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Valacus
Streets of Fire
65
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Posted - 2015.12.04 21:49:50 -
[151] - Quote
So the question is, how do you get people to fight away from the stargates? Right now most combat happens on or near the stargates. In fact, a lot of fights that should or could have happened don't happen simply because no one wants to jump their fleet into another fleet who's already set up and ready. Being set up is a real advantage, and if all other factors are balanced, why would someone want to put themselves in the position of disadvantage at the very outset of the fight? I've seen more than one fleet run from a fight they would have otherwise taken simply because they refused to jump into the opposing fleet and the opposing fleet refused to move from their position of advantage. How do we get these two fleets to engage somewhere else? |

Jasonne Ormand
The Scope Gallente Federation
6
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Posted - 2015.12.04 22:24:02 -
[152] - Quote
Valacus wrote:How do we get these two fleets to engage somewhere else?
Where would fights happen if Eve had no stargates and was one big giant system? |

Mr Mieyli
Hedion University Amarr Empire
117
|
Posted - 2015.12.04 22:33:29 -
[153] - Quote
Jasonne Ormand wrote:Valacus wrote:How do we get these two fleets to engage somewhere else? Where would fights happen if Eve had no stargates and was one big giant system?
It would be technically impossible to have eve in one giant starsystem. Systems serve to allow for each one to have a server. Your character moves from server to server as you jump (I believe and I'm sure I'll be corrected if wrong).
Lessening the amount of choke points would lessen the amount of perma-camped systems meaning you have better chances of moving around and not being dunked.
A case for more AoE in EvE
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Jasonne Ormand
The Scope Gallente Federation
6
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Posted - 2015.12.04 22:40:14 -
[154] - Quote
Mr Mieyli wrote: It would be technically impossible to have eve in one giant starsystem.
It's a thought experiment. Where would fights happen? The answers will probably be related to encouraging fights to happen away from gates. |

Tipa Riot
Federal Navy Academy Gallente Federation
1767
|
Posted - 2015.12.04 22:48:07 -
[155] - Quote
Mr Mieyli wrote:Jasonne Ormand wrote:Yige Shen wrote:What if the choke points have more kills in the game than every PVP encounter and red corporation slaughter? Maybe that's something to be addressed? :-) Good luck, barring one or two posters this thread has devolved into a negativity circlej**k about how you are bad at the game for not liking gatecamps. Instead of any kind of discussion about what could be better or how things could be improved people are instead just bashing you for not knowing how to avoid gatecamps; despite your claims that you do I'm fact know how to dodge them. Nobody is calling for eve to be a carebear paradise where no ships get killed, I am saying that gatecamp mechanics are one of the less interesting parts of the game. Fighting should happen in system and not on the artificial boundaries CCP have had to implement for technical reasons, namely gates. It's quite simple, if you find gatecamps not interesting, just don't camp or ignore them. Gatecamps are not created by CCP but by players liking them, if they would not like it they would not do it. Everybody can fight where he wants and do what he thinks is fun, it's a sandbox. So why do you want to restrict a particular playstyle else than because in fact it annoys you dealing with camps?
I'm my own NPC alt.
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Mr Mieyli
Hedion University Amarr Empire
117
|
Posted - 2015.12.04 23:21:04 -
[156] - Quote
Tipa Riot wrote: It's quite simple, if you find gatecamps not interesting, just don't camp or ignore them. Gatecamps are not created by CCP but by players liking them, if they would not like it they would not do it. Everybody can fight where he wants and do what he thinks is fun, it's a sandbox. So why do you want to restrict a particular playstyle else than because in fact it annoys you dealing with camps?
I don't want to restrict any play style, lessening the number of choke points will increase the pvp available at them. I want to encourage fighting to happen elsewhere and I believe the reason it doesn't more often is that it is very hard to catch someone who is not afk in this game. Camping a gate is the simplest way to catch anyone so it is often used for simple content.
A case for more AoE in EvE
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Mike Voidstar
Voidstar Free Flight Foundation
1069
|
Posted - 2015.12.05 07:11:24 -
[157] - Quote
It's boring because they have relied so much on emergent gameplay for content they forgot they were actually developing a game.
Put something in space worth fighting over, with balanced mechanics so that a fight isn't decided at undock, and fight will happen off gates.
However, I can't support the OP, despite the shock and dismay of not seeing me post in support of the PvE guy. Gate Camps may be crappy, but the answer is to crash them with your own pack of friends and clear them out.
Sadly there aren't enough white knights in the world for that. |

Yige Shen
5
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Posted - 2015.12.05 09:26:39 -
[158] - Quote
I believe I understand the orchestra"" of EVE a little better and see a sci-fi thriller in the hazards of choke points. Maybe when I understand the orchestra I can be better at coming up with ideas and helping people with their ideas.
...And then Yige sent henchmen to take care of the pirates. And found a space witch doctor and put a curse on them and gave them nightmares.
EVE is all that. The problem CCP is this age of hacking, not the game. In losing players.
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Mike Voidstar
Voidstar Free Flight Foundation
1070
|
Posted - 2015.12.05 09:31:36 -
[159] - Quote
Well, it's certainly a logical thing to happen. Pirates will go where the traffic is.
The only part that really does not make sense is the low response of the empires to this threat to shipping. Functioning governments would have much stronger defenses on the gates and important structures. Pirates would need to lure shipping away from these protected areas, which the game does not really provide a mechanism for. |

Foxstar Damaskeenus
Calibrated Chaos Triumvirate.
272
|
Posted - 2015.12.05 09:36:39 -
[160] - Quote
Get out of your noob npc corp and join factional warfare or a decent lowsec corp that has control over a few systems. When people are saying use a scout they kind of mean other people/intel channel. There is a full channel with hundreds of people in the same general area in militia chat who will report gate camps or hostile ship movement. The same is true with any decent pvp corp or alliance.
Every group kind of has its regular stomping grounds or home system.
No changes to skill points EVER!!!
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Yige Shen
5
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Posted - 2015.12.05 09:36:58 -
[161] - Quote
Mike Voidstar wrote:Well, it's certainly a logical thing to happen. Pirates will go where the traffic is.
The only part that really does not make sense is the low response of the empires to this threat to shipping. Functioning governments would have much stronger defenses on the gates and important structures. Pirates would need to lure shipping away from these protected areas, which the game does not really provide a mechanism for.
I wouldn't say the Navy is like the real world authorities. Like the ritual sacrifices the Amarrians hold. They might just want to protect their ruling empires that give them money and rule. And us capsuleers want our freedom to rampage throughout the galaxy lol.
...And then Yige sent henchmen to take care of the pirates. And found a space witch doctor and put a curse on them and gave them nightmares.
EVE is all that. The problem CCP is this age of hacking, not the game. In losing players.
|

Yige Shen
5
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Posted - 2015.12.05 09:38:59 -
[162] - Quote
Foxstar Damaskeenus wrote:Get out of your noob npc corp and join factional warfare or a decent lowsec corp that has control over a few systems. When people are saying use a scout they kind of mean other people/intel channel. There is a full channel with hundreds of people in the same general area in militia chat who will report gate camps or hostile ship movement. The same is true with any decent pvp corp or alliance.
Every group kind of has its regular stomping grounds or home system.
Like I've said before team equals no victory. It's a falsity.
...And then Yige sent henchmen to take care of the pirates. And found a space witch doctor and put a curse on them and gave them nightmares.
EVE is all that. The problem CCP is this age of hacking, not the game. In losing players.
|

Paul Pohl
blue media poetry
39
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Posted - 2015.12.05 09:52:15 -
[163] - Quote
According to Dotlan - the most ship kills occur in Jita (and certain areas around Jita) - for pretty obvious reasons |

Yige Shen
6
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Posted - 2015.12.05 10:00:01 -
[164] - Quote
Paul Pohl wrote:According to Dotlan - the most ship kills occur in Jita (and certain areas around Jita) - for pretty obvious reasons
I hearby have another idea. A record on map for total kills everywhere =P
...And then Yige sent henchmen to take care of the pirates. And found a space witch doctor and put a curse on them and gave them nightmares.
EVE is all that. The problem CCP is this age of hacking, not the game. In losing players.
|

Solecist Project
The Scope Gallente Federation
25414
|
Posted - 2015.12.05 10:12:53 -
[165] - Quote
This smells.
There's the weird point that people should catch him in-system, not at a gate. This makes no sense, though, because it's not possible when you're just moving from gate to gate in lowsec.
He claims to not be a carebear, but as noted above it reads very differently.
OP uses "could have fun instead", which pretty much seals the deal. He cares only about his own fun and doesn't want others to have ways to have their fun if it interferes with his. Textbook carebear, really.
You get to have fun in EVE either when ...
... others let you, or ... ... you make sure others can't stop you.
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