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Marine Raider
Minmatar Fatalix Inc. Schism.
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Posted - 2007.01.21 19:13:00 -
[1]
Since people logging once they get into harms way has been a problem now and everyone (cept for the carebears who do it) want something to be done, i propose a solution. IRL, when a plane or whatever starts going down, the crew abadons it (ejects, life rafts, etc.). In EVE I propose that if a player logs off and he is being targeted, is in a bubble, etc., then the pod ejects from the target and warps away leaving the empty ship. This would make people second guess about logging.
Yes/No? _______________________________________________
Raiders Company - WE SET THE PACE USMC
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Forum Joe
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Posted - 2007.01.21 19:21:00 -
[2]
The mods tell us a decision has been taken, but do not say *what* this decision is. Maybe it's a lie, a way for them to say "stfu!!!"
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Janus Lee
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Posted - 2007.01.21 19:36:00 -
[3]
Originally by: Marine Raider ...if a player logs off and [...] is in a bubble...
A solution to the logging off problem has to address what to do about system jumping lag/drops, as it tends to do when fleets are jumping in together. This is presumably the very reason CCP has made the behavior the way it is, since you stay in place when scrambled (because CCP assumes the connection must have been stable enough for you to get targeted and scrambled) but warp off when in a bubble.
A simple solution of "prevent warping off" (though notably with your added suggestion of only the ship being left behind) vastly underestimates CCP's designers. It is a simple fix for one problem, but the current logout behavior is in place as a compromise to several problems outside just the scope of players avoiding death. The real and thorny problem that is not so easy to fix is what to do about drops when jumping, because that has to do with server performance and lag.
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Fester Addams
Minmatar
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Posted - 2007.01.21 21:14:00 -
[4]
First of all, the most common users of the logoff "feature" are not carebears, you cant blame them for this and have any credibility left at all.
Carebears rarely are in the situation when loging off is a viable solution and in the rare times they are in the situation then they dont have the reflexes to try it in time.
The people using it are PvP players with a loose morality, they choose to utilize an unintended very hard to fix effect to their advantage.
Like Janus Lee pointed out the main reason for the game to work like it does is not because CCP thinks its realistic that ships vanish from space if the pilot looses conection with his body but rather because they know people cant play 23/7 and that sadly from time to time the conection between the player and the game is lost. How the game reacts to this is a very important issue as quite frequently the player will be in a very perilous situation when this happens.
I must say its very shortsighted and... well daft to ask for such a drsatic measure to the problem, the fact that you have completely failed to identify the most frequent abusers simply compounds your error.
The fact is that some people will in a tight spot choose to break their connection with EvE in the hopes that this will save their ship,this is sad however that is not the problem.
The problem is that there is no way for the game to separate a real unintentional loss of connection from a fake one and untill we can do that sadly we will see this effect remain in play.
Your Idea that everytime you lost connection your pod would eject from your ship however is about as briliant as the old demand that hacking would allow a player to hack into another players wallet and steal all his isk and equaly as probable to be implemented.
Im sorry that I am harsh but it needs to be said and your suggestion is never going to be implemented.
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Apocryphai
Caldari
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Posted - 2007.01.21 21:15:00 -
[5]
I have a pair of Logitech headphones on my desk and I just caught them out of the corner of my eye and thought they said "Logoffski" on them.
Too much rabble on the forums, time for mods to lock it down, for sure!
Originally by: Victor Valka What the skull-chick said.
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SebbyTheFreak
Caldari School of Applied Knowledge
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Posted - 2007.01.22 02:18:00 -
[6]
Originally by: Fester Addams
Your Idea that everytime you lost connection your pod would eject from your ship however is about as briliant as the old demand that hacking would allow a player to hack into another players wallet and steal all his isk and equaly as probable to be implemented.
Im sorry that I am harsh but it needs to be said and your suggestion is never going to be implemented.
... lawl ... hacking = stealing ISK... such a bright idea... -_-
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Lorth
Body Count Inc. Mercenary Coalition
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Posted - 2007.01.22 02:54:00 -
[7]
Its easy fix. Well I'm not a programer, and none of us have access to the eve source code, so it may be hard to program, but the solution isn't all that difficult to comprehend.
1: Players can be agro'd after they have disconected. Rather then the 1 min or so you get to kill someone who has logged, you get the ushall 15.
2: Warp bubbles stop disconected ships. Can we even argue this point?
3: The "non agro'd timer" is extended by one minute. Easier to probe those who log when you don't have a bubble, or missed the bubble drop. If you think about it though, it really only punishes stupid people, since if they logged AND warped out of your camp, then they could have done it and been safe had they stayed online as well.
4: Something needs to be done to stop the NPC'rs from insta logging the moment you enter local. Have NPC's inflict a 5 min aggro timer or something. Or just fix local...
5: Disconected ships have a small delay on a dissconected ship wapring after coming out of warp. To stop people opening the scanner "oops thats camped ctrl-q" insta warp away once they have landed.
There you go. 5 solutions that don't really influance legit game play, but put an end the log off problem. And you can't really argue that these changes, or ones like them, shouldn't be put in.
Unless of course your one of the carebear crew who can't accept lossing in a virtual world. And and feels that any way in which they can avoid a loss is perfectly acceptable since they dissagree with anouther play style.
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