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Shogo X
Gallente Center for Advanced Studies
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Posted - 2007.01.10 19:57:00 -
[1]
Most of the time in eve people either do combat with rats or mine in fields or if you got the money do pvp'ing but thats something else. How to play...
1, buy a ship fit it out
2, Undock warp to asteroid belt 1
3, left click on a rat or asteroid and lock target
4, Press F1 upwards.
5, Go make a cup of tea cuz now you either kill the rat or he kills you or if your mining its gonna take a while (of course you can stay and warp out if your gonna lose back to the station to dock)
6, Still alive? warp back to station
7, Dock
8, You are now an expert at playing
Now i know there other things to take in to account like training skills selling , buying and blah blah , but this is the majority of game play most people do, Something needs to be done to make combat more compelling . Granted nothing can be done to make mining more interesting but hey its mining what can ya do.
For combat we could have added the ability of shifting power from one part of the ship to another for example... shift 50% power from weapons to shields making the shields have 150% and weapons 50% making shields a bit stronger and weapons weaker or longer at reloading power could be shifted from the following...
Shields Weapons Propulsion Targetting etc
This would add a bit more versatility to combat making it more interactive and more indept.
Now i know i rabbit on and on wen i get started as people who have read my threads b4 will know. So i hope you got what i meen and i look forward to your replies good or bad .

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Lost Ninja
Incessant-Logic's Friendly Society
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Posted - 2007.01.10 20:01:00 -
[2]
I'm betting if you behaved like that in lowsec you'd get through a lot of ships.
Me I like wading into middle of cluster of rats and winning or losing on my skills. I haven't tried PvP yet as I'm not a big fan, but I guess here it'll be down to skill, rather than just warping in and tanking for an hour or so.
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Shogo X
Gallente Center for Advanced Studies
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Posted - 2007.01.10 20:03:00 -
[3]
Yea but what do you do when you warp in to the rats..
Do you warp in and lock a few ships then press the F keys and just fly around shooting at them maybe turning a boosters on or just watching your shield points using hardeners?
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Dmian
Gallente Starline Engineering Corporation
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Posted - 2007.01.10 20:28:00 -
[4]
Something in that line is listed here. Read the Heat part. Regards.
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Shogo X
Gallente Center for Advanced Studies
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Posted - 2007.01.10 21:03:00 -
[5]
Edited by: Shogo X on 10/01/2007 21:00:28 Skill Training - Queue or Dual training
Enabling players to either queue so that training takes the next skill level or starts training another skill up another level. Dual training enables you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After the secondary skill level has trained, the primary skill trains at 100% again.
COSMOS Version 2
COSMOS is a project type within CCP which aims to paint on the immense canvas of the 5000 solar-system universe. COSMOS Projecs today are different depending on their locations, where an Empire COSMOS area is focused on Agent Missions, Complexes and Mini-Professions while a 0.0 COSMOS area is focused on unique resources in new environments, Exploration, Complexes and some unique end result from the locational resources. A good example of this is the Combat Booster regions. COSMOS Version 2 is the notion where the player is building up the infrastructure all over the universe, utilizing new environments, empty deadspace and such to build up Complexes to exploit the resources there which are then wanted by other players. We provide an enhanced canvas for the players to build up. Tricky, but eventually doable.
Ship Sub-system Targetting
The ability to target individual sub-systems of a ship in EVE has been something many players have wanted. Bringing more tactical choices to attacking a ship and disabling certain native ship abilities before going for the final kill (or simply going for the ransom). However, combat is far too short for this kind of tactical decision-making and of course the question remains, what sub-systems are targetable (warp drive, shield recharge, cap recharge) and when are they targetable (After shield is down? Then what happens to armor tanks? After armor is down? Are we then talking about structure tanks too?).
Heat - The ability to overload your modules
Ever wanted that Tachyon to go to "11"? Us too. That's why we want to do "Heat", where a module has a basic heat emission characteristic when used and a ship has a basic heat dispersion characteristic capable of halding certain amounts of heat emission from it's inner systems. If you then put that Tachyon to "11" it creates more heat, which your ship either can handle to disperse - or starts to take damage to ship, module or simply blows up. Brings a whole new meaning to "going out with a bang". Different tech levels of ships and modules would have better or worse emission or dispersion characteristics. However, combat is still too short for this kind of tactical decision-making. Combine this with sub-system targeting and it gets really interesting.
Improved Agent Offers
Agent offers would be converted into a form of store, where you can choose from a larger selection of offers from the agent. Possibly also moving Loyalty Points to the corporation level, so that you are building Loyalty towards the corporation and not necessarily the agent.
Player Structures - "Housing"
It would richen the EVE universe and provide a simple player owned structure which could be introduced early for players to get into the player owned structure tree. However, usually opens up more cans of worms than it closes.
Full Planetary Interaction
Planetary RTS or other hybrid game form. Yarr. The long-term crazy professor phase of planetary interaction.
Moderate Planetary Interaction
This would feature flying over planets and interacting with the planetary surface. A probable second step in planetary interaction.
Simple Planetary Interaction
A probable first step for planetary interaction, where you manage the planet from a Station amongst other things.
Comets
Harvest the comets for their resources, while being constantly hit by debris from the comet.
System-wide Asteroid belts
New environment of asteroid belts spanning a whole solar-system. |

M Mother
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Posted - 2007.01.11 10:50:00 -
[6]
you are totally right! The only difference in 0.0 is that I check the local sometimes to see that the system isn't inveded by pirates. otherwise it's all about finding a rat or a astroid (about the same exitement doing both) and then earn isk on it so I can pay a new insurance.
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Lost Ninja
Incessant-Logic's Friendly Society
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Posted - 2007.01.11 12:15:00 -
[7]
Why in hells name do you bother to play then? Its sounds unbelievably dull the way you both describe the game. Watching paint dry would be more fun I'd guess.
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Baron Oxes
Hypermagic Mountain
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Posted - 2007.01.11 13:03:00 -
[8]
Shooting, or working, with other people makes the game a lot more fun. Mining in big gangs and destroying belts can actually make it fun (I know, I was shocked too).
Occasional grinding for ISK on NPCs and 'roids isn't a bad way to pass the time, but there's a whole heap of multi-player stuff you're missing out on.
And PVP doesn't have to be expensive!
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arutha
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.01.11 14:03:00 -
[9]
quit whinning carebears if you choose to spend 100 % of your time on eve hunting npc then offcourse your going to be bored . go find a real target ie another player and see how complex it can become .
as for the original posters idea isent bad but you would add a huge load to server with lots of people sending ship config messages to the cluster . i dont think ccps streched resources could handle al that extra individual data . would be nice though all shields to front etc .
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Shogo X
Gallente Center for Advanced Studies
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Posted - 2007.01.11 14:38:00 -
[10]
So go find a player in a low sec area and press the f keys again or maybe warp scramble. Ive done most aspects or the game pvp and npc , agents roid belts etc. it all boils done to skills and presssing the f keys
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.01.11 14:54:00 -
[11]
Edited by: Valandril on 11/01/2007 14:52:51
Originally by: Shogo X So go find a player in a low sec area and press the f keys again or maybe warp scramble. Ive done most aspects or the game pvp and npc , agents roid belts etc. it all boils done to skills and presssing the f keys
By pvp he didnt mean poping industrials, he meant engaging somone in same/bigger shipsize class. It require a lot more than just "pressing f keys". Just join serious pvp corp and let them train you, nubcorp wont teach you anything more than carebearing ----------------- My english bad, F1, F2, F3, F4...
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Kur'Dekaija
Apocalyptic Raiders Maelstrom Alliance
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Posted - 2007.01.11 15:56:00 -
[12]
Originally by: Shogo X So go find a player in a low sec area and press the f keys again or maybe warp scramble. Ive done most aspects or the game pvp and npc , agents roid belts etc. it all boils done to skills and presssing the f keys
most of the time pvp dosnt come down to skills, Ive seen below 1 week old alts pawning ceptors etc. And groups of below 1 week old alts in t1 frigs killing a gang of pirates in bs, bc, AFs. Its all about planning and organization, ofcourse thouse alts had EW fitted :)
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Shogo X
Gallente Center for Advanced Studies
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Posted - 2007.01.11 22:44:00 -
[13]
Edited by: Shogo X on 11/01/2007 22:43:20
Originally by: Valandril Edited by: Valandril on 11/01/2007 14:52:51
Originally by: Shogo X So go find a player in a low sec area and press the f keys again or maybe warp scramble. Ive done most aspects or the game pvp and npc , agents roid belts etc. it all boils done to skills and presssing the f keys
By pvp he didnt mean poping industrials, he meant engaging somone in same/bigger shipsize class. It require a lot more than just "pressing f keys". Just join serious pvp corp and let them train you, nubcorp wont teach you anything more than carebearing
Ok so what do you do when you see someone you want to kill? do you lock the target maybe engage warp scrambler? and various other mods one click each watching your power output then press the f keys to shoot and fly around still basically waiting for a winner or warping out if you can or calling reinforcements if you got some or uncloaking a ship.
Explain what you do in a typical encounter
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.01.11 23:15:00 -
[14]
Originally by: Shogo X Ok so what do you do when you see someone you want to kill? do you lock the target maybe engage warp scrambler? and various other mods one click each watching your power output then press the f keys to shoot and fly around still basically waiting for a winner or warping out if you can or calling reinforcements if you got some or uncloaking a ship.
Explain what you do in a typical encounter
Valandril roll eyes U c pvp is not only bout encounter itself, fitting ship propertly (main part) you got no idea how long time i spend fitting/dueling just to find optimal between firepower/tank and other stuff. Then it comes to picking your fight, ie. you don't want to engage bs in cruiser, or thorax in your long-range setup caracal.
In simple words - knownledge about eve, ships your enemy, what he is flying.
Fight itself, its ie. picking between shooting down his drones, picking range of ammo, orbiting, mwd on/off, when to run away and many more factors. ----------------- My english bad, F1, F2, F3, F4...
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Reggie Stoneloader
eXceed Inc.
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Posted - 2007.01.11 23:23:00 -
[15]
Warp in at range, lock the bad guys, start moving to proper position. Feed intel to gangmates through the mic, activate an ECM, see if it takes. If it does, leave the others off to save cap. If not, try the next ECM. Repeat that until you either jame the guy or have all your ECMs running. If he gets too close, try to find an object or bookmark on the grid to warp to to re-engage at range, otherwise warp out. If you think you can win, warp to a nearby planet so he knows for sure where you went and can follow if he dares. If he follows, re-engage or escape as you see fit. If you don't think you can win, head to a distant planet or asteroid belt or station, so you can't just mouse over where you went and find your destination. Moons are risky, with POSes and all. Ideally, get to a gate and have him follow you into a camp. If he runs, either follow or move to ambush the guy, using the directional scanner to home in on his position.
There's lots to EvE, even if you only fly a Blackbird. Add it drones, turrets and wingmen, and you're in for a real adventure in PvP.
If all you do is mine and rat, then no, you won't have fun. But if all you do in EvE is mine and rat, then you're a moron, so nobody cares about you anyway.
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Tarron Sarek
Gallente Solid Industries Inc.
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Posted - 2007.01.11 23:38:00 -
[16]
Edited by: Tarron Sarek on 11/01/2007 23:41:51 What you do is basically complaining without giving any constructive suggestions. Shifting power is not very different from activating or deactivating modules in battle or finding a different fitting. And how should it work? Wouldn't people just fly around with a static setting like they do now? A setting that fits their setup. Armortanks shift shield power to weapons, gankers shift everything to weapons, mission tanks shift everything to shield or armor, etc. Shifting power from weapons to shields doesn't make a whole lot of sense for a ship with gank or high dmg fitting. Just more specialization, or, in other words, yet another min-maxing variable. That is, if you implement such things carelessly and don't expect people to abuse it.
You seem to very much dislike the current system. Well, not everybody likes Tetris. If you don't like Tetris, play something else. Don't try to change it to Pong.
Personally I think rigs haven't made the game better. You have a fitting concept and all equipment, including rigs, follow that scheme. I guess Heat or power shifting might have the same effect, if CCP doesn't pay attention. Just creating more extreme extremes. What EVE combat needs is many different and viable builds. That's still not the case, as some mods are highly overused and others are highly underused. Better fix that first, Imho.
________________________ - Posting on forums can be more arduous than mowing your lawn with nail scissors - |

Jounin Tradoc
Gallente Federal Navy Academy
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Posted - 2007.01.12 07:08:00 -
[17]
I am so deathly afraid of the horribly unbalanced and broken horror that heat will become...le sigh.
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Norrinas
Gallente Slacker Industries
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Posted - 2007.01.12 12:12:00 -
[18]
Edited by: Norrinas on 12/01/2007 12:11:01 Edited by: Norrinas on 12/01/2007 12:09:30
Originally by: Shogo X Most of the time in (Incert fantacy MMORPG here) people either do combat with (Orcs/Rats/Gnomes/Wolves/Deer/Rabbits) or Double click on the ground to collect items)in fields (To Craft Things) or if you got the (Time to raid/collect/do quests or) money do pvp'ing but thats something else. How to play...
1, buy a (Sword Guns Bow Spells)
2, Undock warp to asteroid belt 1 (Leave town into the newbie area find X mob)
3, left click on a rat or asteroid and lock target (Left click on mob start shooting gun/swing sword casting spell or healing)
4, Press F1 upwards. (F2 F3 F4... 1 2 3 4 5....)
5, (After you kill said mob Sit down use heal spell or drink potion) Go make a cup of tea Cause your life is regenerating.
6, Still alive?
7, Dock (Run back to town cause you just hit level 2 buy new gun/sword/armor)
8, You are now an expert at playing
Now i know there other things to take in to account like training skills selling , buying and blah blah , but this is the majority of game play most people do, Something needs to be done to make combat more compelling . Granted nothing can be done to make mining more interesting but hey its mining what can ya do (mine in 0.0 during wartime) theres some excitment for ya.

I think this sums up most mmo's.. & most MMO's can be solo'd....
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Shogo X
Gallente Center for Advanced Studies
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Posted - 2007.01.20 20:19:00 -
[19]
lol i like that last entry quite funny 
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Ouzuru
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Posted - 2007.02.10 04:50:00 -
[20]
You should explore the market!
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