Pages: [1] 2 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Paradox
1424
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Posted - 2016.01.05 11:24:48 -
[1] - Quote
Hi everyone,
In order to fix an issue with overlapping texts when you were being actively jammed through ECM, we decided to add the jamming effects to be visible in the offensive effect bar you see above the Ship HUD (The capacitor/health/speed UI).
We're looking for feedback on this new look so we can adjustments if necessary. Please try this out in game on Singularity if you can, and let us know what you think.
We also added incoming (remote) defensive effects, such as capacitor transfer, sensor boosting, tracking links, ECCM projection, hull & armor repairers, and finally shield boosting.
You can see an image of how this looks in game here:
Offensive effects will always appear to the left, and Defensive to the right.
CCP Paradox | EVE QA | Team Astro Sparkle
Always bet on the Drifters.
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Max Kolonko
WATAHA. Fidelas Constans
582
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Posted - 2016.01.05 11:46:44 -
[2] - Quote
CCP Paradox wrote:Hi everyone,
In order to fix an issue with overlapping texts when you were being actively jammed through ECM, we decided to add the jamming effects to be visible in the offensive effect bar you see above the Ship HUD (The capacitor/health/speed UI).
We're looking for feedback on this new look so we can adjustments if necessary. Please try this out in game on Singularity if you can, and let us know what you think.
We also added incoming (remote) defensive effects, such as capacitor transfer, sensor boosting, tracking links, ECCM projection, hull & armor repairers, and finally shield boosting.
You can see an image of how this looks in game here:
[img]https://pbs.twimg.com/media/CX464aRWYAAT4KR.png[/img]
Offensive effects will always appear to the left, and Defensive to the right.
is it on sisi?
also, WOW, thx
Also, first?
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Max Kolonko
WATAHA. Fidelas Constans
582
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Posted - 2016.01.05 11:54:47 -
[3] - Quote
ok, first issue: Remote Armor Repair icon is not working
guardian repping and capping - http://c2n.me/3syKmBY
only cap icon showing on repped ship - http://c2n.me/3syKpPP
screen shows on e module activated but i had full rack of hi slot active at the same time with the same effect.
Also tested only repping without capping and no icon was showed.
As for the icons itself, the contrast is to weak imho. If you look at that icon closely You can see what it is, but with multiple things happening at the screan at the same time it might be not to easly distinguishable between diffrent for of ewar/buff
Off to test diffrent effects and more effects at the same time :)
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Alphax45
Imperial Dreams Curatores Veritatis Alliance
67
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Posted - 2016.01.05 13:09:54 -
[4] - Quote
Zexy; I like it :) |
Joffy Aulx-Gao
Stay Frosty. A Band Apart.
70
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Posted - 2016.01.05 13:27:54 -
[5] - Quote
I suggest adding so you can change the colours, will help the colour blind among us :) and some might be annoyed by it so a way to turn it off will be appreciated :) |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1788
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Posted - 2016.01.05 14:41:51 -
[6] - Quote
That's quite nice, could you please improve the contrast a little? Possibly move the red and green to surround the icon instead? But a nice and useful idea, thank you.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13440
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Posted - 2016.01.05 16:57:25 -
[7] - Quote
very cool, disrupt/scam are a bit harder to tell apart though,
Better the Devil you know.
=]|[=
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Salpun
Global Telstar Federation Offices Unicorn Nation
834
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Posted - 2016.01.05 17:04:06 -
[8] - Quote
Great addition.
Can we get link lines to work to locked targets and a line over to the overview from the buff bar?
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Grookshank
Jump Drive Appreciation Society Test Alliance Please Ignore
57
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Posted - 2016.01.05 20:14:02 -
[9] - Quote
No "pretty" effect please, but make it usability first.
1. Different icon for red/green blind people. 2. Leave the interior icon like it is, color it only on an outside ring. 3. Make the cycle time good to see.
Forgive my poor paint skills, but do it like this.
http://i.imgur.com/lQsKhxf.png |
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1569
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Posted - 2016.01.05 20:14:32 -
[10] - Quote
Not actually looked at it yet... but I'm going to make a request all the same.
Can we get some kind of dynamic text on the icon that shows what the current tank is based on average resistances and active logistics mods? |
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Siobhan MacLeary
Hole Violence Goonswarm Federation
221
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Posted - 2016.01.05 21:27:38 -
[11] - Quote
I see what you're going for here, but even as someone who is not colorblind it's a little hard to tell the difference between the two leftmost icons.
My thoughts: Unshade the icons, make every icon have a cycle timer of the appropriate color. Blue for good things, red for bad. Icons could sit on a colored background, and where icons go should be directional - negative effects to the left of the centerline, positive effects to the right.
GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave
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Kismeteer
GoonWaffe Goonswarm Federation
861
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Posted - 2016.01.05 21:35:49 -
[12] - Quote
Please include the NUMBER of effects you are being affected by.
So I know I have 3 incoming scrams to kill to get out, for instance. |
Neckbeard Nolyfe
Zero Fun Allowed
142
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Posted - 2016.01.06 00:18:20 -
[13] - Quote
More effects that will not display properly nice. I will take great joy looking at this when running my lvl 4 missions.
~lvl 60 paladin~
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Tug Speedman
Big Beaver Corp
8
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Posted - 2016.01.06 00:20:07 -
[14] - Quote
Kismeteer wrote:Please include the NUMBER of effects you are being affected by, without hovering over.
So I know I have 3 incoming scrams to kill to get out, for instance.
Yes please because count on overview many difficult.
Friend of Wormhole, Enemy of troll.
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Bienator II
madmen of the skies
3478
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Posted - 2016.01.06 05:25:46 -
[15] - Quote
Neckbeard Nolyfe wrote:More effects that will not display properly nice. I will take great joy looking at this when running my lvl 4 missions. i like that idea.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Hekasa
Pator Tech School Minmatar Republic
0
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Posted - 2016.01.06 11:40:46 -
[16] - Quote
I like the idea, but not the design.
The most important information a capsuler need is WHAT remote effect is affecting you. Therefore the representing symbol have to be clearly visible at any time. In the current version, the positive / negative effect have a way too high priority.
my suggestions (pictures inside): http://eve-files.com/dl/276542 (my personal favorite) http://eve-files.com/dl/276541 (background need some transparency)
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Fade Toblack
Per.ly The 20 Minuters
74
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Posted - 2016.01.08 13:43:14 -
[17] - Quote
I can't get near a client at the moment, but does this still work with your HUD at the top of the screen? |
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CCP Paradox
1425
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Posted - 2016.01.08 14:30:49 -
[18] - Quote
Yes the bar still works with the HUD at the top, just like it does on TQ now.
CCP Paradox | EVE QA | Team Astro Sparkle
Always bet on the Drifters.
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Colman Dietmar
Red Federation RvB - RED Federation
65
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Posted - 2016.01.08 16:45:21 -
[19] - Quote
Will I be able to tell the difference between being neuted and being NOSed at a glance?
Also, will it show w-space system-wide effects? It would be great if it did. |
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CCP Paradox
1425
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Posted - 2016.01.08 16:57:55 -
[20] - Quote
Yes, that hasn't changed at all, NOS modules always have a skull in them, the Neuts have a lightning bolt. And Wormhole effects won't show, this is showing targeted module only effects against you.
CCP Paradox | EVE QA | Team Astro Sparkle
Always bet on the Drifters.
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Hold Alpha
Pator Tech School Minmatar Republic
0
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Posted - 2016.01.08 17:01:34 -
[21] - Quote
Any chance we could see different icons for scripted EWAR? Right now you can know if you are Range or Scanres damped by opening the fitting window, Optimal/Tracking disrupted by hovering over your guns (or doing a show info)... However this takes many valuable seconds that you often don't have in a fight. Being able to see that with a glance would be a great quality of life improvement.
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ShadowWeaver Trensari
Mass HaVoK KAOS Unlimited
4
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Posted - 2016.01.08 17:31:43 -
[22] - Quote
Thoughts on in the future having vocal warnings or sounds for ECM and other effects? With the option to add/remove sounds for each effect. Similar to the sounds of the shield and armor percentage warnings. |
Bam Stroker
Van Diemen's Demise Pandemic Legion
481
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Posted - 2016.01.08 17:55:49 -
[23] - Quote
I like what you're doing but I think the identity of some of the ewar icons is harder to pick out now that their usual colour is being masked by the red and blue.
Would it be possible to place the original icons on top of the red and blue circles to preserve their colours but still show which ones are good and bad?
Or perhaps another approach would be to ask yourself how you would have designed these status effect icons if they were to be colour coded from the beginning rather than trying to make do with the original icons?
EVE Down Under - a community for players in the AUTZ
In-game channel: evedownunder // Twitter: @evedownunder
https://www.facebook.com/evedownunder
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Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
1100
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Posted - 2016.01.08 18:04:52 -
[24] - Quote
I'd rather not have the EWAR icons themselves tinted. A red or green background (though maybe different colors for color blind reasons) is good, but having the whole thing red of green kind of washes out what the effect is. It would also be nice to see, at a glance how many of each effect is stacked on you. |
Zappity
Black Aces I N F A M O U S
2613
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Posted - 2016.01.08 19:51:34 -
[25] - Quote
I haven't seen it on singularity yet but will the colour make it difficult to tell the difference between a scram and long point? They are just subtly different colours atm. Maybe change the icons a bit, similar to neut vs nos?
Zappity's Adventures for a taste of lowsec.
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whitegreenred
The Spire. GaNg BaNg TeAm
0
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Posted - 2016.01.08 20:46:44 -
[26] - Quote
Too much color saturation, must be more close to eve style i think. |
Zappity
Black Aces I N F A M O U S
2613
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Posted - 2016.01.08 22:12:03 -
[27] - Quote
Yeah, pretty hard to tell the difference between disruptors and scrams: http://i.imgur.com/HcgbuGP.png Maybe fade the colour layer a bit.
Also, red and green? Please do red and blue for colour blind people which I imagine would be better.
Zappity's Adventures for a taste of lowsec.
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Aaron Rentz
Blackstone and Fairfield Transuniversal Sentinels of Sukanan Alliance
1
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Posted - 2016.01.09 09:00:45 -
[28] - Quote
Great idea love it.
I agree with many of the changes asked for above, Especially that the icons need no color backgrounds, but just a colored ring around them which cycles as the timer for that effect does - just as fitted modules and cloaks do. And possibly only one icon for each same effect - so to know how many there are. A range to target under each one would be helpful.
Only problem with bad and good marking on each icon is that with the new command Destroyer ships -- being scrammed by your friends is a 'thing' now - to avoid your being jumped away by the bad guys. Possibly have the color of the rings around each icon not based on 'what' it is - but actually 'Who' is doing it? (ie your fleet doing it is green and non fleet is red?)
Also it would be nice if we could tell when someone is trying to use ewar on you but that it is not strong enough to effect you (like weak jammers or warp scrams that don't have enough points to actually scram you). Possibly by being greyed out or flashing? and then turn solid when they do work?
I would add that it would be nice either having a line to the offending ship if its visible on screen (maybe if tactical screen is on?) or better yet have the ability to use rt-clik menu on each Icon with options ---or best yet the ability to just select the icon to activate a target lock to the offending enemy ship that is using the ewar on you (*ie., make the ewar icons like overview entries where you can choose commands on the selection - like approach, orbit, etc.). On that score It would be nice to have a ship move command (similar to orbit or approach) that would make your ship fly directly away from someone (evade). |
Grookshank
Jump Drive Appreciation Society Test Alliance Please Ignore
61
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Posted - 2016.01.09 17:42:55 -
[29] - Quote
Looks better now: http://i.imgur.com/GRVczeO.png. I have no problems with red/green, but idk how it is for others.
You can't see if the attempt failed, besides the missing circle though: http://i.imgur.com/CHYXan2.png. |
Arthur Aihaken
CODE.d
4930
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Posted - 2016.01.09 18:06:11 -
[30] - Quote
Zappity wrote:Yeah, pretty hard to tell the difference between disruptors and scrams... Maybe, you know... finally change the icon on one so it's a bit more unique.
I am currently away, traveling through time and will be returning last week.
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