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Rail Duke
SniggWaffe Pandemic Legion
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Posted - 2007.01.24 12:21:00 -
[1]
Devblog
If you look at how player infrastructure is built, there are intermediate goals already in place. You need Starbases to build an Outpost. The problem is, that there aren't that many of them, especially not combat-wise. There aren't really any goals to achieve against the larger player infrastructure when you are a part of a roaming 5-man fleet. We want that to happen, there should be goals for smaller fleets. Note that this is specifically about "fixed" goals, not taking out industrials or camping a gate.
Small fleets are fun. Roaming around, no need to wait for people, just gather some friends and start some skirmishes, deep infiltrations, war of attrition, mischief, mayhem and soap. This is achieved by adding more ways to affect player infrastructure, not just the only option of full destruction.
We'd like to give you the ability to upgrade individual parts of an Outpost but likewise allow your opponents to disable that specific part. If it's a factory, it might put all jobs on hold until you repair the facility. Don't worry, there would also be defenses at the Outpost, but I think you get the idea. More goals and more stuff for smaller groups to achieve.
Sure, big fleet encounters are still in there, but there should be a more natural escalation towards the fleet encounter, it shouldn't be the only option. A large fleet encounter should also span multiple solar systems, have tactical and strategic goals, it should be worth something to flank your opponents constellation, right? Right.
Well, no, that's the fun thing here. Everything listed improves performance. Smaller intermediate goals means less reason to blob, which is good for performance on all levels. Spreading out the force between multiple solar systems because that's better for the fleet results in better server performance. It's all part of this year's initiative, the "need for speed". And talking about capital ships, the rumour is that ORE have one in the works. Unofficial sources state that it's not a miner per se, but is something every industrialist wants to have in his backyard.
We'd also like to see tactical starbase structures and modules, which deploy their effects remotely. No, this isn't a miniature Doomsday device, there is more than damage to deal out. Also on this line of thought, think "anti-blob" weapon, something which is bad for your fleet if you are all bunched up somewhere in one place.
Wait, you said anti-blob!?
Yes, quite right. The direction combat has been moving in the last year is a direction we don't like. It's becoming more and more important that you rack up 50+ ships to be able to do anything meaningful, preferably with 10 or more capital ships and astro-glide to get them into the solar system (what a suitable name for the space universe btw).
This isn't only hard on your real-life schedule (Well, I wouldn't know, I don't have one any more) but it's also affecting your gameplay. Who wan's to wait for 3 hours while a fleet is assembled? Basically all of this plays straight hand in the hands of us, intentinal or not. -------------
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Adrian Kerensky
Caldari STK Scientific
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Posted - 2007.01.24 14:37:00 -
[2]
Edited by: Adrian Kerensky on 24/01/2007 14:34:10 About friggin' time!! Wohooo!
*Does the 'blobs aren't fun' dance.
Seriously though. This pleases me greatly. I hate blobs and rarely fly in gangs of more than 5 or 6 people. Mostly groups of 2 or 3.
Good to see CCP is constantly thinking about server performance too.
Go CCP! 
[EDIT] Spelling _______________________
Originally by: Aphotic Raven NO! THATS HIS LOOT. BAD BAD PIRATE. BAD.
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Rail Duke
SniggWaffe Pandemic Legion
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Posted - 2007.01.24 17:39:00 -
[3]
There was something about making stealth bombers viable in fleets too. -------------
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Dr Slice
MAFIA Pirate Coalition
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Posted - 2007.01.24 22:47:00 -
[4]
Edited by: Dr Slice on 24/01/2007 22:50:07 Edited by: Dr Slice on 24/01/2007 22:43:56
Originally by: Rail Duke There was something about making stealth bombers viable in fleets too.
Hmm, so CCP wants to see smaller fleet combat instead of huge blobs.
Well, maybe in the next patch, they will increase shield/armor/structure points again for all ships in order to realize their goal <end sarcasm>
Edit: In other words, CCP's drive to make battles last longer has actually promoted blobbing to a new level.
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Devian 666
KAIZEN BROTHERHOOD
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Posted - 2007.01.25 00:18:00 -
[5]
There is talk of creating a stealth bomber area effect weapon for wiping out blobs. Also talk of the dictor being able to launch a temporary shield around a gang mate getting a pounding.
So a stealth bomber gang of say 5 or so ships could potentially threaten a 50 man blob.
Any improvement would be better than your 1 ship tanking a 50 man gang on the run back to the gate with no possibility of doing anything about it. Cool an orange sig |

Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.01.25 12:31:00 -
[6]
I really can't wait for these changes. Will make the game so much better. Imagine small strike force to get into an enemy system assault some of tehir resources (like a mantainance array outside the shield would be) and run back fast as hell.
That would create infinite more choke points to create PVP.
If brute force doesn't solve your problem.. then you are not using enough!! |

shhmee eeeeee
Mortis Angelus Curse Alliance
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Posted - 2007.01.30 11:36:00 -
[7]
yer that makes interesting reading! it would be real fun for are small strike forces if they had the ability to interupt something bigger then a minning op or npc'ers. corsing disruption without having to take down 20 deathstars first :) possibly being able to hac pos's defences from a cloaked ship would be good
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Ren Tales
Null Horizon
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Posted - 2007.01.30 12:03:00 -
[8]
Blob breaker stealth bombers make me happy.
Can you imagine? Huge fleet aproaches... five little ships uncloak and release...
"SCATTER!"
Half the fleet makes it out alive...
BOOOM
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Redbad
Minmatar Be Inspired Inc.
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Posted - 2007.01.30 17:37:00 -
[9]
Originally by: Ren Tales Blob breaker stealth bombers make me happy.
Can you imagine? Huge fleet aproaches... five little ships uncloak and release...
"SCATTER!"
Half the fleet makes it out alive...
BOOOM

Doomsday on a stealthbomber?   
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Samirol
Sanguine Legion
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Posted - 2007.01.30 18:02:00 -
[10]
Originally by: Redbad
Originally by: Ren Tales Blob breaker stealth bombers make me happy.
Can you imagine? Huge fleet aproaches... five little ships uncloak and release...
"SCATTER!"
Half the fleet makes it out alive...
BOOOM

Doomsday on a stealthbomber?   
AOE missiles hopefully
Contact mach'ett3 for all your sig needs
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Sun Win
Mutually Assured Distraction
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Posted - 2007.01.30 18:30:00 -
[11]
Yeah if they want to prevent guys bunching up, it's as simple as reintroducing AoE weapons. AOE is brutal against bunched up groups and terrible against individuals and small gangs.
New to Eve? Learn to Fly - join channel: "Eve University" or read here |

Tobias Sjodin
Caldari Ore Mongers SMASH Alliance
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Posted - 2007.01.30 18:38:00 -
[12]
Which will lead to even more nano-ships! :D
[OMG! SMASH!] |

Khin Oin
Brutor tribe
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Posted - 2007.01.30 22:29:00 -
[13]
its all good, but would it hurt to spice up lowsec ?
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.01.30 23:18:00 -
[14]
Originally by: Dr Slice Edit: In other words, CCP's drive to make battles last longer has actually promoted blobbing to a new level.
More HP only delays the inevitable in most cases.
Also, as its been stated god knows how many times, the HP boosts and desire for longer combat also is to pave the way for things like Heat and sub-system targeting.
Just because you don't have a clear view of their goals, doesn't mean you need to make wise-*****s.
Anti-blobbing is always good though. However I'm curious to know if/when there may ever be some sort of change to smartbombs. Don't get me wrong right now they have some uses, but you can't even kill a POD with a large smartbomb now. You need atleast 2 blasts.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Sadao
Delictum 23216
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Posted - 2007.01.31 13:21:00 -
[15]
I look forward to this. I like the idea of getting a few mates or even solo making your way deep into enemy territory and blowing something up. But of course the response from them will be? A blob and bubbles all over the gate! meh!
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Bardi MecAuldnis
Amarr Pirates of Destruction Union
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Posted - 2007.01.31 21:28:00 -
[16]
Hells yeah. Tactical strikes for the mutha effing win!!! --- Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |

Bardi MecAuldnis
Amarr Pirates of Destruction Union
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Posted - 2007.01.31 21:28:00 -
[17]
Hells yeah. Tactical strikes for the mutha effing win!!! --- Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |

Rabbitual Ferrier
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Posted - 2007.02.01 12:20:00 -
[18]
I was watching 'Tora, Tora, Tora' and got to thinking how it is that in Eve you need to be tooled up pretty tight and in something pretty substancial to take out a Battleship.
Maybe theres a call for single mounted single shot weapons mounted on Frigates that can do significant damage (ideally short range) but have either no reload function or take ages? Currently it seems that all the 'war' action consists entirely of blobs of big ships
Also Stealth Bombers maybe need to be approched and designed to maybe more like submarines....
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Xendie
Forsaken Empire The Forsaken Empire
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Posted - 2007.02.01 12:32:00 -
[19]
future eve pvp = mine ice...fill POS.....wait until people actually attack POS before firing any guns.....
hey thats what we have now.
POS and soverenity is the worst thing ever introduced into the game. it is anti-pvp
Quote: Nertzius > having fun being incompetitent?
Quote: jake sisko > its f-e's bob dev alt making lag
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