Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Molotov Uroboros
School of Applied Knowledge Caldari State
0
|
Posted - 2015.12.26 08:23:40 -
[1] - Quote
Hello everyone.
I've been playing for about a month now. I'm starting to get the grasp of what I will enjoy once I'm done with learning all the basics of the game but I'm completely at a loss on how I will get there. Let me elaborate.
1) PVE: I've started as a caldari mission runner with a focus on missiles and shields. I loved doing lvl 1 missions with kestrel and lvl2s with corax/caracal. It was a breeze with all these ships. But once I started doing level 3 missions with my drake, mission running felt painfully slow. I just hate the slow movement/low dps/heavy passive tank combination. I felt no excitement and had no fun at all. I could just choose my targets, activate my missiles and leave the computer to do housework.
I came to the conclusion that I liked fast moving/high dps/low tank ships(speed tanking?) that require you to actually control your ship actively. Fast agile and fragile ships that will let you finish your mission fast but if you make a wrong move you will need to gtfo fast or you're ******. Now that's the excitement I'm looking for! :) I don't want to use a bigger hull than a cruiser. I'm willing to commit my time into training T2 ships. I don't have a weapon/tanking choice atm. But as I've mentioned my skill training is focused on missiles and shields. I'm also training for drones.
ATM I'm doing highsec missions while training my support skills up. What I eventually want to do is exploration and ratting in nullsec/wh space (ofc within a corp).
So which route should I take for PVE? Which ships(and races) will suite my playstyle?
2) PVP: I'm not looking forward to doing pvp in the short term but I will get into it after I join a nullsec/wh corp. Again I'm not fond of big ships. Just like in pve, I want to use small fast ships that will get in do their job and get out quickly and when things go wrong and I can't get out, the loss won't bother me or my corp. I like the idea of specializing in certain roles (ex. e-war sounds cool). I want to do mostly small gang pvp in wh/nullsec.
So which route should I take for PVP? Which ships(and races) will suite my playstyle?
Cheers. |
The Bigpuns
Touring New Eden Haven.
56
|
Posted - 2015.12.26 08:31:46 -
[2] - Quote
Molotov Uroboros wrote:Hello everyone.
I've been playing for about a month now. I'm starting to get the grasp of what I will enjoy once I'm done with learning all the basics of the game but I'm completely at a loss on how I will get there. Let me elaborate.
1) PVE: I've started as a caldari mission runner with a focus on missiles and shields. I loved doing lvl 1 missions with kestrel and lvl2s with corax/caracal. It was a breeze with all these ships. But once I started doing level 3 missions with my drake, mission running felt painfully slow. I just hate the slow movement/low dps/heavy passive tank combination. I felt no excitement and had no fun at all. I could just choose my targets, activate my missiles and leave the computer to do housework.
I came to the conclusion that I liked fast moving/high dps/low tank ships(speed tanking?) that require you to actually control your ship actively. Fast agile and fragile ships that will let you finish your mission fast but if you make a wrong move you will need to gtfo fast or you're ******. Now that's the excitement I'm looking for! :) I don't want to use a bigger hull than a cruiser. I'm willing to commit my time into training T2 ships. I don't have a weapon/tanking choice atm. But as I've mentioned my skill training is focused on missiles and shields. I'm also training for drones.
ATM I'm doing highsec missions while training my support skills up. What I eventually want to do is exploration and ratting in nullsec/wh space (ofc within a corp).
So which route should I take for PVE? Which ships(and races) will suite my playstyle?
2) PVP: I'm not looking forward to doing pvp in the short term but I will get into it after I join a nullsec/wh corp. Again I'm not fond of big ships. Just like in pve, I want to use small fast ships that will get in do their job and get out quickly and when things go wrong and I can't get out, the loss won't bother me or my corp. I like the idea of specializing in certain roles (ex. e-war sounds cool). I want to do mostly small gang pvp in wh/nullsec.
So which route should I take for PVP? Which ships(and races) will suite my playstyle?
Cheers.
Cerberus.
|
Azda Ja
Meticulously Indifferent
4766
|
Posted - 2015.12.26 08:46:26 -
[3] - Quote
You can do exploration from day 1, no need to run missions as a 'stepping stone'.
PvP wise, small and fast is a very common theme in EVE. Size matters, but not in a 'bigger is better' way. It can be, but not always. Different ships have different roles. You say E-War and small gang fighting interest you. In that case I highly recommend the Maulus as a starting ship, you will need a group to fly with though. Start looking for newbie friendly PvP corporation. Some of the largest and most well funded and known are Pandemic Horde and Karmafleet, though there are smaller corps as well.
WH corps, are a bit more (much more) private due to the difficulty, and trust required in working together in W-Space. I speak of trust in WHs since there are no stations in W-Space. The people you share a POS with need to be able to trust their stuff with you, and you have to be able to trust them with yours. Not that trust doesn't matter elsewhere in EVE mind you, but it's a very important part of living in WH space.
E-War is great for learning PvP. It will force you to learn what other ships are capable, otherwise you'll be damping or jamming the wrong targets. The lessons you learn in that apply to all forms of PvP. Likewise, I recommend you start exploration NOW. It too will teach you a lot: how to travel safely, situational awareness and other things like that.
Check out this YT channel for some exploration, travel, and PvP lessons.
Grrr.
|
Allerbin Azorius
Star Nation Elemental Tide
0
|
Posted - 2015.12.26 08:48:11 -
[4] - Quote
Yeah, the path you're on the Cerberus is gonna be the ship to aim for for PvE. T2 Rapid Light, Heavy Assault, and Heavy Missiles. For PVP, since you expressed an interest in EWAR I'd suggest looking into a Falcon. Useful in pretty much any fleet and being a Caldari ship wouldn't take a lot more training time after the Cerberus.
"You are what you dare."
|
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2243
|
Posted - 2015.12.26 09:42:42 -
[5] - Quote
machariel. sure it is a BS, but it flies like a cruiser.
alternatively try dropping some of that massive drake tank, and fit for more gank. adequately prepared for lv3s pose almost no threat to any capable ship, many people start into them with almost no sp and then some of the extra tank may be needed. I went back and blitzed some lv3s not too long ago and they almost never got through my shields, and yes I was flying an armor tank.
training into a cerb sounds like a boring dead end to me. Might be fun for a bit, but that is probably just because RLML are stupid good. past that.. well it seems hardly better than a drake to me.
@ChainsawPlankto
|
Cellini Benvenuto
Imperial Shipment Amarr Empire
38
|
Posted - 2015.12.26 10:14:27 -
[6] - Quote
Molotov Uroboros wrote:Hello everyone.
I've been playing for about a month now. I'm starting to get the grasp of what I will enjoy once I'm done with learning all the basics of the game but I'm completely at a loss on how I will get there. Let me elaborate.
1) PVE: I've started as a caldari mission runner with a focus on missiles and shields. I loved doing lvl 1 missions with kestrel and lvl2s with corax/caracal. It was a breeze with all these ships. But once I started doing level 3 missions with my drake, mission running felt painfully slow. I just hate the slow movement/low dps/heavy passive tank combination. I felt no excitement and had no fun at all. I could just choose my targets, activate my missiles and leave the computer to do housework.
I came to the conclusion that I liked fast moving/high dps/low tank ships(speed tanking?) that require you to actually control your ship actively. Fast agile and fragile ships that will let you finish your mission fast but if you make a wrong move you will need to gtfo fast or you're ******. Now that's the excitement I'm looking for! :) I don't want to use a bigger hull than a cruiser. I'm willing to commit my time into training T2 ships. I don't have a weapon/tanking choice atm. But as I've mentioned my skill training is focused on missiles and shields. I'm also training for drones.
ATM I'm doing highsec missions while training my support skills up. What I eventually want to do is exploration and ratting in nullsec/wh space (ofc within a corp).
So which route should I take for PVE? Which ships(and races) will suite my playstyle?
2) PVP: I'm not looking forward to doing pvp in the short term but I will get into it after I join a nullsec/wh corp. Again I'm not fond of big ships. Just like in pve, I want to use small fast ships that will get in do their job and get out quickly and when things go wrong and I can't get out, the loss won't bother me or my corp. I like the idea of specializing in certain roles (ex. e-war sounds cool). I want to do mostly small gang pvp in wh/nullsec.
So which route should I take for PVP? Which ships(and races) will suite my playstyle?
Cheers.
Hi! I have a similar playstyle. I mostly do exploration and low-sec ratting and get really, really bored in anything bigger than a cruiser or ships that are too passive. The part I enjoy the most is the danger of being in low. I'm not really the hunter, but I do get hunted. I'm perhaps useless at PvP but I love the idea of not knowing what lies at the next gate, whether there is a camp, whether there are potential sites to run. Sometimes I lose ships (far more rarely than used to be the case). Sometimes I get a lucky loot.
The ships I enjoy flying:
1. Confessor (T3D). With your shield/Missile skills, the Caldari T3D should serve a similar purpose. In confessor, I can handle anything up to DED 4/10 sites and Watches/Chemical Yards. 2. Assault Frigates (Retribution) - again, Caldari AF should provide similar fun.
Neither of these ships are optimal or 'fast' at completing DED sites.
More optimal ships that I fly are:
1. Gila (expensive) - requires Medium drone skills but is fun to fly into DED 5/6 and you are always a little more scared of the local because well, it is an expensive ship. I use a HAM/RLML fit and like to brawl. Some people use it semi-afk but I think you can have a lot of fun in this ship if you take it to sites/places where it is 'sub-optimal' and dangerous. 2. Sacrilege (Amarr HAC) - another brawler, slow mover, but again, fun to fly into dangerous areas. (Needs missiles+armor)
Of all these ships, when it comes to the fun factor, I'd certainly suggest T3Ds and Assault Frigates.
Vis +á vis missions, I wouldn't know. They always bore me more than a little.
|
J'Poll
Perkone Caldari State
6111
|
Posted - 2015.12.26 10:35:22 -
[7] - Quote
As for PvP.
If you want to go into the E-war of the fleets. Each race has a frigate line for E-war too, take a look in those (aka, try out cheap).
I personally love my Griffins, they are dirt cheap and ECM can really make your enemy curse at their screen when jams land. But same goes for neuts (against cap heavy ships) and damps (mainly for people who want to exploit their range advantage).
Another thing you might like, is being tackler (either fast or heavy tackle).
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13305
|
Posted - 2015.12.26 12:42:25 -
[8] - Quote
Molotov Uroboros wrote:Hello everyone.
I've been playing for about a month now. I'm starting to get the grasp of what I will enjoy once I'm done with learning all the basics of the game but I'm completely at a loss on how I will get there. Let me elaborate.
1) PVE: I've started as a caldari mission runner with a focus on missiles and shields. I loved doing lvl 1 missions with kestrel and lvl2s with corax/caracal. It was a breeze with all these ships. But once I started doing level 3 missions with my drake, mission running felt painfully slow. I just hate the slow movement/low dps/heavy passive tank combination. I felt no excitement and had no fun at all. I could just choose my targets, activate my missiles and leave the computer to do housework.
I came to the conclusion that I liked fast moving/high dps/low tank ships(speed tanking?) that require you to actually control your ship actively. Fast agile and fragile ships that will let you finish your mission fast but if you make a wrong move you will need to gtfo fast or you're ******. Now that's the excitement I'm looking for! :) I don't want to use a bigger hull than a cruiser. I'm willing to commit my time into training T2 ships. I don't have a weapon/tanking choice atm. But as I've mentioned my skill training is focused on missiles and shields. I'm also training for drones.
ATM I'm doing highsec missions while training my support skills up. What I eventually want to do is exploration and ratting in nullsec/wh space (ofc within a corp).
So which route should I take for PVE? Which ships(and races) will suite my playstyle?
2) PVP: I'm not looking forward to doing pvp in the short term but I will get into it after I join a nullsec/wh corp. Again I'm not fond of big ships. Just like in pve, I want to use small fast ships that will get in do their job and get out quickly and when things go wrong and I can't get out, the loss won't bother me or my corp. I like the idea of specializing in certain roles (ex. e-war sounds cool). I want to do mostly small gang pvp in wh/nullsec.
So which route should I take for PVP? Which ships(and races) will suite my playstyle?
Cheers. if you're not interested in big fleet warfare a, why aspire for it them?
By the sounds of it you will love small gang warfare, highly mobile, coordinated hunting parties with a lot of autonomy required , generally much faster paced but some patients required in finding suitable targets.
This is what gets my blood going, personally I'm not all that interested in larger strict fleets.
Also worth mentioning that there's plenty of PvP to be had in highsec , no need to go out to null just for that.
Better the Devil you know.
=]|[=
|
ergherhdfgh
Imperial Academy Amarr Empire
1036
|
Posted - 2015.12.26 16:52:54 -
[9] - Quote
Molotov Uroboros wrote: But once I started doing level 3 missions with my drake, mission running felt painfully slow. I just hate the slow movement/low dps/heavy passive tank combination. I felt no excitement and had no fun at all. I could just choose my targets, activate my missiles and leave the computer to do housework.
I came to the conclusion that I liked fast moving/high dps/low tank ships(speed tanking?) that require you to actually control your ship actively. Fast agile and fragile ships that will let you finish your mission fast but if you make a wrong move you will need to gtfo fast or you're ******. Now that's the excitement I'm looking for! :) I don't want to use a bigger hull than a cruiser. I'm willing to commit my time into training T2 ships. I don't have a weapon/tanking choice atm. But as I've mentioned my skill training is focused on missiles and shields. I'm also training for drones.
Large ships take for ever to train. Small and medium ships are not so bad at all. Small ships actually train really fast. You can do level 4 missions in cruiser sized ships, tech 2 and tech 3 cruisers are very capable in level 4 missions and the burner missions will probably be right up your alley. My point is that there is no need for you to ever train BCs or BSs if you don't like them.
As a matter of fact staying cruiser and smaller is probably the ideal plan for almost all new players and never going larger than cruiser is probably a good fit for better than half of all playstyles.
Molotov Uroboros wrote: I like the idea of specializing in certain roles (ex. e-war sounds cool). I want to do mostly small gang pvp in wh/nullsec.
So which route should I take for PVP? Which ships(and races) will suite my playstyle?
The skills to use ewar are not a long commitment to train. Focusing on any "specialization in this game is probably not a really good idea. Having options is typically a way better path.
A lot of new players want to figure out their eventual playstyle and commit to the perfect skill plan for that style. This game is not about skill points. Just train up your generic or support skills that work for all or nearly all ships in game at the same time train up all racial frigate and small weapons skills to 3 or so and then try them all out. You will figure out what you like and just train that or train what you are using.
There is no reason that you need to figure out what you are going to like before you figure out what you are going to like. Just play the game and have fun and do more of what you like. It's that simple.
As for PvP there is no reason to wait to start PvP if that is where your interests lie. You need experience to be good at PvP and experience means doing so just do it.
If you wait a year to PvP you'll be a year old character that still knows nothing about PvP. The year worth of skill points is nothing when compared to a year worth of PvP experience.
On the eveiseasy youtube channel he runs around on days old alts and kicks butt at PvP to prove the point that waiting to PvP is silly. |
Molotov Uroboros
School of Applied Knowledge Caldari State
1
|
Posted - 2015.12.27 07:37:16 -
[10] - Quote
Thanks for all the replies.
The problem is; there are so many routes and it takes so much time to excel at any of them. I'm just afraid of wasting my time for something that isn't really what I want to do. So I tried to come up with the route that suits me the most.
|
|
Tipa Riot
Federal Navy Academy Gallente Federation
1967
|
Posted - 2015.12.27 07:58:29 -
[11] - Quote
Molotov Uroboros wrote:Thanks for all the replies.
The problem is; there are so many routes and it takes so much time to excel at any of them. I'm just afraid of wasting my time for something that isn't really what I want to do. So I tried to come up with the route that suits me the most.
My advice, train everything to about lvl3 and try it out, this will give you 80% of the performance for a fraction of the time max skills would require. Once you have found what's fun, train further. There are no wasted skillpoints ... an example, early in the game I tried industry and trained those skills, then I lost interest and went the PvP/explorer route, but recently I looted a couple of drone blueprints and was happy to have the skills allowing me to get that extra ISK by selling the drones instead of the blueprints.
I'm my own NPC alt.
|
Cellini Benvenuto
Imperial Shipment Amarr Empire
40
|
Posted - 2015.12.27 08:47:05 -
[12] - Quote
Molotov Uroboros wrote:Thanks for all the replies.
The problem is; there are so many routes and it takes so much time to excel at any of them. I'm just afraid of wasting my time for something that isn't really what I want to do. So I tried to come up with the route that suits me the most.
You don't really need to worry about 'excelling' in a particular route immediately. Doing something is relatively easier in eve than excelling in a particular route, and this allows you to test a variety of different 'professions.' For instance, if you want to try your hand at station trading, get basic skills (like a day of training), a bit of ISK, and give it a try. If you like it, then you can think about training further.
Also, combat routes require similar skill sets, and especially if you would like to limit yourself to cruiser level, there is a lot of fun to be had in this route. The basic choices you need to make (in my opinion) are:
1. Shield or Armor or Hull tanking? 2. Turrets or Missiles? (basic drone skills - at least light drones are helpful in pretty much every cruiser-sized ship)
Most of the other core skills (like navigation, engineering, fitting) are required for most ships in any case.
|
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13343
|
Posted - 2015.12.27 10:48:15 -
[13] - Quote
Molotov Uroboros wrote:Thanks for all the replies.
The problem is; there are so many routes and it takes so much time to excel at any of them. I'm just afraid of wasting my time for something that isn't really what I want to do. So I tried to come up with the route that suits me the most.
dont worry about specialising yet, figure out what you like first .
all of the roles can be filled to some degree of competency with tech 1 ships and modules , in some cases quite well.
combat pilots need navigation, engineering, gunnery and/or missiles , shield and/or armour ,and drones .
navigation,engineering and drones in particular are going to be relevant to nearly every ship you will ever get into so train these.
dont worry about getting them to V yet, III or IV will be fine for now.
Better the Devil you know.
=]|[=
|
J'Poll
Perkone Caldari State
6121
|
Posted - 2015.12.27 12:32:40 -
[14] - Quote
Ralph King-Griffin wrote:Molotov Uroboros wrote:Thanks for all the replies.
The problem is; there are so many routes and it takes so much time to excel at any of them. I'm just afraid of wasting my time for something that isn't really what I want to do. So I tried to come up with the route that suits me the most.
dont worry about specialising yet, figure out what you like first . all of the roles can be filled to some degree of competency with tech 1 ships and modules , in some cases quite well. combat pilots need navigation, engineering, gunnery and/or missiles , shield and/or armour ,and drones . navigation,engineering and drones in particular are going to be relevant to nearly every ship you will ever get into so train these. dont worry about getting them to V yet, III or IV will be fine for now.
The above.
There is nothing wrong with trying things out with lower then max skills.
A T1 version of a fully maxed out T2 version of the same ship will behave in general the same (Logi will be logi, either T1 or T2. E-war is E-war, doesn't matter if you use the T1 or T2 version).
So try out what might spark your interest, you will then find out what you like and what you don't like. Then, try to get better at that part of the game.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
ergherhdfgh
Imperial Academy Amarr Empire
1042
|
Posted - 2015.12.27 14:33:34 -
[15] - Quote
Molotov Uroboros wrote:Thanks for all the replies.
The problem is; there are so many routes and it takes so much time to excel at any of them. I'm just afraid of wasting my time for something that isn't really what I want to do. So I tried to come up with the route that suits me the most.
This is exactly the mindset that you need to clear out. It does not take skill points to excel at things in this game. Yes it may take time but that is your time spent learning the game.
The best thing that you can do for yourself is drop the concepts that you get from other games about small changes in stats flipping the "balance" in fights in your favor.
There are no balanced fights in Eve they do not exist. The kind of fighting that exists in other games where you have fixed numbers of characters of the same level and similar gear with "roles" that have been heavily balanced just do not exist in this game.
This game is about match ups and counters and meta gaming. No matter what ship you fly there are other ships ( even of the same class ) that are a perfect counter to your ship and if you come up against that counter the other pilot would need to screw up massively for you to not loose your ship.
So the key in Eve is about knowing which fights you can win and which you can't and the only way to do that is experience. Also even at that meta gaming comes into play where a player will pretend he does not want to fight you as he is in a ship that should not be able to win against you but he either has some non-standard fit or has a couple buddies on the other side of the worm hole in system or some other thing up his sleeve and is just baiting you into committing to combat. Or you are baiting him.
https://www.youtube.com/watch?v=de1hwoFYA_k
I know I mentioned it before but the above link is from the eveiseasy youtube channel. It is of a vet running around on a character that is between 10 and 17 days old during the filming and this is from back when new characters started out with only 50K skill points. In the video he is in a rifter on a days old alt fighting and winning against multiple tech 2 frigates at a time. He is far from having perfect skills on that alt.
I can not say this enough drop the concepts that you got from other MMOs about min / maxing and perfecting stats. Eve is about options and knowledge not stats and gear. What you know about this game and who your friends are is far more important in this game than any amount of skill points or expensive modules.
|
Memphis Baas
866
|
Posted - 2015.12.27 14:55:49 -
[16] - Quote
A few specific ships have been mentioned; I'll add that, in general, if you train your support skills (armor, shields, etc.) to 4, and with T2 weapons, it's certainly possible to go 1 higher on the PVE encounter difficulty scale (level 2 missions in a frigate, level 3 in a cruiser, etc.). And the specialized T2 ships (heavy assault cruisers for example) can actually put out battleship-level DPS (for level 4 missions) while staying nimble and mobile. PVE is not that difficult. |
Molotov Uroboros
School of Applied Knowledge Caldari State
1
|
Posted - 2015.12.28 19:34:16 -
[17] - Quote
I appreciate all of the helpful comments here.
I decided to experiment with different types of T1 ships/modules before going too deep in to a certain route and in the mean time train all of my support skills to at least lvl4.
Cheers! o7 |
Netan MalDoran
Last Garrison
177
|
Posted - 2015.12.29 05:10:42 -
[18] - Quote
Molotov Uroboros wrote:I want to do mostly small gang pvp in wh/nullsec.
This doesn't exist........
The only 'small' ships you MAY even use in Null or WH's are bombers and interdictors. If you want to focus on diverse small ship combat, check out the FW zones of lowsec, small ships shine there!
"Your security status has been lowered." - Hell yeah it was!
Falcon's truth
|
Iria Ahrens
Space Perverts and Forum Pirates
491
|
Posted - 2015.12.29 05:27:34 -
[19] - Quote
Netan MalDoran wrote:Molotov Uroboros wrote:I want to do mostly small gang pvp in wh/nullsec.
This doesn't exist........ The only 'small' ships you MAY even use in Null or WH's are bombers and interdictors. If you want to focus on diverse small ship combat, check out the FW zones of lowsec, small ships shine there!
Lolwut?
I don't know what your neighborhood is like, but I see lots of small gang action in null. Not all of them involve bombers or interdictors either. Lots of 2-4 ship gangs. Null is a big place, please don't make blanket statements on null based solely on your local segment. Some areas of null are crowded, others you can fly for hours without seeing anyone. Some are farmed out, others are so neglected the scan ring is almost solid green.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
|
Sabriz Adoudel
Move along there is nothing here
5629
|
Posted - 2015.12.29 12:40:00 -
[20] - Quote
On doing higher end PVE in smaller ships: The Vexor Navy Issue and Ishtar can both do all level 4 missions except some burners, although Downing The Slavers is messy.
The Ishtar is a very effective ship - especially as an armor tanked one can actually do PVE sites while completely PVP fit.
The appropriate stepping stone for those two is the normal Vexor.
That said ships are tools. I fly marauders (the tankiest battleships) when needed, and interceptors (the least tanky frigates) when that's what is needed. Think of the frigate as a power drill and the battleship as a bulldozer - the bulldozer is more expensive, can do more damage, but sometimes what you need is the precision a (cheap) frigate provides.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
|
|
J'Poll
Perkone Caldari State
6138
|
Posted - 2015.12.30 00:38:12 -
[21] - Quote
Iria Ahrens wrote:Netan MalDoran wrote:Molotov Uroboros wrote:I want to do mostly small gang pvp in wh/nullsec.
This doesn't exist........ The only 'small' ships you MAY even use in Null or WH's are bombers and interdictors. If you want to focus on diverse small ship combat, check out the FW zones of lowsec, small ships shine there! Lolwut? I don't know what your neighborhood is like, but I see lots of small gang action in null. Not all of them involve bombers or interdictors either. Lots of 2-4 ship gangs. Null is a big place, please don't make blanket statements on null based solely on your local segment. Some areas of null are crowded, others you can fly for hours without seeing anyone. Some are farmed out, others are so neglected the scan ring is almost solid green.
This.
There are plenty of small gang opportunities in nullsec. I know a friend of mine, living in null-sec somewhere south, did do a lot of those in the past.
Sure, it's the big Ti-Di blob-fests that make the news and get everybody talking about null, but that is not all the combat there is. However, do keep in mind, this is EVE. So you might be a small gang, that doesn't mean that your enemy will bring even numbers to the fight.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
Netan MalDoran
Last Garrison
179
|
Posted - 2015.12.30 05:20:44 -
[22] - Quote
J'Poll wrote:Iria Ahrens wrote:Netan MalDoran wrote:Molotov Uroboros wrote:I want to do mostly small gang pvp in wh/nullsec.
This doesn't exist........ The only 'small' ships you MAY even use in Null or WH's are bombers and interdictors. If you want to focus on diverse small ship combat, check out the FW zones of lowsec, small ships shine there! Lolwut? I don't know what your neighborhood is like, but I see lots of small gang action in null. Not all of them involve bombers or interdictors either. Lots of 2-4 ship gangs. Null is a big place, please don't make blanket statements on null based solely on your local segment. Some areas of null are crowded, others you can fly for hours without seeing anyone. Some are farmed out, others are so neglected the scan ring is almost solid green. This. There are plenty of small gang opportunities in nullsec. I know a friend of mine, living in null-sec somewhere south, did do a lot of those in the past. Sure, it's the big Ti-Di blob-fests that make the news and get everybody talking about null, but that is not all the combat there is. However, do keep in mind, this is EVE. So you might be a small gang, that doesn't mean that your enemy will bring even numbers to the fight.
Maybe I'm wrong... I know there was lots of small gangs in NPC null, but I have lived in multiple regions of sov and most of the PvP is large alliance blobs there. If you want smaller PvP and in Null, try Syndicate.
"Your security status has been lowered." - Hell yeah it was!
Falcon's truth
|
Cara Forelli
Meticulously Indifferent
1427
|
Posted - 2015.12.30 06:14:09 -
[23] - Quote
Netan MalDoran wrote:Maybe I'm wrong... I know there was lots of small gangs in NPC null, but I have lived in multiple regions of sov and most of the PvP is large alliance blobs there. If you want smaller PvP and in Null, try Syndicate. I find it odd that you equate "small gang" with "small ships". They're really completely separate...Small gang refers to numbers, not ship size.
And WH space is almost all small gang. It's self-limited in gang size because of wormhole mass. You can't get much more than a "medium-sized" fleet without some serious coordinated effort.
Sov null though...yup.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
|
Molotov Uroboros
School of Applied Knowledge Caldari State
4
|
Posted - 2015.12.30 18:16:47 -
[24] - Quote
Cara Forelli wrote:I find it odd that you equate "small gang" with "small ships". They're really completely separate...Small gang refers to numbers, not ship size.
That is actually a good point that I have missed previously. I was referring to small gang pvp where there is room for small ships.
After reading every reply, here are my thoughts:
- I'm starting to let go of my thoughts on small ships for pve. I'm going to follow the traditional frig->cruiser->bc->bs route while running missions. I'm currently training for caldari bs to do lvl 4s but I will experiment with other races. Specially drone boats caught my attention.
-Instead of whining about how slow my ship is or how long it takes to kill things, I decided to focus on skills to improve those aspects and play around with fitting(ex. fit more gank to my drake as Chainsaw Plankton mentioned.). I've also noticed that playing around with ship fitting and experimenting with the effects by myself is actually kind of fun. I'm still looking forward to getting in to t2-t3 ships like cerberus and tengu if I don't change my mind and leave missile/shield ships in the long run.
- I'm not going to try to maximize my skills to do anything (like exploring, pvp etc.). I'm currently running missions and learning the basics of exploration. I will go deeper in to exploration as soon as I have more time and isk to spare(I'm playing very casually atm).
- Since I have zero experience in pvp, I think we will all agree on starting out with frigates. I like the idea of taking certain roles like ECM, neut or tackle as J'Poll has mentioned. Faction warfare sounds like a good start too.
Well thats about it I guess.
I appreciate all of the helpful veterans browsing new citizen forums and giving wisdom to us noobs
|
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13375
|
Posted - 2015.12.30 18:26:58 -
[25] - Quote
Molotov Uroboros wrote:I appreciate all of the helpful veterans browsing new citizen forums and giving wisdom to us noobs *Newbro or Newbie . Both imply being inexperienced rather than thick .
Noob is an insult and not particularly appropriate given that we are all terrible at eve , just some of us less so than others
Better the Devil you know.
=]|[=
|
ergherhdfgh
Imperial Academy Amarr Empire
1055
|
Posted - 2015.12.31 16:14:45 -
[26] - Quote
Molotov Uroboros wrote: I've also noticed that playing around with ship fitting and experimenting with the effects by myself is actually kind of fun.
IMHO this is the best way to learn the game. Playing around with various ships and fits to see how it changes things. Not necessarily looking for the "best fit" and sticking with it once you have it but playing around with different fits so that you can learn that ship inside and out.
There are multiple examples of people trying out some non-standard fit that no one else thought of and then breaking the meta to the point where the Devs have to bring out the nerf bat.
Molotov Uroboros wrote: I will go deeper in to exploration as soon as I have more time and isk to spare(I'm playing very casually atm).
exploration does not take much isk to get started at. It is one of the professions that we tell new players in this section of the forums that you can make decent isk early on as the isk investment and skill point requirements are very low as compared to other isk earning styles.
I am not telling you not to wait. Play your game your way. I'm just saying you don't need much to get started exploring.
Anyway it sounds like you are off to a good start. Have fun and welcome to Eve. |
Sabriz Adoudel
Move along there is nothing here
5634
|
Posted - 2016.01.01 01:56:13 -
[27] - Quote
Cara Forelli wrote:Netan MalDoran wrote:Maybe I'm wrong... I know there was lots of small gangs in NPC null, but I have lived in multiple regions of sov and most of the PvP is large alliance blobs there. If you want smaller PvP and in Null, try Syndicate. I find it odd that you equate "small gang" with "small ships". They're really completely separate...Small gang refers to numbers, not ship size. And WH space is almost all small gang. It's self-limited in gang size because of wormhole mass. You can't get much more than a "medium-sized" fleet without some serious coordinated effort. Sov null though...yup.
Small gangs do favor smaller ships, as a 10 person battleship gang can't escape the fights they can't win (e.g. if they encountered four carriers with 15 subcap support), whereas a 10 person tactical destroyer fleet usually can get most or all of the fleet away.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
|
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3884
|
Posted - 2016.01.01 03:50:46 -
[28] - Quote
Of course in highsec small gang in pirate faction battleships is the norm. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |