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Ingvar Angst
Nasty Pope Holding Corp Talocan United
730
|
Posted - 2011.12.13 20:37:00 -
[1] - Quote
Kittamaru wrote:PREFACE - I just typed this out... and then the forums ate my post... goddamnit... so I'm retyping it as best as I can.
Okay, so, some people want a way to detect AFK/BOT cloaked ships, yet we need to make sure we don't disrupt legitimate players using cloaks.
So, lets set the guidelines we need to follow:
A system that can detect an AFK cloak, or a ship sitting unattended, cloaked, in space. A system that will NOT disrupt spying, stalking, transport, or other active-use cloak functions. A system that does no punish players for using a cloak.
So, to that end, here's my thoughts.
Covert Ops ships get a new "bonus/function" - High Energy Scans. Essentially, they utilize their system scanner to search for and give a rough estimate on the location of a cloaked ship.
And... you failed.
You are breaking cloaks by breaking the ability for someone to be in a system completely undetected and undetectable performing intel. We have dedicated people that will spend hours a day, days on end in a wormhole system cloaked up and just observing, taking notes, planning the attack.
Your scan gives away the knowledge that a cloaked ship is in system.
Therefore you failed to avoid breaking cloaks.
In addition, you have the same effect as everyone else of changing the wormhole meta... these would become required in wormhole systems. Wormholes don't need to be made safer or have their gameplay changed because you see someone scary in local in null space. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
732
|
Posted - 2011.12.14 12:57:00 -
[2] - Quote
Xtover wrote:Ingvar Angst wrote:Kittamaru wrote:PREFACE - I just typed this out... and then the forums ate my post... goddamnit... so I'm retyping it as best as I can.
Okay, so, some people want a way to detect AFK/BOT cloaked ships, yet we need to make sure we don't disrupt legitimate players using cloaks.
So, lets set the guidelines we need to follow:
A system that can detect an AFK cloak, or a ship sitting unattended, cloaked, in space. A system that will NOT disrupt spying, stalking, transport, or other active-use cloak functions. A system that does no punish players for using a cloak.
So, to that end, here's my thoughts.
Covert Ops ships get a new "bonus/function" - High Energy Scans. Essentially, they utilize their system scanner to search for and give a rough estimate on the location of a cloaked ship. And... you failed. You are breaking cloaks by breaking the ability for someone to be in a system completely undetected and undetectable performing intel. We have dedicated people that will spend hours a day, days on end in a wormhole system cloaked up and just observing, taking notes, planning the attack. Your scan gives away the knowledge that a cloaked ship is in system. Therefore you failed to avoid breaking cloaks. In addition, you have the same effect as everyone else of changing the wormhole meta... these would become required in wormhole systems. Wormholes don't need to be made safer or have their gameplay changed because you see someone scary in local in null space. I think that's cool. Can we change it so I can hot drop your corpmates in W-space? It's only fair. I couldn't care less about cloaking people in space. Hell I do it too and honestly a couple reds/neuts in local is just another day to me. I just think your logic is broken since warfare in W-space is completely different and shouldn't be used "against" someone in K-space.
OK, so basically you only care about your own little corner of carebear null and don't give a rat's ass about where else you may break. This is why you fail.
No, we can't make it so you can "hot drop" (via cyno) in wormholes... wormholes are all out of range of each other and empire. Also you'd break the mass limitations wormhole systems have to deal with by being able to go around the wormholes with cynos. Imagine cynoing in a fleet of supers into a C1? Completely breaks the system. But... you knew that, you were simply suffering a self-delusion of cleverness, weren't you?
Your proposal breaks a significant portion of the game (significant for many at least) unnecessarily. You break cloaks, which your OP alleged you didn't intend to do. It is necessary and required for cloaks to be able to function continually to allow you to remain completely undetected and undetectable (at least in wormhole space). We don't want these horribly ill-conceived ideas nerfing wormholes to make them safer. That's what null is for. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
732
|
Posted - 2011.12.14 12:58:00 -
[3] - Quote
Lord Zim wrote:I see no reason why cloaking can't be a module that consumes some sort of material to keep going. That way you can keep cloaking for a few hours, say, but you need to prepare by loading up on cloaking fuel, and you can't AFK cloak for days on end.
Whatever system would be designed to replace the current cloak mechanics would have to make sure things like recons and stealth bombers aren't nerfed in their primary role, it should only be something that makes camping systems through cloaks something that requires some effort on the camper's side.
If he has a fuel truck with plenty of fuel, then he can stay there quite a while still, I have no problem with that.
It's been explained many times why this fails and how you break wormhole intel gathering completely with such a poorly thought out idea. That doesn't even go into the issue of covops ships needing to carry extra fuels and such... Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
735
|
Posted - 2011.12.15 19:34:00 -
[4] - Quote
Lucien Visteen wrote:Tippia wrote:Lord Zim wrote:Mag's wrote:Why do people insist on messing with and breaking cloaks, instead of looking at the cause of AFKing? I don't know about you or the others, but personally I'd rather get at the AFK part, than the cloak part. GǪand that part is simple: fix local, and AFK ceases to exist. Does this fix to local include a way to drive cloakers out of a system if they are found, or will players have to dock up since they can't catch them anyway?
In wormholes, you assume there's someone cloaked up watching you. We don't stay docked up. Without that level of paranoia and preparation you're going to fail... and if you're afraid to fail you don't belong outside of high sec anyhow. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
735
|
Posted - 2011.12.15 19:52:00 -
[5] - Quote
Lucien Visteen wrote: Though I would like to, a pod don't have a cloak. Oh well, was hoping that there was a simple solution that would end this discussion whitch has been going on for as long as I've been playing.
There is one... I call it The Ultimate Guide to Life, the Universe and Cloaking. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
735
|
Posted - 2011.12.15 20:23:00 -
[6] - Quote
Lucien Visteen wrote: The problem is that both parites usually wants the exreme of one end. To kill cloak and leave local, and to kill local and leave the cloak. What so dificult about the middleground? Why is it so dificult to compromise?
The middle ground is easy.
1. Remove cloaked ships from local. 2. Remove access to local from cloaked ships. If you want intel while cloaked, go get it. 3. Add a delay in being able to fire a cyno (Length TBD). This should be long enough to prevent abuse of hot dropping out of absolute nowhere. Possible exemption to Black Ops ships.
Local remains for the majority that want it. Cloaks actually cloak. The "afk cloak" issue dies... you won't see a cloaked ship in local sitting there for days on end. Null space retains the bit of danger it's meant to have instead of being nerfed to be even softer. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
735
|
Posted - 2011.12.15 20:32:00 -
[7] - Quote
Torin Corax wrote:Ingvar, if you were to add.. 4. Remove all standing flags from local chat. ...you'd get another "like" :)
That's not something I felt was related to the AFK cloaking non-issue, but I'd support that.
Pirates would freak out with joy... the parties would be worth seeing. Standings should mean nothing anyhow once you're outside of high sec, so really there's nothing lost for anyone. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
737
|
Posted - 2011.12.17 23:46:00 -
[8] - Quote
Lucien Visteen wrote:Lord Zim wrote:I literally can't wait to see every roam being nothing but cloaky ships. Oh god, I hope not. While a more unpredictable local could be more interresting, seeing everyone running around with a cloak on will be no fun at all. Some from of defence against them needs to happen too. A probing game, or a fuel based system is the two most likely scenarios.
You worry too much.
If they all have cloaks on, you won't see them. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
748
|
Posted - 2011.12.20 16:09:00 -
[9] - Quote
Kittamaru wrote:For those worried about this being used in W-Space - simple solution - make it not function in W-Space due to spatial distortions or something.
I'm all for removing local IF you allow for some form of self defense scanning - I'm talking about the ability to actively watch what is going on in exchange for a chance to see incoming hostiles. A possibility for this would be a high-slot module that actively pings the system every other second or so - issue being it's such a high powered pulse that anyone's warp drive can lock onto it, meaning it's also easier to get to you before you can escape. Adds more flavor to the game in that you need someone else scanning the system for you (which canbe fun if you set them just outside a POS shield - hostile warps to em and BAMF)
We have one of these magical systems you talk about already in wormholes. I could get in trouble for sharing this with the non-wormhole community, so please PLEASE don't share this with ANYONE.
We call it... D-Scan. Granted it's not active, you actually have to do it yourself, but it's really easy and quite powerful when actually used. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
749
|
Posted - 2011.12.20 16:23:00 -
[10] - Quote
Lord Zim wrote:And gives you how many seconds' advance warning before you're tackled?
Considering it has a 14AU range and that, living in wormholes you've taken precautions for that very event, plenty. Of course, for the more significant ops you'll also have someone in hole with combats out at max range keeping an eye on the entire system for any new ships that appear, or new sigs that could indicate a new K162 opened.
However no system, by design, is infallible. Eve would be pretty damned boring if it was totally safe. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
749
|
Posted - 2011.12.20 16:33:00 -
[11] - Quote
Lord Zim wrote:Even if we're talking about a cloaked ship warping to a bookmark they made earlier?
Then they've earned the kill and hats off to them if they catch me with my pants down. It happens. It's an accepted risk. This is why my haulers in there for PI tend to be tanked and stabbed... gives me a fighting chance to escape.
Funny thing that... you actually don't have to fit a hauler for max cargo capacity... part of that whole "adapting" thing. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
749
|
Posted - 2011.12.20 16:58:00 -
[12] - Quote
Kittamaru wrote:Ingvar Angst wrote:Lord Zim wrote:Even if we're talking about a cloaked ship warping to a bookmark they made earlier? Then they've earned the kill and hats off to them if they catch me with my pants down. It happens. It's an accepted risk. This is why my haulers in there for PI tend to be tanked and stabbed... gives me a fighting chance to escape. Funny thing that... you actually don't have to fit a hauler for max cargo capacity... part of that whole "adapting" thing. Exactly my point - this setup would allow cooperation between players to help hunt cloaks but would also give a reason to not go AFK. I mean, why is it that anyone should be able to be 100% safe while undocked for any reason? Even in a POS shield, they could, potentially, down the POS... if you're AFK long enough :)
This set up breaks wormhole intel, which requires being able to remain undetected in a system.
You're failing to consider the ripple effects. You break another entire aspect of the game simply because you're afraid of the stranger in local. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
761
|
Posted - 2011.12.20 18:54:00 -
[13] - Quote
Kittamaru wrote:Ingvar Angst wrote:Kittamaru wrote:Ingvar Angst wrote:Lord Zim wrote:Even if we're talking about a cloaked ship warping to a bookmark they made earlier? Then they've earned the kill and hats off to them if they catch me with my pants down. It happens. It's an accepted risk. This is why my haulers in there for PI tend to be tanked and stabbed... gives me a fighting chance to escape. Funny thing that... you actually don't have to fit a hauler for max cargo capacity... part of that whole "adapting" thing. Exactly my point - this setup would allow cooperation between players to help hunt cloaks but would also give a reason to not go AFK. I mean, why is it that anyone should be able to be 100% safe while undocked for any reason? Even in a POS shield, they could, potentially, down the POS... if you're AFK long enough :) This set up breaks wormhole intel, which requires being able to remain undetected in a system. You're failing to consider the ripple effects. You break another entire aspect of the game simply because you're afraid of the stranger in local. And you're failing to read - I said you can simply make this not work in wormhole space via spatial distortion and what not
If the system is bad enough that you need to build exceptions into it to try to prevent it from breaking things it's probably not worth implementing in the first place. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
762
|
Posted - 2011.12.20 20:22:00 -
[14] - Quote
Lord Zim wrote:Ingvar Angst wrote:If the system is bad enough that you need to build exceptions into it to try to prevent it from breaking things it's probably not worth implementing in the first place. I've yet to see a good objection to just making cloaked ships unprobable when they're running silent/without any mods online.
Simple. You nerf the ship excessively. They're already unable to do anything while cloaked (save operate probes), now you'll make them unable to do anything when decloaking. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
773
|
Posted - 2011.12.22 12:53:00 -
[15] - Quote
Lucien Visteen wrote:Caliph Muhammed wrote:You are free to say whatever you want, the game is balanced around cloaking ships existing. Not in a sence I feel is correct. If it was only the cov-ops ships that could use the cloaks to full effect I wouldn't have any problem with it. The fact that any ship can have a cloak and see everything going on around it is not a good balance. If the ships could get a limit to their field of view then I wouldn't have had any problems with it either.
Well, the cloaked ship would be limited to what it can see on DScan, with probes (that advertise his presence), or through the eyeball method, so there's the balance. They can't see local or use that as intel. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
773
|
Posted - 2011.12.22 12:57:00 -
[16] - Quote
Lord Zim wrote:Jack Tronic wrote:Two scenarios Cloaky is a bomber 1. You are jewing in a belt 2. Bomber tackles you 3. You abandon any current drones and launch light drones 4. Laugh as he gets ripped apart
Cloaky is anything else 1. You are jewing in a belt 2. Cloaky decloaks 3. Warp off as he has 15 second delay until he can start target locking
I don't see anything wrong. If he has a cyno fit well only the bomber can insta tackle you and even then cyno jam the system or just get a free bomber kill anyway if you are going to die. Third scenario: 1. You are jewing in a belt or anom 2. A bomber tackles you. 3. The rest of the gang uncloaks and rips you a new one. Also, you realize how blackops cynos work, yes?
If that many ships put in the effort and teamwork to locate you covertly, move into position and spring the trap... in nullsec... well, kudos to them. Tip your hat to a well executed trap, pull your next discount ratting ship (or covetor if you're mining) out of your pocket and try again later. You should not be invulnerable to that degree of concerted effort if you're out and about doing something like ratting or mining. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
773
|
Posted - 2011.12.22 13:03:00 -
[17] - Quote
Lord Zim wrote: Sigh.
I've said this multiple times, I PVP in nullsec, my carebearing is in hisec because I judge the risk/reward to be much more conductive in hisec. I'm not arguing this for me, I'm arguing this for the carebears who are currently trying to make a living in nullsec, who will be the most affected by this. And when they're affected, so will the roamers because they'll have even fewer targets to choose from because the carebears who are less lazy than me will have moved their carebear alts to hisec as well.
Also, what I'm arguing isn't that there should be complete safety (there is none in nullsec, despite what many people will argue to get rid of local, it takes just a bit of inattentiveness at the wrong time to lose a ship, even if there are intel channels and local), what I'm arguing is that changes which will make the act of keeping even half the safety they have now take 10x as much work, without adding to the disadvantages the roamers/system campers have to endure, are unbalanced as ****. You'd go from the inhabitants having a slight advantage, to the roamers/system campers having a huge advantage.
No... what you'd have is the bots going from operating with absolute safety, being able to dock up as soon as a stranger enters local, to bots becoming vulnerable to planned operations.
But... you're a Goon. You know this.
Now your opposition makes sense. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
773
|
Posted - 2011.12.22 13:31:00 -
[18] - Quote
Lord Zim wrote:Ingvar Angst wrote:No... what you'd have is the bots going from operating with absolute safety, being able to dock up as soon as a stranger enters local, to bots becoming vulnerable to planned operations.
But... you're a Goon. You know this.
Now your opposition makes sense. Oh, so now I'm a botter, is that it?
You tell us. You're defending a system that would benefit the bots the most. People will make implilcations. Six months in the hole... it changes a man. |
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