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Mayoz Miner
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Posted - 2007.01.13 20:15:00 -
[1]
All the littlw bits of stuff you used to get of agents as reward (you know like constuction blocks ect)
Anyway I used to save them up then sell them kind like a piggy bank 
Anyone else miss them or you glad cos they were just cluttering up your hangar ?
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Yee Do
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Posted - 2007.01.13 20:48:00 -
[2]
I don't mind the lack of junk to be honest, but I am nearing my breaking point on charisma implant offers 
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Mikal Drey
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Posted - 2007.01.13 21:45:00 -
[3]
hey hey
Agent rewards were "adjusted" and components were effectivly removed. Trade goods were also "adjusted" and RAM and DB. goods.
Basicly mission runners got the CCP knife and others got what they asked/forum whined for. :/
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Samuel Freedom
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Posted - 2007.01.14 00:47:00 -
[4]
Originally by: Mikal Drey hey hey
Agent rewards were "adjusted" and components were effectivly removed. Trade goods were also "adjusted" and RAM and DB. goods.
Basicly mission runners got the CCP knife and others got what they asked/forum whined for. :/
I thought it was quite a good idea to have them because for new people it was a way to 'test the water' with the trading aspect of EVE. Oh well :/
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Marquis Dean
Repo Industries
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Posted - 2007.01.14 01:02:00 -
[5]
I know that from before Kali, when I *****d Lvl3s, I have a slightly absurd 64,000 units of small arms in my hangar in Bereye. I think a Badger with expanders can hold about 9,000, so what the hell i'm gonna do with it I don't know. ------ ------
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Zopha
Gallente Interstellar Business Machines Corp.
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Posted - 2007.01.14 01:19:00 -
[6]
I used to love those rewards. Working for one of the schools was the best, I think I have over 100 books of veldspar processing somewhere. If you think small arms where bad you should try some of these babies!
I like it because you got useful things sometimes. Useful modules and skill books, hell, I got the transport ships skill book once. A 27m reward... yes, nice, realllly nice. I was going to work for one of the mining corps so I could build up parts to deploy a POS :D
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Pralay
Gallente
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Posted - 2007.01.14 07:28:00 -
[7]
Very much.
Cause I liked the suprise and variety.
But mostly cause I'm one of the guys making a living off buying that stuff off you(not at .01isk but something reasonable) and moving it somewhere an NPC would pay for it.
When I looked at forum, immediatly below "Does anyone else miss...." was "Lag in missions." worth a chuckle. Pralay |

Halkin
Locus Solus
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Posted - 2007.01.14 09:51:00 -
[8]
I liked em, use to get POS weapons occasionally which was interesting, reactions as well.
Originally by: Hygelac "There's three sides to every story, your side, our side and the Truth!"
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Wicked Spider
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Posted - 2007.01.14 12:10:00 -
[9]
i totaly agree made u feel like every agent is unique all that crap i got made me start a small hauling career also :)
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Manus Stuprare
Dominus Nihil EVE
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Posted - 2007.01.15 03:52:00 -
[10]
Edited by: Manus Stuprare on 15/01/2007 03:48:20 I don't miss the 180k of Garbage my agent used to love giving me 
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Argus Atredies
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Posted - 2007.01.15 07:50:00 -
[11]
I was thinking the same thing, it was an element of the economy that is gone now. It supported a whole group of peole who would purchase things from players rather than NPC corps. Now it is all NPC driven and people are setting up buy and sell orders for billions of ISK worth of materials. Basically they are making money on remote control. Granted, I've thought about doing the same thing but I don't have the cash to pull it off. It's kind of a stagnation which makes things less interesting for me, that is what I miss.
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Grey Area
Caldari
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Posted - 2007.01.15 12:30:00 -
[12]
Hell yes.
And I don't see why it was taken out. the whine seems to be that mission runners make too much ISk for too little risk/effort...surely it's more effort to have to sell a commodity than just to be given the ISK outright?
Definitely a backwards step in my opinion...but then, if you're a mission runner, you should be used to walking backwards by now... ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

Orion Shurtak
Amarr Free Player Corp
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Posted - 2007.01.15 13:00:00 -
[13]
Our corp used to target certain NPC corps to do missions for who gave out certain items as rewards, that we used. Lots of these agents hand out mostly courier type missions. Who the heck wants to run missions for those agents now when you hardly get any LP and rewards are less than stellar.
CCP killed off another aspect of mission running. Just another nail in the coffin and another item to mark off the "force everyone into PVP" list. --------------------------------------------------
Free Player Corporation
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Vasiliyan
PAX Interstellar Services Anarchy Empire
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Posted - 2007.01.15 14:07:00 -
[14]
Yes, it added variety and flavour to the game. Although I don't miss the Small Arms, of which I still have several piles...
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Anfelina Adante
Gallente
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Posted - 2007.01.15 14:43:00 -
[15]
I miss it too. Also, as it has been stated earlier, it is one of the best ways to get into trading.

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Doven
Caldari Doven Independent
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Posted - 2007.01.15 15:47:00 -
[16]
heys..
I have to agree with every response here thus far.
Taking out material rewards was not only a bad move for diversity, it also kills a culture within the game itself, yet adding another factor of dull.
It was fun working for specific corps whos rewards (along with isk) were items that you could use.. Corps that would (with a chance of) delivering rewards such as Uranium, or coolant could definately "help" those that owned POS structures.
It was helpfull with establishing and maintaining an innerdependant player run trade economy. Not to mention allowing for a way to melt instead of mine.
Lastly, it played a large role in the game within the game of picking and choosing, or planning what agents you ran and when, or if. Example of this could be working agents with specific corps that offered AMMO as rewards along side isk. This alone would add a self reliance quotiant to the game.
Now, personally.. I dont even care what corp I run.. or with whom (aside from maybe faction watching) because now I know EVERY corp offers THE SAME rewards with NO diversity.. boring ... boring.
Its not just about the money for many mission runners. And taking out part of the game that added a good size of time sync and culture will be GREATLY MISSED. I feel bad for those players who would take the time to research corp rewards to build thier own trade game. Not to mention the character of the corp is ruined by blandness and faces the "just another name" feature.
Bring it back. I really HOPE that ccp browses this thread and reads it. Eliminating something within the game that added "life" is a serious wrong turn. imo.
done Doven
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.01.15 17:40:00 -
[17]
It's funny, I don't remember many people talking about how much they liked those rewards when they were around. I do remember a lot of people making fun of how pointless they were though.
It might be silly, but I miss my 10 SlasherShuttle rewards. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Argus Atredies
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Posted - 2007.01.16 06:46:00 -
[18]
I know this is how I got started on trading. I had been getting a large amount of some trade goods and had found a few places to sell them when it occured to me, other people running missions for these agents must be getting the same things so I placed a buy order for them. It spread from there. I don't do a huge amount of trading but that is how I make a substantial part of my income. It may not have always been something I wanted or needed but it was nice to get and made things a little more interesting. Did CCP ever offer a reason why this stopped or did they just disappear? I don't recall hearing anything about it but I might have just missed it.
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Willo Vasquez
Gallente Raptus Regaliter
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Posted - 2007.01.16 16:07:00 -
[19]
Originally by: Yee Do I don't mind the lack of junk to be honest, but I am nearing my breaking point on charisma implant offers 
/signed, double signed.
I'd rather have the items as the bonuses, quite enjoyed getting a stockpile of stuff to sell :)
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Shadarle
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Posted - 2007.01.16 17:44:00 -
[20]
Omg... where the heck did all of you people come from? Before they changed this there were hundreds of people complaining about those worthless items we used to get. Now that it is changed a dozen people actually liked them???
I'll give you one really good reason they were not good. EVE strives for a fully player driver economy and having agents handing out items that players could construct hurts industrialists. People who got those items would just throw em on the market at horribly low prices or sell them to people for nearly nothing. This meant the only people making money were the middle men. Now at least the mission runner is making his profits.
If you really want that garbage then go buy it yourself and resell it. Don't cause industrialists to suffer lower prices just because you like a little diversity in rewards. Those items we received were the most annoying part of mission running imo and I couldn't be happier they are gone. Plus I make a lot more money selling ammo than I ever did when people would get 20-30k ammo for free for some missions.
Tanking Setups Compared
Stacking Penalty / Resists Explained |

Venkul Mul
Gallente
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Posted - 2007.01.16 19:25:00 -
[21]
I liked them, and most of them where NPC sold items, so no damage to player driven economy.
And often the items were useful. Before the "always tritanium or courier mission" my R&D agent asked for some other item, from cars to videogames (novelty electronics) to holorells, and I had a lot of those stashed in the station to save travel time.
It was fun looking for the right piece there or in another hangar.
And I loved the skill books, got most of the ore refining ones and used them to get the skill to 1 sp, so it will be redy to train when needed.
Even the ones I wouldn't use wrere interesting.
Now I get similar offers for LP, but I don't want to pay LP to get a Amarr BS skillbook when I use Caldari and Gallente ships.
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Mikal Drey
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Posted - 2007.01.16 19:32:00 -
[22]
iirc it was TII cry babies that ccp stated in their dev blogs and their issues with RAM and DB's the one fatal day the BPOs were seeded and there was outcry cause the RAM was a good source of income for carebears.
trade goods and components went a while back and again iirc it was timed with the release of POS and moon mining and the TII/low sec/alliances got their usual handouts and components dropped in price. and again at the time there was outcry. It hardly hurt the industrialists cause they were also gewtting their fill from agents and costs were alot lower. now all costs seem to be passed to the buyer.
also id like to add that it gave the player base a reason to multitask themselves having trade goods etc stacking up gave you the incentive to do something with it. even from a corp perspective we had various items going into the corp i was in at the time and it certainly helped out each other and the net benefit was well worth agent ****ing
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Danovar
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Posted - 2007.01.16 19:50:00 -
[23]
/signed.
I know I enjoyed getting the random bonuses. The motivation to break out into trading was a big thing as well.
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Shadarle
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Posted - 2007.01.16 20:11:00 -
[24]
What are you talking about... how does getting random crap make you get into trading? If you're getting random crap it means you're running missions. If you're running missions you're already getting lots of random stuff that may actually not be crap. That is what should be driving you to trading... selling items that are actually worth real money.. not Ammo, etc. That is a lame argument to say it drove people to try out trading.
On top of that, it most definitely affects prices on ammo. I am making far more money selling ammo since patch. Are you all also mad that macro-miners are gone because it drove up mineral costs which drove up ship / mod prices? This was a massive help for real miners... just like getting rid of the ammo rewards helps ammo producers.
Tanking Setups Compared
Stacking Penalty / Resists Explained |

Dahak2150
Chaos Monkeys
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Posted - 2007.01.16 20:24:00 -
[25]
Before it didn't matter to me either way. Now that my corp and I are cobbling together a POS for ME, I really miss the starbase charters and fuels I would get now and then.
If you're on IE, pretend this is transparent while you get a better browser. |

Dust Rocket
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Posted - 2007.01.16 21:32:00 -
[26]
Edited by: Dust Rocket on 16/01/2007 21:29:09 If u still want the stuff that NPC gave out for missions shoot the convoys. Lowers the standing with the corp whos convoy u shoot but its fun.
Sry my english
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Grey Area
Caldari
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Posted - 2007.01.30 17:46:00 -
[27]
Originally by: Shadarle What are you talking about... how does getting random crap make you get into trading? If you're getting random crap it means you're running missions. If you're running missions you're already getting lots of random stuff that may actually not be crap.
There's lots of stuff you don't get from loot drops - plutonium, ectoplasm...etc etc...all of varying degrees of usefulness.
You may have hit on something though...perhaps CCP should modify loot tables to drop commodities from cetain ships (Transports?)on missions...or possibly, make new missions where ganking the hauler was the objective (having defeated it's escort of course), and the 10,000 m3 or so of cargo it dropped formed a large part of the reward... ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

Ingols
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Posted - 2007.01.30 21:10:00 -
[28]
I liked the skill books, the strip miners, the coupling arrays. I hated the market abuse that they caused. Like 1 isk region wide pricing for all those trade goods.
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Elena Escobar
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Posted - 2007.01.31 01:07:00 -
[29]
Originally by: Shadarle On top of that, it most definitely affects prices on ammo. I am making far more money selling ammo since patch.
So this is the reason?
You don't like competition?
Whiner.  |

Mik Nostrebor
Minmatar ORKS
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Posted - 2007.01.31 02:34:00 -
[30]
Hmmm,
Personally when they stopped giving items as rewards/bonus I was happy. I thought that they had decided to reduce the pointless or annoyingly repetative rewards that were worth little or nothing on the market and replace them with cash rewards...as time went on I realised that item rewards were completely gone!
There were problems in the old system:
1. many or most of the rewards given were worth next to nothing. Probably due to over saturation of the market from mission runners
2. The reward items were too repetative.
3. Some items were inappropriate for level of mission. (eg slasher frigate as reward for level 3 missions or Fusion L for level 2 missions).
4. Rewards tables were out of date and did not include newer types of items.
5. Modules were always standard, never named items.
Personally, I hope CCP's mission crew bring back interesting and better balanced rewards. I would love to see the rewards catalogue being so large and varied that the impact on the market would not be as staggering as before.
Also, I would like to see a rare mission (say 1 in 50 missions) that is like a 'bonus level' seen in other games. One that maybe gives us the ability to spend LP to choose a type of "bonus mission" we wanted to run. Would it not be better to choose the type of +X implant you got as a reward instead of the continual Charisma ones?
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