the older fits, of course. But I'm not in the mood of starting EVE again today, so too bad about them. Luckily my last fit was basically left unchanged in EFT, so here it is:
Daredevil wrote:
Small Armor Repairer II Armor Kinetic Hardener II Magnetic Field Stabilizer II Kinetic Plating II
5MN Quad LiF Restrained Microwarpdrive Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I
Light Neutron Blaster II Light Neutron Blaster II Empty
Small Auxiliary Nano Pump II Small Ancillary Current Router I Small Auxiliary Nano Pump I
|

Anize Oramara
The Arch Dashing Dashers
611
|
Posted - 2015.11.25 23:23:21 -
[71] - Quote
Burners are hard. If you're not overheating modules it'll be even harder, if you're not using faction it'll be even harder and if you're not close to max skills, yup you guessed it, even harder.
Currently only team burners are busted.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.03
|

Owen Levanth
Sagittarius Unlimited Exploration
428
|
Posted - 2015.11.25 23:27:57 -
[72] - Quote
Anize Oramara wrote:Burners are hard. If you're not overheating modules it'll be even harder, if you're not using faction it'll be even harder and if you're not close to max skills, yup you guessed it, even harder.
Currently only team burners are busted.
Welp, I'm giving up on them then. I'm not playing games to get frustrated. 
And I say this as someone close to max skills in frigates, who uses faction modules if necessary and overheats constantly. |

Hasikan Miallok
Republic University Minmatar Republic
1675
|
Posted - 2015.11.25 23:30:49 -
[73] - Quote
The "safe" T2 fits which you are unlikely to lose are the Passive Gila for the Azimmu Base (but Gilare expensive and about to be nerfed) and the Light Missile ECM Version of the Garmur for team burners.
Providing you have a faster speed than the team burner the LML Garmur only takes damage from rare Jaguar wrecking shots and has some resistance even to those and you can warp out if necessary. Exiting and warping back into a team burner seems safe (this is not true of some of the anomic burners). Getting a kill happening in team burners with the current bug can be frustrating however. |

Ploing
Blue Republic RvB - BLUE Republic
38
|
Posted - 2015.11.25 23:31:35 -
[74] - Quote
Owen Levanth wrote:Daredevil wrote:
Small Armor Repairer II Armor Kinetic Hardener II Magnetic Field Stabilizer II Kinetic Plating II
5MN Quad LiF Restrained Microwarpdrive Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I
Light Neutron Blaster II Light Neutron Blaster II Empty
Small Auxiliary Nano Pump II Small Ancillary Current Router I Small Auxiliary Nano Pump I
as you used the unified devil, are you sure to use the right hardeners for the burner ? did u die because micromangement? perhaps post your problem in the origin thread.
for most burners are also alternative fits availble |

Ploing
Blue Republic RvB - BLUE Republic
38
|
Posted - 2015.11.25 23:37:31 -
[75] - Quote
Owen Levanth wrote:Welp, I'm giving up on them then. I'm not playing games to get frustrated. 
do you really want to give up?.....better ask in the burner thread and explain whats the prob.
burners can be easy with the right fit (and cost) but its worth. |

Owen Levanth
Sagittarius Unlimited Exploration
428
|
Posted - 2015.11.25 23:54:22 -
[76] - Quote
Ploing wrote:Owen Levanth wrote:Daredevil wrote:
Small Armor Repairer II Armor Kinetic Hardener II Magnetic Field Stabilizer II Kinetic Plating II
5MN Quad LiF Restrained Microwarpdrive Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I
Light Neutron Blaster II Light Neutron Blaster II Empty
Small Auxiliary Nano Pump II Small Ancillary Current Router I Small Auxiliary Nano Pump I
as you used the unified devil, are you sure to use the right hardeners for the burner ? did u die because micromangement? perhaps post your problem in the origin thread. for most burners are also alternative fits availble
That Burner did only kinetic damage, so yeah, kinetic modules only. And I had no chance for micromanagement, since I died after two hits.
Could be there's still something obvious I'm doing wrong, but I'm not in the mood for EVE right now, constant failure is no fun. When I come back tomorrow, I'll probably do something else for a while.
Too bad, I really like Burners. I just can't play them.
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2092
|
Posted - 2015.11.26 00:09:14 -
[77] - Quote
With the deadspace hardener heated my "cheap" gurista daredevil has 89.4 resists and 239 tank (c-type small rep and hardener, plus faction hardener), the standard version has 90.3% resist and 309 tank (a-type rep, b-type kin, faction kin hardeners).
the t2 version has 84.2% resist and a 176 tank. that is a HUGE difference.
my cheap version barely makes it, and I heat both hardeners on the burn in as with the MWD active it is faster than missiles so there is a tendency for 2 missiles to hit at about the same time and with lesser resists there is very much the possibility that the ship gets destroyed almost instantly. I'll probably switch it to the standard fit as it just adds a lot more comfort, plus you can save a little cap by cycling the rep.
@ChainsawPlankto
|

Anize Oramara
The Arch Dashing Dashers
611
|
Posted - 2015.11.26 00:15:03 -
[78] - Quote
Owen Levanth wrote:Ploing wrote:Owen Levanth wrote:Daredevil wrote:
Small Armor Repairer II Armor Kinetic Hardener II Magnetic Field Stabilizer II Kinetic Plating II
5MN Quad LiF Restrained Microwarpdrive Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I
Light Neutron Blaster II Light Neutron Blaster II Empty
Small Auxiliary Nano Pump II Small Ancillary Current Router I Small Auxiliary Nano Pump I
as you used the unified devil, are you sure to use the right hardeners for the burner ? did u die because micromangement? perhaps post your problem in the origin thread. for most burners are also alternative fits availble That Burner did only kinetic damage, so yeah, kinetic modules only. And I had no chance for micromanagement, since I died after two hits. Could be there's still something obvious I'm doing wrong, but I'm not in the mood for EVE right now, constant failure is no fun. When I come back tomorrow, I'll probably do something else for a while. Too bad, I really like Burners. I just can't play them. The Worm hits like a TRUCK. I have two armor Hardeners one faction, one dedspace and I OH both of them. I turn off the OH on the faction one after the first cycle. Also turn on the armor repper from the get go. I haven't been able to do the worm burner without the faction tank mods. Even then I've lost 3 or 4 daredevils going after worms.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.03
|

Owen Levanth
Sagittarius Unlimited Exploration
428
|
Posted - 2015.11.26 01:43:39 -
[79] - Quote
Anize Oramara wrote:Owen Levanth wrote:Ploing wrote:Owen Levanth wrote:Daredevil wrote:
Small Armor Repairer II Armor Kinetic Hardener II Magnetic Field Stabilizer II Kinetic Plating II
5MN Quad LiF Restrained Microwarpdrive Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I
Light Neutron Blaster II Light Neutron Blaster II Empty
Small Auxiliary Nano Pump II Small Ancillary Current Router I Small Auxiliary Nano Pump I
as you used the unified devil, are you sure to use the right hardeners for the burner ? did u die because micromangement? perhaps post your problem in the origin thread. for most burners are also alternative fits availble That Burner did only kinetic damage, so yeah, kinetic modules only. And I had no chance for micromanagement, since I died after two hits. Could be there's still something obvious I'm doing wrong, but I'm not in the mood for EVE right now, constant failure is no fun. When I come back tomorrow, I'll probably do something else for a while. Too bad, I really like Burners. I just can't play them. The Worm hits like a TRUCK. I have two armor Hardeners one faction, one dedspace and I OH both of them. I turn off the OH on the faction one after the first cycle. Also turn on the armor repper from the get go. I haven't been able to do the worm burner without the faction tank mods. Even then I've lost 3 or 4 daredevils going after worms.
Holy ****, this explains why the Worm doesn't need to scramble, with that firepower he doesn't need to care about your MWD. Looks like I just have the wrong temperament for frigate fights, but I'll try this again sometime. (On SiSi, since I'm not exactly space rich.)
|

Hasikan Miallok
Republic University Minmatar Republic
1676
|
Posted - 2015.11.26 03:04:29 -
[80] - Quote
Chainsaw Plankton wrote:With the deadspace hardener heated my "cheap" gurista daredevil has 89.4 resists and 239 tank (c-type small rep and hardener, plus faction hardener), the standard version has 90.3% resist and 309 tank (a-type rep, b-type kin, faction kin hardeners).
the t2 version has 84.2% resist and a 176 tank. that is a HUGE difference.
my cheap version barely makes it, and I heat both hardeners on the burn in as with the MWD active it is faster than missiles so there is a tendency for 2 missiles to hit at about the same time and with lesser resists there is very much the possibility that the ship gets destroyed almost instantly. I'll probably switch it to the standard fit as it just adds a lot more comfort, plus you can save a little cap by cycling the rep.
Yeah my experiments with a T2 Daredevil have been disastrous.
A T2 Vengeance against the Dramiel Worm has some hope but it still only takes a couple of early wrecking hits and you are gone. My best T2 Vengeance results have been with a secondary ancillary repper.
I have given up on SISI for the time being as trying to get a specific burner to drop can take hours and trashing several agents. |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2138
|
Posted - 2015.11.26 04:22:07 -
[81] - Quote
if you are going t2 I assume you have to use a gallente or caldari T2 frig just for the resists, as said the gurista burner hits freaking hard. its a 2k volley I think before resists? Although AF have pretty bad speed so that makes catching it hard, but fozzie more or less said you could slingshot it. Although personally I'm pretty happy with the proven effective solution of shiny daredevil.
@ChainsawPlankto
|

Colt Blackhawk
bad InTentiOnZ senseless intentions
325
|
Posted - 2015.12.04 15:11:52 -
[82] - Quote
Hey CCP!!! Waiting for a fix for ages now!!!!
Now honestly I even just read the patch notes for the next release and no fix for this one. *sigh*
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.
|

Estella Osoka
Perkone Caldari State
905
|
Posted - 2015.12.04 15:24:22 -
[83] - Quote
Maybe CCP upgraded the logi to T2 logi.  |

Yadaryon Vondawn
Alius Itineris Virtus
74
|
Posted - 2015.12.04 16:19:39 -
[84] - Quote
In my oblivous state of mind I assumed this was a temporary thing and it would have been fixed by now. Imagine my suprise when I did the Hawk + Bantam burner today and nearly burned out everything and only got away with my ship because I stocked up on some extra cap boosters before I left.
Any updates on this CCP? Will this be fixed in 4 days? |

Ploing
Blue Republic RvB - BLUE Republic
38
|
Posted - 2015.12.04 17:22:59 -
[85] - Quote
on sisi it is fixed since maybe 14 days.   |

Arthur Aihaken
CODE.d
4804
|
Posted - 2015.12.05 06:04:36 -
[86] - Quote
Ploing wrote:on sisi it is fixed since maybe 14 days.   Is it actually fixed on SiSi?
I am currently away, traveling through time and will be returning last week.
|

Ploing
Blue Republic RvB - BLUE Republic
38
|
Posted - 2015.12.05 11:28:44 -
[87] - Quote
Arthur Aihaken wrote:Ploing wrote:on sisi it is fixed since maybe 14 days.   Is it actually fixed on SiSi? yes
|

Pakokkie
Under Heavy Fire Mordus Angels
107
|
Posted - 2015.12.05 21:16:17 -
[88] - Quote
Hi,
Team Burner missions are a bit different now. The tanking / remote repping of the support frigates is off the charts.
But, ..... nothing a wingman in a properly fit Griffin can't solve :)
Seriously, its more fun this way, you realy need a wingman now or create a magical solo set up for the team burners.
Wanted to research this and for now the only burner mission i avoid is the one with the Worm frigate. That is a Burner agent by the way.
The question remains: are team burners now working as intended? Or is it CCP magic at work?  |

Colt Blackhawk
bad InTentiOnZ senseless intentions
327
|
Posted - 2015.12.05 22:23:46 -
[89] - Quote
Pakokkie wrote:Hi, Team Burner missions are a bit different now. The tanking / remote repping of the support frigates is off the charts. But, ..... nothing a wingman in a properly fit Griffin can't solve :) Seriously, its more fun this way, you realy need a wingman now or create a magical solo set up for the team burners. Wanted to research this and for now the only burner mission i avoid is the one with the Worm frigate. That is a Burner agent by the way. The question remains: are team burners now working as intended? Or is it CCP magic at work? 
Question was already answered by CCP in this thread. It is a bug. CCP is not fixing it for ages now.
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.
|

Londo M
Centauri Prime Mining and Trading
0
|
Posted - 2015.12.08 20:45:35 -
[90] - Quote
Looks like it was fixed in the December 8 release. I just beat a Hawk team burner in my Worm. Missing my Worm low slot though  |

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
544
|
Posted - 2015.12.10 16:30:01 -
[91] - Quote
They buffed all burners? I couldn't even do them before despite having 50 mil SP... |

Anize Oramara
The Arch Dashing Dashers
684
|
Posted - 2015.12.10 16:38:41 -
[92] - Quote
Celthric Kanerian wrote:They buffed all burners? I couldn't even do them before despite having 50 mil SP... All burners as far as I can tell are back to normal, they have not been nerfed or buffed.
If you are having trouble doing burners, have a look at my guide in my sig, it has the fits that I use personally to solo the burners.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|

Ploing
Blue Republic RvB - BLUE Republic
40
|
Posted - 2015.12.10 22:27:54 -
[93] - Quote
Anize Oramara wrote: All burners as far as I can tell are back to normal, they have not been nerfed or buffed.
after 4 weeks hrmmmm... if this would be normal to fix an issue when it is fixed on sisi 14 days ago this is ridicoulus. |

Anize Oramara
The Arch Dashing Dashers
687
|
Posted - 2015.12.11 02:07:11 -
[94] - Quote
Ploing wrote:Anize Oramara wrote: All burners as far as I can tell are back to normal, they have not been nerfed or buffed.
after 4 weeks  hrmmmm...  if this would be normal to fix an issue when it is fixed on sisi 14 days ago this is ridicoulus. If the changes to the normal lv4s are bugs then I would probably not hold up for a fix till mid Jan.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|

Shelick
Purged Society
2
|
Posted - 2015.12.11 07:37:28 -
[95] - Quote
Captain Ron Sotken wrote:This was confirmed in patch notes.
Burners will also get a 95% dps and 65% resist/hp buff in December.
No, no they wont. |

Anize Oramara
The Arch Dashing Dashers
687
|
Posted - 2015.12.11 08:55:30 -
[96] - Quote
Shelick wrote: No, no they wont.
That's an old troll, don't validate it's existence by quoting it.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|
| |
|
| Pages: 1 2 3 4 :: [one page] |