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Mayoz Miner
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Posted - 2007.01.15 23:29:00 -
[1]
Hi,
Currently I have two accounts one I have as miner who does mining(belive it or not ) and the other account is my PvPer who atm does the hauling for the miner, he has industry 1 for now to do this.( I currently training learning skills and what I need for now).
I thought it would be a good idea to make my PvPer into a hauler as his attributes are geared towards it(i.e. higher perception and willpower) and it allows me to do non stop mining.
I want to specalise in mining and eventually get a Hulk ( I know a long way and i'm following Halada's guide atm, and its a great help to.) BUT I also want to get into manufacturing as from what I have seen it will be interesting to me and is a viable and sustainable sorce of income if done right.
Now heres my problem(or not). Is it possible to or better to have the manufacturing char and the mining char as one ? like as follows : -
a) Have my mining char as a manufacturing char aswell or
b) make another char max the intell and memory to the highest it can go and the make this the manufacturing char ?
On a side note I dont want to join a corp just yet as I have just applied some implants and want to reduce the risk of getting popped untill I have made some progress with my skills (2-3 months ?) after that I wont care too much and ill try find a corp where I will be usefull.
Any advise I get will be greatfully recieved and any new/fresh ideas would be fantastic
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Letouk Mernel
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Posted - 2007.01.15 23:39:00 -
[2]
Yes, it's possible to have a miner/manufacturer/hauler/trader, and a combat/agent missions/hauling character. You don't need to max the industrial skill on both, but a lot of people pick up industrials because they're good to have.
You could also try to get Research going on the industry char, but you'll have to do hauling missions to build up the faction to talk to the research agents. Most people raise their faction via combat missions, but I suppose you could do it with hauling missions too.
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Mayoz Miner
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Posted - 2007.01.15 23:57:00 -
[3]
Originally by: Letouk Mernel Yes, it's possible to have a miner/manufacturer/hauler/trader, and a combat/agent missions/hauling character. You don't need to max the industrial skill on both, but a lot of people pick up industrials because they're good to have.
You could also try to get Research going on the industry char, but you'll have to do hauling missions to build up the faction to talk to the research agents. Most people raise their faction via combat missions, but I suppose you could do it with hauling missions too.
Yea the PvP char I want to be more or less 'pure' PVP with a hauling side to him( I know a bit of a contradiction but I imagine this will only be a small side step in the scheme of things).
As for my industrialist what I really want to know is it better to have the miner and the manufacturer seperate or is it more usefull to have it all rolled into one or is it better to have it seperate. When I say usefull I don't mean as in save r/l money on accounts im talking from a purley gaming point of view ? tyvm
P.s. is Reasearch for and only for the Tech 2 lottery BPO's ?
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GC13
Caldari Derelik Trading Company
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Posted - 2007.01.16 00:22:00 -
[4]
Jack of all trades characters are fairly easy to make, though it is kind of daunting to have so much to train all the time.
Having a hauler character is as simple as getting up to Minmatar Frigate 3 and Minmatar Industrial 4 for a Mammoth, which is the second-highest capacity hauler. You can go Gallente Frigate 3 and Gallente Industrial 5 for the Iteron Mark V, but that takes a while...
The skill Research has nothing to do with the T2 lottery. Researching blueprints has nothing to do with the T2 lottery. The T2 lottery uses the T2 building skills and R&D agents (R&D agents exist solely for the lottery). The T2 building skills are also used to build and research the T2 BPOs, and for Inventing the T2 BPCs.
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Science and Industry guide plus A Newbie's Guide to Caldari Ships Eve and RPG blog |
Letouk Mernel
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Posted - 2007.01.16 00:30:00 -
[5]
Edited by: Letouk Mernel on 16/01/2007 00:28:08
Well, the "manufacturer" side of the game isn't a full profession; you click a couple icons to plug a blueprint and some minerals into the Factory interface, and then you log off and log back on next day to check see if it's ready already. Not enough to do to call it a "game" really. There's a logistics side to it that involves collecting your blueprints or bringing your minerals into the station where you'll manufacture, but that's done by a hauler or an alt; you don't have to have "manufacture" skills to do that.
So, in my opinion, because "manufacturer" is just a couple clicks per week or whatever, it's better to roll it into the miner character. That way you can mine while you wait, or trade, or haul your next batch of minerals, etc., and make a game out of it.
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Mayoz Miner
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Posted - 2007.01.16 00:46:00 -
[6]
Edited by: Mayoz Miner on 16/01/2007 00:43:36 This is exactly what i was looking for . Right so im going to make my miner then add a manufacturing side to him and I have my hauler on the PVP char.
A little advise on trading skills if anyone can help, I imagine as I don't want to be a 'super galactic trader' and all i want to do is try to minimise costs and make it a bit easier to trade that I can add these to the miner to so,
For my trading skills which will be basic( i'm looking to minimise costs from brokers fee's and anything else that takes ISK away from me and maybe be able to make trading easier for me i.e. more trades can trade w/o changing station ect). ]How much SP am I talking in trading skills here ?
If anyone got an idea ? tyvm for your time.
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Letouk Mernel
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Posted - 2007.01.16 02:08:00 -
[7]
I only have 2 levels in Trade and 2 in Retail, which basically had the effect of letting me set up more orders, which is all I wanted.
You'll have to look at the descriptions of the Trade skills, but from what I see there are 3 different things they give:
1. More orders, which is good when you have a zillion different things to sell, none of which sells instantly.
2. Reduced taxes and fees - good, but I think that the prerequisites are high in terms of time you have to spend learning skills. Taxes are around 1%, and I don't know if these skills eliminate them all. You also get the ability to set up buy orders without tying up all your cash in the order.
3. Range - various skills let you set up, and then modify, remote orders (buy or sell). The maximum L5 in these skills let you operate anywhere in a region, so you just park yourself on a highway lane connecting 3-4 regions together, and with only one jump you can cover several regions.
The skills in this last set are good for resellers: you can buy something in some remote corner of the region (anyone can do this without skills), and you can immediately re-sell it for a higher price. Or, if you don't want to do this, you'll have to go there with your hauler and move your goods to somewhere else.
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wild Ari
Euphoria Released Euphoria Unleashed
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Posted - 2007.01.16 08:53:00 -
[8]
the manufacturing part of eve doesnt need many SP at all. Production Efficency and Mass Production are the main skills you need (till you want to enter T2 production). So it fits perfectly into your mining char. Your Combat/PvP char is also suited for doing the hauling duty since you need only spaceship command skills for it (Indy) and your combat char should have perc/wp rather high anyway. Sidenote - every char should be able to fly at least a small industrial.
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Shanur
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Posted - 2007.01.16 11:30:00 -
[9]
Manufacturing relies on minerals so you'll need to refine well to do it consistently. The skills for refining and advanced mining overlap (at least if you want to use crystals) so it is quite alright to roll your miner and manufacturer in one.
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EffBee Primus
Caldari DCS Ltd
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Posted - 2007.01.16 12:40:00 -
[10]
Edited by: EffBee Primus on 16/01/2007 12:47:30 A word of warning - watch out for the research implications of whatever roles you roll up into one character.
Both "Research and Production" and Mining have time consuming tech trees. I have one general purpose character doing everything just now. I am about to buy one, perhaps two new accounts.
I haven't researched a combat related skill since November. One of my new characters will be a combat specialist. It probably makes sense to put salvage skills in here as well.
I started off playing this game in October and took to mining, deciding to make a career of it. Clearly I need a mining specialist. One of my new characters might be a miner. Not sure. I have just got into the mining barges. Yesterday I bought a procurer which is pretty poor as mining barges go but I can at least play with the technology. I need to research a lot more to get the decent barges. Only trouble is I am on a "Manufacturing & Research" programme at the moment so it might be March before my current character gets any time research mining further. Luckily in Early February my learning skills will max out (Rank 1 all 6 skills at LvL 5, Rank 3 all 5 skills at Lvl 4). This will free up some overnight research time. One other obvious thing is that in order to maximise mining income I need two accounts running side by side on my PC, one mining and one hauling. I obviously need a hauling character separate from the mining character.
Another area I haven't explored much yet but will when when I get my industry ramped up is trade/commerce/buying/selling. There seems to be a connection here with hauling. Having "alts" from my two or three accounts sitting in remote star systems will help enormously in checking prices.
Research and Production actually breaks down very clearly into two areas BPO researching(Including copying) and actual production. I am toying with splitting this across two characters.
Refining has a fair sized technolgy tree. It overlaps other areas like mining and is useful for getting raw materials for production. Need to put this into a character somewhere too.
Again please note that most of the comments I have made above are geared towards getting through the technology tree in real time. I am not trying as the OP does to optimize professions based skills based on similar character attributes. For future flexibility I believe that all characters should have all attributes about the same at creation. Although "personal" skills aren't used much now CCP might turn them into something mportant one day and i wouldn't want to find my characters nerfed.
PS - Suggestion for OP make a little corp of your own, just for your own use. It costs very little. It helps your logistics enormously.
Proud to be a CareBear |
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Vasiliyan
PAX Interstellar Services Anarchy Empire
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Posted - 2007.01.16 13:09:00 -
[11]
Mining barges require Industry V, so it makes sense to have your mining and manufacturing on the same character. Also, production only really needs Production Efficiency V, which you can get from scratch in about 3 weeks, then you don't need any more industrial skills unless you want certain specialisations.
Did you get a post-revelations mining character who has lots of refining skills?
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Kua
Eve University
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Posted - 2007.01.16 18:02:00 -
[12]
Um like the OP I have a PvP char set up, but am considering investing in a mining and manufacturing character (in fact I'm sure I will, I just have to get off my lazy ass and do it ).
But I'm also VERY interested in trading. In fact (very surprisingly) so far it is one of (if not the) most interesting parts of the game for me. Hence I'd like to get a pretty serious trader set up. Would it be feasible to fit this into the schedule of one of my other characters?
Sorry to hijack.
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Mayoz Miner
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Posted - 2007.01.16 19:42:00 -
[13]
Originally by: Vasiliyan Mining barges require Industry V, so it makes sense to have your mining and manufacturing on the same character. Also, production only really needs Production Efficiency V, which you can get from scratch in about 3 weeks, then you don't need any more industrial skills unless you want certain specialisations.
Did you get a post-revelations mining character who has lots of refining skills?
No i'm afraid I was PRE-Revelations, but I aint to fussed was just a bad time to join, maybe.
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Mayoz Miner
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Posted - 2007.01.16 19:47:00 -
[14]
Originally by: EffBee Primus Edited by: EffBee Primus on 16/01/2007 13:00:56 Edited by: EffBee Primus on 16/01/2007 12:55:25 Edited by: EffBee Primus on 16/01/2007 12:47:30 PS - Suggestion for OP make a little corp of your own, just for your own use. It costs very little. It helps your logistics enormously.
thx. I was just wondering what you mean by this, atm I don't see how I would benefit of going solo corp style ? please could you elaborate if you have time thx again.
P.S. I know there are HUGE advantages of joining a player corp but I have stated the reasons why i'm delaying this for now. Joining a good corp will be major objective when the time is right for me.
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EffBee Primus
Caldari DCS Ltd
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Posted - 2007.01.18 01:22:00 -
[15]
Originally by: Mayoz Miner
Originally by: EffBee Primus Edited by: EffBee Primus on 16/01/2007 13:00:56 Edited by: EffBee Primus on 16/01/2007 12:55:25 Edited by: EffBee Primus on 16/01/2007 12:47:30 PS - Suggestion for OP make a little corp of your own, just for your own use. It costs very little. It helps your logistics enormously.
thx. I was just wondering what you mean by this, atm I don't see how I would benefit of going solo corp style ? please could you elaborate if you have time thx again.
P.S. I know there are HUGE advantages of joining a player corp but I have stated the reasons why i'm delaying this for now. Joining a good corp will be major objective when the time is right for me.
For one thing when you have a corporate office you actually get 7 (I think it is 7) separate corporate hangars. Each hangar has a name defined by you. Each office you open has these 7 names by default. Mine are currently: Loot drop off (ie junk to be sorted) Ship Consumables (ie ammo, charges probes) Ships and Equipment (ie the good stuff) Mining (Equipment. Ore: Miners drop off raw ore - then my industrialist refines it. Refined Ores: Used by manufacturer character.) Library (Skill books, mob logs, etc) Blueprints One more I can't think of just now
With mutiple characters, each character can't get at other characters ships and stuff. If all your characters are in a corporation of your own then they can share the corporate hangars.
Transferring money between characters is easy from the corporate menues.
If you run a little corporation of your own with a few of your own characters in it you get a fantastic insight into the implementation of corps in EvE. There is a lot of very in-depth and clever stuff in there. It is a management system for thousands of people , loads of offices, goods, money, transactions and so on.
I am in the habit of moving 100K per day to my corporation to cover running costs. In practice 5 million has built up.
The corporation has its own wallet and accounting just as each individual character does. You can use the corporate wallet if you want instead of you own for some financial transactions.
In the las day or so since I set up multiple accounts my focus has change slightly so that my characters now serve the greater good of the corporation for mutual benefit rather than the corporation and the alts serving my main character.
At the end of the day its a bit of fun that adds a degree of complexity to the game, while at the same time making the game more streamlined with multiple characters. I can't imagine playing withot my corporation now. I can't see me ever getting rid of it to join another player corp. Might try to grow it one day with other human players - maybe. Proud to be a CareBear |
Strel Samodelkin
Caldari
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Posted - 2007.01.18 01:30:00 -
[16]
I'm surprised NOONE mentioned intelligence operative. Specializing in Espionage Operations.
Provide daily reports of enemy alliance activity for millions of isk per day! You have no idea how important good intelligent acquisition is to a war effort.
You can do this whether or not you have cloaking device, by the way.
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Tulisin Dragonflame
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Posted - 2007.01.18 02:37:00 -
[17]
Originally by: Strel Samodelkin I'm surprised NOONE mentioned intelligence operative. Specializing in Espionage Operations.
Provide daily reports of enemy alliance activity for millions of isk per day! You have no idea how important good intelligent acquisition is to a war effort.
You can do this whether or not you have cloaking device, by the way.
"Millions per day" is pretty ambiguous, considering how much training you need to get into that profession.
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Apollo Kreed
Ministry of War
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Posted - 2007.01.19 21:28:00 -
[18]
Originally by: Kua Edited by: Kua on 16/01/2007 18:33:54 Um like the OP I have a PvP char set up, but am considering investing in a mining and manufacturing character (in fact I'm sure I will, I just have to get off my lazy ass and do it ).
But I'm also VERY interested in trading. In fact (very surprisingly) so far it is one of (if not the) most interesting parts of the game for me. Hence I'd like to get a pretty serious trader set up. Would it be feasible to fit this into the schedule of one of my other characters?
Sorry to hijack.
EDIT: It occured to me that it might be a nice idea to make a third character who will train up the trading and industrial ship skills (with an eye to getting him in a freighter ). That way he can trade in his big ships as well as haul for the miner.
Trade is a pretty poor skill tree. With decent memory and charisma you can have Tycoon at level 2 and Margin Trading at 4 within a couple of months. The only other big one is Procurement/Visibility. So another 2 weeks or so for that. Marketing is cool to sit at level 4.
Making a character just to max the trade skills puts you out of things to train pretty quick and as long as you didn't roll your primary character with terrible charisma it shouldn't be to difficult to get the entire skill tree up to a functional level in a reasonable time frame.
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