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Jowhar Draghi
Minmatar Privateers Privateer Alliance
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Posted - 2007.01.24 02:48:00 -
[1]
Convinced a buddy to go the pierat way... He flies a Caracel and for group PvP I have been toying with a Celestis setup.
I am wondering if this is a good team for CA/BC gank? Celestis as heavy tackler (MWD/3 Damps/1point scram) w/T2 light drones and heavy missiles and the Caracel as pure damage - at least four heavy missiles. I figured we can lock, damp and pound away...
Considering I am heavy Gallente focused and my buddy is heavy Caldari, if the above cruiser team isn't a good one, do any pirates out there have a better 2-man pirate combo for Frigs/cruisers?
Pirate thoughts appreciated.
-- Gate Gate Pāragate Pārasamgate, Bodhi svāhā
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Jacob Castillo
Caldari Copperhead Inc.
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Posted - 2007.01.24 02:55:00 -
[2]
You could also try a Thorax or Vexor instead of a Celestis, they work wonders in lowsec piracy, especially if they have another ship with them.
As far as Caldari ships go, I don't know much about them. You can try a Thorax/Vexor and a Caracal though, see how that works out.
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Mutant Caldari
Caldari VSP Corp. R0ADKILL
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Posted - 2007.01.24 03:03:00 -
[3]
If you can run your Damps permanently and you have good dampening skills I'd say it is a good team.3 Good damps and you can really kill the lock range of a BC/BS and slowly pound away at their tank while they couldnt even target you. Yeah I am a pirate.What are you gonna do about it? |

Tobias Sjodin
Caldari Ore Mongers SMASH Alliance
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Posted - 2007.01.24 08:40:00 -
[4]
There is NO SUCH THING as a "Caracel"
[OMG! SMASH!] |

Grim Starwind
Exotic Dancers Club Sani Khal'Vecna
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Posted - 2007.01.24 09:11:00 -
[5]
Yeah the man is right - it's a caracal.. but anyway.
I think what you guys are doing seems fine but what you could also do is:-
You fly a thorax and go damage dealing and you can also web and scramble. With blasters on and 5x hammerhead drones you could do some damage and have the caldari pilot in a Blackbird with ECM a lil bit further in the distance. That would also work quite well.
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2007.01.24 09:15:00 -
[6]
your only problem here is damage output. both those ships but out very low dps so even tho the celestis can make u safe from even being locked because both ships can maintain range from target, any well set up bs or even bc can tank you for ages until backup arrives or until u get very bored 
DE
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PCaBoo
Newbies On Xstacy The Imperial Order
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Posted - 2007.01.24 09:26:00 -
[7]
ECM's are too hit or miss for piracy. If it doesn't work, you're both going to be in a lot of trouble. The celestis is a good ship to use in support of a damage dealer and the caracal can put out decent dps for a cruiser, but if you take on a bc or bs with even halfway decent tank, you're going to be sitting there a long time. He may have friends on the way or just some random guy warping in on you. You want to minimize your vulnerability. If you're set on using the celestis, i'd suggest using a pure dampen setup with cap boosters and let the caracal scram/web.
________________________________ Caldari's are the Chosen people! |

Nash Leigth
Children of Azathoth Brotherhood Of Steel
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Posted - 2007.01.24 17:41:00 -
[8]
afaik, Celestis can solo cruisers and battlecruisers with good set of skills and no additional help arriving. You should be able to dampen most cruisers and bc to below 10km range, thus I advise that you use two NOS to help break opponent's tank (as well as keep your own cap running) while your buddy should outfit for maximum damage. If all goes right you should need no tank as the target won't even be able to sic drones on you. Light T2 drones sound good if you have any inties joining in the fight or if the target does get a chance to drone either one of you. Another good tip I read on these forums is using ECM drones, so if something does get a lock on you, hopefully it will lose it and you'll have a chance to warp away. And using target painting drones you can help your buddy deal out damage. I am not sure though if light combat drones or tp drones would be do most damage to your target.
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PCaBoo
Newbies On Xstacy The Imperial Order
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Posted - 2007.01.24 17:49:00 -
[9]
Originally by: Nash Leigth afaik, Celestis can solo cruisers and battlecruisers with good set of skills and no additional help arriving. You should be able to dampen most cruisers and bc to below 10km range, thus I advise that you use two NOS to help break opponent's tank (as well as keep your own cap running) while your buddy should outfit for maximum damage. If all goes right you should need no tank as the target won't even be able to sic drones on you. Light T2 drones sound good if you have any inties joining in the fight or if the target does get a chance to drone either one of you. Another good tip I read on these forums is using ECM drones, so if something does get a lock on you, hopefully it will lose it and you'll have a chance to warp away. And using target painting drones you can help your buddy deal out damage. I am not sure though if light combat drones or tp drones would be do most damage to your target.
ecm drones are quite unreliable and take a long time to work (if you use all 5). T2 light drones won't catch an inty unless your skills are very high (or the inty sux) and/or you fit drone navigation mods. TP drones aren't really useful unless you're hitting something smaller than you or your buddy is in something bigger. I've been trying out the webber drones for this sort of purpose (keeping them at range), but the heavy webber drone is quite slow and only reduces speed by 30% each (which is total since the celestis dronebay is only 40). You can do all of the things stated in previous posts, but it's best to test them multiple times on different ships to see what kind of effect you get. Being creative is the key. Sure a lot of idea's won't work out, but when you come across the setup that works, it's magic.
________________________________ Caldari's are the Chosen people! |

Alowishus
OctoberSnow Corp
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Posted - 2007.01.24 17:56:00 -
[10]
The Celestis is good but I think you need more DPS than a Caracal. A Celestis and a gank Thorax would be closer to ideal.
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Kehmor
Caldari PAK
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Posted - 2007.01.24 18:13:00 -
[11]
you'd be better off running the caracal with damps and a vexor for tackling
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Nash Leigth
Children of Azathoth Brotherhood Of Steel
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Posted - 2007.01.24 18:19:00 -
[12]
I forgot to add that you better use damps II and have at least Signal Supression III and Cruiser IV if you want to dampen your targets below the 10km range so that you can approach and use NOS of them. Without NOS you'd have to have cap boosters, as at least with my skills the cap just eventually fails, in about 2 minutes or so, so I need to use NOS or boosters.
As far as inties go, I don't know. According to what I calculated, with Drone Nav IV warrior II drones would be doing about 6000 m/s. A Taranis with mwd II and two inertia stabs in lows and Acceleration Control IV and no additional implants will be going about 4500 m/s. A Claw with 3 inertia stabs with same skill set and mwd II would be going 5000 m/s. So the T2 warriors should be able to catch up with either. I think the point here would be to not kill the inty but keep it away so that you don't get tackled yourself in the process. Usually an inty pilot starts mwding right out of range from you when they see a pack of light T2 drones unleashed. But also to kill off the target's drones with you own as I assume neither ship will have a good tank to just tank them in case they get locked onto first.
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Stakhanov
Gallente
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Posted - 2007.01.24 21:18:00 -
[13]
Using NOS seems very dodgy. 3 T1 damps do not put too much strain on the cap , but the 20km scram makes it barely sustainable , and med rails push it too far. That's why you should use lead ammo or something with a nice cap bonus. The Celestis is a fragile ship , not meant to tank - so if you're locked within webbing range , you're dead.
15-20km is a better range , it's easier to turn around and leave if an enemy gang warps to your target. A tackling frigate can help - just damp the target first , and have the frigate fly in and out of range frequently.
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Dario Wall
Caldari Deep Core Mining Inc.
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Posted - 2007.01.25 01:49:00 -
[14]
On the test server I did a 1v1 with a Hyperion while I was in a Celestis. I dampened his lockrange down to around 6km, had him nos/webbed, and was slowly eating through his tank with 2 heavy launchers and 4 T1 hammerheads. His only option was to eject, since he had no way to fight back against it.
Of course, this was with very poor skills, best named damps, and 3 dampstrength rigs.
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