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lordbalan
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Posted - 2007.01.14 22:39:00 -
[1]
I expect some of you have been playin around with rigs on LvL4 missions. I am using a T2 fitted Raven on Lvl 4' no problems but would like to know which Rigs are the best to fit to on the Raven?
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Jessamine
Freedom United
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Posted - 2007.01.14 23:03:00 -
[2]
I can tell you my CNR has 3x cap recharge rigs
My reg raven has a missile ro f and em screen but I dont think those were such good choices, given the opportunity now id go with 2 cap rechargers and one rof rig. I'm bad at calculating the stack penalty between all my rof skills, bcus, rigs and implant though... Yazoul Samaiel [BNC] <BoB>: i hate over priced T2 **** |

Krav
Egad Inc. Sparta Alliance
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Posted - 2007.01.15 00:32:00 -
[3]
Check the thread in my sig for help with stacking penalties. Basically, since rigs stack with mods, why use them? is what it boils down to. Cap recharge Time / Max cap / cargo capacity / Shield or Armor HP and various other ship attributes are NOT stacking nerfed, thus their rigs are more valuable. And the cap recharge time rig (CCC is the abbreviation don't recall its name) seems superior to the rest for fighting ships with a decent benefit and no drawback.
Things like resists, rof, dmg, being stacking nerfed attributes on all ships, make little sense in most situations. Especially since most these kinds of rigs have drawbacks to contend with.
Krav =====
Stacking Penalties and you |

Alesandra
Caldari CAS Technologies and Logistics
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Posted - 2007.01.15 10:12:00 -
[4]
My current L4 missions raven uses one Missile Rof and a Missile dmg... (Bay accelerator & Calefraction)
so ROF on cruise is around 8.2 secs (using Arbies not got skills for T2 Cruise yet) and I am doing around 500 dmg on structure per missile....
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MELEK ICO
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Posted - 2007.01.15 11:48:00 -
[5]
On my CNR i have an ROF rig which with my skills gives me an rof of 6.7 sec on cruisers and 7.4 sec on torps, EM shield rig which can give me with an passive hardener and a invu field 72% resistance to em damage and a cap recharge rig. Works great on missions but as well i have the gisti bosster and all the other gurista hardeners and snash pdu and so on. But those 3 rigs are nice to have on a raven if oyu ask me.
On my normal raven that i am setting up in low sec for mission running i am gonna go with an em, thermal and kin hardener rigs that should make missions eaier to tank and as well makes me feel safer if i get to pvp on a gate.
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2007.01.15 11:52:00 -
[6]
Edited by: Leandro Salazar on 15/01/2007 11:50:26 Basically if you still suck at missions (i.e. don't have a Gist XL and Dread Invuls yet :D) Capacitor Control Circuits are your best bet.
If you already have the good tanking modules, the only real point of rigs is to increase gank, and for that the best seems to be either 3 Warhead Rigor Catalysts if you use cruise missiles (they will put your cruise missile exp radius below 150m) or 3 Hydraulic Bay Thrusters if you use torps (they will increase torp velocity to almost 4000m/s at maxskills). How does torp speed increase gank you ask? Well, they arrive faster, they are less susceptible to defenders, and you will waste less salvos as more often than not the previous salvo will already have impacted before the next one is launched.
Some people like to slap CCCs onto Gist tanks as well, but that is just inefficient. I can tank every mission in Gist CNR even without CCCs, so why further boost the tank? Might make it more convenient, but it will not decrease your mission efficiency.
The RoF/Damage rigs are pointless due to stacking penalties. (You don't fit 3 BCUs? Go back to the 'sucking' part :P). Same for resistance rigs. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Hornymatt
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Posted - 2007.01.15 12:02:00 -
[7]
Not sure what the exact names are as I'm at work atm but I went for one rig that increased cap recharge rate, one that increased shield hp's and one that increased missile precision (as I use cruise not torps).
Originally I was going to go for damage and rof but I read about the stacking penalties so decided to free up some low slots (PDU's) and add damage control unit and a 3rd ballistic control.
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.01.15 16:02:00 -
[8]
I slapped two x extender rigs onto my CNR. Figured they were sold in station and I just wanted to try something else out. 20k shield is a nice cushion even though it is not optimal. Still salvaging with my alt when my daughter has time to play and will probably re-package the ship and put some real rigs on when the tech II rigs are more common or I have the parts to build one.
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NotNowKato
Gallente Mitsukashi Holdings Limited Astral Wolves
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Posted - 2007.01.16 12:45:00 -
[9]
3 X CCC rigs for me.
Originally by: Shirow Miyazaki I'm beginning to agree with the opinion of the forum, that shakespeare captured in 1597 in the start of Richard III:
"Now is the winter of our gimped content"
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Sable Moran
Gallente
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Posted - 2007.01.16 13:26:00 -
[10]
Originally by: Egil Kolsto will probably re-package the ship and put some real rigs on when the tech II rigs are more common
Eh? Are you sure this works? I though you couldn't repackage rigged ships.
Has anybody tested this?
----- Sable's Ammo Shop at Alentene 5, Moon 4, Duvolle Laboratories Factory. Ammo at affordable prices. |

Aybabtu
Domain Research and Logistics
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Posted - 2007.01.16 14:19:00 -
[11]
3x CCC rig on my Navy Raven, works like a charm it gives insane cap recharge
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Binty
Caldari SpaceWolves Industries
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Posted - 2007.01.16 14:27:00 -
[12]
Originally by: Sable Moran
Originally by: Egil Kolsto will probably re-package the ship and put some real rigs on when the tech II rigs are more common
Eh? Are you sure this works? I though you couldn't repackage rigged ships.
Has anybody tested this?
It's the only way to get rid of the rigs so you can put different ones in.
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Greenwing
SuX ltd. Distant Star Alliance
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Posted - 2007.01.16 14:33:00 -
[13]
Originally by: Leandro Salazar Edited by: Leandro Salazar on 16/01/2007 12:43:28 If you already have the good tanking modules, the only real point of rigs is to increase gank, and for that the best seems to be either 3 Warhead Rigor Catalysts if you use cruise missiles (they will put your cruise missile exp radius below 150m) or 3 Hydraulic Bay Thrusters if you use torps (they will increase torp velocity to almost 4000m/s at maxskills).
I was thinking about fitting those rigs for some extra damage for the same reason (i can tank all missions easily). Only reason i haven't fitted them yet is i don't know how much extra damage this will give me. Anybody has a calculation about this ?
If it only adds a very small extra damage i would go for the convenience of adding extra cap or caprecharge (which one is better btw ? looking at the stats i would say the extra recharge is a bit better in the long run, but looking at the time most missions take i would say the cap-extender rigs might even be better)
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2007.01.16 15:05:00 -
[14]
3 rigor rigs for cruise increase damage against stuff smaller than the missiles sig radius by roughly 50%. That means frigs and cruisers if you dont use painters. If you do use two painters, the effect on cruisers ranges only between 20% for small ones and 0 for large ones.
The effect of velocity rigs for torps is hard to quantify, but I use a 3 HBT torp CNR and I can say that it feels like it does a ton better than without them. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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