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Bishamun
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Posted - 2007.01.07 11:08:00 -
[1]
Got ganked many times venturing deeper space. do i need to run 2 warp stabilizers to prevent being scrambled? and what to do if u get webbed and scrambled?
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Marquis Dean
Repo Industries
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Posted - 2007.01.07 11:19:00 -
[2]
There's no simple way of avoiding gate camps. If they have a bubble, you're probably pretty screwed. If they don't then you can just warp to 0 on the way in and you'll be fine, and you have to warp quickly on the way out. Best advice is to use something very small and fast, like an interceptor or a shuttle.
DO NOT fit warp core stabs on a combat ship. If you're just sightseeing then fair enough, but stabs will multiply your locking time by four, and quarter your locking range. Very bad news. ------ ------
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Irashi
Caldari Hunters Agency Firmus Ixion
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Posted - 2007.01.07 11:23:00 -
[3]
Edited by: Irashi on 07/01/2007 11:20:59 There's nothing wrong with using WCS on travel setups, though you may feel very dirty and have to thouroughly clean your ship out afterwards.
The best way to avoid low sec gatecamps is to scout ahead with a newb alt in a shuttle, there are very few things that can lock a shuttle down before it warps. For 0.0 and dealing with bubbles it's the same principle, though you're just more likely to get your scout popped. If you don't have a 2nd account to do this with then it might be worth trying it with your main, though you'd be taking more of a risk obviously.
If you do somehow find yourself jumping into a large warp bubble, have a MWD and make a run for the gate, you might just make it if nobody webs you down before you get there.
Originally by: Bishamun and what to do if u get webbed and scrambled?
Jam them, or die.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.01.07 11:33:00 -
[4]
Edited by: Sokratesz on 07/01/2007 11:29:52
Take a rokh.
Fit MWD, cap rechargers, nanofibers & inertia stabs.
And voila, 0.0 gatecamp runner. One time i ran into a bubble 50k from the gate with like 10 battleships camping it, i turned on MWD and made it to the gate in armour. (their fault for not having a quick tackler, but hey)
Basilisk Fitting Link |

X99 Z990
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Posted - 2007.01.07 12:31:00 -
[5]
Logoffski!
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.01.07 12:36:00 -
[6]
Originally by: X99 Z990 Logoffski!
RA alt i take it ;)
Basilisk Fitting Link |

Laboratus
Gallente BGG
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Posted - 2007.01.07 12:52:00 -
[7]
Setup your ship to go 3-6k/s and you should be out of bubble out of scram range and in warp before they even know what was there. ___ P.S. Post with your main. Mind control and tin hats |

Venkhar Krard
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Posted - 2007.01.07 13:54:00 -
[8]
Edited by: Venkhar Krard on 07/01/2007 13:51:42 1. Get a frigate/interceptor with mwd and wcs. 2. If you see hostiles in local dont warp from gate to gate. Warp from gate do planet [scan], and warp from the planet to the gate. 3. If you warp into a bubble, align for an object that is behind you, hit the mwd and spam the warp button. 4. If you jump into a bubble log off, or try to leave it with mwd aligning and warping. 5. Get a prototype cloak for 2,5mil isk. If you warp into a bubble it gives you some additional time to look around and align.
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Natasha Kerensky
The Company Interstellar Starbase Syndicate
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Posted - 2007.01.07 14:31:00 -
[9]
There really is no 100% way around it.
But here are the basic rules I always follow:
1. I Never travel in anything larger than a cruiser alone. And honestly anything larger than a ceptor is pushing it.
2. I always making long solo trips in a cov ops fitted for agility.
3. Check the map for "Pod kills in the last 30 mins". If I see a blip on my route, I stop 1 jump before the hot system.
4. Once Im there, I check the map again. If it looks clear, I'll usually risk it and attempt to break through, if its still hot, I park on the gate and wait for a poor neutral to come through.
5. I try to jump at the same time he does. Then I let that poor sucker decloak first, and while they're busy pounding him, I escape.
Its dirty I know, but hey, thats why they call it 0.0 
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2007.01.07 15:46:00 -
[10]
Originally by: Natasha Kerensky There really is no 100% way around it.
But here are the basic rules I always follow:
1. I Never travel in anything larger than a cruiser alone. And honestly anything larger than a ceptor is pushing it.
2. I always making long solo trips in a cov ops fitted for agility.
3. Check the map for "Pod kills in the last 30 mins". If I see a blip on my route, I stop 1 jump before the hot system.
4. Once Im there, I check the map again. If it looks clear, I'll usually risk it and attempt to break through, if its still hot, I park on the gate and wait for a poor neutral to come through.
5. I try to jump at the same time he does. Then I let that poor sucker decloak first, and while they're busy pounding him, I escape.
Its dirty I know, but hey, thats why they call it 0.0 
i did 4 and 5 once in hauler in low sec, had no choice needed to go there so i setup the Nano sigil, but when i saw the Freighter i let him go first and then went. figured if there were pirates they would drool at the killmail of a freighter and ignore the sigil(not to mention how fast a nano sigil warps).
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Ahz
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Posted - 2007.01.07 17:20:00 -
[11]
What about multi-spectral jammers? Do they increase the time it takes to get a lock?
I've got a Rupture that I need to take through gate camps regularly (camps on both sides of the gate). I'm thinking of a travel setup full of WCS and maybe something to increase the time it takes to get a lock but I don't know how jammers work...
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Foulis
Minmatar Chosen Path Lotka Volterra
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Posted - 2007.01.07 18:17:00 -
[12]
Originally by: Ahz What about multi-spectral jammers? Do they increase the time it takes to get a lock?
I've got a Rupture that I need to take through gate camps regularly (camps on both sides of the gate). I'm thinking of a travel setup full of WCS and maybe something to increase the time it takes to get a lock but I don't know how jammers work...
If you fit a full rack of WCS to a rupture (5) you are going to be measuring lock times in minutes, not seconds. Multi-specs require a lock so they are a no-go.
Try an MWD and two cap mods in your med slots. ----
Originally by: Nikolai Nuvolari NO WORDS IN THE ENGLISH LANGUAGE ARE SPELLED WITH THE NUMBER "8" IN THEM GODDAMNIT!
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MOCC3
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Posted - 2007.01.07 18:45:00 -
[13]
a Cheetah or any covert ops frig with a t2 Improved cloaker. when u appear in the bubble you cloaked. it takes 1.5 sec to recloak. Fly out of the bubble warp away..
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.01.07 18:53:00 -
[14]
Well the best way is to never run into the gate camp in the first place.
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |

Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.07 18:58:00 -
[15]
I personally think that best way to avoid getting into a gatecamp is to be the gatecamper. Bring along some friends, make sure everyone has beer, TS and microphone and sing some karaoke while shooting everything that doesn't shine blue.
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Sedai Hara
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Posted - 2007.01.07 19:00:00 -
[16]
Originally by: Sokratesz
Originally by: X99 Z990 Logoffski!
RA alt i take it ;)
hmm apperentaly..
Still most effective thing is a nano ship of some sort (aka all matari ships) you can escape almost everythign exept a ceptor as it will be able to keep up speed.
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tiller
MAFIA Pirate Coalition
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Posted - 2007.01.07 19:48:00 -
[17]
best way is to pay them a weekly fee to pass... convo me in game for prices.
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Dimitrios Ypsilanti
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Posted - 2007.01.07 20:24:00 -
[18]
It seems like you could just load up the low slots with WCS. Some ships can hold 5, 6, or even 7 of these. If you had a travel set-up with 5 WCS on a relatively tough ship it seems like you should be 99% certain you could go anywhere in low sec...
Get where you're going and swap out the WCS for whatever it is you want to do.
Is this logic flawed?
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Tokar Lorell
Gallente Mercatoris Technologies
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Posted - 2007.01.07 20:44:00 -
[19]
Originally by: tiller best way is to pay them a weekly fee to pass... convo me in game for prices.
Then they get your money AND blow your ship up. :)
----------
Originally by: Joe Evertime i sell a mwd I unleash true pvp power?
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Natasha Kerensky
The Company Interstellar Starbase Syndicate
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Posted - 2007.01.08 09:30:00 -
[20]
Originally by: Dimitrios Ypsilanti It seems like you could just load up the low slots with WCS. Some ships can hold 5, 6, or even 7 of these. If you had a travel set-up with 5 WCS on a relatively tough ship it seems like you should be 99% certain you could go anywhere in low sec...
Get where you're going and swap out the WCS for whatever it is you want to do.
Is this logic flawed?
WCS do nothing against dictors or mobile warp disruptors
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Dagnis
The Priory Shroud Of Darkness
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Posted - 2007.01.08 09:44:00 -
[21]
wait for the cloak to run out then mwd for the gate and jump back from where u came
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Yossar
Minmatar
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Posted - 2007.01.08 10:05:00 -
[22]
Originally by: Dimitrios Ypsilanti It seems like you could just load up the low slots with WCS. Some ships can hold 5, 6, or even 7 of these. If you had a travel set-up with 5 WCS on a relatively tough ship it seems like you should be 99% certain you could go anywhere in low sec...
Get where you're going and swap out the WCS for whatever it is you want to do.
Is this logic flawed?
In low-sec you'll be fine in anything but a heavy gate camp. In 0.0, bubbles or interdictors + webs will mess you up.
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Nuska
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Posted - 2007.01.09 19:46:00 -
[23]
Originally by: X99 Z990 Logoffski!
What does that actually mean? I saw someone in the noob channel yesterday get quite upset over someone else logging off. Is that it? I thought that there is some sort of 15 minute counter and people can still destroy you even if you log off?
Though the guy yesterday said that logging out of a gate camp bubble will save you 100% of the time.
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Almarez
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Posted - 2007.01.09 20:12:00 -
[24]
Cloak my friend, cloak. Covert ops are great, you can cloak while warping. If you are in a bigger ship however, cloak will be useless cause they will probably run into you and decloak you.
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Singularity XX
Caldari Foundation R0ADKILL
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Posted - 2007.01.09 23:47:00 -
[25]
Originally by: Nuska
Originally by: X99 Z990 Logoffski!
What does that actually mean? I saw someone in the noob channel yesterday get quite upset over someone else logging off. Is that it? I thought that there is some sort of 15 minute counter and people can still destroy you even if you log off?
Though the guy yesterday said that logging out of a gate camp bubble will save you 100% of the time.
It means basically if you're in deep crap log off (does emergency warp - of some sort - and then you warp a small distance away) however, yes you can be scanned down and owned. However, this I've seen done, log off and immediately log-on again. You'll warp a bit away from your original point (15 I think) and you'll have a better chance of getting away. Pft then again you could log-on/off for a while, if you're that desperate :) IMO don't fly what you can't afford to lose in 0.0 because as careful as you are you will lose it. --- Minmatar have sunglasses and are, to quote a very famous Matar, "like going down a flight of stairs in a office chair firing an Uzi" -- Axitikus |

Parhelion
Thundercats RAZOR Alliance
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Posted - 2007.01.10 01:33:00 -
[26]
Here's a novel idea - bring some friends and bust the gate camp wide open! It's fun for the whole family! Don't avoid PVP - embrace it!
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INZi
coracao ardente
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Posted - 2007.01.10 09:38:00 -
[27]
grab a inty with as many lows as possible, divide it by 2 and fit cargo expanders and plates divided on how many lows (4 lows = 2 cargo exp, 2 plates) set destination, undock, hit autopilot and close your eyes alt. go afk.
u should thou tuck as much faction gear alt. zyd in your cargo for best result.
thank you
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.01.10 10:33:00 -
[28]
DONT LISTEN TO INZI!!!!....grab officer gear and morphite. __________________________________________ Yes it is great being amarr. |

Greyshadow
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.01.10 11:08:00 -
[29]
Just make sure to check the maps for 'ships destroyed in last 30mins' obviously there is no sure way to be certain that your going to be the first of their kills but it at least helps. Also if in doubt of a gate mark a safespot, eject and warp in from a different direction to the gate ie behind it say from a planet at 100km off and have a look.
If its clear warp to your ship, board and got through the gate. Obviously there could be a camp the other side but once again you can't do anything about that.
------ The Grim Reaper is out of the office at the moment leave a message and Greyshadow will get back to you! |

Ryysa
North Face Force
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Posted - 2007.01.10 11:24:00 -
[30]
No, seriously, you have to define "best".
Currently, as sad as it is, the most efficient way is to run a ship with multiple warpstabs and just log out while still cloaked.
If we rule out this borderline exploit, then the best ways are: a) Use a scout on a second account, perhaps just a noobchar created on that account in a shuttle, ideally an interceptor. b) Use a ship with a lot of speed. Interceptor, nano-ed up cruisers etc, which almost instantly align for warp, and that fly over 3000m/s with MWD, so you can MWD back to the gate and jump out again after waiting 15-20 seconds cloaked.
So there you have it, sadly... most people take the easy way out nowadays.
All about target jamming & The Logoffski guide |
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