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Bearilian
Man Eating Bears
42
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Posted - 2011.12.13 09:01:00 -
[1] - Quote
If you have either a shield booster or active sheild resists, it would be nice to see the effected ehp next to the passive stats that they already show.
since the update, you now have an option to show "armor repair rate" "hull" "passive shield recharge" or "shield boost". so just create a pull down menu to switch between passive and active hp. if not just list them side by side. would be nice to see.
I posted this in the little things, but thought it should have its own thread and see if people support it or not. (and if not, please explain how this function would not benefit eve'goers)
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el alasar
The Scope Gallente Federation
109
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Posted - 2011.12.14 22:31:00 -
[2] - Quote
the problem with EHP is, that it needs a profile/distribution of incoming damage to be calculated. of course you could always assume "omni-damage"...
otherwise a "simulation" button might be what you would like to see? with it being turned on it would allow you turn on/off several modules and see how the stats change?
while beefing up ingame tools is always good, this gets complex fast... i found using evehq the perfect tool for the job... check the moderated little ideas/10000 papercuts/low hanging fruit article! comment, bump(!) and like what you like: http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts |

Bearilian
Man Eating Bears
47
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Posted - 2011.12.14 22:37:00 -
[3] - Quote
thats a good point. and maybe ehp shouldnt be added to the fitting. but it does calculate an estimated hp amount, and would be nice to see the effects that a module would have of that stat, if activated. because you can put on a resist, and it calculates that into the shps resistance. but not for active modules. any thoughts on that?
(such as invul) |

el alasar
The Scope Gallente Federation
109
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Posted - 2011.12.15 00:10:00 -
[4] - Quote
you made me curious, i just looked at the fitting window again - after a long time. in the defense box, the left column shows the base HP, equal to those in the left column in evehq. eve also shows an aggregate "effective hitpoints" - whatever that is or how it is calculated, i would be interested (i am in no mood to try all kind of reasonable ways now), but it differs from evehq numbers..
regarding modules. i played around in station, it can only show passive effects of modules. hovering over items in the hangar previews (in yellow) what would change, also ony passive mode.
what is missing is simulated activation of modules i guess. check the moderated little ideas/10000 papercuts/low hanging fruit article! comment, bump(!) and like what you like: http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts |

Autonomous Monster
Paradox Interstellar
37
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Posted - 2011.12.15 02:50:00 -
[5] - Quote
el alasar wrote:regarding modules. i played around in station, it can only show passive effects of modules. hovering over items in the hangar previews (in yellow) what would change, also ony passive mode.
what is missing is simulated activation of modules i guess.
If you undock and activate those modules, you'll see the effects in the fitting window. Little awkward, to be sure. |

Bearilian
Man Eating Bears
47
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Posted - 2011.12.15 21:02:00 -
[6] - Quote
you actually have a good point, and i never knew you could do that. but call me lazy if you will, but how much more convenient would it be to stay docked. since the mechanic is already in place to update the hp estimate, why not create the option in the fitting window to display it, as if all modules were activated. |
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