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Civ Kado
Antares Astronautics
104
|
Posted - 2016.01.16 01:00:13 -
[1] - Quote
This is like a really, really low priority change, but it'd be nice for eye candy. I love the way they look in Elite and SC. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2869
|
Posted - 2016.01.16 01:27:46 -
[2] - Quote
I like the idea!
I did a bit of work with textures to generate a mockup of how this might look in-game: metallic arkonor (WIP)
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Iain Cariaba
2342
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Posted - 2016.01.16 03:30:47 -
[3] - Quote
With a few exceptions, most ores in the real world look nothing like their processed counterparts. Most ores lack the metalic shine until they've been processed at least a little.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Elyia Suze Nagala
Republic Military School Minmatar Republic
70
|
Posted - 2016.01.16 14:42:22 -
[4] - Quote
Reaver Glitterstim wrote:I like the idea! I did a bit of work with textures to generate a mockup of how this might look in-game: metallic arkonor (WIP)
Nice, I've been a proponent of making asteroids more realistic for a while. I understand the need to make them easily discernable, but they are really funky looking now. Especially the high value rocks. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2872
|
Posted - 2016.01.16 18:13:37 -
[5] - Quote
Elyia Suze Nagala wrote:Reaver Glitterstim wrote:I like the idea! I did a bit of work with textures to generate a mockup of how this might look in-game: metallic arkonor (WIP) Nice, I've been a proponent of making asteroids more realistic for a while. I understand the need to make them easily discernable, but they are really funky looking now. Especially the high value rocks. I'll have to apologize for not making my sarcasm more apparent. That image was taken from in game. I like metallic asteroids, but we already have plenty of them. Check plagioclase, omber, and a wide variety of asteroids found mostly outside of highsec. I'm happy with how metallic they are now, and I like the variety in which some of them are rocky or have other interesting features, like Spodumain which is basically a big rock with a HUGE green crystal group growing out of it.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Elyia Suze Nagala
Republic Military School Minmatar Republic
70
|
Posted - 2016.01.16 20:11:09 -
[6] - Quote
Reaver Glitterstim wrote:Elyia Suze Nagala wrote:Reaver Glitterstim wrote:I like the idea! I did a bit of work with textures to generate a mockup of how this might look in-game: metallic arkonor (WIP) Nice, I've been a proponent of making asteroids more realistic for a while. I understand the need to make them easily discernable, but they are really funky looking now. Especially the high value rocks. I'll have to apologize for not making my sarcasm more apparent. That image was taken from in game. I like metallic asteroids, but we already have plenty of them. Check plagioclase, omber, and a wide variety of asteroids found mostly outside of highsec. I'm happy with how metallic they are now, and I like the variety in which some of them are rocky or have other interesting features, like Spodumain which is basically a big rock with a HUGE green crystal group growing out of it.
Well the base level ores are fine, but the others are funky. Its fine to have crystals, but they don't even seem natural on the high end ores. Crystals never get that big. Maybe I'm just fussy though. I am a geologist in RL... =ƒÿ¢ |

Rivr Luzade
Kenshin. DARKNESS.
2216
|
Posted - 2016.01.16 20:47:57 -
[7] - Quote
Looks quite big for me for a little Amethyst rock.Or you remember the Cueva de los Cristales in Mexico with its huge salt crystals. As far as I remember, it's also theorized that there are gigantic diamonds and other mineral crystals floating/forming in the mantle/outer core of the Earth. And even about planets so rich in carbon compounds that diamonds form on the surface. Especially the crystal on the huge Spodumain rock in the ore anom looks a bit exaggerated, but as for the normal small Arkonor or Hedbergite rocks, the crystal formations look quite in line with expectations on crystal growth in outer space.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Bumblefck
Kerensky Initiatives
10300
|
Posted - 2016.01.16 21:30:51 -
[8] - Quote
Just replace the current designs with cardboard signs saying 'Veldspar', 'Arkonite', or whatever - and funnel the graphical and server resources hitherto used from the useless floating rocks to either 1) cooler looking ships, and/or 2) to combat the spread of the retina-searing nebulae.
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Nafensoriel
KarmaFleet Goonswarm Federation
257
|
Posted - 2016.01.17 13:40:51 -
[9] - Quote
Ok... if we want realism then you wouldn't really be able to see another asteroid whilst sitting on an asteroid. Also asteroids are not actually metal looking. You see one of the largest misconceptions is that things in space don't "rust". Corrosion is very real and very dangerous to objects in space. Atomic oxygen is a great example of this... a better one is radiation in its various forms.
Good Primer on how radiation actually damages things. This is one of the few example images of simulated radiation damage to metals
Due to the above you will rarely see "metal" objects look shiny. Additionally most solar objects are formed from extreme energy exchanges which naturally precludes a degree of melting and homogenizing of materials with similar melting points.
Basically.. if you want "real" space you'd find it visually very black and white, dull, and utterly beautiful in that simplicity. However the distance between objects would render a certain need for extreme patience.
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Civ Kado
Antares Astronautics
106
|
Posted - 2016.01.18 16:15:29 -
[10] - Quote
who said anything about realism? |

Rivr Luzade
Kenshin. DARKNESS.
2221
|
Posted - 2016.01.18 17:03:56 -
[11] - Quote
No one, but your unimaginative chromecoated asteroids would look terrible. The metallic shimmer on the crystals on Arkonor/Hedbergite or Gneiss looks great, but all asteroids with this same shimmer all over would just be rubbish.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Nafensoriel
KarmaFleet Goonswarm Federation
259
|
Posted - 2016.01.18 20:07:48 -
[12] - Quote
A few post above it started to sound like people wanted "real" rocks. The OP was fairly disingenuous though I will admit.
With that in mind though a little "space magic" realism might not be terrible.. at the very least it would relieve the art department from some heavy lifting and well.. I'm not a geologist but I am a sucker for anything created with big booms and high energy events!
Some of EVEs ores are actually real: Gneiss A few letters added in:hemimorphite Also sorosilicates are just bloody cool in their diversity. Kernite..yep looks like kernite Eve art guys do their homework. Plagioclase as Plagioclase.. Spodumain is green uranium. No pictured but I've seen countless real life examples of the stuff.
I guess my point is a mineral doesn't need to be flashy to be gorgeous. Very few are metallic anyway. Silicates and carbons rule the universe my friends.. dull it up a little and give it some randomness! I'm also sure that when CCP decided the time to go full 2k textures you'll see things like this happen. Just don't expect it soon. Full 2k EVE is a whopper according to the devs.
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Bumblefck
Kerensky Initiatives
10312
|
Posted - 2016.01.18 20:14:14 -
[13] - Quote
A better idea - when a miner's strip miner cycle ends, make asteroids deal 10k AoE omni-damage...a 'thank you' from the belts for years of unmitigated barbarism AND fuelling the player-driven economy.
Win-win!
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2875
|
Posted - 2016.01.19 04:54:58 -
[14] - Quote
You forgot Veldspar is like Feldspar. I think Pyroxeres is real. Hedbergite may or may not be named after a late comedian. If Hemimorphite is a thing, maybe morphite is as well. Ochre is real, but it isn't an ore I don't think...
Tritanium is real. Pyrite is real. Mexallon I think is real. Starmade has a mineral called Nocx.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Arya Regnar
Darwins Right Hand
869
|
Posted - 2016.01.19 05:01:54 -
[15] - Quote
Reaver Glitterstim wrote:Elyia Suze Nagala wrote:Reaver Glitterstim wrote:I like the idea! I did a bit of work with textures to generate a mockup of how this might look in-game: metallic arkonor (WIP) Nice, I've been a proponent of making asteroids more realistic for a while. I understand the need to make them easily discernable, but they are really funky looking now. Especially the high value rocks. I'll have to apologize for not making my sarcasm more apparent. That image was taken from in game. I like metallic asteroids, but we already have plenty of them. Check plagioclase, omber, and a wide variety of asteroids found mostly outside of highsec. I'm happy with how metallic they are now, and I like the variety in which some of them are rocky or have other interesting features, like Spodumain which is basically a big rock with a HUGE green crystal group growing out of it. Absolutely savage 
It's been some time since I've seen someone get owned so hard, I have only word for this.
REKT
EvE-Mail me if you need anything.
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Elyia Suze Nagala
Republic Military School Minmatar Republic
71
|
Posted - 2016.01.19 19:00:47 -
[16] - Quote
Titanium vs Tritanium?
Veldspar = Feldspar, but Plagioclase is a subgroup of the Feldspar family. Sooo... Smh.... |

Elyia Suze Nagala
Republic Military School Minmatar Republic
71
|
Posted - 2016.01.19 19:03:28 -
[17] - Quote
Bumblefck wrote:A better idea - when a miner's strip miner cycle ends, make asteroids deal 10k AoE omni-damage...a 'thank you' from the belts for years of unmitigated barbarism AND fuelling the player-driven economy.
Win-win!
Go home, your drunk again.. |

Bumblefck
Kerensky Initiatives
10344
|
Posted - 2016.01.20 20:35:40 -
[18] - Quote
Elyia Suze Nagala wrote:Bumblefck wrote:A better idea - when a miner's strip miner cycle ends, make asteroids deal 10k AoE omni-damage...a 'thank you' from the belts for years of unmitigated barbarism AND fuelling the player-driven economy.
Win-win! Go home, your drunk again..
*you're
I am perpetually drunk, but never impaired.
I am wholeheartedly serious about my suggestion - it's time for the scumbucket miners to pay for their frequent and blatant environmental transgressions...
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
|

Elyia Suze Nagala
Republic Military School Minmatar Republic
73
|
Posted - 2016.01.21 01:04:24 -
[19] - Quote
Bumblefck wrote:Elyia Suze Nagala wrote:Bumblefck wrote:A better idea - when a miner's strip miner cycle ends, make asteroids deal 10k AoE omni-damage...a 'thank you' from the belts for years of unmitigated barbarism AND fuelling the player-driven economy.
Win-win! Go home, your drunk again.. *you're I am perpetually drunk, but never impaired. I am wholeheartedly serious about my suggestion - it's time for the scumbucket miners to pay for their frequent and blatant environmental transgressions...
Okay. I'm sure they'll pass along the cost 3 gold to their buyers. |
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