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Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
335
|
Posted - 2015.11.30 00:02:55 -
[1] - Quote
Very few people use torpedoes in PvP because they are slow, apply damage poorly except to structures, battleships and capital ships and consume tremendous resources on said ships.
You can see fitting comparison here
The simplest way to rebalance torps for more use is actually to make them a fitting choice.
For T2 Reduce CPU to 60 Reduce Grid to 1,400
You can leave polarized where they are as they are a niche type
For T1 this also gives you a place to go with really cheap fittings vs increased capacity or rate of fire or whatever. for Faction versions and Officer this also gives you more room to create differences that are meaningful.
It also lets shield/armor torp ships (Raven/Typhoon/Fleet Phoon/Navy Raven) fit for heavy tank and possibly gank capabilities.
Right now torps penalize players in too many ways to be useful on the scales that they have been in the past. |

Tabyll Altol
Tribal Liberation Force Minmatar Republic
137
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Posted - 2015.12.02 06:14:27 -
[2] - Quote
Battleship sized weapon-¦s should only deal good damage to battleship sized targets. I can-¦t see any problem with that, the thing why they weren used that much in bigger fleets (exept for bombers) is because they are too short ranged like the blaster.
-1 |

Lugh Crow-Slave
1320
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Posted - 2015.12.02 06:49:53 -
[3] - Quote
Tabyll Altol wrote:Battleship sized weapon-¦s should only deal good damage to battleship sized targets. I can-¦t see any problem with that, the thing why they weren used that much in bigger fleets (exept for bombers) is because they are too short ranged like the blaster.
-1
Except torps don't apply well to battleship sized targets you generally need to shoot them at capitals or bigger to get proper application
The changes that cane with the new application modules didn't help as now you need to give up even more tank to have a chance at applying damage to a ship in your own weight class
However I don't agree with the proposal nor do I think there is a need for anything to be done hear mostly because RHML pick up the slack left by torps and torps still do very well against large targets
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Madd Adda
151
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Posted - 2015.12.02 07:02:09 -
[4] - Quote
they could make a light/rapid subtype of torp for smaller targets.
Carebear extraordinaire
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elitatwo
Eve Minions The-Company
930
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Posted - 2015.12.02 08:48:19 -
[5] - Quote
Madd Adda wrote:they could make a light/rapid subtype of torp for smaller targets.
No they should not.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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elitatwo
Eve Minions The-Company
930
|
Posted - 2015.12.02 08:55:52 -
[6] - Quote
Tabyll Altol wrote:Battleship sized weapon-¦s should only deal good damage to battleship sized targets. I can-¦t see any problem with that, the thing why they weren used that much in bigger fleets (exept for bombers) is because they are too short ranged like the blaster.
-1
I disagree!
I do not care much about flying torpedo launchers but I do care very much about my missiles. All of them.
And ontop of that I already gave you enough time to get it done. Speaking of sql-injection I can always do it myself. The things you can do with a MSDNAA licence are incredible.
So here is what is going to happen, the values on explosion velocity and radius get changed into 250m/s and 5m - in that order.
Second, the flight time of torpedos gets rolled back to 30 seconds where it belongs.
Missiles fixed, you are welcome.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Lugh Crow-Slave
1321
|
Posted - 2015.12.02 10:17:22 -
[7] - Quote
Madd Adda wrote:they could make a light/rapid subtype of torp for smaller targets.
Why? We already have RHML
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Moneta Curran
Lunar Industries Ltd
312
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Posted - 2015.12.02 10:23:49 -
[8] - Quote
Madd Adda wrote:they could make a light/rapid subtype of torp for smaller targets.
Those already exist. They're called heavy assault missiles. Are you arguing for a rapid heavy assault missile module? |

Morrigan LeSante
Senex Legio The OSS
691
|
Posted - 2015.12.02 10:41:48 -
[9] - Quote
The fault with torps is the current meta and the missile mechanics tbh.
I think it's fair to say most of the meta is all about the small, fast thing. This immediately puts torps and missiles in general at an uphill struggle shooting down down sizes compared to guns. Not a moan, just facts. This is why rapid X are so popular because undersized fury works great shooting up a class, but missiles in general are terrible going down a class so smart money is on rapid lauchers. The act of fitting torps commits you to blowing up battleships and capitals and being useless against most everything else. This doesnt apply to guns, I can take a megathron and with a bit of piloting, blap cruisers and frigates, double so with proper support. This is literally impossible with torps, perhaps setting superbling golems aside.
Whilst Torps are glorious on things like gank ravens blapping battleships, however since their primary target (battleships) are essentially an endangered species right now, that's why they see little to no use. Furthermore because things like Talos exist, allowing dirt cheap, more mobile equally stupid levels of DPS for drops and ganks there is even less reason to use the torp gank battleships.
tl;dr: No-one flies their primary target in volume. For ganks, attack BCs are just flat out better. |
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