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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2007.01.22 00:04:00 -
[1]
I'm trying to make a little map of where there is most selling and buying traffic in eve. So far I've come up with Jita, Rens, Oursalert. What other trade hubs would you add as major trade hubs in eve? Maybe a top5? 1: Jita 2: Rens 3: Oursalert 4: ? 5: ? -
-- Sound in EVE |

David H'Levi
Sniggerdly Pandemic Legion
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Posted - 2007.01.22 00:10:00 -
[2]
Tash-Murkon and/or Amarr Prime in Domain. Orvolle/Stacmon in Placid. Jel or Aunia in Sinq Laison.
We Recruit! |

Bruno Bonner
Gallente Eve University Ivy League
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Posted - 2007.01.22 04:05:00 -
[3]
Scolluzer in Verge Vendor too ------
aka BinderAJ |

meepsheep
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Posted - 2007.01.22 04:26:00 -
[4]
aunia/dodixie in sinq laision
usually 200-300+ in each system and there next door to each other.
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Kaladr
Amarr No Quarter. C0VEN
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Posted - 2007.01.22 07:22:00 -
[5]
In no particular order:
Amarr Agil (you should see the prices and office rents here ) Tash-Murkon Prime Misaba
---- EVE-Central.com - Your EVE economic and corporate site, featuring the inter-region market browser |

Saladin
Minmatar Eternity INC. Mercenary Coalition
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Posted - 2007.01.22 15:22:00 -
[6]
Edited by: Saladin on 22/01/2007 15:19:58 Hek/Metropolis is also developing into quite a hub. It was well on its way before hand, but with Kali it has become the spot where new regions people come to sell their wares. ----
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Bruno Bonner
Gallente Eve University Ivy League
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Posted - 2007.01.22 19:35:00 -
[7]
anyone know the trade hubs for Everyshore, Kador and Molden Heath? ------
aka BinderAJ |

Wyke Mossari
Gallente Staner Industries
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Posted - 2007.01.22 19:41:00 -
[8]
Aunia in Sinq & Hek in Metropolis.
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Actanna Levh
Minmatar Republic Military School
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Posted - 2007.01.22 22:13:00 -
[9]
Originally by: Bruno Bonner anyone know the trade hubs for Everyshore, Kador and Molden Heath?
I donĘt believe Molden Heath really has a hub (from prior experience, not there at the moment). The closest I would say is Gelfiven or Teonusude which are adjacent high sec systems bordering low sec space. Modules more the former and ships the latter.
Keep in mind though that these are only about 6-7 jumps from Rens so while they are a convenient market they donĘt really provide a substitute for specialist items.
Entry to 0.0 is a key strategic feature of Molden Heath but since a fair amount of active low sec must be crossed to get there this does not encourage a market around the region's distant periphery.
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2007.01.23 12:52:00 -
[10]
good replies so far, do anyone dare a top5 list galaxy-wide? :) -
-- Sound in EVE |
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.01.23 13:42:00 -
[11]
I could tell you, but you aren't going to like it...
You could do a market export of 25 or so common items, over the course of a month. Then use that data to build a good guide to where the trade hubs are.
I'd guess that minerals, ice products, and ships are the most common.
What I do the rest of the time - Vote for a Jita bypass! |

Celestoid
Gallente Celestial Pleasures
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Posted - 2007.01.23 14:37:00 -
[12]
From my experience, mainly as seller of BCs/BSs in Empire:
1. Jita (will hold until CCP breaks it) 2. Rens 3. Oursulaert/Renyn/Luminaire (losing it's position after removal of gate to Alentene) 4. Dodixie/Aunia 5. Amarr
Speaking of trade hubs - I'm against breaking them to improve performance. IMHO, trade hub systems are a natural thing; they form in RL, they form in all MMOGs I know; it's pretty normal.
I'm sure that with enough goodwill CCP could find a solution to the "trade hub performance problem"; afaik trade hubs are already on their own "blades". But maybe the solution would be to break the uniformity of the technical architecture of their data center and for trade hubs - introduce better HW (thicker blades .
In my oponion - breaking the current hubs has more disadvantages than advantages; the only advantage I see is that performance is better and petition queues shorter; while disadvantages there are many: - economy is slowed down, while people adapt - estabilished production/transport lines are broken - the trade hub slowly dies, forcing people to move elsewhere - but this particular people won't move to 0.0, but to another trade hub in safe space - people fill that CCP is just implementing a workaround, not the actual solution - this brings disappointment So my opinion is - we (players and CCP) should all acknowledge the forming and existence of trade hubs, and do all we can (that's CCP's part) to make them perform well under big load (say 1k simultaneous active pilots).
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Ki Shodan
Gallente deep blue
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Posted - 2007.01.23 19:30:00 -
[13]
CCP had destroyed Yulai as trade hub with the rerouting of the highways 2(?) years ago. Since Yulai at that time was the most crowded and active system in the game.
Yulai declined as trade hub and Jita arose as new King of the Hill although nowdays ways are much longer. (Which was compensated with freighters and finally the "warp to 0" options.)
There will always be trade hubs which have the potential to get overcrowded. Since trade hubs are build like ants build anthills: Deliver the stuff to the site, where there is already the most stuff stacked.
If the hub reaches the critical mass even a single node as host for only one system can not handle the stress. you might be able to slow done said process, but you can not stop it, unless you shutdown the gates to this hub completly. A Shutdown would (a) cause riots and (b) another hub to rise to new heights.  -- Ki Shodans Sweat Shop
Evemail me, if my name is used as guarantor! |

Anfelina Adante
Gallente
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Posted - 2007.01.23 21:21:00 -
[14]
Originally by: Bruno Bonner anyone know the trade hubs for Everyshore, Kador and Molden Heath?
Kador doesn't have a Hub. There are three systems, spread through the region, that try though.
Kador Prime, Gheisis, and Bordon. (Note- Am at work and the spelling for the last two is probably wrong.)

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Omber Zombie
Gallente Frontier Technologies
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Posted - 2007.01.24 00:16:00 -
[15]
Everyshore hub is Tolle I guess. Although we're in the process of building up Carirgnottin. ----------------------
FTEK is Recruiting |

Bruno Bonner
Gallente Eve University Ivy League
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Posted - 2007.01.24 05:48:00 -
[16]
Originally by: Omber Zombie Everyshore hub is Tolle I guess. Although we're in the process of building up Carirgnottin.
Thats a really odd location for a trade hub in Everyshore. I reviewed some data from eve-central and Lirsautton and Bereye/Halle show a bit more degree of activity in buy/sell orders for minerals.
Aunia/Dodixie is the trade hub in Sinq Laison just for its high level combat agents, weird thing is agents in Everyshore are a bit spread out so no clear hub has evolved along those same lines.
This raises an interesting question though, woulnd't cooperation between a number of parties open the possibility to create "healthy" trade hubs at each region? only thing that would matter is choosing a location based on station services, good agents nearby, and number of jump towards neighboring regions that everyone agrees to.
What would be the steps to create such hub? ------
aka BinderAJ |

David H'Levi
Sniggerdly Pandemic Legion
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Posted - 2007.01.24 08:08:00 -
[17]
Edited by: David H''Levi on 24/01/2007 08:06:47
Originally by: Bruno Bonner This raises an interesting question though, woulnd't cooperation between a number of parties open the possibility to create "healthy" trade hubs at each region? only thing that would matter is choosing a location based on station services, good agents nearby, and number of jump towards neighboring regions that everyone agrees to.
What would be the steps to create such hub?
1. Buy tons of BPOs. 2. Buy and freight in anything you can't produce (T2 items, T2 ships, named modules, etc.) 3. Set up shop in a system with plenty of good combat agents, some factories, some labs, maybe a cloning bay and a school, plenty of asteroid belts, and placed in a good location (this is the hard step). EDIT: Also, a Navy corporation is probably a must - Fed Navy, Cald Navy, Fleet, etc. Those nice BPOs just can't be beat. 4. Put in some huge markups to draw competition. 5. Create a mining corporation or two, based out of said system. 6. Contract a few mining corporations to bring you low-end minerals in said system. They will almost assuredly move in. 7. Shake vigorously for a few months. 8. Watch as the system populates itself and continues to grow on its own momentum.
We Recruit! |

Omber Zombie
Gallente Frontier Technologies
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Posted - 2007.01.24 08:23:00 -
[18]
Well, the reason I said tolle is because it's within a few jumps of oursu and aunia, not far from jita and dodixie and well, it's a nice place.
There's a few mining corps in the area, and we're dumping t2 onto the market atm. ----------------------
FTEK is Recruiting |

Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2007.01.24 16:55:00 -
[19]
ok, if no one wants to contest celestoids top5 that's what I'll go with then I guess. Thanks. -
-- Sound in EVE |

De Mont
Trader's Academy Daikoku Trade Syndicate
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Posted - 2007.01.24 23:59:00 -
[20]
Originally by: Bruno Bonner anyone know the trade hubs for Everyshore, Kador and Molden Heath?
In my experience, Bereye and Leremblompes are the Everyshore trade hubs, being central to the entire region (within 4 jumps from 90% of systems) and within 3 jumps of Oursulaert (2 in the case of Bereye). It should be noted however, that the volumes traded across Everyshore are rather low and that, even in the busier systems, the market activity is far from frantic. Or at least thats how I remember it - I havent been around in a while 
De Mont
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Spruance
Caldari Sovereign Enterprises
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Posted - 2007.01.25 03:04:00 -
[21]
Kador is completely dead (my experience). Ive put stuff there and gone back in a few weeks to take it out. It just doesnt sell (and theres not much on the market there either).
Spruance 
SOVEREIGN ENTERPRISES WEBPAGE AND FORUMS |

Spruance
Caldari Sovereign Enterprises
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Posted - 2007.01.25 03:06:00 -
[22]
Quote: 1. Buy tons of BPOs. 2. Buy and freight in anything you can't produce (T2 items, T2 ships, named modules, etc.) 3. Set up shop in a system with plenty of good combat agents, some factories, some labs, maybe a cloning bay and a school, plenty of asteroid belts, and placed in a good location (this is the hard step). EDIT: Also, a Navy corporation is probably a must - Fed Navy, Cald Navy, Fleet, etc. Those nice BPOs just can't be beat. 4. Put in some huge markups to draw competition. 5. Create a mining corporation or two, based out of said system. 6. Contract a few mining corporations to bring you low-end minerals in said system. They will almost assuredly move in. 7. Shake vigorously for a few months. 8. Watch as the system populates itself and continues to grow on its own momentum.
I really like this almost worth doing as an experiment. Would need to find a "perfect system" with activity but a slow market but would be fun to see what you could do. Bring in a few freighter loads of minerals to start up, some prebuilt stuff to market, give the system a "name" as a place people can go for things, and go from there.
Spruance 
SOVEREIGN ENTERPRISES WEBPAGE AND FORUMS |
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