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Ocono
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Posted - 2007.01.17 21:24:00 -
[1]
Hi all,
Fairly new here, I have been reading everything I can get my hands on yet I still have some questions about "kill rights". Maybe someone can help clarify for me?
I think I understand the basics about Empire space and 0.0 space and all points in between when it comes to aggression, but take these scenarios:
1) Player A is jet can mining. Player B steals his ore. Assuming Empire space, Player A gets kill rights on Player B for 15 minutes, correct?
2) Same as above, but Player A is in a gang. Do his gang members also get the kill rights?
3) Same as #1 but Player B is in a gang. If player A takes advantage of his kill rights, can Player Bs gang mates assist him?
4) Is locking on to someone considered a hostile act?
5) How about scrambling, webbing, or any EW that does not actually damage a ship? And if any of these ARE considered hostile, does that mean Concord comes along and blows up the ship doing the EW, or the victim gets kill rights?
Thanks in advance for any information!
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Jarjar
exscape corporation
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Posted - 2007.01.17 21:45:00 -
[2]
I'll stick to what I know.
4) No. It's often considered hostile though, but in high-sec they can't do squat, and neither can you. 5) These are considered hostile, and CONCORD will blow you up.
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Bull Feathers
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Posted - 2007.01.17 22:22:00 -
[3]
1.) That is correct. Just make sure that in high sec that if you are Player B not to shoot until shot at. You will be concorddonkened if you do not wait. 4 and 5 are correctly answered above. 2 & 3 I do not know...
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Merin Ryskin
Peregrine Industries
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Posted - 2007.01.17 22:50:00 -
[4]
Edited by: Merin Ryskin on 17/01/2007 22:47:12 1) Yes, (and player A's corp-mates get the same rights, if it's a PC corp) but it doesn't even need to be empire space. The only difference is outside of empire, you don't have to wait for the kill rights.
2) No. Being in a gang has absolutely no effect on aggro rights, except for the one exception of being allowed to fire on a war target's gang-mates.
3) No. Sucks to be a thief, doesn't it? Player B's corp-mates don't get aggro rights either, by the way.
4) No. Neither is scanning, or using logistics modules.
5) All of the above are hostile. They are all considered exactly the same as firing a weapon at the target (results dependent on security status and aggro rights).
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Anderi Bourdieu
Hadean Drive Yards
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Posted - 2007.01.18 03:08:00 -
[5]
Edited by: Anderi Bourdieu on 18/01/2007 03:09:07 Edited by: Anderi Bourdieu on 18/01/2007 03:05:55 Interesting Link
Another Link
Important Link
Intersting Secure Can Link ________________________________________________ Captain Anderi Bourdieu - Hadean Drive Yards
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Ice Conch
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Posted - 2007.01.18 03:37:00 -
[6]
Originally by: Merin Ryskin \ 2) No. Being in a gang has absolutely no effect on aggro rights, except for the one exception of being allowed to fire on a war target's gang-mates.\
wrong, if corp a is at war with corp b, and a member from corp c joins corp a's gang, corp c guy has to wait until a corp b guy fires on him before he can return it.
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Merin Ryskin
Peregrine Industries
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Posted - 2007.01.18 08:34:00 -
[7]
Originally by: Ice Conch
Originally by: Merin Ryskin \ 2) No. Being in a gang has absolutely no effect on aggro rights, except for the one exception of being allowed to fire on a war target's gang-mates.\
wrong, if corp a is at war with corp b, and a member from corp c joins corp a's gang, corp c guy has to wait until a corp b guy fires on him before he can return it.
Ok, now read what I actually said, and delete your post. You just said I was wrong, then repeated exactly the same thing.
except for the one exception of being allowed to fire on a war target's gang-mates
If Corp A is at war with Corp B, and a pilot from Corp C forms a gang with a pilot from Corp A, Corp B may fire at will on the pilot from Corp C. The pilot from Corp C is a war target's gang-mate, exactly like I just said. This is the only situation where being ganged with a pilot or not matters for aggro rights.
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2007.01.18 13:03:00 -
[8]
Originally by: Ice Conch
Originally by: Merin Ryskin \ 2) No. Being in a gang has absolutely no effect on aggro rights, except for the one exception of being allowed to fire on a war target's gang-mates.\
wrong, if corp a is at war with corp b, and a member from corp c joins corp a's gang, corp c guy has to wait until a corp b guy fires on him before he can return it.
That's not what he said at all and he was right. all he said was that you are allowed to fire on your war targets gang mates which is 100% correct.
Also this is just terms but to clarify the term 'killrights' is a term used when you kill someone above -5 security status without them firing back on you then the victim gets killrights on you that can be viewed on your charactersheet. what you are referring to is usually described as aggro, or aggression, or if it is to 1 person you would usually say you are flagged to that person.
you can call it what you want obviously but could confuse ppl is all.
DE
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Ocono
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Posted - 2007.01.29 15:39:00 -
[9]
Something is really wierd about this; someone in the help channel the other day explained what just happend to him:
He was ganged with a corpmate. A thief took some ore. The victims corp mate fired on the theif and got blown up by concord.
So it seems that a Corp can have an entire fleet of Battleships watching over a miner but are powerless to do anything to a thief unless they want to lose their ships to Concord.
Does this make sense?!? What am I missing here?
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Dr Aryandi
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Posted - 2007.01.29 15:56:00 -
[10]
Originally by: Ocono Something is really wierd about this; someone in the help channel the other day explained what just happend to him:
He was ganged with a corpmate. A thief took some ore. The victims corp mate fired on the theif and got blown up by concord.
So it seems that a Corp can have an entire fleet of Battleships watching over a miner but are powerless to do anything to a thief unless they want to lose their ships to Concord.
Does this make sense?!? What am I missing here?
The miner and guard need to both be in a player corp.
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2007.01.29 16:38:00 -
[11]
Originally by: Dr Aryandi
Originally by: Ocono Something is really wierd about this; someone in the help channel the other day explained what just happend to him:
He was ganged with a corpmate. A thief took some ore. The victims corp mate fired on the theif and got blown up by concord.
So it seems that a Corp can have an entire fleet of Battleships watching over a miner but are powerless to do anything to a thief unless they want to lose their ships to Concord.
Does this make sense?!? What am I missing here?
The miner and guard need to both be in a player corp.
The guy says he was ganged with a corpmate.
just to clarify this has to be a player corp not the noobie npc corp as that has no corp affects on gameplay.
if someone steals from a can they should be flagged to the whole corp. if the corp member shot at him and he had stolen from a corp can and then been concorded then it's a bug.
however u can clearly see if someone is flagged to u because they start flashing red so don't see how any confusion can happen.
The rule about high sec is if it's not a war target and not flashing red then do not fire on it.
DE
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