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Ebag Trescientas
Center for Advanced Studies Gallente Federation
8
|
Posted - 2016.10.17 02:27:32 -
[1] - Quote
Catching up from the last few pages.
Tarbro Abec wrote:Where in pyfa do I see the total scan strength for probing?
Is it "Charge stats?"
Correct. Keep in mind it's a bit funny because combat probes can't go as small as core, so core look quite a bit stronger.
Sabby Hemanseh wrote:Is there anyway to revert changes to a fit (like CTRL+Z)?
No, but that's on the roadmap.
DooDoo Gum wrote:When checking the ship stats for a Rhea, i noticed that the 'affected by' tab suggests all manner of drone skills
That's because all those skills effect the Rhea. There's nothing that says "these don't apply to this hull" like there would be for say HICs or Blops. If you see HIC skills applying to a Rhea, then file a bug report, otherwise it's normal.
If you think about it, the Rhea has 0 drone bandwidth. 10 percent of nothing is... let me do the math here... nothing, and a nothing...
Klavas wrote: One thing I've noticed recently is that I wish there were an option to account for the rigs in the fit to be accounted for in cargo space.
A little checkbox that gives the option to "Account for rig volume in cargo" or something like that would be great. You could even show the rigs in the cargo window, maybe grayed out or highlighted to indicate they're not being duplicated in cargo.
Unfortunately that's way too specific of a use case to really support that. You _can_ however, put the rigs into the cargo so you account for their space.
Lbelthazor wrote:Hi all, PYFA is indeed a very helpful tool, thanks for it.
However following the recent updates to Mining Barges and Exhumers, there seems to be an issue with calculating CPU availability for Hulk.
But when trying to build it in game, I am short of 18,2 CPU. This is due to the fact that PYFA shows 357,8 tf CPU, while ingame it's only 337,5 tf.
I have checked skills and API, all correct.
Can this be looked at?
It's most likely something you've overlooked (like a skill missing and you're using the V character). If this is still an issue, log an issue on Pyfa. We'll need your skill list, the fit, and all the other details. Also helps if you grab some screenshots out of game to show what the stats are on the hull there, best way is to fit it up, undock with any modules offline, and screenshot the attributes tab. Sometimes the attributes tab doesn't show correctly when docked. https://github.com/pyfa-org/Pyfa/issues
|

Ebag Trescientas
Center for Advanced Studies Gallente Federation
8
|
Posted - 2016.10.17 02:28:17 -
[2] - Quote
And a few more.
Helghast I wrote:Something strange is happened with my PYFA I'm trying to open "Damage Pattern Editor", and nothing is happening Hotkey Ctrl+D doing nothing "Window -> Damage Pattern Editor" - don't open needed window Already tried to reinstall PYFA - didn't help
Help me to cure this problem please.
It sounds like a database corruption issue. You can try renaming your user database (found under your user profile) and see if a new DB has the same issue. You can also post an issue on Pyfa, you'll need to post your user DB somewhere that we can download and see what's corrupted in it.
Oz Enaka wrote:Capital * Hull Energizer not work.
Correct. Not implemented yet. Pyfa is open source feel free to contribute. :)
Corvin Paaltomo wrote:i would like to report a minor bug with the new v.1.24.0 It appears that installed Mining Laser Upgrades in the new lowslot of the Hulk do not affect the mining yield/minute calcuation. Just wanted to let you know, since noone else mentioned it, unless is over-read that 
I'm looking into mining amounts (and specifically crystals) right now, actually. Did you also know that no one's noticed that drone mining stats were _waaaaaay_ off? (There's already a fix submitted for that one!)
Mining is hard though because CCP does very weird things with it.
penifSMASH wrote:Are boosts from links not calculated correctly? It doesn't seem to account for hull bonuses from the ship providing the links.
Boosts from links are going away entirely in less than a month. So sorry, not going to be looking into this one. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
8
|
Posted - 2016.10.18 03:05:48 -
[3] - Quote
anton Skor wrote:how pull request friendly is the maintainer of this app? I'm looking to get into more open source contributions, and perfecting my python skills.
I knew literally nothing about Pyfa code (or Python for that matter), and decided my first project should be the Reactive Armor Hardener. Blitzmann said I shouldn't, but nooooo I didn't listen to him.
It all worked out though. As soon as someone merges my last PR on it......
So yeah. Feel free to jump in. I'd suggest you get on Slack, tweetfleet is a nice place for info and chat. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
11
|
Posted - 2016.11.04 07:29:20 -
[4] - Quote
Hans Armstrong wrote:I'm trying to set up the incoming damage pattern but when I right click nothing is happening anymore. Just started using Pyfa this week and I really wish I started sooner. Lots more info than other fitting tools. Just this one issue is all I'm having.
Thanks
That's...odd.
Can you open an issue on Github ( https://github.com/pyfa-org/Pyfa ) or hop on Slack and if I'm around I'll see if I can assist. ( https://pyfainvite.azurewebsites.net/ ) |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
16
|
Posted - 2016.11.15 07:10:09 -
[5] - Quote
Hopefully this will be possible soon: https://github.com/pyfa-org/Pyfa/pull/804
K950 wrote:I seem to have a problem with the Chimera carrier. With a fit, sometimes it will have all zeros for the data under Targeting & Misc, fighter damage doesn't calculated, and is half-broken (turning on the AB does nothing).
Sounds like a corrupted database. Can you open an issue on Github about it and get me the database? https://github.com/pyfa-org/Pyfa/issues
K950 It would be so cool to have a box (underneath the fit) to put fitting notes. Character limit? 65536 would be enough (i think). EFT has that and it's good for taking notes on what a fit is used for, what it's not good against, etc. [/quote wrote:
Totally reasonable request. I'll open an issue on Github to remind me to look into this soon (tm).
[quote=Cyclone Organic]A problem with normal remote shield booster and ancillary shield booster while trying out my new idea of rattlesnake fitting.
With a normal RSB activating, I runned my local shield rep at the same time. The peak shield boost is as normal as expected, while the sustained boost is 0 hp/s. To confirm this, I fit a cap booster but nothing changed.
Can you open an issue on Github and post the fits used? https://github.com/pyfa-org/Pyfa/issues
I've not seen this, and I have a good number of fits with remote reps. Might be a corruption issue. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
16
|
Posted - 2016.11.17 15:20:45 -
[6] - Quote
Barrogh Habalu wrote: How do I setup proxy authorization username/password for PYFA?
WIndow -> Preferences -> Network
Not sure off hand if Blitzmann has done a new build for that or not. It's a fairly new feature.
You're (usually) best off setting the proxy at the system level though, if that's set then it's transparent to Pyfa. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
17
|
Posted - 2016.11.18 09:14:36 -
[7] - Quote
Barrogh Habalu wrote:Ebag Trescientas wrote:WIndow -> Preferences -> Network That was fairly obvious, and ofc I've seen that one. This is not what I need though. PYFA's auto-detect works fine for address/port, what it can't get through is authentication procedure, i.e. network login/password. In EFT I could set those, here I cannot.
Since it's a pretty new feature I wasn't sure if you'd seen it or not.
Auto detect won't give you an option to enter a username and password, you need to use manual for that. This is pretty standard behavior for setting proxy settings, it's fairly unusual to do auto detect and then provide manual proxy info.
You could post an issue requesting that feature, and the author of it might take you up on it. But IMHO, it goes against the whole "auto detect" part of it, especially since there's no reason that you can't just manually enter the info if you need a username/password. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
19
|
Posted - 2016.12.23 00:00:09 -
[8] - Quote
Sable Blitzmann wrote:W0lf Crendraven wrote:Is is just my ****** pc or is this extremely laggy/slow? Works well otherwise, but god its laggy. +1 for not being as lazy as eft though.
(as in, if i unheat 5 modules at the same time it takes up to 10 seconds before the entire things is useable again and for the mods to be no longer overheated) pyfa isn't known for being snappy. However, 10 seconds to unheat 5 modules is very extreme (takes my computer less than 1 second to unheat and calculate fit, see https://gyazo.com/2ca89971f275b8df8424765414a72dc2 ). It can depend on a number of factors, such as the amount of modules on the fit, any projections, command bursts, etc. I/O performance may also play a factor (if you run pyfa from a networked drive, or not off of a SSD, etc).
You're not the only one with that issues, W0lf. We are actively working on a few things that will likely help with that. It's not a quick fix, but be patient and it will get better. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
19
|
Posted - 2016.12.31 08:28:06 -
[9] - Quote
Galen Dnari wrote:[Bug Report] This is sort of minor, but... The Gas Harvester modules require the Gas Harvesting skill at Level 1, and pyfa reflects that just fine. However, you need an extra level of Gas Harvesting for each additional Gas Harvester module you want to put on your ship, and pyfa does not reflect that.
Here's how I tested this: create a Venture fit. Using the "all 0 skills" character, add a Gas Harvester I to the fit. The "skillbook" flag turns red, as it should. Switch to a character who has Gas Harvesting level 1, and the book flag turns green again. So far so good. Add another Gas Harvester. The book should turn red. It doesn't.
I'll post this on Github, if I can figure out how to do so. :-)
As posted on Github, this is working as it's supposed to be.
The requirement for gas harvesters is Gas Harvesting level 1. So once you have that, you can add a million and you've met the prereq. Pyfa won't show it as being red, nor will in game show it as not meeting the prereq.
That the skill limits you to a certain number is a different story and requirement.
So Pyfa handles it same as in game does, which granted is a bit confusing, but blame CCPlease for that one.
Huh. That's odd. I'll look into that. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
20
|
Posted - 2017.01.02 10:28:35 -
[10] - Quote
Bam Stroker wrote:May have been suggested already but 15 pages is a lot to go through so I'll just say that it would be cool in addition to character presets for all skills at 5 and 0 if Pyfa also came with a preset for each race with alpha skills only maxed.
It's being worked on. :) |
|

Ebag Trescientas
Center for Advanced Studies Gallente Federation
20
|
Posted - 2017.01.06 18:57:10 -
[11] - Quote
Suicide Smith wrote:Is there any way to import a characters current stats into Pyfa via Crest? I linked Crest and just got access to saved fits, but still had to add an API Key to get my skills over. Unless I'm missing something, which is not, you know, out of the question for me :p
VIA Crest, no.
You can either use an EVEMon file, or a API key.
Since Crest is EOL, we probably won't add that. ESI is the future. :) |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
20
|
Posted - 2017.01.07 04:11:50 -
[12] - Quote
Suicide Smith wrote:Normally mods are based on skills, but I've seen some that seem to be blocked by CCP even if you have the skills, so it would be nice to know this when making fits.
You have an example of this? I haven't seen any mods that would fall into this category, and the only thing we've found so far is a skill list (per race) for alpha skills. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
20
|
Posted - 2017.01.28 18:08:14 -
[13] - Quote
Padruda Ehinu wrote:Hey guys, great tool.
I want to ask for a very neat feature: Disable columns in compare area.
it is pretty hard to compare modules when there are **** tons of columns to ignore.
You can manually drag them to 0 width, but once you re-order the items by a column, they are all back.
So, would be very cool, if you could add this little feature.
Fly safe,
Padruda o7
The problem is that every set of modules/ships you compare will have a unique set of columns, and it's all dynamic.
We trim off any columns that are the same, so you're only seeing columns that the values differ, otherwise they'd be yuuuuuuge. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
20
|
Posted - 2017.01.28 23:40:03 -
[14] - Quote
Padruda Ehinu wrote: I see. Nevertheless it is possible to add some functional way to disable the columns for this specific window popping up (I am a developer myself).
Every time you open the stats of 1 module, you can give this window the options which columns in compareview are enabled (all by default, when opened a new window).
Is it possible to work in the tool? Do I have to write an application for it?
Anything is possible given enough time and money. :)
I foresee a lot of challenges with what you're proposing though.
If we select columns to disable, does that do it for just that module, or any module in the compare window? (In other words, if I disable "speed" for a T2 blaster, then open a T1 blaster, does that carry over?)
Do we reset it each time you close the info window, to prevent people from submitting issues where columns "disappeared"?
How do we expose that there are columns no longer there?
The way we do it currently is very easy to be dynamic, just show columns where values aren't the same. What you're proposing would be cool, but a lot more difficult to do.
Probably the best bet would be to mimic what CCP did, and create a list of the columns where you can check/uncheck a box to add/remove a column. But that's a significant amount of work for fairly minimal gain over what we have currently. Not saying it wouldn't be cool, just that it's a lot of work.
Good news is, if you want the feature, nothing is stopping you from implementing it. Just head on over to Github, and go to town. If you use an IDE like pyCharm, there's already a requirements.txt that will help get you started (just a few things you need to still do manually, like wxPython).
https://github.com/pyfa-org/Pyfa |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
21
|
Posted - 2017.01.30 01:11:21 -
[15] - Quote
Sable Blitzmann wrote: I'm pretty picky over how things are done and it's best that I know what's happening - I don't like blind pull requests for new features ;)
/me whistles innocently
Sable Blitzmann wrote: And I can of course give guidance around the codebase if needed
Don't forget about devfleet Slack, and now Pyfa has it's own Slack: https://pyfainvite.azurewebsites.net/
Blitzmann is pretty good about being helpful to new devs. 10/10 would submit PRs again. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
21
|
Posted - 2017.02.17 05:32:51 -
[16] - Quote
K950 wrote:I did a backup of all my fittings in case of a fatal database corruption.
I really dig the notes function since it's so cool to add notes about fittings, but those notes aren't saved anywhere I can back up in case of catastrophic failure of the database / back up of computer files or anything like that. Is there a way to do that easily?
It's part of the saveddata.db file in your Pyfa folder. All fits, chars, etc are stored there.
It's just SQLite if you ever need to extract data from it.
https://github.com/pyfa-org/Pyfa/wiki/Database |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
21
|
Posted - 2017.02.17 16:50:54 -
[17] - Quote
Soel Reit wrote:mmm some issues with 1.27
"Could not parse out querystring parameters." for crest request
I'm getting this as well. I'll look into it.
Soel Reit wrote: did you guys disabled the "graphs" tool? i used to pass many hours on it :(
Graphs are working for me. Do you get any errors in the log.txt file? |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
21
|
Posted - 2017.02.17 21:02:46 -
[18] - Quote
Nalles wrote:Suggestion: Import to sandbox. Basicially an import where the fit gets deleted as soon as you close the tab it is in (80% of my fittings are imported junk)
I fail to see the problem. :D
All kidding aside, we have to save it all in order to be able to process and calculate off it. No way around that, I'm afraid. It's not terribly hard to delete after you import though (and IIRC, ctrl click will delete without the "are you sure" prompt).
BSTheo Aldent wrote:Hello! I think pyfa is awesome. But I was wondering if there is a way to turn off the ship attributes that pop up when you hover the mouse over a fitting. See this screen shot. http://imgur.com/a/7MaVl
I've looked under preferences but I don't see an option. Am I missing something? Thanks!
Good suggestion. I'll make a note of adding that to preferences.
When we're debugging, it stays up indefinitely (since the application is paused), which is *REALLY* annoying. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
21
|
Posted - 2017.02.17 23:02:37 -
[19] - Quote
Mitara Newelle wrote:Soel Reit wrote:
did you guys disabled the "graphs" tool? i used to pass many hours on it :(
Same here, Graphs is disabled, no errors found in the logs.
Can you provide more info on what you're running on?
Ideally, fill out an issue here: https://github.com/pyfa-org/Pyfa/issues/new
It'll provide a questionnaire which should ask the relevant questions. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
21
|
Posted - 2017.02.19 14:40:01 -
[20] - Quote
XBLazeLX wrote:http://imgur.com/a/ZgSEE Help me! I don't understand what to do about  
Can you please go here and post some information? https://github.com/pyfa-org/Pyfa/issues/997
OS Language and Locale setting Actual path of your pyfa.exe and saveddata.db |
|

Ebag Trescientas
Center for Advanced Studies Gallente Federation
21
|
Posted - 2017.02.21 17:54:04 -
[21] - Quote
Kaeto wrote:Mitara Newelle wrote:Soel Reit wrote:
did you guys disabled the "graphs" tool? i used to pass many hours on it :(
Same here, Graphs is disabled, no errors found in the logs. My graphs don't work either :( Had to revert back to 1.26. To be more clear, the "Graphs" option is greyed out so I cannot even click it. CTRL+G does nothing either.
Graphs *ARE* disabled in the current release, though not intentionally.
There's already a fix put in for them, and a work around can be found if you want to use the current version and re-enable graphs. A new build should be out in (hopefully) a few days. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
26
|
Posted - 2017.02.24 16:40:51 -
[22] - Quote
Kaeto wrote:Does Pyfa account for tracking speed in the DPS calculations? For instance Void S ammo has -25% tracking speed...wondering how this affects DPS. Also does Pyfa show tracking speed with your skills somewhere? I can't find anything that looks like it.
There is a tracking column that shows tracking speed. The number will change as you load different types of ammo.
You can also always right click and show info on a gun, and look at the detailed attribute list.
Soel Reit wrote: not in the DPS value you get in the tabs but you can find out about "real" application of those DPS in the "graph" tool that pyfa has and that is momentarly disabled
Correct. In the last release it was inadvertently disabled, you can either use the previous stable release or wait until the next release that will be released soon(tm). |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
27
|
Posted - 2017.03.07 16:29:49 -
[23] - Quote
Sable Blitzmann wrote:Soel Reit wrote:in the capacitor tab add: capacitor warfare resistance ? not sure I understand what you're asking for. :/
Soel Reit wrote:when they use a neut on you: based on your capacitor resistance (bonus given by cap battery) they will drain you of your capacitor 80% or less than their full potential.
mmmm
basically the resistance given by the cap battery, stacked or not :)
EDIT: Capacitor Warfare Resistance Bonus! (-28% for thukker cap battery)
Yeah, I got it.
We don't track that stat anywhere, I think. I'll have to poke at the code and see where it's being generated, it might not be easily exposed the way it currently is (I suspect not).
The difficult part is that it has a stacking penalty, so we can't just simply add up all the current batteries (otherwise you could toss on 4 batteries and be neut immune). |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
28
|
Posted - 2017.03.07 17:49:30 -
[24] - Quote
Soel Reit wrote:nice ty! and good luck figuring out the code 
Turned out to be pretty easy.
Gif: https://puu.sh/uykft/0076290861.gif
PR: https://github.com/pyfa-org/Pyfa/pull/1031
Did it as a tooltip to keep from cluttering things up. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
30
|
Posted - 2017.03.16 01:07:50 -
[25] - Quote
Soel Reit wrote: 1.28.0 out boiz! thanks as always for your work!
Blitzmann is already on top of it, because he's just THAT good.
Soel Reit wrote:bug: - dragonfly(light fighter) - variations menu: t1, t2.... and gecko :thinking: same with gecko that gives dragonfly as variations.
Not a bug. CCP things. Gecko is part of the dragonfly family, and you'll notice it uses the same model. It's literally a variation in the database, so vOv
Soel Reit wrote: - shadows not having the microwarpdrive ability?
We probably don't have that effect added. Not a huge deal but something we should probably add at some point. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
30
|
Posted - 2017.03.22 16:00:20 -
[26] - Quote
C-137 wrote:Command Boosts (Info - Electronic Superiority to be specific) have stopped working correctly in the past few days. Upgrading from 1.28.0 to 1.28.1 did not help. Reinstalling did not help. Deleting the fitting database did not help. http://i.imgur.com/TdOqcYK.png
I'm with Blitzmann on this one. I don't see any obvious issues here.
C-137 wrote: The reliability of pyfa seems to be going downhill lately... Between this, the 'missing graph release' and the increased lag in the UI, is overall a bad sign...
As Blitzmann said, this is partially due to simple human nature, any time we touch things there's going to be bugs that crop up.
There has been a MASSIVE amount of work done on Pyfa in the last year. Not only have many new features been added (Fighters, command bursts, new stats panes, new preferences, lots of QoL improvements, and many many many MANY other things), but we've gone and done an entire rework on the bank end that fixed a ton of low level bugs that have been around forever, and greatly simplified things which will make it much easier for us to work on and support Pyfa in the future.
To be honest, the current Pyfa codebase looks dramatically different from the code base two or three years ago. The front end might look similar, but nearly every single line of code behind it has been touched.
That sort of work never happens without introducing a new set of bugs and issues, but it will absolutely make a big difference in how easy Pyfa is to build new features for. We actually have coding standards now! And unit tests!
Besides, our work on Pyfa is worth exactly what you pay us, and/or the quality of your PRs to the code. ;) |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
32
|
Posted - 2017.03.28 17:17:33 -
[27] - Quote
Das bombski wrote:With 1.28.1 I can not access any of the old fits. Pyfa just hangs no errors no console output. creating new fit works but freezes as soon as i try to add anything to it. importing form game freezes also. Previous version works fine.
System debian jessie.
What I have tried and had no effect: 1. re-download latest pyfa and removed old installation completely 2. removed .pyfa from user profile 3. launched pyfa from command line to catch any exceptions (none seen). 4. hitting my head against table few times
Anyone else seen this?
Das
Anything in the logs? (Can find the log path under preferences, Database)
Can you upload your DB/logs somewhere and evemail it to me? (Or just evemail me, and I'll send you my email) |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
32
|
Posted - 2017.04.12 15:28:28 -
[28] - Quote
whalphe Hemah wrote:o7 I'm a heavy user of pyfa and thank you for developing this great tool!
I found ship's total price counts drone stacks as single drones. For instance, when I added 1 Hammerhead II (929k in Jita atm) into current ship, ship's total price increased by 0.9M as expected. But I added 1 more Hammerhead II, the total price didn't change. Adding 3 more didn't affect it too. But I split the drone stack, the total price increased as first time I added. It made me surprised because my Arbitrator fit which is 24M in pyfa, was 40M in Jita actually. So plz fix this.
Thanks!
This has already been fixed.
Soel Reit wrote:implans price too isn't taken in consideration, as well as boosters
And this has already been added.
If you're impatient, you can get a build that already has this implemented. :)
Want Pyfa, but with more features?
http://pyfa.fit
|

Ebag Trescientas
Center for Advanced Studies Gallente Federation
34
|
Posted - 2017.04.20 21:58:56 -
[29] - Quote
innocent alt wrote:Is there a way to get a "time to warp" figure for a fit?
There's align time under misc stats.
Want Pyfa, but with more features?
http://pyfa.fit
|

Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
|
Posted - 2017.05.02 19:01:25 -
[30] - Quote
Tza Omi wrote:I've found a possible bug in pyfa or maybe a game change I am ignorant of. I have a Kestrll fit that requires 59.4 pwr grid. I can fit it with 1 small ancillary current router I in EFT and all skills at V. In Pyfa the ship has the same base 45 pwr grid. the rig raises that by 10% but skills do not affect it. In EFT the grid is raised by 11.25 to 56.25 by setting the skills to all V. Adding the rig raises it 5.63 to 61.88 which makes my fit work. Is this a pyfa bug or has there been a game change that skills no longer affect pwr grid?
Can you post the EFT fits?
Want Pyfa, but with more features?
http://pyfa.fit
|
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
|
Posted - 2017.05.03 17:13:47 -
[31] - Quote
Sometimes, especially if you're maxing out memory/CPU, Pyfa will stop responding properly. In those cases, usually closing it out and reopening takes care of it. Sounds like that's what happened here.
Want Pyfa, but with more features?
http://pyfa.fit
|

Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
|
Posted - 2017.05.04 14:31:39 -
[32] - Quote
Tetractys wrote:Hi! Guessing how to change the font globally. i found this in pygauge.py: self.font = wx.Font(fonts.NORMAL, wx.SWISS, wx.NORMAL, wx.NORMAL, False)
seems you recall the default FontFamily. In short, how to change the font globally? (don't care if the result is ugly, I'll return to the default in case). Thanks!
What is the goal? What are you trying to do?
Want Pyfa, but with more features?
http://pyfa.fit
|

Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
|
Posted - 2017.05.04 17:01:07 -
[33] - Quote
Tetractys wrote:Ebag Trescientas wrote:Tetractys wrote:Hi! Guessing how to change the font globally. i found this in pygauge.py: self.font = wx.Font(fonts.NORMAL, wx.SWISS, wx.NORMAL, wx.NORMAL, False)
seems you recall the default FontFamily. In short, how to change the font globally? (don't care if the result is ugly, I'll return to the default in case). Thanks! What is the goal? What are you trying to do? The main goal is to harmonise (on Linux) the fonts with the global interface fonts I have set (sans serif family, anyway). do you know what to modify, please?
I actually do.....
I've already implemented a preference to set the font size for the stats pane. (There's an issue where 4k resolution gets *TINY* fonts, because for OSx Pyfa hard sets to small instead of normal font size.)
It shouldn't be difficult to also set the font type.
The hard part will be hunting down all the places that it's used. It's not a global setting per say, we'd literally have to have it set on every GUI interface, so that's dozens of changes. Not the end of the world, but a bit time consuming.
You can see how I set the font size here: https://github.com/Pyfa-fit/Pyfa-fit/pull/49
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
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Posted - 2017.05.04 21:20:13 -
[34] - Quote
Tetractys wrote: The main goal is to harmonise (on Linux) the fonts with the global interface fonts I have set (sans serif family, anyway). do you know what to modify, please?
I'm about 50% of the way through implementing customizable fonts, sizes, style, and weight.
The catch is, there's only a handful of fonts available in wxPython. 7 to be precise (and one of those is the default OS font).
While you *CAN* do custom fonts using OS fonts, that'd completely break the portability between platforms, and a bunch of custom work would have to be done for each OS. Difficult, to say the least.
Out of the 7 fonts there's not much variance in them, the differences is very slight. There are a few that are noticeably different (teltype, for example, which looks like an old console font), but at least under Windows I doubt most people would notice the difference.
I can pretty much guarantee you that you won't be able to get exactly the same font. One of the built in options MIGHT get you closer though.
As for changing it, you'd have to do a lot of custom coding, it's not a quick and easy thing.
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
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Posted - 2017.05.10 23:11:00 -
[35] - Quote
Sable Blitzmann wrote:Thanks for the error reports guys. The new error window is definitely having the effect we wanted. :) https://github.com/pyfa-org/Pyfa/issues/1147
That has a link to an updated build that fixes the fit delete bug, I'm currently investigating other issues that have popped up with this release before I make a determination on when to release a point release. :)
You may want to have a chat with me. Most of these issues (and a bunch that haven't been reported but will come up) have already been solved.....
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
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Posted - 2017.05.12 03:34:35 -
[36] - Quote
Daemun Khanid wrote:Way to go and make me feel bad by being all agreeable and stuff. :) In all honestly though, apologies I could and should have made my point less ... well like a jerk.  Will check out your linked thread as well but will just say here that it's not really bad per say, it just needs an option to show or not to show that information. Somewhere in preferences just a few check boxes for "what items you want included in the cost calculation." That way it's totally customizable and for those ppl that do actually want to know how much their drugs for the fit cost and such they won't be losing out.
There's arguments both ways.
Ammo and drones are just as disposable as drugs, so should we count those? Or as one person told me: "I build my own ships, so the price should just show the module cost".
It'd be fairly easy to not include the price of certain things in the total, but the amount of variations starts to make it quite complex, quite quickly.
Probably a good compromise would be to take the minimal version of price and not include anything other than modules and hull (so nothing "below the line" so to speak). It wouldn't cover every scenario, but should cover most.
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
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Posted - 2017.05.12 04:51:03 -
[37] - Quote
BSTheo Aldent wrote:Hello! I've got a user question: Often I load a fit and I see that my power grid is 102-103%, sometimes higher and sometimes lower. To try and figure out what the problem is I end up manually increasing all the various skills that I think might fix my power grid problem. Does pyfa offer a more direct way to evaluate what skills need to be improved to solve a specific problem like a 103% power grid? Sometimes I just cannot figure out what skills are low and I end up having to change out modules to get the fit under 100%. Also, these are the alliance fits so I know they are rock solid. I'm not just dreaming up some crazy fit on my own!  These fits are always balanced with skills at "all 5". Thanks, BSTheo
The problem is that there are a LOT of skills, and a lot of things that they can modify.
BUT you can get an idea using the V skilled character.
Right click on the fit, show info on ship, go to the affected by tab, and you can see what's modified by skills and effects. You can toggle the view there to sort it differently if that's easier to find what you are looking for.
Usually, this can give you a idea of what skills you are missing.
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
|
Posted - 2017.05.12 16:44:54 -
[38] - Quote
BSTheo Aldent wrote:I think I've come across another bug.
I get the error below when I try to revert a character after adjusting any type of skills.
OS version: Windows-8-6.2.9200 Python: 2.7.10 wxPython: 3.0.2.0 SQLAlchemy: 1.0.5 Logbook: 1.0.0 pyfa version: 1.29.1 Stable - YC119.5 1.0 pyfa root: C:\Program Files (x86)\pyfa save path: C:\Users\Ted\.pyfa fs encoding: mbcs
EXCEPTION: can't set attribute
File "C:\Program Files (x86)\pyfa\library.zip\gui\mainFrame.py", line 696, in revertChar sChr.revertCharacter(charID) File "C:\Program Files (x86)\pyfa\library.zip\service\character.py", line 260, in revertCharacter char.revertLevels() File "C:\Program Files (x86)\pyfa\library.zip\eos\saveddata\character.py", line 234, in revertLevels skill.revert() File "C:\Program Files (x86)\pyfa\library.zip\eos\saveddata\character.py", line 324, in revert self.level = self.__level
This is an old bug. The save/revert option isn't really fully implemented (it's maybe 50% done), the idea was you could mess with skills then save/revert either individual ones or all the skills as a whole.
I've got a quick fix to let it revert back by one, but again, the whole save/revert isn't really done. https://github.com/Pyfa-fit/Pyfa-fit/pull/87
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
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Posted - 2017.05.19 18:18:33 -
[39] - Quote
Kaleesh wrote:How can i safe all added character API-¦s ? Every Update i have to put in all chars API-¦s again, thats not cool, maybe there is a way ?
What do you mean? You shouldn't have to re-enter char info. (I don't.)
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
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Posted - 2017.05.19 21:49:22 -
[40] - Quote
Lily Vanderbilt wrote:I'm trying to install pyfa and after installing and hitting launch pyfa I am greeted with this error. Any idea what I did wrong?
EXCEPTION: (sqlite3.OperationalError) table damagePatterns has 9 columns but 7 values were supplied [SQL: 'INSERT INTO damagePatterns VALUES (?, ?, ?, ?, ?, ?, ?)'] [parameters: (1, 'Uniform', 25, 25, 25, 25, None)]
Thanks for sending me your stuff.
[2017-05-19 20:42:13.095000] INFO: eos.db.migration: Applying database update: 6
For some reason, it's trying to run DB update 6 and nothing else.
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
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Posted - 2017.05.20 16:59:12 -
[41] - Quote
Bukan Mahyisti wrote:Hi. After the last update, the import of the character from EVEMON does not work. The imported character does not have any skills. Rollback to the previous version of the program did not solve the problem.
Can you email me your log and EVEMON char file? I'll evemail you my email address.
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
37
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Posted - 2017.05.20 18:16:32 -
[42] - Quote
Bukan Mahyisti wrote:Ebag Trescientas wrote:
Can you email me your log and EVEMON char file? I'll evemail you my email address.
Sent char file and savedata.db. ".pyfa" folder does not contain logs
It's broken because the character handler is expecting security status, but it's missing. Simple fix.
I've fixed it here: https://github.com/Pyfa-fit/Pyfa-fit/pull/98
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
38
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Posted - 2017.05.21 23:16:14 -
[43] - Quote
Jenne Wain wrote:Hi, All
I have a very odd issue that just started yesterday. I am running PYFA on multiple Macs (and it generally works like a total champ), but I am now having a very odd issue on only one of them that is related to opening browser windows.
In short, when I take any action that would launch a browser (logging into CREST, clicking on the Wiki or Forum links from the Help menu, etc.) it absolutely insists on trying to use Firefox although Safari is set as my default browser.
If Firefox is not running, I will usually get an error message as it tries to launch a VM, things will hang and after about a minute, it will launch in Safari (but in the case of CREST, the server timeout has already been reached). If Firefox is actually running, everything works fine- but only within Firefox.
I have checked other applications and my system settings and everything appears to be in order and no other applications are having this issue, so I have a sense that i am just missing a setting somewhere or a particular file has gone wonky.
PYFA has always worked fine on this machine and is working normally on my others. I am running PYFA 1.29.2 and macOS 10.12.6 on this particular machine and the issue appears to have begun after I updated PYFA.
Any ideas or thoughts?
Thanks!
Pyfa doesn't force a default browser AFAIK, so that particular bit sounds like a system issue rather than a Pyfa issue.
There's a one bit that confuse me here:
Quote:I will usually get an error message as it tries to launch a VM What do you mean "launch a VM?
Also, have you tried uninstalling Firefox and seeing if the behavior changes? (Not offering that as a solution, just as a test.)
Finally, CREST is EOL, so there's not a lot off incentive to work on it right now. If you have a viable work around (which sounds like you do, as annoying as it is), that's _probably_ how it'll stay. But again, this strikes me more as a system issue than a pyfa issue.
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
38
|
Posted - 2017.05.22 01:37:10 -
[44] - Quote
Jenne Wain wrote:Thanks so much for the reply. Sorry for the confusion, when I say "VM" I mean a virtual machine- I have several Windows VMs on my Mac that I use for other things, so it tries to launch Firefox from the VM, errors out since the hypervisor isn't running, and then hangs. It REALLY wants Firefox 
Ahah. So it's a Windows environment, not a OS X environment.
If it's Win10, I'd check the file and app associations. You might have the app association setup correctly, but a file association (for .HTML maybe) pointing to Firefox.
Firefox is pretty aggressive at taking things over (all browsers are, really), so it wouldn't surprise me if some of the associations aren't what you're expecting them to be.
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
38
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Posted - 2017.05.23 16:01:24 -
[45] - Quote
Asian Driver wrote:Tracking drone optimal range and tracking speed.
I'm trying to find out if it's better to run a pair of Omnidirectional Tracking Links with no scripts in either, or with different scripts in each. Here are my numbers from the latest version of pfya. optimal is in km
offline, no scripts: 75 optimal .0120 tracking online, no scripts: 85.9 optimal .0156 tracking online, track and optimal script: 86.3 optimal .0156 tracking
My question is why, with the scripts, do I should show an increase in optimal range, but do not show any increase in tracking speed? Is it just so small that pyfa doesn't pick it up? There should be an increase no matter how small, right?
I'm assuming you're looking at the Warden, since it's 0.012 tracking without anything active.
If you're running the optimal range script, then the effects go 100% toward range and 0% toward tracking, so it'd make sense in that scenario that the tracking would stay the same while optimal would change.
Basically, this is working correctly.
You can always use the info window and the "affected by" tab to see what is affecting the module/drone/ship, and by how much.
For example: https://puu.sh/vZcvt/dba72193d7.png
The window on the left is with one tracking link using a tracking script. You'll see a tracking bonus, but no range bonus.
The window on the right is with one tracking link using a range script. You'll see a range bonus, but no tracking bonus.
The window in the middle is with one of each. You'll notice that the bonuses match up to the windows on the right and left, you just get both of them (but they aren't any larger).
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
39
|
Posted - 2017.05.23 20:04:38 -
[46] - Quote
Asian Driver wrote:I'm using two links when I do the testing.
The first set of number is with the link offline to give me base values. The the first test is both running without scripts, and the last test is with one running a range script, and the other running a tracking script.
I know that when you have a script it puts all it's bonuses toward that trait, so when I have them loaded with the different scripts I should see the tracking speed go up, but alas, it doesn't.
I did the numbers. That bonus with the script, essentially without the stacking penalty of running two links, is 0.46%. Taking the .0156 tracking speed and adding the 0.46% gives me 0.1567176, which is essentially unchanged, but it should still round up. The world is right again. This shows that if you run two you should have scripts in them, and not empty as I've been told to do in the past.
Yup. You are absolutely correct.
There's a bug here, and it's not in the effect itself (possibly deep into the stacking penalty code).
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
39
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Posted - 2017.05.23 20:17:31 -
[47] - Quote
Asian Driver wrote:Ebag Trescientas wrote:
Yup. You are absolutely correct.
There's a bug here, and it's not in the effect itself (possibly deep into the stacking penalty code).
Wait... I found something?
Indeed you did! Well done.
Basically penalization isn't happening at all, at least for tracking links and enhancers. That's why 2 unscripted ones (15% each) = 1 scripted one (30%), even though the sniff test should tell us that doesn't make sense.
Pretty big issue here, obviously.
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
39
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Posted - 2017.05.24 15:16:34 -
[48] - Quote
Sable Blitzmann wrote: To answer the question on why tracking doesn't change, it's because of two things acting together: we round to 4 decimal places, and the differences between one scripted vs two unscripted is so small it displays as the same thing (0.0156 vs 0.01559883 respectively). And then, of course, there's the fact that these are floating point numbers, so there is potential for floating point inaccuracy and general rounding errors in the calculations (although probably doesn't come into play in this particular case)
Hope that clears up why the odd behavior was happening :)
Yeah. That doesn't clear it up.
I think I know a thing or two about how this is supposed to work, and stacking penalties aren't applying here when they should be.
In Pyfa (and Pyfa.fit):
Base Value: 0.012
With unscripted Tracking Links: 1 Tracking Link: 0.0138 2 Tracking Links: 0.0156
With scripted tracking Links: 1 Tracking Link: 0.0156 2 Tracking Links: 0.0197
I ran through a rough calc of numbers (stacking penalty only accurate to 3 decimals, but close enough). The numbers *SHOULD* be:
With unscripted Tracking Links: 1 Tracking Link: 0.0138 2 Tracking Links: 0.01379
With scripted tracking Links: 1 Tracking Link: 0.0156 2 Tracking Links: 0.0176
Again, these numbers aren't perfectly accurate as the penalty isn't precise, but it's clear that the numbers are wrong.
So yeah. Stacking penalties aren't applying here, even though it says it is penalized. This is clearly a bug, and kudos to Asian Driver for finding it.
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
39
|
Posted - 2017.05.26 02:06:14 -
[49] - Quote
Asher Elias wrote:Is there a way to have a reactive armour hardener show its base 15/15/15/15 resists rather than optimized resists?
Yup. Look under the Fitting Engine preferences page.
https://puu.sh/w1jCx/2c9c276210.png
I also prefer having static resists set for it. Note that it will only show the base 15/15/15/15 when you have an even damage profile set. So a profile of 25/25/25/25 would show even resists with that setting set, while 25/25/25/24 would not.
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
39
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Posted - 2017.05.29 08:44:18 -
[50] - Quote
Suyer wrote:Why don't you just update EFT instead.
Or at least add an EFT skin PLEEEEEEEEEASE
Check out the minimal stats panes under preferences. If you want even more minimal stat pane options, check out the fork of Pyfa.fit that I've been working on....
I'd like to actually go through and make a "EFT" version, but the minimal ones get you closer to that....
Tavion Aksmis wrote:Any chance we can see the upcoming CONCORD ships available in Pyfa? I want to start fitwarrioring 
They're already there.
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
39
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Posted - 2017.06.14 20:00:50 -
[51] - Quote
Blade Darth wrote:I'm super confused by the download page. EFT was easy, download files, overwrite, done. I don't know which files to download and how to install this.
Copied the release files into my pyfa folder and it broke the launcher.
Where can I find the windows installer? The "latest release" sends me to some sort of source file page and "installation" sends back to the home page where I can't find installation links, it points back to the source files instead...
The "Pyfa-1.29.4" zip doesn't include a launcher or installer.
Not sure if i'm ret***** or it's really, really that complicated.
I don't know what Blitzmann did to the releases page, but yes, it's very confusing.
You can always use this URL to get to the last release: https://github.com/pyfa-org/Pyfa/releases/latest
Scroll down to bottom of page, and either download the .zip or .exe for Windows. If you're using the zip, just need to extract it, then run pyfa.exe.
If in doubt, extract it to a new (empty) folder.
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Ebag Trescientas
Black Serpent Technologies The-Culture
40
|
Posted - 2017.06.17 06:52:53 -
[52] - Quote
Dr Minx wrote:Pyfa is great and thanks for this tool and keeping it updated.
Is there anyway to increase the font size? my eye sight is not that good
Thanks
See the link in my signature for a fork of Pyfa that offers different font sizes.
I don't know if/when Blitzmann plans on implementing that feature.
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Ebag Trescientas
Black Serpent Technologies The-Culture
40
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Posted - 2017.06.24 15:43:27 -
[53] - Quote
Arthur Dentz wrote:Ship prices don't seem to be working. I tried to reset the cache but it sticks at 0 isk. Is this a bug, or something I'm doing wrong? https://i.imgur.com/BmKNBxG.png
No, it's not just you. Most likely something to do with the feed from EVE-Central.
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