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Dragon BF
Knights of the Posing Meat FETID
2
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Posted - 2016.01.18 22:14:21 -
[1] - Quote
Intro:
Your probably wondering what this is all about, well are you sick of empty 0.0 where they have no purpose? Tired of waiting for reinforce timers and blob fests? Fozziesov leaving a bitter taste in your mouth? Then this idea may interest you. Admittedly this is purely in rough and I don't really know what the end result would be like. Though I do believe this is worth looking into for a better future of the game.
How does this differ from the other ideas you may ask, well imagine a universe which is connected with NPC, Null sec being lived in, bringing more depth into the outer space. Looking to improve content and bringing back the old style of EVE with benefits.
Goal:
I believe that we can all agree that Null sec needs improvements, mainly increasing content within all of 0.0. Blobs not being too much of a threat anymore, caps not being the control point for the battles. Giving life to areas across all of EVE via NPCs and opportunities for small alliances.
Overview:
The Idea behind these goals is creating NPC stations throughout of 0.0, after all NPCs explored the space so why shouldn't they live among alliances. These would be called Hub systems, where their would be one in each constellation no matter the region. Anyone is able to dock at these stations very much like NPC null (example Curse) but if the player has -5.0 standing below with the NPC corp he won't be able to. Like you would expect these stations would become trade and pvp centres providing more content for attackers and defenders. They will be the heart of Sovereignty, providing benefits to their allies and a base for those who wish to invade and take over.
Don't worry Sov will work the same as before with TCU's and outposts still being used, this is only an expansion of depth to alliances in 0.0. Timers will still have their place but I believe steps need to be taken to reduce them. Everyone hates waiting but I do understand that we need a fair system for defenders. Very much like Fozzie sov this can be worked with, as I will state below with my ideas. Sov will work in these hubs with sites around the system and constellation, but without the need of entosis (again reducing the need of timers...) Borrowing the system from faction warfare I believe the attackers should treat it like an incursion, taking out structures and capturing them.
So lets have an example, so a defender alliance holds a Hub system. The NPC corp who owns the station are allies to them, as the alliance is protecting over them. But as you expect a hostile alliance wants to take over the constellation. As the hostile alliances starts attacking structures within the system (which are defended by like station guns but killable, to stop spamming) as they reach a point of remaining defence the system enters into a 'lockdown' mode. The system becomes Cyno jammed and the hostile alliance will be shot on sight by the NPC defences (including the station) . If the hostile force decided to pull out, after 12H of no aggression the system will return to normal.
If the hostilities continue their assault they will need to oppress the NPCs by destroying the structures in the system (more info below) and showing their activity in the system. Small outposts will spawn around the constellation, like Faction warfare sites they will go towards a contested metre by getting captured or destroyed. NPC conveys will be included, since its a trade station there will be traders travelling the routes killing these 'slight' defended travellers will go towards the contest metre though will reduce standings with their NPC owners so becareful. When the constellation becomes contested the station will be accessible even to people below -5, as the hostiles move in the NPCs will become their allies. As the final battle will be a show of activity and dominance over the other.
I bet your wondering what's the point? Well what if your sov structures don't receive timers anymore? Your outposts (stations) only having one timer. I did say this was about improving content and reducing the time of waiting. Along with when your allies with said NPC corp, they will provide benefits accessible to your alliance for example:
- Ship BPOs
- Reduced tax and refine rates
- No Repair cost
- Possible access to exclusive items via market
- PI
The list could go on. Like I said its about increasing life within Null sec, even to the far reaches of 0.0. Small alliances have a better chance to conquer space, with attacking the small outposts and conveys. I know your thinking a larger force will just keep people logged on in the systems, well remember EVE can keep track if your active or not so no AFK camping. Plus while your distracting your opponent with the Hub system you could attack normally on structures, bringing strategy back to EVE.
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Dragon BF
Knights of the Posing Meat FETID
2
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Posted - 2016.01.18 22:14:41 -
[2] - Quote
Structure Ideas:
This is just giving you guys some ideas about Structures which can be in the Hubs.
Cyno Jammer Yes this can be taken out when the system goes into lockdown, the most defended structure.
Asteroid Refinery Giving benefits to the allies/defenders for refine rates.
Planetary Hub As you can guess the main structure giving bonuses to PI rates.
System Radar Access to more sigs and anoms maybe even faction sites.
Communications Array Providing Boosts to friendly ships in the system
There are some ideas, of course this is purely rough and can easily be changed.
Conclusion:
I hope I haven't bored you with the wall of text and I hope that this will be heard with even the chance of this idea of being in the game makes me feel happy. I would like to thank you for reading as I said this is all my opinion, I just believe that NPCs should have more of a role in the game. Bring EVE together.
Thank you for your time and I hope you enjoyed the idea and inspire CCP |

Dragon BF
Knights of the Posing Meat FETID
2
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Posted - 2016.01.18 22:19:17 -
[3] - Quote
FAQ
Will the hub have a TCU? Yes it will, as I said above the alliance will be protecting the NPC so its their space. NPCs just live there.
What if I attack an Ally on the station? Nothing will happen as this is 0.0 no guns will shoot you on gates or station. Including the structure sites won't attack
How will this effect Super Construction? Well in my opinion I believe you will need to own the hub system to build supers in the constelltion, this will make it harder to make supers.
What if theres an outpost built there? or later on a citadel? Very much like I said before, alliances can create these structures without any problems. They will work like they always have.
[*] What about POS? Well looking back at the old sov system I believe POS would be a good way to control activity in a hub system too, but I believe a more in depth look at that will be required. |

Lucy Callagan
SnaiLs aNd FroGs WE FORM V0LTA
36
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Posted - 2016.01.18 22:23:19 -
[4] - Quote
"Guns on stations"
Where is the downvote button here ?
Frugu.net
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Dragon BF
Knights of the Posing Meat FETID
2
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Posted - 2016.01.18 22:29:19 -
[5] - Quote
Yeah true I don't like the idea of station guns (which are destructable) but defenders need a small advantage. Like I said this is purely in rough, giving out my thoughts which could improve content within 0.0. like among structure sites within the system their could be spawn able sites very similar to the recent blood raider and serpentis sites. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2880
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Posted - 2016.01.19 02:23:13 -
[6] - Quote
I think the best way to make space less valuable for anyone, is to give more people access to it. |

Amarisen Gream
Divine Demise Apocalypse Now.
187
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Posted - 2016.01.19 08:27:41 -
[7] - Quote
This falls into the same idea I had -
With the introduction of Upwell - Once Citadels are release, seed 1-5 Upwell XL Stations into each region
- They allow docking - players can not store ships or items (besides a market delivery hanger) - their market only seeds BPOs with increased cost depending on security status of the system. - have random "speciality" BPCs that cost a ton but provide amazing ships. E.g. Mordu's Legion Rattlesnake: Easily fittable for like 96% resist across the bored and can deal like 2k DPS, but looking at like a hull cost of say 2 billion. -- these would provide 1: ISK sink for the BPC 2: Very limited, so maybe 10 or so of each ship would exists at a time. 3: As the BPCs are random, they would create conflict for players who like to collect things. As they would have to move around to find them.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Tabyll Altol
Breaking.Bad Circle-Of-Two
148
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Posted - 2016.01.19 10:20:47 -
[8] - Quote
So you basically says if a alliance is too small to defend the taken SOV they get backup from some local npc-¦s. Why i don-¦t think wee need more npc interaction in eve. There should be less and more pvp.
A better solution would be to concentrate the good moongoos in a few systems which have a huge distance between them so no bigger powerblock would be able to hold all. The resultat would be systems worth fighting about.
The lesser moongoo would also be concentrated in two steps so there would be 5 0.0 styles:
- NPC 0.0 with no moongoo-¦s, no way to conquer this space - 0.0 with no moongoo-¦s (most of the 0.0 systems) - 0.0 with 8/16 Rarity Moons - 0.0 with 32 Rarity Moons - 0.0 with 64 Rarity Moons
The Systems with Rarity moons would have to be surrounded with 0.0 space without moongoos.
So there is a reason to fight for sov and try to conquer.
Big alliances like CFC would have split to get the same income like today and smaller alliances have the chance to fight over 8/16 Moons.
to the main idea
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