
Ran'xerox
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Posted - 2007.04.03 06:36:00 -
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Edited by: Ran''xerox on 03/04/2007 06:35:34 so let me summarize this to make sure I have this right:
You're calling for a nerf because you're having a hard time forcing someone to stay and fight when they don't want to. You want a nerf because the tactic that works on everything else doesn't work in this instance. You want to force other players to play by your interpretations of the 'rules' that says that everyone has to stay and fight until one side is obliterated.
Just so we're clear, the nano-BS isn't killing your ships? It's just running? No wake of death & destruction? If that's the case, then it seems to me that the problem isn't the ISs, it's your tactics. Don't whine at me with the tired "we've tried everything and we just can't stop him."
If you wanna swing the nerf-bat every time you encounter a situation that you can't warp-scramble your way out of, go play Galaxies.
I seem to have missed the thread where the Industrial and Freighter pilots whine about not being able to run through lowsec with impunity. In fact, I had my ass handed to me just two days ago trying to fly a Hoarder through lowsec. Guess what. It was my own stupid fault - I knew what the chances were, I gambled and lost. When it was over, I didn't go whining through the forums, calling to have warp scramblers nerfed because my 3 Warp Core Stabilizers didn't get me out of a jam. What I DID do was go looking for equipment that would get me out of the situation.
If a single (trite and overused) tactic isn't working in one specific combination, then I suggest: 1. That if the tactic works in all other situations, maybe the call for 'nerf' is misplaced? 2. That you try a tactic OTHER than trying to fry the thing with warp scramblers. Heard of guns? (more on this later) 3. That you look for a solution OTHER than something coded into the game. How about a larger force? If a few small ships could stop a single large one on a regular basis IRL, do you think that the sinking of the Bismark by biplanes would be all that significant?
In short, my point is this: This game, unlike so many others, was designed to mimic a 'realistic' world. CCP has done an incredible job in designing a game that delivers what no other MMO has done to date. Like the real world, not everything is perfect and often times things do not go the way we want them to. It is at this point that we in Eve have an advantage over all other MMOS: we remedy the problem in game the same way we would IRL - with superior firepower, superior tactics, and overwhelming numbers.
Instead of swinging the nerfbat, have you built a nano-bs on paper and analyzed it for weaknesses? Do you think that the nano-ISs are completely without drawbacks? Lets see: Minmatar Typhoon - slightly light for a BS Structure: 6211 Armor: 5469 Shields: 6211 CPU: 600 Power: 12500 High: 8 Medium: 4 Low: 7
You've already managed to get the 'nano' modules nerfed it seems, but here's the next best: Inertial Stabilizers II - seems that there aren't any 'designed' drawbacks such as CPU or power usage, and no penalties to cargo or structure, so lets look ath the incedental drawbacks: If we pack all 7 low slots with these, then we can't use: -Any type of armor plating -Any type of armor repair systems -Any armor hardeners -Any cargo or bulkhead modifiers Now we pack 3 NOSs into the high slots - now it's light three weapons as well.
Do you see the pattern here? You have a light BS with no armor tanking, short three weapons, and how do we counter this? With a Typhoon, loaded to the gills with ISs, a high end AB, a high end MWD, a cap booster or two, 4 launchers loaded with EM wardheads and 4 of the biggest projectile weapons you can stuff in it loaded with anti-armor rounds. You chase the bastard down with his own technology, strip his shields, and fill his armor full of holes. Basically, if you can't stop him, then chase him down with the same technology
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