|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Steve Ronuken
Fuzzwork Enterprises
64
|
Posted - 2011.12.13 04:23:00 -
[1] - Quote
Main post is here (in the tech section) https://forums.eveonline.com/default.aspx?g=posts&m=492910
Short version:
http://www.fuzzwork.co.uk/blueprints/
It's a blueprint ME/PE calculator that uses prices from Eve-MarketData's api (5% simulated buy from jita) to show how much varying levels of ME and production efficiency will save you.
Bookmarkable, so you can share the details.
Prices can also be edited, if you're not close enough to have prices normalised. |

Steve Ronuken
Fuzzwork Enterprises
64
|
Posted - 2011.12.13 20:16:00 -
[2] - Quote
updated for persistent prices. and 'perfect' ME |

Steve Ronuken
Fuzzwork Enterprises
64
|
Posted - 2011.12.13 21:26:00 -
[3] - Quote
That'll do it.
Pretty much everything is handled in javascript. without it, no calcs will show up. |

Steve Ronuken
Fuzzwork Enterprises
64
|
Posted - 2011.12.14 10:54:00 -
[4] - Quote
It's /probably/ related to https://forums.eveonline.com/default.aspx?g=posts&m=515791#post515791
I'll have to work on that. Going to take a little more time to work out the Math/code to take care of it. |

Steve Ronuken
Fuzzwork Enterprises
65
|
Posted - 2011.12.14 12:06:00 -
[5] - Quote
Updated for That BPO.
Should work for you. Now there's just another pesky edge condition to work out a fix for. (waste on extras, when they're also in the normal one) |

Steve Ronuken
Fuzzwork Enterprises
65
|
Posted - 2011.12.14 13:35:00 -
[6] - Quote
Edge condition fixed.
thanks to Lutz Major's information, the calculator should handle extra materials correctly.
For TL;DR people:
When there's a module in the extra materials list, marked as recyclable, you have to strip its components out of the basic material list.
And when there material in the extra material list also appears in the basic material list, PE waste applies to it. |

Steve Ronuken
Fuzzwork Enterprises
66
|
Posted - 2011.12.15 20:38:00 -
[7] - Quote
Gas cloud harvester II fixed. Just needed to use the greater of the materials or zero. side effect of how extra materials work.
No materials showing up for Salvager II was a side effect of how I generate the materials list, and how that interacted with the extra materials. Specifically the removal due to a module being marked as recyclable.
Anyway, thanks bugs fixed. (and research time added) |
|
|
|