Tarojan wrote:I think your going down the wrong track with buffs to concord as concord is part of the problem carebears face.
Look I can't drive down to london with a gun in my glove box. If the police stop me I will be arrested. If I am attacked at a service station or a layby I can't use the gun or display it to make my attackers back away or I will be arrested. I can't hire someone else to sit in my passenger seat with a gun to drive away any attackers either or they will be arrested. So I can't have a bodyguard. All I have is an assurance that if I'm attacked beaten raped and left for dead at the side of the road, the police will endeavour to bring my attacker to justice.
This is the current concord mechanic.
Problem is highsec isn't England! its the wild west! We need the same self defense rules as in Dallas not London. That means we should be able to fight back or flee effectively.
I would suggest the following buffs to carebears:
ecm doesn't provoke concord response. miners and haulers are free to blast away with it. Either with the non targeted aoe or preemptively jamming potential hostiles who target them. Apply this to all E war even. possible counters for the ganker include ECCM and passive targeting modules so its not imbalanced. bumping allows the option for the bumped to open a limited engagement with the bumper and shoot it legally freighters get armed. Seriously armed. Like "did that obliesk just launch 10 geckos?" armed. smaller haulers get either more ehp fitting options or more speed options. By all means let people continue to haul antitanked, but if I want to fit for safety either with a "your gonna need more then 5 people" tank or a "gj catching this" tank this should be doable.
Its supposed to be a conflict driven sandbox right? So let us fight back and bring some risk back to ganking that isn't just I got my math on my calculator wrong.
What are your thoughts? No to everything.
1) ECM griefing and ewar griefing will be a new thing. We have enough grief decs and grief ganks to go around. Even with stupid amount of ECCM (and consequently no tank, thus asking special olympics ganking team to come by), with enough ECM applied, it'll eventually work. And for ewar that will definitely work, just imagine a sig tanking tengu webbed/painted in a mission from a safe distance? No, just no.
2) Put your fat ship on jita undock, wait for the freighter, buuuuump, freighter rekt. Really? That said, would support it if the accidental bumping is circumvented somehow. There should be a countermeasure to not being able to move for hours until bumping nerd had his griefgasm and quit.
3) Within current mechanics, armament cannot prevent even the free gank, not to mention actual gank or alpha gank. 10 Geckos on a freighter would make it a popular ratting choice though.
4) Not sure what you mean about smaller haulers and don't see a problem with current haulers either. You can fit a DST for "more than 5 people" and you can fit a blockade runner for "gj catching this" (hisec-wise of course). Do you even haul?
All ganking needs is a bit of skill component as opposed to enough bots with catalysts: Reduce CONCORD reaction time to multiple offenders on the same grid. Now you can't spam catalysts, actually need both character weapons skills for bigger guns, and some math to calculate required people count and ship type to gank the target. The beauty of it is that it does nothing to alpha ganks, and ganking anti-tanked people is still easy, but gives something new - a set of viable gank-safety fits which would require a bunch of really skilled and implanted gankers in Taloses to bring down. Currently such fits are a joke since they can be simply overwhelmed by enough catalysts at almost not cost.