Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fedman Kasad
Minmatar
|
Posted - 2007.01.09 12:20:00 -
[1]
Please advise. (pvp and pve) [-------------------------------------------------] Tears stream behind my visor, but eyes look unblinking at the world |
Splagada
Minmatar Tides of Silence
|
Posted - 2007.01.09 12:28:00 -
[2]
Edited by: Splagada on 09/01/2007 12:25:23 Edited by: Splagada on 09/01/2007 12:24:58 setup like a regular auto machine
6x T2 425 autos, nos x 2
web scram mwd cap booster repair x2, eanm, DC, and 2 gyros OR 2 inertia stabs, depending on what you like
its a sweet baby. works fine for pvp and the pve i do (0.0 ratting) ------
relaxed corp looking for members |
Vim
Spiritus Draconis Endless Horizon
|
Posted - 2007.01.09 12:59:00 -
[3]
dual 180's or 220's guns -_- 2xmed nos or 2xassault launcher or 1xmed nos 1xassault launcher mwd,cap injector, web, disruptor
Tanked lows: 2xMARII's 1600/800mm plate, explosive hardener,eanm, dcu.
Gank lows: 2xMARII's 1600mm plate,DC, 2xGyrostabs //Yes it still plenty of tank/survivability but the loss of that explosive and eanm=dont fight minmatar or exp drone users... they sting.
/* Teach a rookie today watch him takedown a battleship tomorrow... */ |
Fedman Kasad
Minmatar
|
Posted - 2007.01.09 14:44:00 -
[4]
Well i need some advise. Don't want to start another thread, hope i will get answers here.
My problem - choosing between Cyclone and Hurricane. Why? Because my long-term goal are the matar command ships, which are T2 version of Cyclone. I want to use one of them as a stepping stone while training for the command ships. The problem is that Cyclone is shield tank and Hurricane is armor tank. I don't want to lose much time in training armor tanking, which eventually i won't be using, but then i want the better BC and it seems that the Hurricane is better than the Cyclone because of the slightly larger firepower. In tanking they seem equal since Cyclone has huge shield bonus while Hurricane comes with quite high armor by default.
So... advise? [-------------------------------------------------] Tears stream behind my visor, but eyes look unblinking at the world |
Fedman Kasad
Minmatar
|
Posted - 2007.01.09 17:19:00 -
[5]
bump [-------------------------------------------------] Tears stream behind my visor, but eyes look unblinking at the world |
Jet Collins
Dynamic Endeavors
|
Posted - 2007.01.09 17:52:00 -
[6]
Originally by: Fedman Kasad Well i need some advise. Don't want to start another thread, hope i will get answers here.
My problem - choosing between Cyclone and Hurricane. Why? Because my long-term goal are the matar command ships, which are T2 version of Cyclone. I want to use one of them as a stepping stone while training for the command ships. The problem is that Cyclone is shield tank and Hurricane is armor tank. I don't want to lose much time in training armor tanking, which eventually i won't be using, but then i want the better BC and it seems that the Hurricane is better than the Cyclone because of the slightly larger firepower. In tanking they seem equal since Cyclone has huge shield bonus while Hurricane comes with quite high armor by default.
So... advise?
As you well know the Command ships and cyclones are made to be shield tankers. So if you want to become and uber shild tanker than go with the Cyclone and the command ships that would benifit from that the most would be the Clyamore.
But as you know the Hurrican is the better damage dealler much like the sleipnir is the better damage dealer amoung the command ships. With that all I have to say is if you want to focuse on a better damaging ship than go with the hurrican. I can't recall how many med slots the Hurrican has to tell if it can be an ok shield tanker. Even though it has alot of low slots does not mean you have to armor tank it. You can make some pertty good passive sheild tanks will all those low slots. But on anouther note traing your amorr tanking skills does not take all that long comparied to shield tanking, and in the end will help you out even in the commands if you get in a fight that is closly matched those few extra armor HP gained might give you enough time to find a way to warp out or kill the other guy. But I'm not saying you should armor tank the command ships. They are far better sheild tankers :).
Also something that might help, my persoanly oppion anyway. Cyclone is a better arty ships while the Hurrican is a better Autocannon ship. Yes they are interchangable but a cyclone shield tanking can fit arties much eaier than an armor tanking Hurrican. So if you know how you want to fly your command ie close range or long range you might go with one or the other ships as well. Personally I have been very happy with my arties on my sleipher just because the consumption of ammo is alot less, but the damage is better with the auto's.
Sorry if I'm no help in answering your question. I try
Dynamic Endeavors is now Recuiting.!!
Contact me in game for deatails about the corp. Mostly a PvE corp, with Jump clones avaiale in Empire and 0.0. |
Father Weebles
Repo Industries
|
Posted - 2007.01.09 18:16:00 -
[7]
Originally by: Splagada Edited by: Splagada on 09/01/2007 12:25:23 Edited by: Splagada on 09/01/2007 12:24:58 setup like a regular auto machine
6x T2 425 autos, nos x 2
web scram mwd cap booster repair x2, eanm, DC, and 2 gyros OR 2 inertia stabs, depending on what you like
doesnt fit i use 6 425 t2's 1 medium nos 1 cap booster 2x mar II
1 medium + 1 small might fit
btw i got engy/elct V and AWU IV
"Welcome to EVE, where inflation is out of control."
|
Fedman Kasad
Minmatar
|
Posted - 2007.01.09 18:17:00 -
[8]
Thanks for the info man. It seems to be decided for now, i will go for Cyclone since my corp has the BPC to build it, and does not have Hurricane BPC. Also i have more invested in shield tanking/engineering than mechanics and as i said i am aiming for Claymore and maybe eventually Sleipnir. The Cyclone being a better arty ships is only nice, since i prefer to use arties over ACs...
Gotta work out a Cyclone fit now, i have an old thread asking about it, will look it over. [-------------------------------------------------] Tears stream behind my visor, but eyes look unblinking at the world |
Fedman Kasad
Minmatar
|
Posted - 2007.01.12 17:17:00 -
[9]
Damn fitting my hurricane for the first time was a ***** to figure even with guidance from here.
So in the end i ended up flying Hurricane. It should be properly fitted now, atleast as much as my skills allow me :(. Could use some advise on how to fly it well though. [-------------------------------------------------] Tears stream behind my visor, but eyes look unblinking at the world |
Nicocat
Caldari New Age Solutions
|
Posted - 2007.01.12 19:07:00 -
[10]
My cane has a plate, 3x active hardeners and 2x gyros in the lows. I've yet to give it a whirl, though. ----------------------------
Originally by: Splagada SEED ME DADDY
WTB: Friggin' portrait |
|
Foxlighte
|
Posted - 2007.01.12 19:13:00 -
[11]
Edited by: Foxlighte on 12/01/2007 19:10:46
|
Vuulpiyne
|
Posted - 2007.01.12 19:14:00 -
[12]
A fine topic... ...I need one of those bloody ships...
|
d'hofren
Queens of the Stone Age Anarchy Empire
|
Posted - 2007.01.12 19:17:00 -
[13]
Originally by: Fedman Kasad Damn fitting my hurricane for the first time was a ***** to figure even with guidance from here.
So in the end i ended up flying Hurricane. It should be properly fitted now, atleast as much as my skills allow me :(. Could use some advise on how to fly it well though.
Buy 3 ruptures, fit, go forth and pvp, feel no stress due to cheapnes and learn while having fun. Experiment with plated ac ruppy and speed istab/nano ruppy, decide which you like more fit hurricane accordingly. Go back out in ruppy, kill some folks, pop a few times, step into hurricane and feel a bit more confident.
|
Kegger McManus
Minmatar Vale Heavy Industries SMASH Alliance
|
Posted - 2007.01.12 20:01:00 -
[14]
Edited by: Kegger McManus on 12/01/2007 20:00:59 I'm also having a bit of trouble.. I rat 0.0 Guristas, and i'm dead set on my highs as 6x220s and 2x HAM, because i like that way it works, but it does enough dmg for me. However i'm experimenting with everything, and i can't decide if i should armor tank it or try to sheild tank it. So i present a challenge to you, Hurricane Eve-forum goers. Fit out a hurricane with those highs, no cap boosters (i can carry what, 15 cap boosters 400 on an empty hold?!), Anyway you see fit. Armor tank it, passive/active sheild it. Go crazy.
P.S I know you love em, but no rigs if you can. I'm not uber rich yet.
|
Fedman Kasad
Minmatar
|
Posted - 2007.01.14 11:37:00 -
[15]
Hmm, tried it out for the first time last night and it was kind of weird. First i tried 0.0 ratting - i could tank them for hours, even the BS, but i did like NO damage at all. I blamed it on the ACs and low skills and decided to try some lvl2 missions - again the same, close to invincinble but takes a millenia to kill even a frigate. Tought i am too fat in a BC to kill a frigate and tried some destroyers and cruisers, was the same. Again i blamed the low dmg on the ACs(i've been using arty for a while and maybe i am used to the higher dmg per shot?) so went on and refitted with 650mm arty and went back to try the mission. I did the SAME damage as with the ACs. So there's obviously something wrong, but can't figure out what. First of all, i know it's a bit weird for a month-and-a-half-old pilot to fly a tier 2 BC, so i took the inability to solo rat lightly, but i've been doing lvl2 missions without any problems and almost 1 voleying NPCs in there for a while. What gives? Are NPCs in 0.0 missions harder or what? And THAT harder? Also, how can i do the same damage with AC shot and Arty shot? [-------------------------------------------------] Tears stream behind my visor, but eyes look unblinking at the world |
Goumindong
Amarr Merch Industrial
|
Posted - 2007.01.14 12:19:00 -
[16]
Originally by: Splagada Edited by: Splagada on 09/01/2007 12:25:23 Edited by: Splagada on 09/01/2007 12:24:58 setup like a regular auto machine
6x T2 425 autos, nos x 2
web scram mwd cap booster repair x2, eanm, DC, and 2 gyros OR 2 inertia stabs, depending on what you like
its a sweet baby. works fine for pvp and the pve i do (0.0 ratting)
The 425's wont fit.
If you have a cap booster you dont need the nos. Fit neuts or missile launchers if you have the skill. Then put 400 booster charges in the cap booster[yup, not 800's]
If you are fighting a blaster or laser ship. Neut him into the ground and then kill him while he has no cap.
If you are fighting a NOS light ship, ignore the slight drain and run tank/gank. The 400's will power a cycle of both MARII's with 40 cap to spare. This means that even with no cap, the 400's wil run your boosters with smart timing 2/3 of the time.
If you are fighting a nos heavy ship, neut you both into the ground and rely on the AC's and Cap booster timing to keep your tank alive while you blast him.
You dont need cap to shoot, that means you are the king of cap warfare in a gunship. ---------------------------------------- Thou Shalt "Pew Pew" |
Methuselar
|
Posted - 2007.01.14 13:34:00 -
[17]
If BC is used as a milestone I would vote Cyclone.
Not to say the command ships and the relatively low skill sensitivity for armor tanking. One could also take a look at Battleships, if their is chance for regular actions, battleships are common mounts. MaelStorm is obviously a enlarged cyclone, Tempest is a gunner which usually don't be cared too much about tanking(shiled tank Tempest to free up low slot for dmg mods are common), Typhoon is another story-drones, missiles,and navigation.
================================================ Holier Than Thou |
Fedman Kasad
Minmatar
|
Posted - 2007.01.14 15:07:00 -
[18]
I kind of tend to hate BS though, that's why i decided to go for BC instead. I hope there is some advantage in BCs over BS, even though there are nanophoons etc? [-------------------------------------------------] Tears stream behind my visor, but eyes look unblinking at the world |
Drek Grapper
|
Posted - 2007.01.14 15:25:00 -
[19]
Edited by: Drek Grapper on 14/01/2007 15:22:29
Originally by: Kegger McManus Edited by: Kegger McManus on 12/01/2007 20:00:59 I'm also having a bit of trouble.. I rat 0.0 Guristas, and i'm dead set on my highs as 6x220s and 2x HAM, because i like that way it works, but it does enough dmg for me. However i'm experimenting with everything, and i can't decide if i should armor tank it or try to sheild tank it. So i present a challenge to you, Hurricane Eve-forum goers. Fit out a hurricane with those highs, no cap boosters (i can carry what, 15 cap boosters 400 on an empty hold?!), Anyway you see fit. Armor tank it, passive/active sheild it. Go crazy.
P.S I know you love em, but no rigs if you can. I'm not uber rich yet.
Check out this thread... http://oldforums.eveonline.com/?a=topic&threadID=453658- all manner of setups. I posted a a shld tank setup at the end. I get good results using both.
If you fit for mission/rat specific fit for your best resistances you have already won - pve. It walks most lv3's no probs.
Awesome ship.
Drek
Also checkout www.scrapheap-challenge.com for more minni setups.
|
AstroPhobic
Minmatar
|
Posted - 2007.01.14 16:09:00 -
[20]
Last setup I used...
6x 220mm AC II's 2x Med Diminishing Nosferatu
10mn MWD II (Named may be better) 20km Scram Webber, Fleeting if possible Med Cap Injector II
Med Armor Rep II Explo, Kin, Therm Hardeners 2x Gyrostab II
Should all fit. If not, switch Nos for Heavy Launchers. Tanked a raven long enough to kill it. Then again, his fitting was questionable
|
|
Fedman Kasad
Minmatar
|
Posted - 2007.01.15 13:20:00 -
[21]
Can i get some info how viable are shield tank and armor tank in pvp? As in, what to really specialize in? [-------------------------------------------------] Tears stream behind my visor, but eyes look unblinking at the world |
Daelmon
|
Posted - 2007.01.15 21:47:00 -
[22]
Originally by: Fedman Kasad Hmm, tried it out for the first time last night and it was kind of weird. First i tried 0.0 ratting - i could tank them for hours, even the BS, but i did like NO damage at all. I blamed it on the ACs and low skills and decided to try some lvl2 missions - again the same, close to invincible but takes a millenia to kill even a frigate. Thought i am too fat in a BC to kill a frigate and tried some destroyers and cruisers, was the same. Again i blamed the low dmg on the ACs(i've been using arty for a while and maybe i am used to the higher dmg per shot?) so went on and refitted with 650mm arty and went back to try the mission. I did the SAME damage as with the ACs.
I am having the same issues. I am a relatively low skill point pilot ratting angels in 0.0 in a Hurricane and my damage is quite low. I can tank alright, but I am having trouble killing the rats in any sort of efficient manner. How can I upgrade my dps in a Hurricane?
|
Silverized
0utbreak
|
Posted - 2007.01.15 22:06:00 -
[23]
6*425 II 2*medium neuts
1*10nm mwd II 2*LSE II 1*20k scram
2*gyro II 2*istabs 2*nano
This setup rocks ------------------------------
|
Nicocat
Caldari New Age Solutions
|
Posted - 2007.01.15 22:14:00 -
[24]
Originally by: Silverized 6*425 II 2*medium neuts
1*10nm mwd II 2*LSE II 1*20k scram
2*gyro II 2*istabs 2*nano
This setup rocks
For about 20 seconds until your cap gives out? =p ----------------------------
Originally by: Splagada SEED ME DADDY
WTB: Friggin' portrait |
Krulla
Minmatar Queens of the Stone Age Anarchy Empire
|
Posted - 2007.01.15 22:51:00 -
[25]
Edited by: Krulla on 15/01/2007 22:48:21 Edited by: Krulla on 15/01/2007 22:47:55 6x 220mm AC II
10mn AB II Web Warp disruptor Med cap booster
2x Medium repper II 3x Hardener (Therm, exp, kin) Damage control
6x Light ECM drones
1x projectile ROF rig 1x Projectile damage rig
It should just barely fit. Badass tank, and the damage ain't half bad either. The ECM drones give you the (lame) ability to escape any 1v1 you find yourself on the losing side of, as your enemy will be jammed eventually, allowing you to escape.
Sigs are for noobs. |
Calarn
Infinitus Odium
|
Posted - 2007.01.16 01:08:00 -
[26]
6x 220, 2 med nos
mwd web scram injector
mar kin therm exp hardners dcu gyro
hammerhead 4x hobgoblin
possibly switch dcu out for a second mar but dcu has saved me many a time in cases where simply repping wouldnt have mattered
also
5x 425 (or 220 for pg) 3x heavy launcher
mwd scram injector painter
2x istab 3x nano gyro
basically, a heavy nano stabber
|
Nash'Krul
|
Posted - 2007.01.16 14:31:00 -
[27]
my fitting, free for discussion:
Target of this Fitting is to have a vaga/stabber like BC. thought for closeCombat, but with ability to stay outta 10km range (webbies).
the 220 II's are able to shoot bout 19km with this setting, but I normally use them on a orbit of 12km. that's the reason why the noz's are named (12.6km) and the Webbi is DB (14km@80%).
I normally use a Set of Warrior II's to this.
MWD and Tracking CPU are T1 cuz lack of skills.
Hurricane
220mm Vulcan AutoCannon II [80xBarrage M] 220mm Vulcan AutoCannon II [80xBarrage M] 220mm Vulcan AutoCannon II [80xBarrage M] 220mm Vulcan AutoCannon II [80xBarrage M] 220mm Vulcan AutoCannon II [80xBarrage M] 220mm Vulcan AutoCannon II [80xBarrage M] Medium Nosferatu II Medium Nosferatu II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Dark Blood Stasis Webifier Fleeting Warp Scrambler I 'Orion' Tracking CPU I
Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Gyrostabilizer II Nanofiber Internal Structure I
Rigs : Projectile Ambit Extension I \ Projectile Metastasis Adjuster I \ Empty Slot \
|
Pan Crastus
|
Posted - 2007.01.16 14:41:00 -
[28]
Originally by: Nash'Krul
MWD and Tracking CPU are T1 cuz lack of skills.
/me cries bitterly at the thought of using T2 ACs with Barrage and without Trajectory Analysis 4-5 ...
SCNR ;-)
|
Swamp Ziro
EPSILON TEAM Ushra'Khan
|
Posted - 2007.01.16 14:49:00 -
[29]
Originally by: Nash'Krul my fitting, free for discussion:
Target of this Fitting is to have a vaga/stabber like BC. thought for closeCombat, but with ability to stay outta 10km range (webbies).
the 220 II's are able to shoot bout 19km with this setting, but I normally use them on a orbit of 12km. that's the reason why the noz's are named (12.6km) and the Webbi is DB (14km@80%).
I normally use a Set of Warrior II's to this.
MWD and Tracking CPU are T1 cuz lack of skills.
Hurricane
220mm Vulcan AutoCannon II [80xBarrage M] 220mm Vulcan AutoCannon II [80xBarrage M] 220mm Vulcan AutoCannon II [80xBarrage M] 220mm Vulcan AutoCannon II [80xBarrage M] 220mm Vulcan AutoCannon II [80xBarrage M] 220mm Vulcan AutoCannon II [80xBarrage M] Medium Nosferatu II Medium Nosferatu II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Dark Blood Stasis Webifier Fleeting Warp Scrambler I 'Orion' Tracking CPU I
Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Gyrostabilizer II Nanofiber Internal Structure I
Rigs : Projectile Ambit Extension I \ Projectile Metastasis Adjuster I \ Empty Slot \
You realize that *anything* that can reach you, WILL be able to track you, no matter how fast you go? Also with just a nano, you won't get much orbit speed out of it...
People were doing vaga-fits for the 'cane all the time at early Kali, but unless you're really good at picking your fights, it does not work.. The Hurri's necessary sig to reach that kind of speeds makes it trackable by ANYTHING. I ran the numbers on a tempest with 1400mm's. It tracked it.
|
Silverized
0utbreak
|
Posted - 2007.01.16 15:08:00 -
[30]
Originally by: Nicocat
Originally by: Silverized 6*425 II 2*medium neuts
1*10nm mwd II 2*LSE II 1*20k scram
2*gyro II 2*istabs 2*nano
This setup rocks
For about 20 seconds until your cap gives out? =p
You dont need the cap for anything but the mwd. And if you need to keep range and mwd in orbit youŠll be outside medium nos range, this is a gnag setup that works very well with neuts. Cap out? why would you need lots of cap? ------------------------------
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |