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Abeno Seimei
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Posted - 2007.01.12 21:19:00 -
[1]
Long thread going on in the forum right now about Nano setups and I was wondering what some good Caldari setups were... What all are included in top speed Nano setups?
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.12 21:55:00 -
[2]
generaly not doalable. they will get waxed by every other ship in the same class.
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Marquis Dean
Repo Industries
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Posted - 2007.01.12 21:57:00 -
[3]
Caldari ships generally don't have the lowslots to make a nano setup work, and since you generally are hitting from long range anyway, there's not a world of point.
Also, nano setups are verging on an exploit, they are they stupidest fad to come out in a long time, and because you are considering one, I hate you. Go back to 1.0 and run missions if you can't win a fight properly. ------ ------
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AKULA UrQuan
Caldari STK Scientific
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Posted - 2007.01.12 21:58:00 -
[4]
Caldari lose out on the current nano craze. 
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Idara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2007.01.12 21:59:00 -
[5]
A friend had a Nanorokh out on Sisi, this was before everyone knew how great Istabs were, so it was 4x Siege, 4x Nos, 1x MWD, 1x 20km Scram, Heavy Injector and 3x Sensor Damps, then nanos in low.
Hilarious.
Also...
Originally by: Marquis Dean Also, nano setups are verging on an exploit
LOL? 
Originally by: Marquis Dean they are they stupidest fad to come out in a long time
Did you die to one?
Originally by: Marquis Dean Go back to 1.0 and run missions if you can't win a fight properly.
You realize most Nano setups are pretty ****e for damage eh? Sure they harass you, but unless they have a group you prolly won't be in too much trouble. ---
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Vicious Phoenix
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Posted - 2007.01.12 22:05:00 -
[6]
As already said, Caldari ships aren't really good for nano setups. And nano setups are perfectly viable and totally legal. Not even remotely close to an exploit. Why does everyone call "OMG sploitz" whenever they lose a fight to a better setup?
CFW (Certified Forum Warrior) I kill people ingame too. |

Marquis Dean
Repo Industries
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Posted - 2007.01.12 22:06:00 -
[7]
Several times i've seen threads on here with other people calling for them to be stacking nerfed or something.
No I haven't.
A Typhoon going at 6km/s with 4 large turrets, 4 siege launchers, and 5 heavy drones. Very poor damage i'm sure. ------ ------
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Idara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2007.01.12 22:09:00 -
[8]
Originally by: Marquis Dean Several times i've seen threads on here with other people calling for them to be stacking nerfed or something.
Stacking nerf on what. You have to stacking nerf something, not just something in general.
Originally by: Marquis Dean A Typhoon going at 6km/s with 4 large turrets, 4 siege launchers, and 5 heavy drones. Very poor damage i'm sure.
Who the **** uses turrets on a nanophoon? Pop the drones. Drag him into some roids or something. He can't web you. And 6km/s is only the ubars who can get that, mine goes about 3.5km/s with a Gist MWD, no Snakes  ---
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AKULA UrQuan
Caldari STK Scientific
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Posted - 2007.01.12 22:12:00 -
[9]
Originally by: Marquis Dean A Typhoon going at 6km/s with 4 large turrets, 4 siege launchers, and 5 heavy drones. Very poor damage i'm sure.
won't be going 6km/s for that long and the turrets won't be hitting all that much at those speeds anyway. Clear out the drones and force him to slow down in a untanked ship to use the large turrets.
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Adrial Masseria
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Posted - 2007.01.12 22:16:00 -
[10]
Way to highjack threads with complaints.
Though, thanks for the info. I don't plan on making one actually, I'm just gathering information.
I was wondering why Istabs are so good and why people only use 2x Nanos on a 4+ Low craft? Why not say 4x Nanos? Istabs give -15% Inertia and Nanos give like -15% Inertia + speed?? (I think Istabs are low slot right? I can't tell as I'm at work and the Item Database on the site isn't all too great)
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Marquis Dean
Repo Industries
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Posted - 2007.01.12 22:17:00 -
[11]
Yeah, fair enough, sorry.
I think it's cause nanofibers also reduce your structure HP, whereas i-stabs reduce your mass. Having a lower mass means you get more of a boost from your ab/mwd, so you end up going faster anyway. Hence they cost quite a mit more per item, though still not alot. ------ ------
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Idara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2007.01.12 22:21:00 -
[12]
Istabs lower the mass, meaning you get a better return on the boost from the MWD and really increase your ability to turn on a dime, my Nanophoon, 3x Local Hull Istabs and 3x Local Hull Nanos can align nearly as fast as an inty.
There's a balance between the Istabs and nanos however, you might get a higher top speed with only 1-2x Istabs and the rest nanos, but the extra agility really helps. ---
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Adrial Masseria
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Posted - 2007.01.12 22:23:00 -
[13]
Ahh, I see. Thanks.
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Nicocat
Caldari New Age Solutions
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Posted - 2007.01.12 22:41:00 -
[14]
I couldn't find a good Gist MWD. I was stuck with a Core X-type ;.; ----------------------------
Originally by: Splagada SEED ME DADDY
WTB: Friggin' portrait |

Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.01.12 22:58:00 -
[15]
I've flown them, ive killed with em, ive died to them. Theyre fun setups to play with, but for the sake of game balance they need some sort of nerfing.
Basilisk Fitting Link |

Idara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2007.01.12 23:02:00 -
[16]
Originally by: Sokratesz I've flown them, ive killed with em, ive died to them. Theyre fun setups to play with, but for the sake of game balance they need some sort of nerfing.
/waves hand
This is not the scapegoat you're looking for... ---
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Phelan Lore
Sniggerdly
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Posted - 2007.01.12 23:30:00 -
[17]
Originally by: Marquis Dean
A Typhoon going at 6km/s with 4 large turrets, 4 siege launchers, and 5 heavy drones. Very poor damage i'm sure.
This statement brands you as an idiot. Leave the forums.
Sniggwaffe is recruiting |

GoGo Yubari
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.01.13 00:03:00 -
[18]
Calling the nano-setups an exploit is totally meh. They are not the I-win button - nowhere close. When everybody started using them, I did some extensive testing on SiSi and wasn't really all that impressed. They are decent and have some very good roles, sure. They also add a way to make manueverability and speed consequential in fights which is very nice.
I do think certain particular designs might need some attention (like, well, the Dominix), but nano's are not the sole blame. Certain ships, most especially the Dominix, can just combine a slew of factors (nanos, nosferatus, drones) that really make it work suspiciously well. Sure, the whole package deserves a look, but nanos being an exploit is ridiculous.
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HankMurphy
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2007.01.13 00:28:00 -
[19]
gonna post this in both the nano threads, i think it kinda boils it down a bit.....
only case i can see this as being remotely overpowered is when the nano is mixed w/ (one, combo or all) of the following: NOS, drones, missiles.
guns cant hit at that speed. so that is balanced.
nos? a full rack of nos is stupid. How does this mod not have hardpoints on ships just like guns and missiles!?!? Reduce a dominix's or typhoons NOS fittings to 2-3 hvy nos and you have fixed a big part of the problem
drones? the DPS that can be killed. this is the argument that keeps drones in the realm of sanity. however, a bit of handy-work w/ quickly pulling back to drone bay and re-deploying can make it rather hard to even kill one. I would say the fix here is a delay (maybe 10-15 seconds) before you can pull back to drone bay could fix this
missiles? if your target is hauling arse, your missiles wont hit him for much if at all. But if YOU are hauling arse, missiles have no prob w/ that. dont have a fix idea for this but i dont think its really an issue. not as much as the nos/drones bit i suppose
in short. its not the nano setups that have to go. Its the 4-5+ hvy nos on a bs and the deploy/returntobay/deploy/returntobay that is causing the issues. Problems that have been around LONG before the nano-fad
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Rampegutt
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Posted - 2007.01.13 02:00:00 -
[20]
Crow
2 x local i.stabs
2 x 15% speed rigs
gistii a-type mwd
snakes
thats the Caldari nano ship me thinks
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Mr Peanut
Crimson Star Empire
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Posted - 2007.01.13 02:59:00 -
[21]
Originally by: HankMurphy
missiles? if your target is hauling arse, your missiles wont hit him for much if at all. But if YOU are hauling arse, missiles have no prob w/ that. dont have a fix idea for this but i dont think its really an issue. not as much as the nos/drones bit i suppose
So you're saying that the counter to ships that go really fast is going really fast yourself. Pre-ECM nerf, most EVE players defined overpowered modules/setups as those with the above quality.
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HankMurphy
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2007.01.13 03:03:00 -
[22]
Originally by: Mr Peanut
Originally by: HankMurphy
missiles? if your target is hauling arse, your missiles wont hit him for much if at all. But if YOU are hauling arse, missiles have no prob w/ that. dont have a fix idea for this but i dont think its really an issue. not as much as the nos/drones bit i suppose
So you're saying that the counter to ships that go really fast is going really fast yourself. Pre-ECM nerf, most EVE players defined overpowered modules/setups as those with the above quality.
lol, how did you get that out of my post?
did you even read it? or are you suggesting missiles are overpowered?
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Jeff Mitchell
Caldari
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Posted - 2007.01.13 15:14:00 -
[23]
yeah, a nano caldari setup would come as a suprise to people. I think they would work just because ppl wont be expecting it. I would like to hear some ideas about setups as well. Jeffrey Alan |
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