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Milonia
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Posted - 2007.01.22 21:14:00 -
[1]
Hello everyone this is my first post and I haven't been playing Eve for long. The game is awesome so far and I love it! However, being a newb I want to find out how these pirates killed my indy so fast as a camp. Let me lay out the scenario.
I am hauling my share of some Mexallon (4 Million ISK worth) in a Badger to a buyer about 8 jumps out. I have to go through two systems that are 0.4. Not a problem I think, with WTZ I should be ok.
Yes I am in an indy that takes about 20 seconds to align for warp sometimes but still, unless they are itching at the trigger I don't see how they are going to get me as long as I don't fall asleep at the controls either.
So I warp into this 0.4 system and I see three people near the gate. I did not take the time to examine thier ships or any of that. I figure best to not take a chance and warp to my next gate fast.
So I hit my warp drive and start aligning for warp. The SECOND my cloak pops, I mean the EXACT second it pops, I am targeted by these pirates. I figure by the time they actually get lock and get me I should be ok. Well I was wrong. They locked in about 1 sec and destroyed my entire ship in about 3 more seconds. I was able to get my pod out of there in time. Thank goodness for a fast computer that doesn't lag when transitioning to my pod.
MY question is...
How did they know I was there and that i was a hauler THAT fast? I can understand these uber PvPers being ab le to destroy my indy in no time, but I want to know how did they see me pop cloak and less then a second later, know I was a hauler and not some other uber PvPer that might have a ton of buddies on the way?
Please educate this newb thank you.
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Kehmor
Caldari PAK
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Posted - 2007.01.22 21:16:00 -
[2]
They were camping for anyone and everyone, not just you. My guess is one ship was setup specifically for fast lock for this exact reason. Welcome to eve.
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Zephirz
Blood Inquisition Sani Khal'Vecna
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Posted - 2007.01.22 21:18:00 -
[3]
they have all weapons blinking, hovering oer their overview with the mouse holding ctrl. The moment u uncloakd = the moment you appear = the moment they lock. 1 sensor booster makes any ship lock you in a second and most bs are capable of popping an inty in 1 volley... let alone 3.
zephirz
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IDesert FoxI
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Posted - 2007.01.22 21:19:00 -
[4]
Well, they already knew you were there before you decloaked. When you jump into a system, the gate you jump to activates in the same animation you see when you jump through the gate. So they saw the gate activation and so got ready for whatever was about to come through, eager to pop it. Welcome to EVE.
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EveNo
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Posted - 2007.01.22 21:21:00 -
[5]
Edited by: EveNo on 22/01/2007 21:20:02 srry double post 
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Soporo
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Posted - 2007.01.22 21:21:00 -
[6]
They saw the Gate animation light up and knew someone had arrived and was cloaked.
They also probly had certain med or low slot modules that assist in targeting time.
If you haul ANYWHERE, use Nano's and at least 2 Warp Core Stabilizers and don't autopilot.
If you have to haul in LowSec, stop the system or two before you get there and 1:Check the map for recent kills in that low sec system. 2:scout in a shuttle which are pretty hard to target and have almost insta-warp from cloak.
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EveNo
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Posted - 2007.01.22 21:23:00 -
[7]
Originally by: EveNo sensor boosters, and depending on the ship since ya didnt mention if there was a interceptor there or not they can lock ya very fast. With the overview its not like they gotta look around in space to find ya ship and "click" on it as soon as ya uncloaked you popped up on their overview and WHAM! 
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.01.22 21:24:00 -
[8]
Originally by: Milonia
How did they know I was there and that i was a hauler THAT fast? I can understand these uber PvPers being ab le to destroy my indy in no time, but I want to know how did they see me pop cloak and less then a second later, know I was a hauler and not some other uber PvPer that might have a ton of buddies on the way?
Mostly the explanation would be that they were going to shoot anything that uncloaked at that gate. The also would have been Sensor Boosted to improve their lock times.
Additionally they may have had a lookout or covert on the other side of the gate to give early warning in the event of camp busters moving in. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Jezala
Mom 'n' Pop Ammo Shoppe X-PACT
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Posted - 2007.01.22 21:27:00 -
[9]
They either had a scout in the previous system that spotted you headed their way or the more likely scenario is that they were doing a general gate camp and you just happened to jump in at the wrong time.
As for the locking and targeting issue, a battleship equipped with a sensor booster or 2 can achieve a target lock on an indy in about 3 secs. Once they see your name appear in local they will know you have jumped into the system. The jump gate activation graphics also indicates that something is about to come through. After you make a jump, you are always cloaked and 15km away from the gate in some random direction. This remains true unless you move or you allow the 30 sec cloaking timer to expire.
The gate campers understands these game mechanics very well. That's why you'll find them sitting on top of the gate with their sensor boosters running. They'll wait patiently for you to uncloak and as soon as you do then it's a simple CTRL-Click on your ship and an activation of their 20km warp disruptor. Now they've caught you and you're completely at their mercy.
...and yes, we do sell and deliver ammo. 425 Express Delivery is available upon request, please see Hans Gates and Marcus Grisbius regarding this option. |

Milonia
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Posted - 2007.01.22 21:28:00 -
[10]
Well then if took them 3 volleys then maybe they weren't so uber after all? LOL!
I lost about two hours worth of hauling for my miner friend but other then that since I am new and the ship was cheap with only cheap cargo expanders on it.... no real loss.
But since pods are so small and align so fast... is it difficult to get a lock on one before they are out? I am trying to figure out if they spared my pod or just couldn't get it in time.
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LUGAL MOP'N'GLO
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Posted - 2007.01.22 21:36:00 -
[11]
Originally by: Milonia
But since pods are so small and align so fast... is it difficult to get a lock on one before they are out? I am trying to figure out if they spared my pod or just couldn't get it in time.
Yes you are correct that they take longer to lock because they are small. However, most pvp ships are designed to lock very fast. A sensor boosted Crow (Interceptor) will lock a pod in under a second. However, there is a little lag when the ship explodes which can give you a second to warp out.
My overview setup for PVP has planets, gates, and neutrals on it and that's it. Once you're about halfway through structure click a planet and start jamming warp (at the top of the overview). You should insta warp before they can get a lock on ya. If you do that, often times you will warp out right when that little lag bomb happens from the ship exploding.
~~~~~~~~~ Caldari. It's so easy a Minmatar could do it. |

Kaladr
Amarr No Quarter. C0VEN
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Posted - 2007.01.22 21:36:00 -
[12]
Originally by: Milonia
But since pods are so small and align so fast... is it difficult to get a lock on one before they are out? I am trying to figure out if they spared my pod or just couldn't get it in time.
Pods are hard to catch since they enter warp almost instantly. Lag and bubbles are your only real enemies here. In LowSec, you also take a much bigger security hit shooting pods than you do shooting ships.
Best bet to survive ship boom lag is to be spamming warp before it happens :) ---- EVE-Central.com - Your EVE economic and corporate site, featuring the inter-region market browser |

Aceoil
Direct Intent
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Posted - 2007.01.22 21:41:00 -
[13]
Milonia: go into your CCP\capture\gamelogs\ directory and you can take a look at what ships they were using, and what weapons they shot you with.
ALSO: The EVE combat log analyzer will tell you how long it took them to destroy you. http://utter.chaos.org.uk/~dean/cla/
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Aille Pluthrak
Caldari Privateers Privateer Alliance
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Posted - 2007.01.22 21:42:00 -
[14]
Originally by: Milonia But since pods are so small and align so fast... is it difficult to get a lock on one before they are out?
I have a friend who flys an interceptor and can lock a pod before the ship finishes the explosion animation. And, has been wrote already, when in structure, warp jammed and webbed, your ship is dead already so find someplace to warp to and start spamming that "warp to" button. I have been podded twice and both times I waited till the ship exploded before I did the spamming on the "warp to" button. ----------------------- I expect no quarter, and will give none.
What I post are my views, no one elses. |

Minsc
Gallente A.W.M Ka-Tet
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Posted - 2007.01.22 22:03:00 -
[15]
Originally by: Milonia Well then if took them 3 volleys then maybe they weren't so uber after all? LOL!
I lost about two hours worth of hauling for my miner friend but other then that since I am new and the ship was cheap with only cheap cargo expanders on it.... no real loss.
But since pods are so small and align so fast... is it difficult to get a lock on one before they are out? I am trying to figure out if they spared my pod or just couldn't get it in time.
They probably let your pod go. killing a ship in lowsec gives a decent sized sec penalty, but killing a POD in lowsec on anyone other than a war target is almost insta outlaw (-5.0 sec status). Which would make it very difficult to move around.
Originally by: Sharkbait please for the love of god read the dam stickies
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.01.22 22:09:00 -
[16]
By the way, to the OP: It's always nice to hear when somebody new to the game gets ganked but takes it in stride. "How did they do this and how can I avoid it in the future?" instead of "OMG, change EVE and/or I quit!". 
Setbacks are part of the game, but they make the successes all the more sweet. Fly safe.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Lord Slater
Amarr Imperial Academy
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Posted - 2007.01.22 22:55:00 -
[17]
First of all well done on the way you are handling the loss by finding ways to avoid it 
Anyway first of all you will find if you click to acivate a wepon while nothing is locked you will see it flash on and off. And if you target something the guns will fire instantly.
Now there are modules you can get that essentially lets you target someone instantly. As for how they knew you were comming well when someone enters a system the gate activates.
Anyway.....
How to avoid gate camps is farly easy first of all after you have set your course to your destination check your route using the map star display options to see whether there have beena ny ship kills and pod kills in your route if not then its a good sign if there is tho then you have to see if its low sec if it is and its a high number in that hour then there may be a camp there. And thats how you do it if there is trouble change your autopilot settings to avoid low sec systems. ----------------------------------------------- YYAARRHH HAHAHA IM THE HAPPY PIRATE
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Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2007.01.22 23:06:00 -
[18]
You said you fit cargo expanders on your hauler - bad move. Fit either WCS or inertia stabs (so you align and accelerate to warp faster) next time. With enough low slots some indys can align and enter warp VERY fast.
Not fast enough to escape an inty or such mind, but then intys can't gate camp. You should be ok vs battleships though. ___
The world isn't going to end; we're not that lucky... |

Necronomicon
Caldari The Weasels of Doom
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Posted - 2007.01.22 23:08:00 -
[19]
In low sec it is advisable to scout for camps. Simply dock at the system preceeding and buy a shuttle. Jump into the low sec system, and have a quick look. If camped, warp away, warp back to the gate, jump through and wait a while.
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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Farrellus Cameron
Sturmgrenadier Inc R i s e
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Posted - 2007.01.22 23:11:00 -
[20]
Here's what happens:
First, they have sensor boosters to increase their lock time. Usually at least two tech2 sensor boosters, which increased your lock time dramatically. Also, they have their overview cleared of every item, including gang/corp/alliance members, so that only targets will appear in the overview.
It should also be noted that industrials have a large signature radius, which also speeds up enemy lock time. Bigger ships can be target locked faster. Smaller ships, like frigate-class ships, can take a couple seconds to lock even with a lot of sensor boosters.
Then, they see the stargate activate and they go mods "hot," which means they click on all their mods. When you click on mods without having anything targetted they just blink but it also sets up your cursor so that the first thing it clicks on you will lock onto.
So now they are straining their eyes, unblinking, at the overview; cursor hovering at the top slot; waiting for your little icon to appear so they can click on it. Then the millisecond you appear they click on it, immediately their ship starts to target you. The sensor boosters and your large signature radius make it a snap to lock you, and the second you are locked all their mods activate on you: jammer and all weapons. Turrets hit ships instaneously, and any missiles would only take a second or two anyways at close range. Not to mention industrials are made of tissue paper.
Gatecamps are specifically designed to lock targets as fast as possible. Anyone with a little experience can do it pretty easily. You should see 0.0, where interceptors don't have to worry about sentry guns. Smaller ships can lock ships faster, so an interceptor with sensor boosters is pretty much "insta-lock" even on a pod. ----------------------------------------------------
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Detavi Kade
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Posted - 2007.01.22 23:14:00 -
[21]
Originally by: Milonia Well then if took them 3 volleys then maybe they weren't so uber after all? LOL!
I lost about two hours worth of hauling for my miner friend but other then that since I am new and the ship was cheap with only cheap cargo expanders on it.... no real loss.
I'm sorry for your loss, but am heartened by this attitude. Newbs can lose in this game ALOT, but no newb should have to lose BIG. As others have said, it's definitely refreshing to see this versus the "omg I am a 2week noob and just lost 2billion isk of stuff in my hauler! change game now!!" mentality.
A small piece of advice for next time. So fitting your ships(with nanos and stabs) for travelling and checking your routes are all good advice. But if for whatever reason you find yourself cloaked on jump-in, and there is a gate camp there to meet you, you still should consider one thing--Your warp-to destination.
You mentioned in your story that you tried to warp to the next gate. This may or may not have been the best move. What you should do, when faced with this situation is try to find "closest to aligned" warp beacon. That's the point that your ship will have to do the least amount of aligning, before warping. It may be a planet, station, another gate, asteroid belt, etc. (not moon). Warp to it, preferably at a slightly random distance. Not 0. You have about 30 seconds to find the alignment of your ship and then find this warp beacon.
It's not guaranteed success, but it's better than nothing. Good luck next time!
--sig--
Originally by: oveur
EVE is primarily a PVP game
from the following dev post |

Kruel
Blunt Force Syndicate
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Posted - 2007.01.22 23:15:00 -
[22]
They could hit instantly without locking if they use FOFs. Most likely they just had a couple sensor boosters though.
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Little Tigerlilly
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Posted - 2007.01.22 23:59:00 -
[23]
Originally by: Jezala They either had a scout in the previous system that spotted you headed their way or the more likely scenario is that they were doing a general gate camp and you just happened to jump in at the wrong time.
As for the locking and targeting issue, a battleship equipped with a sensor booster or 2 can achieve a target lock on an indy in about 3 secs. Once they see your name appear in local they will know you have jumped into the system. The jump gate activation graphics also indicates that something is about to come through. After you make a jump, you are always cloaked and 15km away from the gate in some random direction. This remains true unless you move or you allow the 30 sec cloaking timer to expire.
The gate campers understands these game mechanics very well. That's why you'll find them sitting on top of the gate with their sensor boosters running. They'll wait patiently for you to uncloak and as soon as you do then it's a simple CTRL-Click on your ship and an activation of their 20km warp disruptor. Now they've caught you and you're completely at their mercy.
Wow, that is EXTREMELY good info. I wish I'd known about that before. I always assumed when someone jumps in campers are oblivous to what gate someone has shown up at... Knowing there is an animation and you can just get all your modules ready to insta lock and warp jam makes me reconsider using all intertia stabs on my iteron III. I might consider going to 2 warp stabs and 1 interia stabs.
I've noticed several people mention nano's, what are nano's?
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Milonia
Caldari APEX Unlimited
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Posted - 2007.01.23 00:15:00 -
[24]
Edited by: Milonia on 23/01/2007 00:12:48
Originally by: Nero Scuro You said you fit cargo expanders on your hauler - bad move. Fit either WCS or inertia stabs (so you align and accelerate to warp faster) next time. With enough low slots some indys can align and enter warp VERY fast.
Not fast enough to escape an inty or such mind, but then intys can't gate camp. You should be ok vs battleships though.
Well to reply to you... I don't have the skills for those yet. I am still leanring on what skills let me fit what and so on. But I will definatly look into that. And like I said, I wasn't expecting trouble. Now I know better.
And thanks to everyone for all the great information! I will now definatly be able to know how to deny those pirates their loot and joy of popping my indy next time!  ============================== Milonia Combat Pilot of the ACV Retaliation I'm new so be nice! |

hotgirl933
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Posted - 2007.01.23 00:40:00 -
[25]
3 sensor boosters allow a BS to lock a frig in 5 seconds quicker with t2 ones. industrial would be mince meat
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Kaladr
Amarr No Quarter. C0VEN
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Posted - 2007.01.23 00:56:00 -
[26]
Originally by: Little Tigerlilly
I've noticed several people mention nano's, what are nano's?
Nanofiber Internal Structure I (and the like). +agility, +speed, -hull HP, no fitting cost ---- EVE-Central.com - Your EVE economic and corporate site, featuring the inter-region market browser |

Neon Genesis
Gallente Developmental Neogenics Amalgamated
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Posted - 2007.01.23 01:08:00 -
[27]
Industrial ships are extremely fragile and susceptible to attack. I suggest using the map features in future (average players in system feature/kills in the last hour), or checking the system you are about to through with a shuttle prior to risking precious cargo's 
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Korad Konstentyn
Shadowdancers Digital Press
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Posted - 2007.01.23 01:14:00 -
[28]
Edited by: Korad Konstentyn on 23/01/2007 01:12:21 another trick to escape podkilling, though MUCH riskier...
....is to eject once you're about halfway though structure. while your attackers are busy finishing off your ship, you're happily warping away.
haven't been podkilled in many a month because of this tactic, but be warned smart people will notice this, and if they can stop shooting in time, they get a free ship, and you get no insurance payout.
granted, I've had this happen to me only once the entire time I've been doing this, and I congratulated them on their quick wits, and considered that Brutix a fair trade for escaping with my implants intact.
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Aaron Static
Igneus Auctorita
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Posted - 2007.01.23 01:15:00 -
[29]
Of course they were itching at the trigger!! thats how you PvP!
Sit 0m on a gate, and you will see the gate activate when someone comes through. If you're using Warp Disruptors you should be able to scramble them the second you get lock. As soon as the ship appears, ctrl-click and pew pew pew ftw
This is eve.
Now get in a kestrel and go find sum haulers of your own to kill
- Igneus Auctorita Video - |

Aaron Static
Igneus Auctorita
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Posted - 2007.01.23 01:17:00 -
[30]
Edited by: Aaron Static on 23/01/2007 01:13:38 double post *ARGH*
- Igneus Auctorita Video - |
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