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Ogdru Jahad
Amarr Dark Entropy Apocalyptica.
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Posted - 2007.01.11 10:24:00 -
[1]
can it still be done?
if so what do i need to do?
I have several isk farmers in low sec where I am aching to be probed 
can someone tell me what skills i need? and what probes etc?
cheers -
During the extended downtime |

PCaBoo
Newbies On Xstacy
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Posted - 2007.01.11 11:10:00 -
[2]
Astrometrics Astrometric Triangulation Astrometric Pinpointing Signal Acquisition
All at level 4 minimum. Even at 5, probing missions is a crapshoot. I think someone said it was 3% probability. My little trick is to drop probes near a station w/ lvl 4 agent and scan constantly. When the guy undocks to do his mission, you pray that the scan ends around when he comes out of warp. I probe a lot, but only catch maybe 5 a day, if i'm lucky.
________________________________ Caldari's are the Chosen people! |

Katrina Kirellii
Caldari Escorts of Eve
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Posted - 2007.01.11 15:11:00 -
[3]
Originally by: PCaBoo Astrometrics Astrometric Triangulation Astrometric Pinpointing Signal Acquisition
All at level 4 minimum. Even at 5, probing missions is a crapshoot. I think someone said it was 3% probability. My little trick is to drop probes near a station w/ lvl 4 agent and scan constantly. When the guy undocks to do his mission, you pray that the scan ends around when he comes out of warp. I probe a lot, but only catch maybe 5 a day, if i'm lucky.
Have you ever used your skills to help out the person you scanned once you get there? Any stories to share?
Join Today! |

Katrina Kirellii
Caldari Escorts of Eve
|
Posted - 2007.01.11 15:11:00 -
[4]
Originally by: PCaBoo Astrometrics Astrometric Triangulation Astrometric Pinpointing Signal Acquisition
All at level 4 minimum. Even at 5, probing missions is a crapshoot. I think someone said it was 3% probability. My little trick is to drop probes near a station w/ lvl 4 agent and scan constantly. When the guy undocks to do his mission, you pray that the scan ends around when he comes out of warp. I probe a lot, but only catch maybe 5 a day, if i'm lucky.
Have you ever used your skills to help out the person you scanned once you get there? Any stories to share?
Join Today! |

Soporo
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Posted - 2007.01.11 19:32:00 -
[5]
Quote: I am aching to be probed
 |

kublai
TunDraGon
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Posted - 2007.01.11 19:39:00 -
[6]
Originally by: Ogdru Jahad can it still be done?
if so what do i need to do?
I have several isk farmers in low sec where I am aching to be probed 
can someone tell me what skills i need? and what probes etc?
cheers
Smacking local hoping they'd fall down from their tree wasn't working for you? http://go-dl1.eve-files.com/media/0612/Forums_sig_for_kublai.jpg
Sig removed, lacks game related content. Please contact [email protected] for more info (including a copy of your picture!) -Pirlouit |

Ki An
Gallente The Really Awesome Players
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Posted - 2007.01.11 20:42:00 -
[7]
Stickied in the Ships and Modules forum.
/Ki
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Yblarbo Janks
Caldari Veto. Veto Corp
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Posted - 2007.01.11 20:43:00 -
[8]
1 out of 10 mission runners don't mind being probed, so 3% success rate is a bit too low.
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Xendie
Forsaken Empire The Forsaken Empire
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Posted - 2007.01.11 20:54:00 -
[9]
Originally by: Yblarbo Janks 1 out of 10 mission runners don't mind being probed, so 3% success rate is a bit too low.
the current way probes work on missionrunners is just showing everyone what CCP puts at the forefront of their concerns, iskfarmers and ebayers.
Quote: Nertzius > having fun being incompetitent?
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Petrothian Tong
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Posted - 2007.01.11 20:57:00 -
[10]
dunno, is still easy to scan for ppl, but is more of a grind (click click click) now than the old system...
and yeah, theres afew tricks to it..
but the old system was great.. takes skill.
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Ogdru Jahad
Amarr Dark Entropy Apocalyptica.
|
Posted - 2007.01.11 21:04:00 -
[11]
Originally by: Soporo
Quote: I am aching to be probed

dont you twist my words  -
During the extended downtime |

Wilhelm Beck
Tritanium Workers Union
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Posted - 2007.01.11 21:15:00 -
[12]
Xendie,
Its completely obvious to all of us who play EVE that the pirates always get shafted. What i mean is that Killing another players pride, joy, and isk mobile should obviously be a thing to achieve lightly and without effort on your part. you should just be given a list of missions when you get into a system and be allowed to jump to them. Further more, no one should be allowed to jump closer than 100km from the gate or be allowed to instadock. The local window should be removed, so that you can sneak up on your victims more easily. and you should also be given a jump scrambling module that prevents people from using the stargates with in a 500km range so you can gank them with out fail from 200km in your sniper battleship of doom.
</sarcasm> Please, at least try to look like you are willing to put forth some effort to find a victim take their loot and move on. Also, whining about not getting the easy ganks makes the rest of us look bad. It also makes you look like a paranoid doofus when you whine about CCP personally hosing you and your small minorty of oppressed pirates.
Have a lovely day, _WB
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Christopher Dalran
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Posted - 2007.01.11 21:47:00 -
[13]
Exploration probes will do it, granted they have ****ty range and horrible scanning times but they will find mission runners if you can get a relative idea of where they are with your scanner AND its possible to get relativly close making BM's from celestial bodies.
Many missions are too far away from any bodies in space to be able to even use a exploation probe on them so you might want to restrict yourself to systems with alot of objects that are spread about.
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Ma'lice
Minmatar The Kennels
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Posted - 2007.01.11 23:08:00 -
[14]
Originally by: Petrothian Tong dunno, is still easy to scan for ppl, but is more of a grind (click click click) now than the old system...
and yeah, theres afew tricks to it..
but the old system was great.. takes skill.
Oh, how I miss the old system. And hate this new , Dead space chance system.
Originally by: Portios Smith
1 v 1 are like sex, be selective or catch a bug 
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Karlemgne
The Black Fleet
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Posted - 2007.01.11 23:19:00 -
[15]
Originally by: Wilhelm Beck Xendie,
Its completely obvious to all of us who play EVE that the pirates always get shafted. What i mean is that Killing another players pride, joy, and isk mobile should obviously be a thing to achieve lightly and without effort on your part. you should just be given a list of missions when you get into a system and be allowed to jump to them. Further more, no one should be allowed to jump closer than 100km from the gate or be allowed to instadock. The local window should be removed, so that you can sneak up on your victims more easily. and you should also be given a jump scrambling module that prevents people from using the stargates with in a 500km range so you can gank them with out fail from 200km in your sniper battleship of doom.
</sarcasm> Please, at least try to look like you are willing to put forth some effort to find a victim take their loot and move on. Also, whining about not getting the easy ganks makes the rest of us look bad. It also makes you look like a paranoid doofus when you whine about CCP personally hosing you and your small minorty of oppressed pirates.
Have a lovely day, _WB
Why can't pirates whine?
I mean yes, I agree with you. Mission runners should be allowed to amass billions of isk by running level 4 missions, where even bad agents can give you 20 million isk for a half an hour of game play. What is more is that I totally agree that pirate who try to use scan probes to find the mission runners should be given next to no chance of actually finding them. For god's sake, mission running, which is the easiest way to make isk in the game as a combat pilot, should be less risky than killing the belt rats in the same systems as the mission.
It really isn't skewed at all that I could run level four missions all day, make a 100 million isk, while the poor shmuck ratting in those belts gets podded 3 times in the same period and makes 200k isk.
</sarcasm>
We aren't whining, just pointing out an obvious, to us anyway, problem with game mechanics.
-Karl
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Dane Hur
Caldari Bloody Needles
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Posted - 2007.01.12 11:54:00 -
[16]
Well I hope they revamp it again, I hate the chanced based system.
But the way it worked right after Revelations came out was a joke, it would pretty much have ended mission running in low sec, if you want it that easy, you should just leave for SWG or WoW. I remember dropping a 192 AU probe right after the server came up on day one, I found 3 missions and a ton of left behind drones. Bring back the system where you have to put in some ground work to be able to probe people out.
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Karlemgne
The Black Fleet
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Posted - 2007.01.12 16:44:00 -
[17]
Edited by: Karlemgne on 12/01/2007 16:41:20
Originally by: Dane Hur Well I hope they revamp it again, I hate the chanced based system.
But the way it worked right after Revelations came out was a joke, it would pretty much have ended mission running in low sec, if you want it that easy, you should just leave for SWG or WoW. I remember dropping a 192 AU probe right after the server came up on day one, I found 3 missions and a ton of left behind drones. Bring back the system where you have to put in some ground work to be able to probe people out.
I disagree. You'd have to make significant changes to the "old" system before I would vote for brining it back. As I pointed out in another thread, the old system took at least 3 minutes, if everything went perfect, to find someone.
This meant that unless someone was afk, logged off with a counter, or just plain dumb, they'd get away.
In fact, 90% of your prey knew who you were, knew you were scanning, and knew that just by warping between safespots every couple of minutes, your scan would be totally ******.
The 10% who didn't know, often got away anyway (as I've said), because it took so damn long to scan them.
-Karl
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.12 16:51:00 -
[18]
Originally by: Dane Hur Well I hope they revamp it again, I hate the chanced based system.
But the way it worked right after Revelations came out was a joke, it would pretty much have ended mission running in low sec, if you want it that easy, you should just leave for SWG or WoW. I remember dropping a 192 AU probe right after the server came up on day one, I found 3 missions and a ton of left behind drones. Bring back the system where you have to put in some ground work to be able to probe people out.
Leave for SWG!? thats a bigger insult then not playing eve because of WOW  Best Dressed Corp of 2006 and 2007! -Marcus TheMartin Marcus Thinks Eve who knew!? |

Evil Pixie
Minmatar Republic University
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Posted - 2007.01.16 14:33:00 -
[19]
My main was doing a mission the other day, when suddenly 5 pirates jumped into my deadspace. They didn't catch me as I was 80 kms away getting ready to jump through the next Accel. gate. But they were getting pretty close as I warped out.
Minnie FTW!!!1 |

T'Renn
Vale Heavy Industries
|
Posted - 2007.01.16 14:46:00 -
[20]
Originally by: Karlemgne
Originally by: Wilhelm Beck Xendie,
Its completely obvious to all of us who play EVE that the pirates always get shafted. What i mean is that Killing another players pride, joy, and isk mobile should obviously be a thing to achieve lightly and without effort on your part. you should just be given a list of missions when you get into a system and be allowed to jump to them. Further more, no one should be allowed to jump closer than 100km from the gate or be allowed to instadock. The local window should be removed, so that you can sneak up on your victims more easily. and you should also be given a jump scrambling module that prevents people from using the stargates with in a 500km range so you can gank them with out fail from 200km in your sniper battleship of doom.
</sarcasm> Please, at least try to look like you are willing to put forth some effort to find a victim take their loot and move on. Also, whining about not getting the easy ganks makes the rest of us look bad. It also makes you look like a paranoid doofus when you whine about CCP personally hosing you and your small minorty of oppressed pirates.
Have a lovely day, _WB
Why can't pirates whine?
I mean yes, I agree with you. Mission runners should be allowed to amass billions of isk by running level 4 missions, where even bad agents can give you 20 million isk for a half an hour of game play. What is more is that I totally agree that pirate who try to use scan probes to find the mission runners should be given next to no chance of actually finding them. For god's sake, mission running, which is the easiest way to make isk in the game as a combat pilot, should be less risky than killing the belt rats in the same systems as the mission.
It really isn't skewed at all that I could run level four missions all day, make a 100 million isk, while the poor shmuck ratting in those belts gets podded 3 times in the same period and makes 200k isk.
</sarcasm>
We aren't whining, just pointing out an obvious, to us anyway, problem with game mechanics.
-Karl
Owned.
|

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2007.01.16 14:58:00 -
[21]
Originally by: T'Renn
Originally by: Karlemgne
Originally by: Wilhelm Beck Xendie,
Its completely obvious to all of us who play EVE that the pirates always get shafted. What i mean is that Killing another players pride, joy, and isk mobile should obviously be a thing to achieve lightly and without effort on your part. you should just be given a list of missions when you get into a system and be allowed to jump to them. Further more, no one should be allowed to jump closer than 100km from the gate or be allowed to instadock. The local window should be removed, so that you can sneak up on your victims more easily. and you should also be given a jump scrambling module that prevents people from using the stargates with in a 500km range so you can gank them with out fail from 200km in your sniper battleship of doom.
</sarcasm> Please, at least try to look like you are willing to put forth some effort to find a victim take their loot and move on. Also, whining about not getting the easy ganks makes the rest of us look bad. It also makes you look like a paranoid doofus when you whine about CCP personally hosing you and your small minorty of oppressed pirates.
Have a lovely day, _WB
Why can't pirates whine?
I mean yes, I agree with you. Mission runners should be allowed to amass billions of isk by running level 4 missions, where even bad agents can give you 20 million isk for a half an hour of game play. What is more is that I totally agree that pirate who try to use scan probes to find the mission runners should be given next to no chance of actually finding them. For god's sake, mission running, which is the easiest way to make isk in the game as a combat pilot, should be less risky than killing the belt rats in the same systems as the mission.
It really isn't skewed at all that I could run level four missions all day, make a 100 million isk, while the poor shmuck ratting in those belts gets podded 3 times in the same period and makes 200k isk.
</sarcasm>
We aren't whining, just pointing out an obvious, to us anyway, problem with game mechanics.
-Karl
Owned.
Gasp im agreeing with him. *goes to his bomb shelter* Best Dressed Corp of 2006 and 2007! -Marcus TheMartin Marcus Thinks Eve who knew!? |

T'Renn
Vale Heavy Industries
|
Posted - 2007.01.16 15:04:00 -
[22]
Originally by: Marcus TheMartin
Gasp im agreeing with him. *goes to his bomb shelter*
It's easy to agree with me since I'm always right.
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RavenofAzerath
Shih Yang Tong
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Posted - 2007.01.16 15:13:00 -
[23]
Originally by: T'Renn
It's easy to agree with me since I'm always right.
Not always :)
But I have to agree on this note, due to the fact that the probing system is horribly stacked towards people running missions. Why should they be offered anymore protection then ratting in a belt or not getting chased around the planets? there should be just the same risk of getting banged by pirates, or perhaps slightly less due to the probe requirement, but without a doubt this is completly unfair to the Pirating community. </rant>
Oh btw give deadi my regards for making warp between those stargates for 5 mins T'Renn  --------------------------- I'm not a pirate. Yarr!
If in doubt spam ECM |

PCaBoo
Newbies On Xstacy The Imperial Order
|
Posted - 2007.01.17 10:11:00 -
[24]
I don't understand why they even bother sending missioners to neighboring systems.
As for probing, i'm not asking for it to be like it was right after release, cuz I understand that mission running is tedious work and losing standings suck. However, the way it is now, is way out of whack. There needs to be some sort of middle ground where it's not just a coin flip on whether you get something or not.
________________________________ Caldari's are the Chosen people! |

deathforge
The Accursed
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Posted - 2007.01.17 18:35:00 -
[25]
Edited by: deathforge on 17/01/2007 18:31:44
Originally by: RavenofAzerath But I have to agree on this note, due to the fact that the probing system is horribly stacked towards people running missions. Why should they be offered anymore protection then ratting in a belt or not getting chased around the planets? there should be just the same risk of getting banged by pirates, or perhaps slightly less due to the probe requirement, but without a doubt this is completly unfair to the Pirating community.
Werd.
Everyone else in the system, including the pirates, has to watch local and scanner to keep from getting ganked; entering that system on some mindless mission given by your personal ISK factory should be no exemption from this rule.
Low skillpoint rifter video: Linkage |

Soporo
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Posted - 2007.01.17 23:48:00 -
[26]
Quote: running level 4 missions, where even bad agents can give you 20 million isk for a half an hour of game play.
You are either being wayyyyy over the top with this statement or you are just flat clueless about lvl 4 missions, or you have some UBER secret mission Agent knowone else knows about.
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cybiley
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Posted - 2007.01.18 02:37:00 -
[27]
funny, i have been doing level 4 missions in 0.2 space for almost 3 years (off and on) and have never, ever been offered more then 2 mill to do the missions with rats that are harder to kill then belt rats, most i ever made on a mission including bountys was around 20 mill and that was doing it alone with no help and taking most of the day to do it. so in highlight,, your hole statment is not only wrong but pretty pathetic of you to say.
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Ogdru Jahad
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.01.18 07:28:00 -
[28]
Originally by: Soporo
Quote: running level 4 missions, where even bad agents can give you 20 million isk for a half an hour of game play.
You are either being wayyyyy over the top with this statement or you are just flat clueless about lvl 4 missions, or you have some UBER secret mission Agent knowone else knows about.
dont worry that poor sap has no clue about lvl 4 missions.
even in its hey day back in later 04 early 05 they didnt give that much. -
WTB 40 units of celadon Cystoserocin msg or convo me ingame pls |

Cythrawl
Caldari Central Defiance
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Posted - 2007.03.13 15:33:00 -
[29]
Ninja Bump....
Also, I/you can make 20m in an hour easy with the right lvl 4s and the right/expensive ass setup.... Then again, this is Caldari Online...
Oh, and rigs have made it even easier.
I just wanna see someone post something majorly enlightening on how to probe out mission runners.
=+=+=+=+=+=+=
DEFY Killboard
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Sorted
Privateers Privateer Alliance
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Posted - 2007.03.13 15:41:00 -
[30]
Originally by: Ogdru Jahad can it still be done?
if so what do i need to do?
I have several isk farmers in low sec where I am aching to be probed 
can someone tell me what skills i need? and what probes etc?
cheers
Its do-able... Infact I do it on a daily basis.
I can help you get set up with the skills, tips and tricks to it. Finding them is half the battle, getting them before they warp is the other half.
Interested?
Evemail FTW
Learn More: Privateers Recruitment
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Gix Firebrand
Caldari Beets and Gravy Syndicate
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Posted - 2007.03.13 17:14:00 -
[31]
There is one reason why pirates can't whine.
How are you supposed to fear someone who whines?
:D
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Kizz Rules
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Posted - 2007.03.13 22:18:00 -
[32]
even with a wtf pwn machine, making 20 mill in 30 minutes, can I please have the name of the mission and the agent, cause I dont know how the hell you would do that.
but yeah the probing thing has gone from too easy, to extremely hard.
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lord orei
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Posted - 2007.03.13 23:21:00 -
[33]
I am a mission runner and part-time pirate. I work with some experienced pirates that don't have much of a problem finding mission runners. There should be an element of risk for missions in low sec, but it shouldn't be certain death either. Making it too easy to probe out a mission runner will not help pirates get more kills, it will just stop mission runners from accepting the missions in low sec. I think a chance system is best because it gives mission runners enough confidence to accept the missions and it gives the pirates a chance to find them. Maybe someone who uses probes can tell if I am right or wrong. A mission runner will be doing a Lv 4 mission for 1-4 hours generally. Doesn't this give a dedicated pirate time to probe and find them? It isn't fair to put a mission runner and a ratter in the same category. A ratter moves from belt to belt every few min, where a somebody in a mission is going to be stuck there for hours. It sounds like shooting a fish in a barrel to me. Finding mission runners needs to be difficult, but possible.
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Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2007.03.14 11:04:00 -
[34]
Originally by: lord orei I am a mission runner and part-time pirate. I work with some experienced pirates that don't have much of a problem finding mission runners. There should be an element of risk for missions in low sec, but it shouldn't be certain death either. Making it too easy to probe out a mission runner will not help pirates get more kills, it will just stop mission runners from accepting the missions in low sec. I think a chance system is best because it gives mission runners enough confidence to accept the missions and it gives the pirates a chance to find them. Maybe someone who uses probes can tell if I am right or wrong. A mission runner will be doing a Lv 4 mission for 1-4 hours generally. Doesn't this give a dedicated pirate time to probe and find them? It isn't fair to put a mission runner and a ratter in the same category. A ratter moves from belt to belt every few min, where a somebody in a mission is going to be stuck there for hours. It sounds like shooting a fish in a barrel to me. Finding mission runners needs to be difficult, but possible.
I've been running missions in low sec as an experiment. I've yet to be probed out, and even then, I doubt anyone, even with extremely optimised setups (dedicated tackling ships etc.) could catch me before I was able to dock.
Mission running is cake. Avoiding being ganked is cake. Carebear mission runners are just too stupid to figure out how to not be killed. Pirates who run missions don't get ganked. Why? Because they know what is required to catch someone, and can therefore take measures to defeat other would-be pirates. They know how it works so they can work around it.
Carebears just don't want to make the effort to figure out the same concepts.
Life Begins at -10!
FIX RECON PROBES |

Damien Smith
Turbulent
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Posted - 2007.03.14 11:51:00 -
[35]
Originally by: Bellum Eternus
I've been running missions in low sec as an experiment. I've yet to be probed out, and even then, I doubt anyone, even with extremely optimised setups (dedicated tackling ships etc.) could catch me before I was able to dock.
Mission running is cake. Avoiding being ganked is cake. Carebear mission runners are just too stupid to figure out how to not be killed. Pirates who run missions don't get ganked. Why? Because they know what is required to catch someone, and can therefore take measures to defeat other would-be pirates. They know how it works so they can work around it.
Carebears just don't want to make the effort to figure out the same concepts.
QFT. We have a couple of carebear mission runner types in our corp. They've also never been caught by probers. They may have been probed out, but knew to move far enough away from the warp in point so that not even a gallente recon could catch them. They also know how to scan so they can spot incoming ships before they arrive. They also run missions fitted to fight. They gang other corpmates not doing anything so they can warp in to assist at a moments notice.
Personally I'd have the corp tax raised to 99% just to get their traitorous carebear npc loving backsides out there and causing chaos like they should be but that's just me.
The point is that they take responsibility for their own safety...
It's no different with pirate's hauler alts. Most clueless hauler pilots stumble blindly about without so much as a check of the map and then wonder why they jump into a camp. Pirates on the other hand are paranoid as hell. As far as they're concerned there's potentially a camp on every gate, coverts tracking their haulers every movements and random gankers just looking for an easy kill. They check the map religiously, use local intel to identify new camps and above all, ask corpmates for help. Random bears think they can do it all alone, whereas if anyone says on our vent: "I need a scout from X to Y" then one of us will assist. If there's no one available to scout, they don't proceed. Even docking your hauler in the last high sec before the low sec stage and scouting it out in a shuttle is preferable to jumping in blindly and kissing your cargo goodbye.
It's all about putting in a little effort, that's all.
----- My sparkly tinfoil hat is extremely distracting, and makes my eyes bleed. -Conuion Meow ([email protected]) Join channel 'Turby' or die! (bring pie) Actually... no, it was teh sig. I'm wearing tinfoil goggles already. -Teh Meow |
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