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Thread Statistics | Show CCP posts - 0 post(s) |

Che Fu
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Posted - 2007.01.08 01:21:00 -
[1]
Is it possible?
If so, what modules/structures are required? |

Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.01.08 01:41:00 -
[2]
A ship maintenance array. ---- AUS Corp Lead Megalomanic |

Che Fu
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Posted - 2007.01.08 09:15:00 -
[3]
How do you do it then? I cant seem to make it work.... |

LogOff Ski
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Posted - 2007.01.08 10:28:00 -
[4]
- All items must be in yoru cargo bay you wish to fit
- Drag and drop from your cargo bay to module slots
- For drones make sure they are in the cargo bay then right click and select move to drone bay
- Also remember that no one else can be in 3k or what ever of it **grumbles a bit**
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ForceM
Gallente POS Builder Inc.
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Posted - 2007.01.08 12:17:00 -
[5]
Originally by: LogOff Ski
- All items must be in yoru cargo bay you wish to fit
- Drag and drop from your cargo bay to module slots
- For drones make sure they are in the cargo bay then right click and select move to drone bay
- Also remember that no one else can be in 3k or what ever of it **grumbles a bit**
Do not forget to turn on the "Show unused module slots" and "Show passive modules"
Me being a pessimist is a win-win situation: Either i am right .. or its even better then i said. |

Imhotep Khem
Total Mayhem. Maelstrom Alliance
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Posted - 2007.01.08 12:48:00 -
[6]
Don't forget to "unlock modules." ____ If your not dyin' your not tryin'. |

ForceM
Gallente POS Builder Inc.
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Posted - 2007.01.08 12:54:00 -
[7]
Originally by: Imhotep Khem Don't forget to "unlock modules."
Unlock? .. explain
Me being a pessimist is a win-win situation: Either i am right .. or its even better then i said. |

Buster Gonads
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Posted - 2007.01.08 13:14:00 -
[8]
The whole thing is a nightmarish mix of strange "rules". For example:
You can drag and drop items from Q to P You cannot drag and drop items from your P to Q, you have to first put them in R and then drag them into Q You have to be x distance from A to put stuff in to J and Y distance from B to take stuff out from it Player Z cannot be near item U if you want to access component W You can assemble B but you cannot repackage it You cannot anchor L next to ^ unless you are wearing green frilly knickers
... and all of this costs you PI^4 in time and money.
|

ForceM
Gallente POS Builder Inc.
|
Posted - 2007.01.08 18:30:00 -
[9]
Originally by: Buster Gonads
The whole thing is a nightmarish mix of strange "rules". For example:
You can drag and drop items from Q to P You cannot drag and drop items from your P to Q, you have to first put them in R and then drag them into Q You have to be x distance from A to put stuff in to J and Y distance from B to take stuff out from it Player Z cannot be near item U if you want to access component W You can assemble B but you cannot repackage it You cannot anchor L next to ^ unless you are wearing green frilly knickers
... and all of this costs you PI^4 in time and money.
LOLL .. so not understandable thus so true in this case :)
Me being a pessimist is a win-win situation: Either i am right .. or its even better then i said. |

Imhotep Khem
Total Mayhem. Maelstrom Alliance
|
Posted - 2007.01.09 02:27:00 -
[10]
Originally by: ForceM
Originally by: Imhotep Khem Don't forget to "unlock modules."
Unlock? .. explain
Look right next to "Show unused module slots" and "Show passive modules"... ____ If your not dyin' your not tryin'. |

Get Fresh
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Posted - 2007.01.14 22:54:00 -
[11]
can ya fit rigs at pos ?
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Get Fresh
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Posted - 2007.01.15 11:04:00 -
[12]
bump, really would like to know if you can fit rigs at a pos
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ForceM
Gallente POS Builder Inc.
|
Posted - 2007.01.15 13:04:00 -
[13]
Originally by: Get Fresh can ya fit rigs at pos ?
No you cannot ..
Me being a pessimist is a win-win situation: Either i am right .. or its even better then i said. |
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