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Lucy Callagan
SnaiLs aNd FroGs WE FORM V0LTA
36
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Posted - 2016.01.07 11:57:05 -
[1] - Quote
I have lots of blueprint of all kind and most of them can actually produce some usefull stuff. But I have no indy skill on any of my toon which make them bpc/bpo useless to me.
I think manufacturing contract could be cool.
This could work this way :
One party have the blueprint but not the skills to produce the thingy and would create a public manufacturing contract with and how many runs want to be done (which would be bellow the maximal bp runs count of course). Then someone with industrial skills would accept it, bring the material (an estimator of the lowest reward recommended covering the production costs depending on the skills would be nice) and just open the indutrial tab and see an option 'use contract blueprint' to produce the thingy. Then the produce would be delivered direclty in the client's hangar.
What do you guys think of it ?
Frugu.net
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Gadget Helmsdottir
Gadget's Workshop
99
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Posted - 2016.01.07 15:25:53 -
[2] - Quote
Lucy Callagan wrote:I have lots of blueprint of all kind and most of them can actually produce some usefull stuff. But I have no indy skill on any of my toon which make them bpc/bpo useless to me.
I think manufacturing contract could be cool.
This could work this way :
One party have the blueprint but not the skills to produce the thingy and would create a public manufacturing contract with and how many runs want to be done (which would be bellow the maximal bp runs count of course). Then someone with industrial skills would accept it, bring the material (an estimator of the lowest reward recommended covering the production costs depending on the skills would be nice) and just open the indutrial tab and see an option 'use contract blueprint' to produce the thingy. Then the produce would be delivered direclty in the client's hangar.
What do you guys think of it ?
Actually, I'm a bit ambiguous about this idea. I kinda like the idea of a manufacturing contract in general, but I think that currently just an item transfer works for now.
What I don't like is for the contractor to use the client's BP's directly.
There always needs to be a risk with contracting with non-alts. One of the risks for this idea needs to be the BP. A good manufacturer will already have a decent BP ready anyway (that's why you're hiring them in the first place, right?), but if a client really wants to have it 'done their way' badly enough, then she can just risk a BPC to give to the contractor.
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
32
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Posted - 2016.01.07 23:11:22 -
[3] - Quote
I've been a proponent of drastic expansions to the contract system for some time. Where this concept is concerned, I'd be more inclined to use something of a nested contract where you get something now and you promise to give up something later and there's a collateral involved if you don't follow through.
A nested contract would also be good for collaterlized loans and many other things. Want to borrow some isk? Sure, this here contract says you can borrow a million isk if you put up your favorite corax as collateral. You get your corax back when you pay back the second number I typed in. Just click the button to accept the wonderful loan offer & let me deal with having one less free contract slot until you finally pay it back or the timer expires in two weeks.
Remove T2 BPO's or make them inventable at extreme cost.
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Lucy Callagan
SnaiLs aNd FroGs WE FORM V0LTA
36
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Posted - 2016.01.07 23:16:17 -
[4] - Quote
I like this Idea
Frugu.net
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Nevyn Auscent
Broke Sauce
2883
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Posted - 2016.01.09 03:55:24 -
[5] - Quote
You know that you don't need very much indy skill at all to build right..... |

Danika Princip
GoonWaffe Goonswarm Federation
4091
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Posted - 2016.01.09 10:11:50 -
[6] - Quote
Nevyn Auscent wrote:You know that you don't need very much indy skill at all to build right.....
Unless you're building T2, T3, capital or, worse, storyline mods. |

Lucy Callagan
SnaiLs aNd FroGs WE FORM V0LTA
36
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Posted - 2016.01.09 13:17:48 -
[7] - Quote
Nevyn Auscent wrote:You know that you don't need very much indy skill at all to build right.....
I'm talking about T2/capital stuff mainly but i also don't want to spend training skills time to build things
Frugu.net
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Xe'Cara'eos
A Big Enough Lever
396
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Posted - 2016.01.09 19:58:21 -
[8] - Quote
either learn manufacturing skills and build it yourself, or sciency skills, and sell BPC's
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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oohthey ioh
Republic University Minmatar Republic
33
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Posted - 2016.01.09 20:15:54 -
[9] - Quote
Yes, i was in an corp that was like that, they had an spreadsheet, people look at then make whats on there, and at the end of the week you would have get pay.
I think this would make be good, it should be like the courier contract, you ether gime them the materials or they have to source them selfs, and an blueprint of couse, set an collateral. Log in few days later i get information about it.
Would also be nice to br8 ng back locked BPs |

Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
40
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Posted - 2016.01.23 16:36:25 -
[10] - Quote
Additional idea I should've mentioned - When setting up a contract, add an optional limiter to require minimum standings just like they have in open fleets. So, anyone in your chosen group of people (except that one ******* who nobody likes) can accept your contract.
Remove T2 BPO's or make them inventable at extreme cost.
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