|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Scipio Artelius
The Vendunari End of Life
43881
|
Posted - 2016.01.26 09:02:12 -
[1] - Quote
Shallanna Yassavi wrote:Safe logoff gets you away from the bumper if nobody's taking a shot at you, because there's no combat timer. That said, you're not allowed to just bump someone without taking a shot at them, or a ransom demand. You can't safe log if you are being targetted, so the bumping ship only needs to yellow box to prevent a safe log. No shooting necessary.
However shooting from a sacrifice ship achieves a 15min aggression timer which keeps the freighter in space even if the pilot just logs off.
Kickass Tivianne wrote: know the act of bumping is not a reason an exploit, however the people who do the bumping can and often do (in High sec) bump someone for 30-60 minutes or more!! I see the 30-60 min figure used a lot, but from watching the gank intel channel when my alt is hauling in highsec, I never see it going for that long.
It always seems to be much shorter then that, but that's only my experience.
How often does the 30-60 minutes really happen?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
43915
|
Posted - 2016.01.26 20:14:09 -
[2] - Quote
KickAss Tivianne wrote:Daichi Yamato wrote:For every freighter you've seen bumped, you have seen hundreds more pass through unscathed. Its only a relatively small amount of freighters that get ganked and only in a few systems. So if anything, ganking should be made easier. This would actually reward good piloting and making friends...
Those are all great points! I agree! However the bumping mechanic, if you happen to fall into the trap should not keep you in limbo for a long time. Either they have a gank fleet ready in 5-10 min.. and go for it... or let ya go. And if they do kill it... make the punishments for criminals get harder and harder and more expensive to recover from with tags etc... So you agree that freighter ganking is not really a problem, but needs to be made safer anyway?
Just to put some figures on it, the Red Frog Freight annual report shows how safe moving a freighter really is in highsec:
http://red-frog.org/annual-report-2014.php
In 2014 (2015 Annual Report not published yet), red frog:
- Completed 221,333 contracts in highsec - Failed 245 contracts in highsec - Made 2,786,739 jumps in highsec
So only 0.11% of contracts to RFF failed in the whole year and they made near 3 million jumps in highsec. RFF is by far the largest hauling Corp in the game, so those stats are pretty representative overall of the level of risk that Freighters face; and RFF also pass through the choke point systems of Uedama and Niarja.
There is no issue that needs to be resolved. The risk of being bumped and ganked is proportional to the stupidity/laziness of the freighter pilot and they get what they deserve if they don't take precautions.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
43921
|
Posted - 2016.01.26 22:27:48 -
[3] - Quote
Brad Neece wrote:1. Active Tactical Ramming Shield Module for bumpers ? 1 per ship. High Slot-Requires Charges......1 Charge per bump.....10 Charges Max depending on the skill level? Can only be reloaded from Depot and Stations. Bumping can be allowed without this but add in a 25 sec Bumper TImer/Buffer.....1st Bump.....Bumper TImer starts... buffer drops to 75%....another bump within 25 secs, timer resets, buffer to 50% and so on. If Ramming shield NOT active on the final bump...the bumper takes shield damage and becomes suspect. Bump buffer resets, once depleted again its now upgraded to criminal. Maybe a bonus that once suspect level has been reached, the bumping has dice roll to damage and disable frieghter defenses. Any system that involves damage or a suspect timer for bumping won't work.
There is a lot of other accidental bumping going on in the game and it would be easy to exploit.
A gank squad could just line themselves up in front of a Freighter that is aligning to the next gate and the Freighter would bump them while aligning out. The Freighter would become the bumper and would go suspect for doing nothing more than aligning.
Then it could be killed with no consequence at all.
Suggestion 2. would never happen, since Freighters would be suspect well before ever getting 50km off gate.
The net result would be that this suggestion would almost totally shutdown the use of Freighters.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
43921
|
Posted - 2016.01.26 22:51:26 -
[4] - Quote
Kaarous Aldurald wrote:Eli Apol wrote:It's still a loss of security status and giving up kill rights to people who'd be happy to use them.
Ah, so you're unwilling to deal with the exact same mechanical consequences as the gankers do? If they scare you off, they must be fine then. This is a thing that always makes me laugh.
People who complain about ganking often complain that there are no consequences or that the consequences aren't tough enough.
As soon as its suggested that they do the same thing to the gankers, they complain that they don't want the consequences.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
43927
|
Posted - 2016.01.26 23:30:01 -
[5] - Quote
Eli Apol wrote:For Scip and Kaar:
I understand your very blinkered views and attempts to polarise opinion with regards to current ganking mechanics but I'm sorry, I don't subscribe to them (or their opposite):
...
Anyways...as I say, you both seem unable to view it as shades of grey and only consider people to be either pro or con ganking when it comes to discussion of the mechanics. That's your loss, not mine. Blinkered views?
What are my views?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
43929
|
Posted - 2016.01.27 00:16:23 -
[6] - Quote
Eli Apol wrote:So it's working as intended...yet CCP were looking at ways to change it? Put yourself into a developers seat for a second.
At the end of the day, the only thing that decides how the game behaves are blocks of code.
How are you going to write the logic to deal with a very limited subset of what bumping is?
Two ships have a vector and the code detects a collision between them. How is the code supposed to work so that it can determine the intent of the players involved in that collision?
Changing bumping becomes a much more difficult issue when you try to think of it as a series of conditional statements that a computer has to make.
To me, that's always barking up the wrong tree.
The best options seem to be:
1. Freighters being able to fit an MJD - so at least they can get 100km off and then try to warp before a bump ship reaches them
2. Rita Jita's recent suggestion to give Freighters a capability to counter ship scanning
The first provides some action that a bumped freighter can perform, while the second increases the cost to gank a target since the gankers wouldn't know whether a freighter is fit with bulkheads or cargo expanders, and would have to bring more gank ships to be certain.
Personally, if any change was adopted, I'd just make ship scanning a suspect level offence under crime watch.
I can't personally think of a reason to scan a ship without an idea of being prepared to shoot it or apply cap warfare, so it seems that ship scanning while not directly criminal, is an associated act.
I think that's a slightly better suggestion than Rita Jita's because it still provides choice, whereas countering ship scanning all together just leads to one outcome - more gank ships.
A suspect flag would mean sentry guns for the scanning ship, so they would need to warp off immediately afterwards and remain engageable for the next 15 minutes; while the attentive freighter pilot would have some warning that he may be targeted if they just continue on their trip.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
43931
|
Posted - 2016.01.27 00:18:46 -
[7] - Quote
Eli Apol wrote:You just contradicted your own argument, I have nothing further to prove...
Keep wriggling little worm. What argument?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
43932
|
Posted - 2016.01.27 00:38:55 -
[8] - Quote
Eli Apol wrote:No, I'm saying the behaviour of bumping as a method of preventing a player from warping to a different place without suffering an aggression penalty for this 'disruption' is not working as intended. It's not, not intended, if that makes sense.
CCP are very in favour of emergent gameplay and the use of mechanics that they never thought of. Bumping in a Mach was only emergent the first time and after that it became regular gameplay.
That doesn't mean CCP disagree with it. If they did, they would have ruled it an exploit until they could patch it out.
So just because CCP didn't specifically intend it, doesn't mean they see it as a problem.
But, if you wanted to change the mechanics, how would you write the logic of it? What decisions would you write into the game engine?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
43935
|
Posted - 2016.01.27 03:02:21 -
[9] - Quote
KickAss Tivianne wrote:No gankers really don't have any Risk... loose a 2 million Isk ship. and not have any additional security status drop, or penalty for being a criminal. Same old same old. No Risk. Then why not just go and gank them first?
No need to even gank them all. Just enough to make the total damage less than the total HP of the freighter.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
43941
|
Posted - 2016.01.27 05:57:56 -
[10] - Quote
KickAss Tivianne wrote:baltec1 wrote:KickAss Tivianne wrote:Scipio Artelius wrote:KickAss Tivianne wrote:No gankers really don't have any Risk... loose a 2 million Isk ship. and not have any additional security status drop, or penalty for being a criminal. Same old same old. No Risk. Then why not just go and gank them first? No need to even gank them all. Just enough to make the total damage less than the total HP of the freighter. Hey hide at safe spots, however sometimes when they do jump though a gate a 1 gets picked off. From undock they go to an insta-undock spot... then jump around, and then they warp to the bumper, or another neutral warp in ship. So the only time is if they do happen to jump though a gate, you migh tbe able to get 1 out of the 25-30 ships. Not really a game changer. And because you don't know their final destination, you would have to watch all the gates. Logic dictates they are going for the bumped ship. There are so many ways to protect your cargo from gankers to almost make it one sided. Piracy in highsec has been nerfed so hard over the years that it has almost become extinct. Jet can thief's are gone, profitable mining barge ganking is gone, endless nerfs to ganking have resulted in a much less vibrant and exciting highsec. If anything ganking needs to be buffed not nerfed yet more. Okkkkk.... Logic... Well, Which bumped ship? THey have on in Uedama, One in Madirmilire, and one in Niarja. And maybe the other one you had no idea about because you are spread thin. with the existing potential targets. This is another reason why Gankers get the upper hand as with any attacking force, you get to decide when and which target to attack, everyone else has to scramble to respond. If they have the resources to bump that many people... more power to them... but don't think they should be able to hold their targets there indefinitely, or with out some additional penalty for the -7 to -10 person once they do gank. 0.11% of movements by RFF fail and their freighter pilots are making 7500 jumps in highsec per day.
Where are you getting the idea that multiple freighters are being held by bumping at the same time? I'm sure it's happened, but I've never seen anything in gank Intel where multiple freighters are being bumped at the same time, so that doesn't seem like a common occurrence.
Have you actually validated that your views are correct and not just an assumption that makes ganking seem worse than it is.
RFF have 60-80 different freighter pilots active every day and 100-150 different pilots active each week. It's not like they only have a couple of guys who are really good. They have large numbers of freighter pilots making frequent jumps in highsec and yet only 1 in 1000 contracts get failed (1 in every 12000 jumps on average).
Come Win At Eve - Join The Vendunari
|
|

Scipio Artelius
The Vendunari End of Life
43943
|
Posted - 2016.01.27 07:53:10 -
[11] - Quote
Khan Wrenth wrote:Sounds like RFF has pilots who are actively keeping themselves safe. If CCP were to nerf Concord in some fashion, that could weed out more incompetent independent pilots and RFF could charge more. Just sayin'. Let my alt haul it all.
There are a lot of safe haulers around, whether highsec, lowsec or nullsec. RFF are just the biggest, have a great reputation and luckily publish lots of annual figures on their activity, which is very safe and consistent with a lot of non-RFF haulers too.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
43944
|
Posted - 2016.01.27 10:11:31 -
[12] - Quote
Black Pedro wrote:I don't see your first idea doing much as Macheriels have no problem fitting a MJD of their own and could easily follow a freighter. Yeah that's a good counter point. MJD on a freighter would be pointless.
Quote:As for your second idea, I think it is actually a terrible one. If you mean cargo scanning (which I think is what Rita Jita was proposing), preventing pirates from prioritizing their targets removes any incentive to haul responsibly. Flying a freighter with 500M ISK of ore should be safer than one containing 15B ISK of PI materials. If the pirates can't efficiently assess the targets, they would be forced to randomly exploding any target that comes by meaning as a hauler, how much cargo you load has no effect on your chances of successfully making the trip. Yeah, that's also a good counter. My counter to Rita Jita's suggestion was more along the lines that it reduces choice, since gankers would always just plan for the max tanked situation, so there's no real engagement in the gameplay and a reduction on what currently exists.
Quote:I am not sure why freighters are so special that they deserve to be excluded from this part of the game, and I am even less sure the ability to surreptitiously scan a potential opponent's fit should be tossed out to make freighters safer. I'm with you on that. I don't think any change is necessary, just that if any change is made, changing bumping is not the place to do it. It's almost an impossible task.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
43945
|
Posted - 2016.01.27 10:51:18 -
[13] - Quote
Rhamnousia Nosferatu wrote:Try arguing for removal/change of any of the above mechanics and you get shouted at for being a risk-averse-carebear-emergent-gameplay-hater. Oh, the irony.  Not at all.
Replace them with something of equal risk and I'm sure a lot of people would be open to suggestions.
But proposals made here are always about increasing safety for haulers, when it's already immensely safe and the greatest risk is for those that fail to take precautions themselves.
A lot of us don't want Eve to be a game that wraps people in cotton wool and protects them, so when the tools are already available to avoid being bumped and ganked (and a lot of us use those mechanics daily), then there is little sympathy for calls to make the game safer when people don't use the tools that are already available to them.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
43977
|
Posted - 2016.01.27 21:33:28 -
[14] - Quote
Lyma Sarum wrote:Interesting post, but it seems that instead of offering some positive criticism, there are people that prefer to yell "please don't touch my cookie". I get it. If I was making a profit out of ganking I guess I would say the same.
So my main concern is this: I started EVE very recently (about 1month) and I was interested in going the haulers way until I got enough ISK to start an industry/research/hauling corp. I quickly found out that in order to haul effectively I need 1 or 2 extra accounts (scouts,webbers) or some people I will always drag around depriving them off their fun and all of this just to have a slim chance of avoiding a group of multi accounts that are having their fun. Yes it really seems they take advantage of game mechanics because they are kind of broken/obsolete (?) but still the fact remains. First, welcome to the game. It's probably worth reading back through the million other threads on this issue before concluding that people prefer to yell "please don't touch my cookie".
The same people that are frustrated that this same thing is coming up yet again have offered constructive criticism in the past, provided good advice to help haulers and pointed out all the flaws and exploits of suggestions, only to be ignored and told they are lying. There's only so many times you can discuss something reasonably while being accused of being a bully, sociopath or equivalent to a RL rapist, before you get frustrated and begin to treat others the same way you are treated.
So, don't be too harsh on the critics here. The hard line has developed because they've been continually attacked over the years.
In relation to your point about needing multiple accounts to counter multiple accounts, CCP banned input multiplexing late last year, making coordinated multiboxing attacks more difficult, however Eve has always been a game where players can have multiple characters logged in at the same time.
A couple of years ago there was a tournament where 1 guy ran a full team of 8 characters by multiboxing (New Eden Open II). He lost every match and was eliminated at the first stage. He struggled because multiboxing, no matter how good you are, is no match for multiple players working together.
So it's not necessary to have multiple accounts if you don't want. It's more enjoyable (for most people) and much more effective to make friends and all work together. That could even be a shared purpose that would help get your Corp aspirations off the ground.
Lyma Sarum wrote:Can I play this game with one account without paying for other people to play? Because from where I am looking at it, it seems I cannot. Absolutely you can and the figures from CCP suggest that many people do.
From figures published by CCP Quant last year, two-thirds of all players have only 1 account, which by definition means they can only have 1 character online at a time:
http://2.bp.blogspot.com/-xRb5GQzAaoA/VejxJFChpBI/AAAAAAAAANE/YS4DBbWqJ2M/s1600/250%2B%25233.png
86% of all players have 2 or less accounts, 94% have 3 or less and by the time you get to 97% of the player base, it's 4 or less accounts. The idea of large multiboxing gank fleets isn't the normal situation. They are the outlying cases. The total average accounts per player is only 1.5 across the player base and that has been stable for more than a decade:
http://1.bp.blogspot.com/-bPYAEHB9LeY/VemKSoWiXSI/AAAAAAAAANc/N03vaX3zzMo/s1600/250%2B%25231.png
So absolutely you can play the game with one account. Most players do and the idea of an army of alts is one of those things we all assume is true, but when you look at the actual data, it turns out to be a false belief.
Lyma Sarum wrote:There is 0 (zero) balance when it comes to a new player coming in and like me wants to haul. Even if I am not afk what stops a multigank and bumper from getting me? And I am not asking for blah blah if this and that info. I am asking about MY options as a solo new hauler when while traveling I start getting bumped and a gank is soon incoming. As a new player, the best thing you can do is find an experienced player and learn from them.
Hauling doesn't have to be less safe for you just because you are new. It will be less safe because you don't yet have an in depth knowledge of the game. There's the gap you need to fill. Knowledge, not safety. Once you have the knowledge, you can be as safe as any veteran.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44003
|
Posted - 2016.01.29 00:28:01 -
[15] - Quote
Rhamnousia Nosferatu wrote:Either way my point stands - no risk for the looter. What looter anywhere in highsec faces high risk?
I thought this thread was about bumping, not looting.
Bumping is trivially easy to avoid and webbing alts/assistance make moving a freighter extremely safe in highsec.
Edit: I see from the title that looting is supposed to be somehow rebalanced too. I'll have to go back and see why looting one wreck should be more risk than any other. That seems to have been lost in the last few pages.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44003
|
Posted - 2016.01.29 00:55:54 -
[16] - Quote
Rhamnousia Nosferatu wrote:baltec1 wrote:Rhamnousia Nosferatu wrote:baltec1 wrote:Aside from the fact that they have a limited window to act before both the faction police and concord kill them, they are open to attack by everyone, the looting ship used can be attacked, the gank ships themselves are profitable to gank, the freighter can be webbed into warp near instantly, the freighter can escape via warping to a ship 150km in front of where its getting bumped, logisics can save the freighter, wartargets, ecm, blap escorts, counter bumping, pre spawning concord, shooting the target wreck. Instawarps and tacticals, suicide tackles on the gates, pre-spawned concord (drawn away from the gates) making response times longer, using multiple bumpers, using eccm, changing vector of the bump every now and then. Shooting the target wreck is one of the few reliable counters which got people quite wound up, true. Not so easy all of a sudden is it? Those things are hard? Oh well... As a non-ganker, looking at this from a 3rd party view, while those things aren't individually difficult, it seems gankers are the only ones that need to do them to operate constantly in highsec.
As a low sec status player because of lowsec pvp, highsec is a PITA.
So they might not be difficult, but they are barriers that gankers already have to deal with that no one else does. These calls are always just one more nerf, but never any suggestion of balance the other way.
Bumping is so trivially easy to avoid to begin with as well.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44005
|
Posted - 2016.01.29 01:05:55 -
[17] - Quote
Kaarous Aldurald wrote:Scipio Artelius wrote: I thought this thread was about bumping, not looting.
Well, that's where you're wrong. This is the "find any possible excuse to nerf ganking" thread. Yeah I see.
Apparently from the OP, catalysts loot the freighter wreck before dying to CONCORD and eject the loot to be scooped.
What's the cargo capacity of a catalyst to begin with? Seems pretty inefficient and ineffective if several DSTs or another Freight is required anyway.
Does this really occur frequently in freighter ganks that the catalysts loot and eject before dying?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44008
|
Posted - 2016.01.29 02:22:03 -
[18] - Quote
Rhamnousia Nosferatu wrote: I'm trying to provide additional by focusing on bumping and safe looting here. Try and stay focused too. What safe looting?
How do they do this? As per the OP's explanation?
Maybe you can post different figures to what I posted on the previous page then that shows that this is an issue?
In addition, why is the looting in a gank, any safer or otherwise from any other looter in highsec?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44024
|
Posted - 2016.01.30 03:42:02 -
[19] - Quote
Brad Neece wrote:3. Fleet Hanger owners must accept looted items before they are dropped into ship and take a Suspect Timer for it
Avoid having to manually allow it, by having safety yellow....but still go Suspect once its dropped in.
This gives risk to all looters. How will this work out for an Orca pilot being used in a belt or ice field by miners to transfer ore and loot from rats to?
If a fleet hangar owner has to take a suspect timer to accept items being dropped into the fleet hangar, that's going to kill the use of an Orca for a mining fleet.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44024
|
Posted - 2016.01.30 03:51:16 -
[20] - Quote
Rhamnousia Nosferatu wrote:Safe looting I was refering to involves use of a ship with fleet hanger (DST or Orca, 50k m3) and a disposable alt. You get them into fleet, open fleet hanger for fleet members, land them next to a wreck (they usually come along with the ganking crew) and use disposable alt to transfer loot to dst. The disposable alt gets tagged as a suspect but DST (ship holding the actual loot) is flag-free and warps off. It is easy and extremely safe for the looter/ganker. Now, fixing this mechanic would open MORE (not less) content as looters would have to time their moves better, HICs would become a truly useful anti-ganking/anti-looting tool and there would be some actual risk involved in the act of looting. See, content for all involved, and that's what we all want more of - risk and content, right? Right!? That makes a lot more sense than the explanation in the OP.
How would it be fixed?
Before the alt that loots does any looting, they are not suspect at all, so indistinguishable from anyone else in highsec. The orca/DST pilot is not doing anything wrong just by making their fleet hangar available to fleet members. It's something my boosting alt does regularly (I mine ice in highsec for POS fuel, Strontium Clathrates and liquid ozone for cynos).
The only thing the Orca/DST pilot is doing is sitting, accepting material into their fleet hangar.
So if the act of accepting material into a fleet hangar is going to somehow trigger a suspect flag (since sitting in space wouldn't be logical), then that is going to have a massive negative impact on other highsec activities, particularly that of miners.
Personally, I'd have no problem. I'd adapt my operations around it, but if the idea is to bring content for all, then the tears that would be generated from a change would be enormous, because surely this would be an across the board change?
Come Win At Eve - Join The Vendunari
|
|

Scipio Artelius
The Vendunari End of Life
44025
|
Posted - 2016.01.30 05:28:16 -
[21] - Quote
Brad Neece wrote:Well....That's not the same. It's fine as his fleet members didn't loot somebodies wreck illegally. And if by chance they did the Orca pilot gets a pop up asking if he accepts, as long as he the orca pilot has his safety green...he will always get the pop up asking before illegal goods are taken on board. If all items legal....no pop up. This would be hilarious.
In the ice belts in Ignebaener (?sp) where I mine ice, there is a large mining fleet there that runs a dozen (sometimes more) mining barges, all feeding ice into the orca. They also salvage and loot wrecks that are created from NPC rats.
I can't imagine anyone wanting to be continuously clicking "yes accept" over and over and over. As creatures of habit, it won't take long before players set their orca to yellow safety, because waiting for someone to click accept before you can transfer something to them will eat into efficiency. Alternatively of course, the forum will be filled with F&I requests to make accepting items automatic.
What you are proposing will be the new way to awox and it will be extremely funny when awoxers are able to deliberately loot yellow wrecks and then transfer to an Orca to make the Orca pilot suspect, having done nothing wrong himself. That will be the only mechanic in the game where it will be possible for 1 player to make another one suspect without that other player doing anything. Awesome outcome.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44027
|
Posted - 2016.01.30 07:13:53 -
[22] - Quote
Brad Neece wrote:If all items transferring were obtained legally....there will not be a popup needing "yes accept" constantly. Now IF somebody tries to transfer items they just stole in the past 15 minutes(Suspect Timer)... that's when "yes accept" is needed from the Orca pilot or Block option there as well. He is afterall accepting stolen goods onto his ship, no? That should be Suspect for the Orca pilot. If the originally owners decide they wanted back what was stolen from them....they are out of luck unless they gank the Orca that now has those items and in that case Concord kill them for even attempting LOL. Now this is becoming confusing.
Is it something taken within the last 15 minutes, so attached to the player's state (since an item has no idea of time within crimewatch), or something that was stolen, so attached to the item?
If it is attached to the player, then the item can be anything whether taken legally or not.
If it's attached to the item, then I could loot something illegally and be suspect for 15 minutes. Even put it in a hangar somewhere if I want and then take it out after that, when I'm no longer suspect and transfer it. I could even trade it to someone in station and set it up so they transfer it innocently.
For example, I could go shoot an alt of mine that is carrying mining crystals. Loot them illegally and then later on, put them in a mining barge. Something that looks totally normal in the context of a mining fleet. Then transfer them to the Orca hold.
Additionally, I think you are thinking that items have more stats attached to them then they do. Anything that is packaged is just a reference to a TypeID. It isn't an object while it is packaged, so can't know it's state as being stolen or not. It's not the items that make someone suspect, but the act of looting from a wreck or container that doesn't belong to them.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44029
|
Posted - 2016.01.30 07:45:33 -
[23] - Quote
Brad Neece wrote:When items are "Loot All" illegally.. maybe creates a kind of Plastic Wrap on the spot? If ship destroyed....Plastic Wrap jettisons 1st in a container or dice roll destroyed, then ship explodes. Plastic Wrap still Yellow unless somebody is brave enough to take the risk of looting it again. Edit: I reread it, so edited my post to just the last sentence.
Surely it's much easier just to shoot the suspect looting alt and none of this extra special case stuff is needed?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44030
|
Posted - 2016.01.30 07:58:45 -
[24] - Quote
Brad Neece wrote:And yes AGers do shoot loot.....so much so that CODE./Goon are complaining about hitpoint of wreckage. Yes that's a rumor and possible wrong....forgive me :) Shooting the loot is a perfectly fine option and if gankers are complaining that the HP of wrecks is too low, well that's part of the risk they take on when they gank - risk of no payday from the gank.
This is the thing that gets me with a lot of suggestions. Here's a perfectly good option that can really impact ganking operations and 100% a player action, whiich is great.
Why call for changes in mechanics to nerf gankers, when as a player you can already do it?
Get the mechanics out of the way. They don't need to do more than they already do.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44030
|
Posted - 2016.01.30 08:15:18 -
[25] - Quote
Brad Neece wrote:No no no and no...If your are caught and killed. When you ship explodes, any created Plastic Wrap or "illegal loot" Wrap is, by a dice roll, either destroyed or jettisoned within a container beside normal wreckage. The wreckage is White/Blue.....the Illegal Loot Wrap, now in a container is still a Suspect trigger if not picked up by the original owners of those items. You replied way after my edit.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44047
|
Posted - 2016.01.30 23:56:55 -
[26] - Quote
Rhamnousia Nosferatu wrote:In terms of potential ideas - I'd be all for some form of anti-bumping stat change for freighters (increase their mass? althought that would screw up wh-s so probably no) or a module which would allow for active players to get out of bumping situation without requiring webber alt. Why do freighters deserve special protection that no other ship has?
If someone is going to invest from 1.2B (Freighter) to 7B (Jump Freighter) into just the ship, shouldn't they be prepared to be responsible for its safety?
Why should they have their risk reduced freely, when it can already be reduced easily, but at the same time the risk of bumpers (and gankers) should be increased?
If risk is going to be required for one side, then surely in a balanced system it should be required for the other side also; and all of us should be responsible to manage our own risks?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44047
|
Posted - 2016.01.31 00:15:36 -
[27] - Quote
Rhamnousia Nosferatu wrote:Because removal of bumping, get ready for this revelation, would not remove the ability to gank those ships in any shape or form. I know, that's a hard concept to grasp. So if it will have no effect, why bother to remove it?
The reason is because you know it will have an effect and that is what this really wants. To think I don't grasp this is pretty insulting and not needed in this conversation.
The act of bumping a Freighter >150km off gate is used by gankers because sentry guns @167DPS each (and 4-6 guns per gate) will immediately engage, so the freighter is bumped away from the gate in order to eliminate the sentry guns from the equation.
That seems a perfectly reasonable action on the side of the gankers. It's the same thing any of us would do in that situation; and it is a consideration in lowsec pvp all the time; so gankers aren't unique in that regard.
As a Freighter and Jump Freighter pilot, I don't deserve special treatment to not be bumped. If I can't take care of my own safety, then I deserve to die and if gankers are able to manage their risks, just as anyone does, then good luck to them.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44049
|
Posted - 2016.01.31 00:37:10 -
[28] - Quote
Rhamnousia Nosferatu wrote:Where did I say that it would have no effect. I said that it would not remove the ability to gank. Ok, sure.
Then why provide that as a response to the actual question I asked, which was:
Why do freighters deserve special protection that no other ship has? (and a couple of others, related to same that question)
So I take it your answer is that they deserve special treatment because ganking will still be possible (which makes no sense as a response); even though the post I asked the question about was about bumping, not ganking (since earlier it was claimed that this is not about ganking, so left that out of the issue).
So why do I as a Freighter pilot deserve special treatment to escape bumping, when I already have all the tools I need to prevent it from occuring in the first place. Why shouldn't I be responsible to manage the risks I face?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44052
|
Posted - 2016.01.31 01:01:51 -
[29] - Quote
Rhamnousia Nosferatu wrote:Kaarous Aldurald wrote:Rhamnousia Nosferatu wrote: As said previously, some of the people in AG have identified recycled ganker alts and reported them to CCP.
Yeah, if you people told me the sun would come up tomorrow, I would wake up at five thirty just to double check. I don't believe a thing you angsty, hateful carebears say. Oh, and hiding my posts just makes it look like I hit the mark. Bullseye. Whoops, I didn't block your posts. So, just to prove you, once again, wrong - one example which has been reported: https://zkillboard.com/character/95727954/ (-5.2 according to Eve Who). So, by now you've been proven to be: a) liar b) denying facts (link above) c) prejudiced towards folks who don't subscribe to your worldview d) who knows what else In a perfect world right about now you'd stop spewing your angsty and hateful retoric, but I doubt that will happen. Do carry on. An Ibis is a gank ship?
The Providence whore kill seems to have been a war target of Faylee at the time as she was not CONCORDed..
What ganks did that alt do exactly?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44059
|
Posted - 2016.01.31 01:40:11 -
[30] - Quote
Seems there's still no clear reason why my Freighter pilot deserves special treatment via protection from bumping.
Come Win At Eve - Join The Vendunari
|
|

Scipio Artelius
The Vendunari End of Life
44062
|
Posted - 2016.01.31 02:07:34 -
[31] - Quote
Rhamnousia Nosferatu wrote:Wasn't hauling nerfed when freighters got low slots (choice - tank vs capacity)? How is choice a nerf?
The base EHP was increased and with full cargo expanders the cargo capacity greater than before (21-25% larger for freighters and 1-2% for Jump Freighters)?
How is more EHP and ability to fit tank or gain greater cargo in anyway a nerf?
https://forums.eveonline.com/default.aspx?g=posts&t=345280&_ga=1.16959609.1743750090.1442478155
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44064
|
Posted - 2016.01.31 02:41:23 -
[32] - Quote
Rhamnousia Nosferatu wrote:The problem is the fact that once first bump lands (and, as we've established so far - that can happen regardless of having a webber alt) when faced with a good bumper you can't get out legally and the bumper has no consequences. I don't understand how that fact is so logical or acceptable. It's difficult to accept for the simple reason that no where has this been shown to be a problem.
Freighter and even more JF pilots have options to avoid being bumped in the first place. That alone reduces the risk of being bumped to a level much lower than other risks in the game.
So if someone is bumped, either because they failed to protect themselves (their fault), or had something occour out of their control (eg. disconnect), then bad luck to them in both cases.
Disconnects and lag happen to everyone, so it's just an unfortunate and no different for a freighter than anyone else. Just bad luck that doesn't favour one over the other (since a bumping Mach could also disconnect).
Failure to protect your own assets is no one's fault except for the Freighter/JF pilot and why should they gain special treatment for being dumb?
Why, if someone takes the right precautions is any change necessary at all. The risk of loss is extremely low that the idea it is a problem seems strange.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44065
|
Posted - 2016.01.31 03:09:16 -
[33] - Quote
Rhamnousia Nosferatu wrote:Well, I've actually done these things so:
- warping to a fast ship only works if the bumper pays no attention to what's going on and does not change his bump vector. We've had fleets with 3-4 people in fast ships trying to provide warpins and more often then not it would not work. - bumping the bumper is very hard and unreliable. you might land one hit but he recovers from it quickly and then gets another bump on freighter.
Other things I've participated in: - suicide webbing the bumper in order to provide window for the freighter - repper fleets - bumping the freighter into warp (using machariel) - bumping the freighter as the gank fleet lands - alphaing gankers using arty loki, cane and/or tornado - haven't participated in the gank but have assisted with ganking a bumper - popping the loot - ganking the scanner alts - stealing loot
maybe some other stuff I can't think of right now.
After all I can tell that atm the game is skewed towards gankers by a large margin precisely thanks to bumping which provides choice of timing, ability for lazy ping-based reactions and the ability to avoid any opposition. I can see why big ganking groups are opposing the potential chages of bumping but in reality it would not make ganking impossible just more pro-active for both sides. On my Freighter/JF/other hauling alt, I've never had to do any of them.
Even with my crappy ping from Australia, I've never been bumped, despite jumping into systems with Machs sitting on gate. That's all due to the simple use of one webbing alt.
So having made thousands of jumps in highsec in a Freighter and JF (plus other hauling ships), the risk of being bumped in the first place seems extremely low if you are paying attention.
Of course, my experience is only the experience of one person, so it could be argued that my experience is not the normal. So as always, I've looked for evidence to validate the claims and the best data comes from RFF that I posted earlier in the thread.
60-80 pilots on continuously, 100-150 different pilots online during a week, 7500 jumps in highsec every single day on average (2014 figures) for a total of 2.8 million jumps in highsec in the year. For 233,221 completed contracts at an average of 12 jumps in highsec per contract, there was only 245 failed contracts (taking in not only ganks, but also time failures where the customer then failed the contract and kept the collateral as well as thefts).
Evidence that bumping is a problem when people actually manage their risk just seems totally missing.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44066
|
Posted - 2016.01.31 03:19:53 -
[34] - Quote
Rhamnousia Nosferatu wrote:Kaarous Aldurald wrote: Contrast this little rant to the "It would not nerf ganking" emphatic that he's been peddling in the thread for page after page.
It would not nerf ganking. Really?
Would ganking be easier, harder or no effect afterwards?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44068
|
Posted - 2016.01.31 03:31:45 -
[35] - Quote
Rhamnousia Nosferatu wrote:Depends on your definition of a gank. I'd say that keeping target in place would be harder but ganking it would pretty much stay the same. So the addition of sentry guns into the equation of how many gank ships are required doesn't mean a change in the requirements to achieve a gank?
More ships to achieve a gank wouldn't be a nerf, but freighters were nerfed when they were given more base EHP and the ability to choose even more tank or up to 25% more capacity?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44070
|
Posted - 2016.01.31 04:10:39 -
[36] - Quote
1Lt Aldo Raine wrote:Looting in a criminal ship that is about to get concorded is an exploit in my opinion: there is no skill involved. Overall, good post.
On this bit though, can you explain how that aspect is a problem.
The OP claims that the catalysts loot the wreck before dying, which seems to be the same thing you are referring to here given the quote. Back a few pages ago I posted some figures, having looked at it; and it just doesn't seem even remotely plausible.
Initially, I based my figures on 30 catalysts to gank a Freighter, but then looked at zkill and it's 25 catalysts based on several kills in the last few days.
So 1 Providence can carry upwards of 1 million m^3 in it's cargo and each catalyst has 450 m^3 cargo capacity.
Assuming the cargo of the catalysts is completely empty then:
25 x 450 = 11,250 m^3 total capacity.
Any package larger than 450 obviously can't be looted in the initial looting.
So the catalysts need to as a minimum:
1. Kill the freighter 2. Wreck appears in local 3. Open the wreck 4. Loot the first time 5. Jettison their cargo 6. Open the cargo container that is now in space 7. transfer additional loot from the Freighter wreck to the cargo container that has a maximum capacity of 27,500 m^3
Any package larger than 27,500 obviously can't be moved at all out of the wreck by the criminal catalysts; and with 25 containers having a maximum of 687,500 m^3, they can't loot a full freighter anyway.
Each of those steps takes time, especially as the action of the player needs to be sent to the server, queued for the next update cycle, processed and the result sent to all players. Each of those actions is an absolute minimum of 1 second, but more realistically at least 2 seconds.
On top of that, when looting more than can fit into the ship cargo or container, there is an additional step of the pop-up window asking how much to move, adding a further cycle of send, process, receive into the mix.
I have no doubt that players have tried it and maybe even some have achieved it. That alone doesn't make it a problem though. It seems in the absence of data to show how significant a problem it is, that it's a total outlying case if someone manages it successfully.
Why is it a problem that needs to be changed, especially as it seems far from no skill involved to get the timing absolutely perfect?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44070
|
Posted - 2016.01.31 05:27:51 -
[37] - Quote
KickAss Tivianne wrote:I agree, ganking a Mach is a good way to do it, However with the amount of Machs they have ready to go, and other pilots ready to bump, it is not always a guarantied stop to gank. It is tougher then you think to gank a Mach that is constantly moving and bumping. A few things need to come together for that to happen.
Everytime I jump through a gate and see a Mach at the gate, it's stationary, waiting for a freighter to jump in so it can bump it.
Why not gank it while it's stationary?
It's not like the bumping characters aren't known and you'd accidently gank an innocent Machariel hanging around a gate in a common ganking system.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44070
|
Posted - 2016.01.31 05:54:54 -
[38] - Quote
Brad Neece wrote:My final suggestion in between this pillow fight of a thread :)......
If any ship is unable to reach warp within 20-30 minutes of starting the WarpTo/Dock process, collision detection is dropped for that ship. Most bumps last 15 minutes before gank anyway....so still fair? Most AGer have no problem with bumping itself....its just length of time those bumps can last. Ransomers still have to time bluff they have a fleet to kill if they choose too. If the bumped ship attempts to change is WarpTo location, timers start over. If they are smart its to a station or a safe spot to log off... if its a empty system. They can be followed to next system and the whole process starts over. What affect will that have on trying to hold a super/titan in null or lowsec while waiting for a hictor or dictor?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44076
|
Posted - 2016.01.31 07:29:51 -
[39] - Quote
Brad Neece wrote:So to avoid the lowsec/null issue.... if you any scrams/disruptors are activated against the bump target, collision detection stays intact during that time. What?
Normal scrams and points don't work against supers and titans.
Quote:A 20-30 timer starts automatically(even if system is empty) as soon as right click, warp to/dock is attempted or Autopilot attempting to start the process. Bumps/Collisions have no bearing on when that timer starts. The timer can restart, IF they stop their ship and attempt warp again to another location, given bumping ships another advantage. Bumpers are only attempting to bump until its ganked or timer expires, at which any thing around the freighter just passes thru it. If freighter reaches successful warp....timer off, collision detection restored before that warp ends.
It doesn't even have to a ship causing the issue.....could be a asteroid or gate keeping you bouncing around while trying to warp. Awesome for supers and titans then.
Anything passes through it? As though it isn't there at all? I certainly hope that is never a change CCP consider seriously.
Bimping is specifically not an exploit in this game: https://support.eveonline.com/hc/en-us/articles/204873262-Known-Declared-Exploits
As a result, I still don't understand where the idea is coming from that bumping is a problem than needs mechanics to be changed for. Not a single person has shown that it is an issue that should be dealt with and everything I have been able to find shows how little risk there is if someone takes responsibility for their own safety as we all should.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44076
|
Posted - 2016.01.31 08:39:29 -
[40] - Quote
Brad Neece wrote:OK, by security then....0.5 below collision never disabled. Yes, bumping is NOT an exploit....but just tonight I seen a orca bumped for an hour and finally let go. Atleast set a time limit, no? So not an exploit, just bumper being a douche for an hour because he can be. Either gank, convince them to pay ransom or let them go. Did the Orca pilot have a webbing alt? Or was he caught in a belt with no protection?
Did you really sit there for an hour and just watch, doing nothing?
Additionally, this game allows all sorts of things to occur and no one is a douche for using the mechanics as they can be used.
That's no different from saying you were a douche for just watching the Orca be bumped for an hour. That would of course be a totally unreasonable thing to say, just as it is for you to call another player a douche just for playing the game.
So, no there should be no time limit. If I am stupid enough not to protect my Freighter with a webbing alt (or my Orca for that matter), then more fool me. In the unfortunate situation where I lag and get caught, or disconnect; then that's just bad luck the same as everyone can have.
There is no need for special mechanics to protect people that fail to protect themselves.
If it can be shown that bumping is a huge risk for people (even when they take steps to look after their safety), then I'll be all for it. Fairs, fair after all and if something is unreasonable, then no problem to change it.
But so far no one has shown that the scale of the issue is a problem, so it seems there is no real problem other than a belief that where it does happen, the "douche" players shouldn't be allowed to play their game. Only every one else is entitled to that.
Come Win At Eve - Join The Vendunari
|
|

Scipio Artelius
The Vendunari End of Life
44095
|
Posted - 2016.01.31 17:22:14 -
[41] - Quote
Brad Neece wrote:Teckos Pech wrote:Brad Neece wrote:
OK, by security then....0.5 below collision never disabled. Yes, bumping is NOT an exploit....but just tonight I seen a orca bumped for an hour and finally let go. Atleast set a time limit, no? So not an exploit, just bumper being a douche for an hour because he can be. Either gank, convince them to pay ransom or let them go.
So you watched him get bumped for an hour and did....nothing. Wow, glad I am not your friend as you are next to useless. Well attention was on elsewhere on other targets, they were actually getting ganked. He was bumped for an hour, while a fleet was ganking freely in system, with little regard to this Orca 2000 km off gate before it was let go :) A fleet was ganking freely?
With a 15 minute criminal timer every gank, the maximum number of ganks possible was 4 for a fleet and the total time active in space would have been no more than 5 minutes in ganking.
So for 55 minutes there was no ganking going on.
Who were the two pilots involved? Bumper and Orca pilot?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44096
|
Posted - 2016.01.31 17:31:34 -
[42] - Quote
Brad Neece wrote: You make fair points and I bow out gracefully from further suggestions :)......so basically your view, is that as long numbers aren't excessive, there needs to be no changes. As 98% make their trip freely?
Actually, as the RFF stats objectively show, 99.9% make it when we use the tools already available to us.
So yes, not just this change, but any proposed change, there needs to be justification for why the change is needed and since 99.9% of hauling makes it when people use the tools already available to them, there doesn't appear to be any justification for providing more. It's already safer than many other activities in the game.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44097
|
Posted - 2016.01.31 17:43:51 -
[43] - Quote
Brad Neece wrote:Fine..."freely" was bad choice of wording. Forgive me for that noobish response. It was clear there was no intention of ganking the Orca, maybe it was only serving as a distraction. But I'll post bumper and Orca pilots...once I rewatch a Twitch stream to get that information. Just post the twitch stream if that's easier. I'm happy to watch it myself.
Im not trying to be a pain here or anything. I'm neither a ganker, nor antiganker and the only thing we have to go by in these discussions are the words that we all write. I've tried in the past to interpret what people write as something different and been told I've been wrong, so now I just go by what people actually write.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44098
|
Posted - 2016.01.31 17:48:56 -
[44] - Quote
bigbud skunkafella wrote:Just to stick my tuppence worth in, i've always thought that an inbuilt slow cycle ( say 15 mins - 10 mins depending on mjd skill lvl) mjd on freighters would provide an easy fix for the problem of unlimited bumping.
It would be easy to implement , give an ak freighter pilot some small chance of escape when bumped if used intelligently , and wouldn't be too op.
Freighter gets bumped as he jumps into system, he can choose to use the mjd to try and escape if he thinks he's closely aligned enough to a station or stargate, or wait till he sees the gank squad on dscan to try not being there when they land.
Obvious counter for the gankers would have to land a point on the target if the target hadnt used his mjd, which would take a bit of skill and judgment , which if u listen to how awesome they say they are shouldn't cause any issues :) .
Most of the time the freighter would probably still die, but it at least gives the ak pilot some slim chance of escape, rewards not being afk , and requires a wee bit of vigilance on the part of the bumper .
I've been present on many occasions when freighters have been bumped , sometimes for hours ( if i recall correctly i was part of a fleet that spent 4-5 hrs one night b4 successfully rescuing one ) . saving freighters is a lot harder than popping them, esp if they're strangers and won't accept fleet or web duels off ag fleets , which is understandable cos u know, this is eve .
the plus side from my point of view is the content that would be provided when the gank squad warp in jus as the target warps off , and land in the loving embrace of the ag fleets guns . :)
whats not to like? o7 bb
It was already pointed out earlier in the thread when I raised the same suggestion, that the easy counter is that bumping Machariels will also fit an MJD and just jump to the freighter after it MJDs.
So it would actually make things worse for freighters because they'll have freely given the bumper 100km of range off the gate that won't need to be bumped.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44101
|
Posted - 2016.01.31 18:34:33 -
[45] - Quote
bigbud skunkafella wrote:Scipio Artelius wrote:bigbud skunkafella wrote:Just to stick my tuppence worth in, i've always thought that an inbuilt slow cycle ( say 15 mins - 10 mins depending on mjd skill lvl) mjd on freighters would provide an easy fix for the problem of unlimited bumping.
It would be easy to implement , give an ak freighter pilot some small chance of escape when bumped if used intelligently , and wouldn't be too op.
Freighter gets bumped as he jumps into system, he can choose to use the mjd to try and escape if he thinks he's closely aligned enough to a station or stargate, or wait till he sees the gank squad on dscan to try not being there when they land.
Obvious counter for the gankers would have to land a point on the target if the target hadnt used his mjd, which would take a bit of skill and judgment , which if u listen to how awesome they say they are shouldn't cause any issues :) .
...
whats not to like? o7 bb It was already pointed out earlier in the thread when I raised the same suggestion, that the easy counter is that bumping Machariels will also fit an MJD and just jump to the freighter after it MJDs. So it would actually make things worse for freighters because they'll have freely given the bumper 100km of range off the gate that won't need to be bumped. Also, a point doesn't stop an MJD. a scram does i believe, tho correct me if i'm wrong. and having to fit a mjd on a mach means less tank . i also said intelligent use of the mjd, if the target feels he's nearly aligned to an escape , then the small amount of time he gets from using mjd might just get him out of the situation. also whats 100 km but a cupla minutes bumping anyway ? Yes a scram does. A scram is not a point.
How many Bumpng Machs get ganked? From my understanding, not many. Speed, not tank, is their bigger consideration, so if they had to fit an MJD, they just would.
If they also had to avoid bumping a freighter in the direction of a station or gate, they'd just do that too. It's not like it's hard to bump a ship out towards nothing.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44103
|
Posted - 2016.01.31 20:12:12 -
[46] - Quote
bigbud skunkafella wrote:my suggested solution is simple, rewards ak piloting , creates a few variables for the gankers, bumpers + target and is no way a nerf to ganking . what's the problem?  I'm not a ganker and I also can't see any reason currently to change the mechanics in this way.
Not only because it wouldn't actually work, but because the risk of bumping is extremely small if freighter pilots use what's already available and those that don't, don't deserve more tools to compensate for their choice not to use the current ones.
It still hasn't been established anywhere by anyone that bumping represents a significant problem that requires mechanics changes. The available evidence in this thread suggests the opposite. So why change something that isn't a problem?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44110
|
Posted - 2016.02.01 01:00:46 -
[47] - Quote
Khergit Deserters wrote:If a solution relies on a player having to use an alt (i.e. a second account), that's no solution. Players should not have to play the game with a main and an alt to avoid a certain built-in game mechanic. If you need two chars to play the game, then CCP would have to give every new subscriber two simultaneously playable chars.
The other way is the alt doing the (scouting, webbing, whatever) function has to be another player. If that's the case, then safe hauling can only be done by teams of players. Not solo. Which might be OK, game design-wise. But it would make hauling one other thing that a solo player can viably do in EVE. You don't need an alt. It's just convenient.
One friend is enough to reduce the risk to an extremely low level.
Even alone, the risk of being bumped and ganked is small, so totally doable solo if you are smart about where you haul.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44112
|
Posted - 2016.02.01 02:31:30 -
[48] - Quote
Brad Neece wrote:Wait, just to be clear.....Consequences are not supposed to imposed by CCP? So the whole Criminal Timer is a broken mechanic by that implication, no? Gankers should keep their ships if others players aren't killing them off after ganks. This thread is supposed to be about bumping and looting.
When it comes to bumping and looting, the aim in asking for consequences is to get the bumping ship and looting ship set to suspect so they can be killed (they are the most common requests in these threads).
So anti-gankers want to inflict consequences on those ships, but not if it means consequences for them; and hence they don't gank the bumping Machs.
From everything in this thread, anti-gankers want consequence free options to kill the Machariel be requesting CCP to inflict consequences on bumpers that the anti-gankers aren't prepared to take on themselves.
At the end of the day. if your desire is to shoot the Machariel or the looting Freighter/DSTs, then do it; but don't request CCP to maintain safety for some at the expense of others.
If you want the bumping Mach to have more risk, go make it more risky to bump.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44118
|
Posted - 2016.02.01 14:49:13 -
[49] - Quote
Rhamnousia Nosferatu wrote:baltec1 wrote:Kaarous Aldurald wrote:This just in.
Looks like CCP says "nope!" to the claim that it's too easy to loot a freighter. Freighters are having their wreck hitpoints increased to fifteen thousand. Bat country strike again, Endie is a swell guy. I know, right. Don't want all that risk of getting your little wreck popped or having to think about a way to avoid that from happening, let CCP and CSM solve your problems instead. Sound familiar  ? Well, if you read the thread by Anthar, his main issue in proposing it was in relation to warpins in lowsec and nullsec combat.
In both cases, it's common to pop the wrecks after looting (and sometimes before) because wrecks can be warped to on grid.
By popping the wreck, you make yourself/fleet safer as the enemy can no longer warp to the wreck.
So this change will still make it possible to pop wrecks, but with a bit more effort depending on the type of ship originally destroyed.
So it will increase risk on grid and that's a good thing.
The freighter wreck aspect of it is noted as well, but not his main reason for requesting the change. It makes logical sense as well.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44126
|
Posted - 2016.02.01 15:11:09 -
[50] - Quote
Rhamnousia Nosferatu wrote:Scipio Artelius wrote: So this change will still make it possible to pop wrecks, but with a bit more effort depending on the type of ship originally destroyed.
So it will increase risk on grid and that's a good thing.
The freighter wreck aspect of it is noted as well, but not his main reason for requesting the change. It makes logical sense as well.
I saw the original thread and made the same comments about impact of this change on hisec freighter ganking. Considering the numbers, I'd say that change to combat scenarios will be marginal (popping 500 or 3500 ehp w/resis ain't really a problem in any kind of fight where fleets are involved) while it practically negates one of the options anti-gankers (ready to risk thier sec status) had. Didn't you say a couple of pages ago that removing bumping would have no impact on ganking?
If removing bumping will have no impact, then surely changing the HP of a wreck is no different. That's a much smaller change.
This doesn't stop the wreck from being shot, just the same way that removing bumping wouldn't stop ganking. Same, same and consistent with the position argued earlier, surely.
As for the change being marginal in combat situations, come to null and see. You're welcome anytime. This will have an impact and the greater risk is good.
Come Win At Eve - Join The Vendunari
|
|

Scipio Artelius
The Vendunari End of Life
44128
|
Posted - 2016.02.01 15:32:04 -
[51] - Quote
bigbud skunkafella wrote: please bear in mind that not all eve players have multiple friends/corp members/alts to call upon when needed.
Given that 2/3rds of the player base have only one account, the lack of alts to assist things probably isn't that uncommon; and is totally reasonable.
Players they don't have friends to help them move a freighter however, possibly shouldn't fly blindly through Uedama, Niarja and surrounding systems.
In terms of all of highsec, it's only a half dozen systems they need to avoid if they have no help. Not really difficult.
Quote:it would be useful to know the success rate of code gank attempts on bumped freighters in uedama, according to code they never fail, despite the efforts of ag crowd, so what's the big deal bout giving em a slightly bigger challenge ? You can get that information if you want. Access the stats through zkillboard or download the CREST data and analyse it. Wouldn't be all that difficult to do if you want the information.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44128
|
Posted - 2016.02.01 16:01:27 -
[52] - Quote
Scipio Artelius wrote:Aside from that, why do people that fail to protect themselves, deserve special treatment, and particularly why does a capital ship deserve special treatment just because it's in highsec? They get no special treatment anywhere else. I just went and looked at the Anshar losses for the last 3 months.
From 1 November 2015 - 31 January 2016
Nullsec: 6 losses Lowsec: 23 losses Highsec: 37 losses
The Highsec losses divide to:
Legal Target (eg. wardec, killright activation): 25 losses Gank: 12 losses
So for 12 pilots, who could have totally avoided their loss by simply having a cyno ready to light in lowsec, they should be given special protection, but none of the others should?
What's so special about highsec that those 12 ships deserve special treatment over any of the others, to compensate for mistakes they made?
Surely if they were dumb enough not to have an exit cyno, then they should suffer the consequence of that poor decision; just like all the others that died?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44131
|
Posted - 2016.02.01 16:34:28 -
[53] - Quote
bigbud skunkafella wrote:@ Scipio Artelius jump freighters do have an emergeny 'out' option , freighters who are bumped do not , and i'm guessing it's not a very enjoyable experience for the pilot involved to have to sit helplessly for sometimes hours till the gank squad arrives. dare i say that it's prob cost the game a few players  someone mentioned the mjd idea affecting tackling freighters in lo/null, considering there's no penalty in null for aggression it's not imo a big deal. the bumping won't have changed a bit . the arguments put forward stating that a mjd would be ineffective against bumping in hisec somehow don't apply in lo/null? im confused somewhat...  I chose jump freighters because I expect the numbers are lower overall, so it was an easier task to look at quickly (and yes, despite having an easy out, still players fail to protect themselves).
I'm sure the freighter losses would be similar in terms of a spread between legal targets and non-legal targets. Freighters also have an out - use webs.
So the same question still applies. Why do those that fail to protect themselves with the outs they have deserve special treatment compared to any others and compared to other classes of ships?
Whether any of us guess that it might not be an enjoyable experience isn't necessarily a valid reason to make a change in the game. Eve isn't about always feeling safe and happy. If we want to feel safe and happy, that's up to us. Same for the assumption that has cost the game players.
How have you validated your assumption that bumping costs the game players? Do you know this is true, or it's just a hunch?
What if your hunch is wrong?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44132
|
Posted - 2016.02.01 17:37:27 -
[54] - Quote
KickAss Tivianne wrote:Kaarous Aldurald wrote:Rhamnousia Nosferatu wrote: There is no risk or penalty for the BUMPER.
Why would there be? It's an explicitly non hostile act. Correct, this is the problem. Thank you for seeing it. It should be a hostile act. Smashing into someone's ship continuously for 30 minutes to an hour is hostile. I just saw it happen Saturday night. I had to log off at 1 hour of bumping (With a Webber also! ), so It might have been longer. I have a video clip of it that picks up at 1500Km from the gate (already 40 minutes). THe clip is another 20 minutes. I don't think bumping should be a criminal act, that would be too much. If the penalty is tied to the bumper, it would be invalidated when they bring in the 2nd bumper, it the bumping starts over. It must focus on the freighter, On the same grid as the gates/stations. Im sure Concord's or the station's sensors could pick up continuous shield impacts on one repeated target. Dispatch ships to investigate, web the bumping ship(s) and the freighter for 30 seconds while the Freighter could align and warp. As someone mentioned also about the looting. Yes, if a ship was ganked. Who ever picks up the loot or ejects it, or puts it into a cargo hold of another neutral, that ship goes FY. Its the source of the loot that makes it suspect, then once it makes it to station the loot is clear of the suspect status. I'm a freighter pilot (on my hauling alt, not Scip) and I would hate this.
There is no need to protect me. That's my responsibility. Not CONCORD's.
Leave them out of it until someone does something criminal and then punish them immediately and let me punish them later as it currently is.
Why screw over my game just because you don't like the way someone else plays?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44133
|
Posted - 2016.02.01 17:55:38 -
[55] - Quote
KickAss Tivianne wrote:Scipio Artelius wrote: I'm a freighter pilot (on my hauling alt, not Scip) and I would hate this.
There is no need to protect me. That's my responsibility. Not CONCORD's.
Leave them out of it until someone does something criminal and then punish them immediately and let me punish them later as it currently is.
Why screw over my game just because you don't like the way someone else plays?
Punish them immediately... so remove the concord delay? Then how would you punsh them later? they are all -10.. flying Catalysts. Not really a punishment if you pop them later. They only undock on the way to a gank. You going to hang out and Anti-Gank them then? If so that would be great! Let's not go into the area of stupidity here.
If you want everything spelled out in exact detail then the thread will big down into minutia. Immediate punishment is as it currently is (which is what I wrote).
As for punishing them later, I would kill them myself.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44135
|
Posted - 2016.02.01 18:17:34 -
[56] - Quote
Rhamnousia Nosferatu wrote:Scipio Artelius wrote: So back to my question, why screw my game over with no ability to demonstrate a problem, because of your feelings about how someone else plays?
OK, so with this attitude, what is your opinion on the fact that a CSM from one of the most prominent ganking corps in the game manages to push a change favouring the playstyle of his buddies? I thought I already addressed that above.
Ansher's thread was primarily about lowsec and nullsec pvp situations and everything that increases risk and personal responsibility is fine by me.
The change doesn't prevent wrecks from being popped, just makes it more difficult and I'm fine with that. That will increase risk on grid and that's a good outcome.
You yourself said that removing bumping wouldn't change ganking. So if that's the case, then by the same standard, increasing the HP of wrecks doesn't change anti ganking.
So maybe, since I've answered your question, you can answer mine? Why screw over my game because of your feelings about someone else's play, when there's no evidence of a problem that needs fixing?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44135
|
Posted - 2016.02.01 18:32:18 -
[57] - Quote
KickAss Tivianne wrote:Scipio Artelius wrote:KickAss Tivianne wrote:Scipio Artelius wrote: I'm a freighter pilot (on my hauling alt, not Scip) and I would hate this.
There is no need to protect me. That's my responsibility. Not CONCORD's.
Leave them out of it until someone does something criminal and then punish them immediately and let me punish them later as it currently is.
Why screw over my game just because you don't like the way someone else plays?
Punish them immediately... so remove the concord delay? Then how would you punsh them later? they are all -10.. flying Catalysts. Not really a punishment if you pop them later. They only undock on the way to a gank. You going to hang out and Anti-Gank them then? If so that would be great! Let's not go into the area of stupidity here. If you want everything spelled out in exact detail then the thread will bog down into minutia. Immediate punishment is as it currently is (which is what I wrote). I didn't say anything about changing the current mechanics. As for punishing them later, I would kill them myself. And no, I wouldn't anti-gank them. I would just kill them. It's what the game allows, irrespective of their sec status. So back to my question, why screw my game over with no ability to demonstrate a problem, because of your feelings about how someone else plays? Sorry, could not help it. :) Had to lighten it up some. What I wanted to say, is if you want to help yourself, you can. These mechanics won't effect you. You will be gone before these kick in. Even less of a chance to be ganked for you. Good! See This is what I am getting at. You are taking additional precautions. You are unlikely to be ganked. Someone who does not do as you, will fall back on mechanic. This is HS, there are safety mechanics that have been put in to help assist over the years, I.E. the safety button. We need a mechanic that acts as a safety net. They are on a roof top and it's 50 floors down. Maybe they won't be able to reach it?? But it is there. Again, you said you will kill them. Like I said, the actual gankers will only undock to go to a gank. Then pod back to station. Thats it. They are disposable alts, so good luck killing them and making them pay... Your question? I did not know this was YOUR game. Its a community game, and community games can change. If you mean "Your game" as far is how you play it.... Like I said.... you can continue to do what you do for less risk then others. Your proposal makes the game safer for haulers and provides antigankers with risk free pvp.
Whether I individually benefit from the mechanic or not, the proposal reduces risk for people that don't deserve it. If a freighter pilot can't be bothered to take basic safety measures, then they don't deserve the game to save them. That applies to me too.
I don't play the game because it is easy and can be played lazily.
I'm all for change where there is a problem, but I'm not for making the game easier if no problem exists.
So far, no one anywhere has demonstrated that a problem exists and it all boils down to wanting to shoot but have no risk in doing so with the effect of protecting the stupid.
Show me the evidence of a problem and I'll support the change. Until then, I'll continue to look for evidence myself and so far, all the evidence says the opposite. There is no reason to change the game in terms of bumping or looting.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44135
|
Posted - 2016.02.01 18:54:56 -
[58] - Quote
KickAss Tivianne wrote:Are you comparing RL with Eve... Tist tist, but ok.. lets play,...
Must admit, I really can't see the benefit in this sort of thing when suggesting change.
At the end of all the discussion, the only people that can implement mechanics changes are CCP and in order to do it, they'll need to be pursuaded by the quality of the arguments.
What's going to be more convincing:
A well structured argument, supported by evidence, where the suggestions are supported by the data?
Or
A thread full of mud slinging and personal attacks?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44135
|
Posted - 2016.02.01 19:59:37 -
[59] - Quote
KickAss Tivianne wrote:This post has grown with people adding more evidence. What evidence?
None has been posted showing that an issue exists at all.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44139
|
Posted - 2016.02.01 21:05:49 -
[60] - Quote
KickAss Tivianne wrote:Scipio Artelius wrote:KickAss Tivianne wrote:This post has grown with people adding more evidence. What evidence? None has been posted showing that an issue exists at all. You my friend need to start trolling somewhere else with a comment at this point of the discussion. This problem exists and have been perceived by many people. Again CCP can validate our claims. Or just swing by Uedama and watch, it really would not be hard to see it happen. I'm not a troll and have posted evidence in this thread and asked for evidence many times over, only for those requests to be ignored.
If you somehow had an emotional response to a request for evidence, then sorry for that. Not my intent.
I just want to see the evidence. Where is it? You've claimed its been posted, yet I haven't seen any. Can you link it as I must have missed it, which is my bad if so?
Come Win At Eve - Join The Vendunari
|
|

Scipio Artelius
The Vendunari End of Life
44150
|
Posted - 2016.02.02 00:21:27 -
[61] - Quote
KickAss Tivianne wrote:Scipio Artelius wrote:KickAss Tivianne wrote:Scipio Artelius wrote:KickAss Tivianne wrote:This post has grown with people adding more evidence. What evidence? None has been posted showing that an issue exists at all. You my friend need to start trolling somewhere else with a comment at this point of the discussion. This problem exists and have been perceived by many people. Again CCP can validate our claims. Or just swing by Uedama and watch, it really would not be hard to see it happen. I'm not a troll and have posted evidence in this thread and asked for evidence many times over, only for those requests to be ignored. If you somehow had an emotional response to a request for evidence, then sorry for that. Not my intent. I just want to see the evidence. Where is it? You've claimed its been posted, yet I haven't seen any. Can you link it as I must have missed it, which is my bad if so? First. Not emotional. It was just funny that at page 30ish, you then want to see evidence. You never disagreed that it happens up to now, but now all of a sudden you want it. If you saw the posts, you would have seen other people mentioned similar aspects. As for direct proof. I again do have a video that I will be happy to share with CCP. I bet CCP could come up with more direct stats. I have not recorded the mass bumps before because certain mechanics were not as abused as of more lately, but might have to record more. That is a great idea! What?
I've asked for evidence that it's an issue all through this thread.
If you weren't emotional, then how was my post a troll? Just asking for the evidence that this is an issue that needs to be changed.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44153
|
Posted - 2016.02.02 01:04:55 -
[62] - Quote
KickAss Tivianne wrote:Or just swing by Uedama and watch, it really would not be hard to see it happen. Ok, so since evidence that this problem exists to the extent that it needs bumping mechanics changed and looting mechanics changed as a result, I swang by Uedama (with my hauling alt) as you suggested.
This is just the start of a study and I'll continue it to collect as much data as needed to determine one way or the other whether bumping is a problem. The only evidence I have been able to find (which is posted in this thread) suggests it isn't a problem.
I'll upload the raw screen capture video and post a link, but in the meantime here's a screenshot to support the following data (but anyone will be able to verify it by watching the video back if they want):
http://puu.sh/mSumM/1e5bbf1d66.jpg
So I sat on the Sivala gate in Uedama for 2 hours and simply recorded the movement of hauling ships (including industrials, freighters, jump freighters, Orca and Bowhead) through the gate.
Total hauler movement: 221 jumps No. of bumps: 0
Total ships AFK on the gate for between 1 min - 12 min: 3 Total ships on autopilot: 16 Total number of times webs were used to web into warp: 0
Breakdown by ship:
Charon: 10 (1 AFK for 12 minutes on the gate, 1 autopiloting0 Bowhead: 4 Obelisk: 6 (I autopiloting) Orca: 6 Providence: 3 (1 autopiloting) Fenrir: 4
T2 and T1 industrials: the remainer
In the video, I'll include the full breakdown at the end.
A very limited set of data and I'll increase the dataset significantly before making any conclusions.
I'll do another 2 hours later today.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44153
|
Posted - 2016.02.02 01:25:50 -
[63] - Quote
KickAss Tivianne wrote:I appreciate the attempt. This is what makes it a Ganker's game. They control the speed of the game.. target, and when to do it. You can spend a day there, and unless you are fed intel you might not see anything. Even if you are fed intel it could be a slow day, or week. People who have been doing this for a year or so know. Sure. That's why a larger dataset is required.
In my personal view, the RFF data is already sufficient to suggest there is no significant problem that needs a change: 0.11% rate of failed contracts with 2.8 million jumps in highsec annually.
The risk of being bumped to start with is extremely small.
However, since the suggestion was to swing by Uedama and it would be easy to see, then I'll collect the objective data and see, because unfortunately despite several questions about evidence to show it's a problem significant enough to require mechanics changes, none has been provided. So I'll keep looking for the evidence myself and let it determine in a completely objective way whether this is an issue I should support or not.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44155
|
Posted - 2016.02.02 02:09:08 -
[64] - Quote
KickAss Tivianne wrote:Random samplings mean nothing if you come by when Code or Batt Country operation is in effect. You have not been there so I don't expect you to understand. WHy do you think code mentioned earlier in the post about 10million will make it not an issue.
Look.. I don't have to convince you personally to do this. I even tried to compromise some, and nothing. You disagree.. I think its well noted in the posts here. TIme to let others that might have ideas speak. You aren't convincing me to do this. I've asked for evidence that it's a problem signficant enough to warrant changes in the mechanics and all I've been told is that it's in the thread, but no links provided to where it is; and when I look, it isn't there.
So I'm doing it because using objective data is the best way to determine whether this is a real issue, or an invalid assumption.
I'm happy to do it. Research is part of what I do daily. so it isn't a problem to collect data and see what conclusions it supports.
On random sampling, it will eliminate a lot of variables that would otherwise affect the results. A big enough dataset over a large number of days and several times zones on different "high risk" gates will really show if this is an issue on those gates, which are supposed to the be ones that are the worst for it.
All the results will be available to everyone to verify themselves, because I'll post them all and the videos. I'm, just not going to bother asking for the evidence anymore only the be ignored. If it can't be provided, I'll go collect it myself.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44157
|
Posted - 2016.02.02 03:07:41 -
[65] - Quote
Mag's wrote:Oh and for the record, I've never been involved in a gank or bump in high sec. I have no axe to grind in that respect. It would be nice if you stopped trying to imply that of us all. Just because I argue against your stance, doesn't mean I have a vested interest in bumping per se. It means I disagree with you as you offer no facts or logical arguments, to back up your stance. Same for me. I'm neither a bumper nor a ganker.
I live in nullsec and pvp in both null and lowsec.
I have an industry alt whose activities fund my pvp and as a result, she does a lot of hauling work for deliveries in highsec, lowsec and nullsec.
I have no axe to grind beyond a belief that we should validate our claims rather than arguing blindly that something needs to be changed.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44162
|
Posted - 2016.02.02 05:15:20 -
[66] - Quote
KickAss Tivianne wrote:So I am saying that data is incomplete. I said in the first post where the data is laid down that no conclusion can yet be made from it.
It is incomplete data and a very small dataset. it doesn't yet contain sufficient information one way or the other that this is an issue.
But it will, because the dataset will continue to grow to a point where is it useful to support statements one way or the other.
That's a while off yet, but it will happen because I was told that the evidence has been posted in this thread, when it hasn't. So lets all see, verifiably where it's a problem or not, but we can't say that yet from the small dataset.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44162
|
Posted - 2016.02.02 05:39:39 -
[67] - Quote
KickAss Tivianne wrote:Scipio Artelius wrote:KickAss Tivianne wrote:So I am saying that data is incomplete. I said in the first post where the data is laid down that no conclusion can yet be made from it. It is incomplete data and a very small dataset. it doesn't yet contain sufficient information one way or the other that this is an issue. But it will, because the dataset will continue to grow to a point where is it useful to support statements one way or the other. That's a while off yet, but it will happen because I was told that the evidence has been posted in this thread, when it hasn't. So lets all see, verifiably where it's a problem or not, but we can't say that yet from the small dataset. If thats what will make everyone happy... wonderful. Ill PM you in game when I see such acts take place. No need yet.
When I get onto stage 2 looking at the issue of looting as outlined in the OP, then that will be useful, but at this initial stage to establish whether bumping is a problem or not, there's no need to go to specific cases, just to look at the overall risk.
So I'll let you know when I move into testing the looting claims.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44164
|
Posted - 2016.02.02 10:19:17 -
[68] - Quote
bigbud skunkafella wrote:so , having an opportunity to emergency jump away from a squad of incoming catas won't possibly work because....? For the simple reason that has already been outlined.
The bumping Machariel would also fit an MJD and just jump straight to the freighter, which is now on the long cooldown you proposed and can't use the MJD again.
So even if the gank pilots get caught by antigankers and need to go refit, the outcome is exactly the same, the freighter will die and the MJD is pointless.
If anything, it would give inexperienced freighter pilots a belief they can escape and make them even less likely to use the already available tools that actually work, but that's just a bit of speculation. It certainly wouldn't make them more likely to use what is already known to work.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44167
|
Posted - 2016.02.02 19:15:43 -
[69] - Quote
Rhamnousia Nosferatu wrote:Scipio Artelius wrote:If anything, it would give inexperienced freighter pilots a belief they can escape and make them even less likely to use the already available tools that actually work, but that's just a bit of speculation. It certainly wouldn't make them more likely to use what is already known to work. It would also give experienced and active pilots an opportunity to get webbed into warp (after bumping started). How would that be bad? Also, regardless of having MJD capable freighters, I don't think that inexperienced pilots know anything about the tools that actually might or might not work in the odd case of bumper being really bad. Experienced and active pilots are already being webbed, so they don't need an MJD because they aren't being bumped.
If they get lazy in a haul and don't use webs, wel that's the chance they take and they deserve the consequences if they get caught.
However, even with an MJD fit, after they use the MJD, how are the webs getting to them before the Mach?
As to thinking inexperienced pilots don't know about the tools available to them, more fool them if you're right. Dumb move yo be flying a slow, expensive ship and not fi ding out how to fly it. That doesn't deserve and assistance from an extra ship capability that won't achieve anything for them anyway.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44167
|
Posted - 2016.02.02 19:25:22 -
[70] - Quote
bigbud skunkafella wrote:also, from my observations from assisting hundreds of freighters , webbing only works if the freighter has no lateral movement, meaning it can be aligned correctly to a warp in/out, but all the bumper has to do to prevent warp is side swipe the freighter. so to say bring a webber and all will be well once the freighter is being bumped isnt quite true ....
Web's work if a Freighter is either stationary, or only moving very slowly (very close to stationary).
Also, you can't be aligned correctly and then be bumped. If you are aligned correctly (>= 75% of speed in the direction of intended warp), then you warp. Anything else means you aren't aligned correctly; so yes bumps will stop an intended warp if your direction is moved away from your desired warp direction while you are aligning.
Any yes, webs after you have been bumped are pointless. You use them before and not get bumped in the first place. Prevention is better than a cure and all that.
Come Win At Eve - Join The Vendunari
|
|

Scipio Artelius
The Vendunari End of Life
44167
|
Posted - 2016.02.02 19:34:24 -
[71] - Quote
bigbud skunkafella wrote:re the guy who asked to supply proof that being bumped for x amount of hours, while helpless in a giant space pinball costs subscribers, let's just call it an educated guess. i can't see the day that ccp will release a promo video extolling the virtues of the above to attract new players.... Educated by what exactly?
Because your guess isn't supported by any data that CCP have released over the last couple of years, so what's the basis for guessing that is the case? That it meets bias about things but isn't at all validated?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44167
|
Posted - 2016.02.02 19:49:05 -
[72] - Quote
Serendipity Lost wrote:The slow down and align times of a bumped capital DO NOT allow enough time for 5 unbonussed webs to get it into warp before the mach makes another run and sends it flying. It wasn't even close. I will say that a rapier or huginn may have a chance to web a cap into warp up until the first bump occurs. Once the first mach bump occurs - webbing alone is pointless. The speed of the bounced ship in the bounced direction can't be reduced enough between bumps. Nice post and totally correct.
Loki works well too. I originally used a crucifier when I first created my webbing alt, but trained her into a Loki as soon as I could.
While the Huggin/Rapier works well, I prefer the ability of the Loki to also fit links. My fit and stats:
http://puu.sh/mTpBM/1e20011a25.jpg
51.8km overheated webs, 78K EHP, lock time under 2 seconds.
In all the time I have used that fit, my Freighter has only been outside the overheated range once on initial jump through a regional gate, requiring the webbing alt to position before the freighter decloaks. The rest of the time, the web decloaks and pre-activates modules and then locks and webs as soon as the Freighter appears on screen.
2 ticks to lock and 1 more to get the Freighter into warp. The freighter enters warp 3 seconds after decloaking.
If my hauling alt is in a Jump Freighter, then the Loki provides a backup cyno option if my exit cyno gets killed while waiting on a station to light. So if the JF gets bumped and the exit cyno is dead, the Loki will go to the nearest lowsec system and light the cyno instead.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44167
|
Posted - 2016.02.02 20:04:37 -
[73] - Quote
Brad Neece wrote:Since the webbing is effective.....how about allowing it within Fleets, forgot the dueling option? 2 things in terms of mine:
1. It is in fleet (which as no effect on whether a target is legal or not) in order to use the links 2. is in the same Corp as my Freighter pilot and friendly fire is set legal, so no dual is required at all**
** My Freighter pilot is in a player Corp, not an NPC Corp. The hauling alt and webs drop to an NPC Corp only under a wardec
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44167
|
Posted - 2016.02.02 20:08:24 -
[74] - Quote
Teckos Pech wrote:Also, how frequently is this happening? How common is 5-6 hours of bumping happening? That's part of what I'm collecting data for at the moment.
It'll be a couple of weeks before I have sufficient data, but aiming for 95 +/- 1% confidence in the results.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44167
|
Posted - 2016.02.02 20:23:27 -
[75] - Quote
Rhamnousia Nosferatu wrote:As it has been pointed out so many times before, having a webber guarantees nothing as seen in this case (if you look at that char's kb, you'll find more similar cases). That BB died suicide tackling the bowhead, which died too after 43 minutes. So webs mean nothing really. The use of a BB is reasonably common based on zkill.
There are 2 advantages that you can have though.
1. A webbing alt that is just as quick to lock the target (ie. under 2 seconds) 2. You get to pick the time you decloak
So if the BB is cloaked on gate and decloaks, then immediately decloak and web. The BB will have a 5 second locking delay.
If the BB is already decloaked, then be immediately ready to lock the Freighter with the webber so that you get to lock first. As long as you are 1 second faster than the BB pilot, the Freighter will be in warp before he achieves lock.
Nothing is guaranteed and that's part of what makes this game so great.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44167
|
Posted - 2016.02.02 20:25:44 -
[76] - Quote
bigbud skunkafella wrote:Teckos Pech wrote:Scipio Artelius wrote:bigbud skunkafella wrote:re the guy who asked to supply proof that being bumped for x amount of hours, while helpless in a giant space pinball costs subscribers, let's just call it an educated guess. i can't see the day that ccp will release a promo video extolling the virtues of the above to attract new players.... Educated by what exactly? Because your guess isn't supported by any data that CCP have released over the last couple of years, so what's the basis for guessing that is the case? That it meets bias about things but isn't at all validated? Also, how frequently is this happening? How common is 5-6 hours of bumping happening? Another question is would people leave the game if bumping was deemed an exploit or heavily nerfed? Funny how we never see that question in these threads? if u re-read carefully what i posted, i said x amount of hours, hours being the operative word here. during my time in hsm, i and my fleet members observed the 'stacking ' of bumped freighters on many occasions, with multiple bumpers (6 or more) holding targets till the gank squad could get round to them, at slightly less than 4 ganks max per hour , taking down targets in order of value or vulnerabilty (ie no protective fleet near) , you do the maths . these gank sessions frequently went on for 6 hrs or more . i am not asking for bumping to be deemed an exploit in my suggestion , or any kind of nerf . i personally have observed 4-6 hour bumping sagas on at least 3 occasions. multiple hour bumps? too many to count . How does that cost subscribers though?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44167
|
Posted - 2016.02.02 20:35:00 -
[77] - Quote
Brad Neece wrote:And I do want to point out....bumping/ganking quite seasonal. Summer it sky rockets as more people have time to play. And may well give quite a tell to the age range of bumper/gankers in general :) The Uedama CODE. fleet ganks have slowed as the best FC, Loyalanon has not quite had the time. And when in full swing its quite hectic, a 5 hour mass gank feast days do happen...and multiple bumpers are sending in "pings"... the bumpee does have alot time to kill before there demise. So bumping is not a problem right now?
The online numbers peak is February each year: http://eve-offline.net/?server=tranquility so now is the time of year when the highest number of players are normally expected to be online.
If there is seasonal variability that means bumping is worse when the server numbers are at their lowest, then the study will need more data. That's no problem. Seasonal variability will be an obvious limitation of the current data collection, but it can continue later on too.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44167
|
Posted - 2016.02.02 20:56:07 -
[78] - Quote
bigbud skunkafella wrote:as was said earlier, once you're bumped you're pretty much guaranteed to die....  Maybe you didn't read Serendipity's posts in the last couple of pages.
There is no guarantee of anything, for anyone.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44168
|
Posted - 2016.02.02 21:03:22 -
[79] - Quote
bigbud skunkafella wrote:so, lets say for example a freighter pilot does the right thing, sets off with a corpy in a webber, as he's jumping thru after the webber , the webber d/c s,( a not uncommon occurence) a cloaky bumper decloaks and has at the freighter pilot . What if the bumper disconnects? What if the catalysts all disconnect?
Disconnects are a totally random and unfortunate part of the game we all face equally. Whole incursion fleets have died to sansha rats after disconnecting. People die regularly due to disconnects, both to rats and in pvp situations. No one gets special treatment because they disconnected.
I could post several lossmails I've had that resulted from disconnects if it was allowed here. It happens to everyone at some point.
The best the freighter pilot can hope for if he dies (just the same as anyone else in that position) is that it was a server issue and they can petition for a reimbursement.
However, in the absence of a server problem, that's just bad luck and part of the game.
There is no amount of mechanics changes that can plan around the possibility of a disconnect.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44170
|
Posted - 2016.02.02 21:39:50 -
[80] - Quote
bigbud skunkafella wrote:I'm sorry, i must have been imagining all those nights in uedama where codes bumpers just stacked up bumped freighters for the slaughter for hours at a time i guess. No one is saying you've imagined anything.
If you are part of the antiganking community, then you immerse yourself in play around those things, so I'd be surprised if you didn't see those things.
That doesn't make it a problem that requires any change though. If you see something all the time, you are bound to be influenced by that. However a few pages back there was a recommendation to step back and look at the bigger picture.
That is a good recommendation for all of us. Take the blinkers off and look to see if this is really a problem, or if it's an isolated issue caused largely by the failing of freighter pilots as much as it is by bumpers.
Quote:i've got another proposal, seeing how ganking just got a HUGE buff with the wreck hp boost, how about making shooting wrecks a suspect level offence rather than a criminal offence in hi-sec. Hahaha.
So it's unfair that gankers can steal someone else's possessions, but it should be ok for antigankers to pop it with relative safety so the gank victim can never recover any of it under any circumstances?
Classic.
On the one hand, gankers/looters should be easy to shoot so they can't steal it, but you should be able to shoot it easily.
Come Win At Eve - Join The Vendunari
|
|

Scipio Artelius
The Vendunari End of Life
44170
|
Posted - 2016.02.02 21:55:19 -
[81] - Quote
bigbud skunkafella wrote:please, where have i stated that it's unfair that gankers can steal loot? Go and look at the posts in this thread about the problem of looting.
Not necessarily you specifically. Using you in the collective sense of antigankers in general.
That the wreck can be looted with an alt and the DST/Freighter remains unflagged, or that the catalysts loot the wreck before being CONCORDed is part of what this whole thread is about.
Wanting to have no consequence for shooting the gankers/bumpers/looters, but wanting them to have additional consequences above what the mechanics currently involve.
Just bite the bullet and shoot the wreck if that is the desired course of action.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44170
|
Posted - 2016.02.02 22:00:44 -
[82] - Quote
bigbud skunkafella wrote:btw, has anyone here got a link to a thread discussing the pros and cons off increasing wreck hps ? The original F&I thread is here on the front page of this forum:
https://forums.eveonline.com/default.aspx?g=posts&t=431120&find=unread
The Upcoming Features thread is stickied in the CCP forum:
https://forums.eveonline.com/default.aspx?g=posts&t=467351&find=unread
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44172
|
Posted - 2016.02.02 22:08:22 -
[83] - Quote
Teckos Pech wrote:No, I'm assuming you simply won't gank the bumping ship. And in that assumption I feel pretty confident It's a pretty safe assumption.
Not a single bumping Machariel has been ganked by antigankers in the first 20 pages of the zkill lossmails:
https://zkillboard.com/ship/17738/losses/
So in the last 1000 Machariel deaths, not one bumping Mach from what I can see has been ganked to save a ship from being bumped.
The highsec Mach losses have been mostly legal targets (wardecs and killright activation) and there are a couple of ganks of shiny Machs, but no bumping Machs.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44172
|
Posted - 2016.02.02 22:11:38 -
[84] - Quote
bigbud skunkafella wrote:with concord on site and limited time to shoot the wreck, i'd like to see u pop one successfully . perhaps you'd be prepared to give me a demonstration one day. I don't play in highsec on Scip and I'm not interested in popping wrecks in highsec.
So, no I don't personally have any particular desire to demonstrate popping a wreck in highsec. I'd rather take care of doing the things I do in the game and not ask CCP to make the game easier for me.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44172
|
Posted - 2016.02.02 23:08:22 -
[85] - Quote
Paranoid Loyd wrote:You can throw the "/highsec" parameter on there to narrow it down more. January 2nd is the first one I saw. Thanks. I didn't know you can add the sec status.
Tuitian Bogel in Uedama at 22:28 hrs, yep I clearly missed that one.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44176
|
Posted - 2016.02.03 15:39:36 -
[86] - Quote
bigbud skunkafella wrote:so the opponents of any change to bumping mechanics are saying that its absolutely fine for a hauler going about his lawful business in hisec plying his trade to be prevented from doing this by the illegal act of deliberately preventing said hauler from entering warp for an infinite amount of time with no consequences for the aforementioned 'criminal' bumper?
What illegal act?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44179
|
Posted - 2016.02.04 01:01:51 -
[87] - Quote
KickAss Tivianne wrote:Scipio Artelius wrote:KickAss Tivianne wrote:Scipio Artelius wrote:KickAss Tivianne wrote:So I am saying that data is incomplete. I said in the first post where the data is laid down that no conclusion can yet be made from it. It is incomplete data and a very small dataset. it doesn't yet contain sufficient information one way or the other that this is an issue. But it will, because the dataset will continue to grow to a point where is it useful to support statements one way or the other. That's a while off yet, but it will happen because I was told that the evidence has been posted in this thread, when it hasn't. So lets all see, verifiably where it's a problem or not, but we can't say that yet from the small dataset. If thats what will make everyone happy... wonderful. Ill PM you in game when I see such acts take place. No need yet. When I get onto stage 2 looking at the issue of looting as outlined in the OP, then that will be useful, but at this initial stage to establish whether bumping is a problem or not, there's no need to go to specific cases, just to look at the overall risk. So I'll let you know when I move into testing the looting claims. Well... You can do what you want to trend it out, please go for it! I give you huge props for that. Because the nature of major ganking outfits, is unless your online 24/7 andin a range of systems when ganks happen, your data will be incomplete. I hope you get lucky to see it! I know I hope to be online when they do decide to do such things. However we should not loose faith, I made an inquire about Bumping with CCP. I do know, that the bumping is logged with CCP. They have quite EXTENSIVE data on this. While I was unable to obtain any specifics, it is logged! So with the observations of others, and myself, it should be easily verifiable to CCP that we are indeed telling the truth, that this is indeed happening. Looting the same way. Follow the loot trail. . If you thread my earlier posts, I have already stated I will be covering different timezones and different days.
Luckily, as research is part of my daily work, designing studies is something I do all the time. The data won't be incomplete and limitations will be openly stated.
What I'm doing is exactly what anyone who actually comes to propose changes to the game could do, rather than claiming that changes are needed but evidence is hard to come by. It isn't hard at all. It just takes some effort.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44180
|
Posted - 2016.02.04 01:39:39 -
[88] - Quote
Brad Neece wrote:Simple disabling transfers from anybody on TImers......no database needed. And an alt that is not on any timer?
Isn't that the problem with looting? That an alt comes on grid and transfers from the wreck to the DST/Orca?
So how would switching off transfers based on timers change anything in relation to the issue? It would just nerf other looting in the game and have no effect on the thing being complained about, leading to another round of requests for changes.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44180
|
Posted - 2016.02.04 01:42:40 -
[89] - Quote
KickAss Tivianne wrote:But should not be needed I think at this point as official proof to CCP that this happens. They have the data already. They can verify claims and then we can move to the actual fix. Really?
What data exactly does CCP have on bumping in the logs?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44180
|
Posted - 2016.02.04 01:53:53 -
[90] - Quote
Brad Neece wrote:Yeah, bad wording on my part, good catch... but basically this, If action is going to create a Suspect timer on the one transferring.....no transfer. So all ninja looting in highsec and lowsec would be removed from the game?
Well, I'm fairly confident CCP would never do something like that, thankfully.
Come Win At Eve - Join The Vendunari
|
|

Scipio Artelius
The Vendunari End of Life
44185
|
Posted - 2016.02.04 02:16:30 -
[91] - Quote
Brad Neece wrote:Scipio Artelius wrote:Brad Neece wrote:Yeah, bad wording on my part, good catch... but basically this, If action is going to create a Suspect timer on the one transferring.....no transfer. So all ninja looting in highsec and lowsec would be removed from the game? Well, I'm fairly confident CCP would never do something like that, thankfully. Thats not ninja looting......if the act of TRANSFERING directly from a wreck to another ships hangar would result in a Suspect timer for any party, no transfer allowed. It would be great if the story can be kept consistent.
Nowhere did you mention hangar before just this now.
I'm not sure how the game deals with cargo holds vs fleet hangars, so it might be possible to ban one and not affect the other, but that isn't what you originally wrote.
You wrote disable transfers by anyone on a timer, then if the transfer would result in a suspect flag, no transfer allowed. That would very much affect ninja looting (since taking it from a wreck into your own cargo hold is also a transfer).
So now, since the proposal is to ban transferring to a hanger, a DST pilot can't even loot the wreck themselves.
Luckily, I'm still confident CCP would never make a change like that anyway. They've already provided a safety system so that people can choose whether they go criminal or suspect, or avoid those situations. I can't see them preventing it all together. That's removing player choice and not something they seem interested in doing.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44185
|
Posted - 2016.02.04 02:45:15 -
[92] - Quote
Mag's wrote:That this happens? Verify claims? We've constantly asked for evidence of a problem and so far all we have from you is that bumping occurs and looting into DST's happen. For me, it's not only this, but also the other things that have been written in the thread:
You, I and others have asked for the evidence throughout the thread, only to have these comments made:
KickAss Tivianne: This post has grown with people adding more evidence.(1)
to then be addressed like this when I've asked for the evidence:
KickAss Tivianne: You my friend need to start trolling somewhere else with a comment at this point of the discussion.(2)
When challenged on that, I was told:
KickAss Tivianne: ... just swing by Uedama and watch, it really would not be hard to see it happen.(3)
Only for it ultimately to change to:
KickAss Tivianne: This is a problem, and it is something that evidence does not come easily.(4)
Well, the story just keeps changing, from the very person who started this thread claiming a problem exists that needs the mechanics to be changed.
So if the person claiming there is a problem won't make the effort to collect the data, but will continually stick to an unverfied view that there is a problem, then I'll go get the evidence myself, one way or the other.
Whinging about something only goes so far. Ultimately there needs to be evidence to use as the basis of sound judgement.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44197
|
Posted - 2016.02.04 11:54:47 -
[93] - Quote
Bella Jennie wrote:In any real, modern society, criminals are not allowed to continue their criminal acts in areas with heavy surveillance & police presence. Random violence can always happen; but it would not be allowed to continue indefinitely. While I have some suspicions about this posting, I'll play along.
New Eden isn't a real, modern society. It's a game and doesn't play by the moral or ethical rules that many of us enjoy in our RL societies (and not all societies in RL are the same. There are some pretty twisted ones, so if reality is the desired outcome, there's some pretty oppressive ones to pick from).
So, as a totally fictional society, with totally unique ethics:
One major Empire has subjected the citizens of another to legal slavery with toxic chemical dependency Dogs are used to keep people working, or they kill them The wealthy can order a new face, and to give it to you, it is cut off someone else so it's unique to your order etc. etc. etc.
and we are a small group of immortal god like beings in comparison to everyone else, who may as well do whatever we want to each other because none of us can ever die.
Fun place, not like any reality in the Milky Way.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44202
|
Posted - 2016.02.04 13:05:39 -
[94] - Quote
Bella Jennie wrote:However Unintended use of the game mechanics is an EXPLOIT - especially if it allows reward without risk. - just that CCP has not yet or is currently unable to address it. Actually CCP have addressed it and it isn't an exploit:
https://support.eveonline.com/hc/en-us/articles/204873262-Known-Declared-Exploits
Quote:My posts are intended to petition CCP to look into this seriously and expeditiously
Good luck with that
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44202
|
Posted - 2016.02.04 13:18:12 -
[95] - Quote
KickAss Tivianne wrote:Scipio Artelius wrote:Bella Jennie wrote:However Unintended use of the game mechanics is an EXPLOIT - especially if it allows reward without risk. - just that CCP has not yet or is currently unable to address it. Actually CCP have addressed it and it specifically isn't an exploit: https://support.eveonline.com/hc/en-us/articles/204873262-Known-Declared-Exploits
Common Misconceptions about Exploits This passage contains common tactics and other player conduct that is often mistakenly reported as exploits but are in fact not.
...
Bumping: Ram the ship of another player with your own in order to prevent them from warping.Quote:My posts are intended to petition CCP to look into this seriously and expeditiously
Good luck with that Just because it was is the past, does not mean it won't be in the future. Games change. Nothing to do with the past or the future, only the now.
The claim was, it is an exploit. Present tense.
It is specifically not an exploit as stated by CCP and the evidence is there for anyone to also read.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44202
|
Posted - 2016.02.04 13:24:56 -
[96] - Quote
Bella Jennie wrote:Scipio Artelius wrote:Actually CCP have addressed it and it specifically isn't an exploit: https://support.eveonline.com/hc/en-us/articles/204873262-Known-Declared-Exploits
Common Misconceptions about Exploits This passage contains common tactics and other player conduct that is often mistakenly reported as exploits but are in fact not.
...
Bumping: Ram the ship of another player with your own in order to prevent them from warping.[quote]My posts are intended to petition CCP to look into this seriously and expeditiously Rules and gameplay are constantly evolving and never static.. otherwise I wouldn't bother to petition. I can see that those who enjoy being douchebags prefer the status quo. Scipio Artelius wrote:Good luck with that Thank you! Sure. Petition all you like.
But, if you claim it is an exploit, you are wrong in CCP's own words and rulings.
It is not.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44202
|
Posted - 2016.02.04 13:33:56 -
[97] - Quote
Bella Jennie wrote:Scipio Artelius wrote: Nothing to do with the past or the future, only the now.
The claim was, it is an exploit. Present tense.
It is specifically not an exploit as stated by CCP and the evidence is there for anyone to also read.
I was not meaning EXPLOIT in reference to CCP's current rulings.. I meant EXPLOIT in terms of general on line gameplay across all games (the bunnyhop for example was an EXPLOIT) I want CCP to CHANGE the rules And again, the way I see it, only those who enjoy douchery would prefer a status quo You can attempt to reinterpret exploit all you like.
It is not an exploit as ruled and stated by CCP.
Full stop.
Good luck getting that changed, but frankly your definition of exploit or mine, or anyone else other than CCP's means exactly nothing.
Only CCP's definition and ruling matters.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44217
|
Posted - 2016.02.04 19:14:22 -
[98] - Quote
Enabran' Tain wrote:Quote:1st - I know the act of bumping is not a reason an exploit, however the people who do the bumping can and often do (in High sec) bump someone for 30-60 minutes or more!! Holding them hostage with the police in clear site with no repercussion. Even having a webber does not mean they will be able to get away prior, once the bumping has started, there is very little anyone can do to help. This can be done at many neighboring system gates all at the same time. Waiting indefinitely for a gank fleet, or just holding hostage and harassing a user. Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, the aggressor gets a suspect timer for just the aggressed and everyone in his fleet, to attack. Example: Bumper bumps an orca 5 times in 30 minutes, he gets a suspect timer and can be shot. Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose. I'm sick and tired of pointing out all the flaws in this suggestion, so I'm going to totally change my response to;
I hope CCP does this. Would be a fantastic change, long overdue. Best suggestion ever.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44222
|
Posted - 2016.02.04 19:50:31 -
[99] - Quote
Enabran' Tain wrote:Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, the aggressor gets a suspect timer for just the aggressed and everyone in his fleet, to attack.
Example: Bumper bumps an orca 5 times in 30 minutes, he gets a suspect timer and can be shot.
Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose. Yep totally agree.
The sooner CCP do this, the better off we will all be, so I'm totally behind this suggestion.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44224
|
Posted - 2016.02.04 21:01:55 -
[100] - Quote
SurrenderMonkey wrote:Mazzara wrote:bumping is a cheap risk free way of holding someone in place, and just because ccp is ok with it doesn't make is any less cheap or any less of a mechanic that needs to be fixed.
It's not risk free, though. There's the risk that a group of valiant white knights might suicide gank you, for instance. There's also the risk that nobody stupid enough to allow themselves to be bumped will come along and you'll just sit about wasting your time. Of course, both of these risks are significantly mitigated by the unwillingness of people to actually do something other than whine and cry like a toddler with a scraped knee.  I wouldn't bother.
I think the discussion has become posting on as many alts as possible to make it seem like more people think it's a problem.
In the absence of evidence, what else is there to do?
Come Win At Eve - Join The Vendunari
|
|

Scipio Artelius
The Vendunari End of Life
44227
|
Posted - 2016.02.04 23:36:53 -
[101] - Quote
bigbud skunkafella wrote:would your proposed super mjd be immune to scram so the freighter would have some means of escape from being permanently troll tackled in an empty system ?
If:
bigbud skunkafella wrote:those ideas certainly have merit , it would make some sort of freighter escort essential and create lots of content .
is true, how would troll tackling in an empty system occur?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44227
|
Posted - 2016.02.04 23:49:45 -
[102] - Quote
Rhamnousia Nosferatu wrote:As for wrecks, they take either two tornadoes or at least 8 thrashers (add a few to be sure). Fun fact, it will be easier (or at least as hard) to gank an active fit pve tengu then a wreck of a freighter. I find that hillarious. That's an hilarious lossmail.
The guy is unfortunately 1:32 on his killboard.
So probably worth qualifying the statement as, it will be easier to gank some active fit pve tengus than a wreck of a freighter.
The guy just has no pvp experience, so flaming him (see rule 36) by pointing out that he is easier to kill than a wreck, is unfortunate.
Put that same tengu in someone else's hands and the outcome would be very different. The guy deserves some help, not ridicule to make a point about how some players are worse than stationary objects.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44227
|
Posted - 2016.02.04 23:58:05 -
[103] - Quote
Rhamnousia Nosferatu wrote:The point was not ridiculing, it was illustrating the fact that it will be easier to kill a pve fit tengu then a wreck, capital or not. His fit, while not the best, was certainly working for his purposes and definetely wasn't the worst I've ever seen. Except that it won't.
What are the resists of a wreck?
What are the resists (even base) of that Tengu fit?
Total damage =/= total output hit values.
The incoming damage is mitigated by resists, so that even with 14K damage on the lossmail, the total required damage output is significantly higher.
Whereas for a wreck, it's just a flat 15K of any damage profile, since resists are 0.
You are ridiculing a guy without even the knowledge of what the total damage output was required to get through his resists to do 14K damage. Nice one.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44227
|
Posted - 2016.02.05 00:03:04 -
[104] - Quote
bigbud skunkafella wrote:there are hundreds of freighters plying their trade at any one point in the game, in response to pedros suggestion, i am trying to work out the pitfalls in a constructive manner, u got anything constructive to add , lets hear it, What pitfalls?
You yourself acknowledged that the proposal has merit on the basis of making some sort of escort essential.
If an escort is essential, then how can a freighter be troll tackled in an empty system?
That's not trolling. It's asking a simple question on the basis of the information already added to the thread.
If an escort is essential, how does one get permanently troll tackled?
Constructive question, hoping for a constructive answer.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44227
|
Posted - 2016.02.05 00:05:57 -
[105] - Quote
Kaarous Aldurald wrote:Forget resists, there's a zero transversal. Yeah, I was just trying to make it as simple as possible.
If the tengu was also stationary and there was 0 transversal, the 14K damage still doesn't mean it was easier to kill than a wreck.
It's just a poor understanding of the values on a killmail.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44227
|
Posted - 2016.02.05 00:17:30 -
[106] - Quote
bigbud skunkafella wrote:Scipio Artelius wrote:bigbud skunkafella wrote:there are hundreds of freighters plying their trade at any one point in the game, in response to pedros suggestion, i am trying to work out the pitfalls in a constructive manner, u got anything constructive to add , lets hear it, What pitfalls? You yourself acknowledged that the proposal has merit on the basis of making some sort of escort essential. If an escort is essential, then how can a freighter be troll tackled in an empty system? That's not trolling. It's asking a simple question on the basis of the information already added to the thread. If an escort is essential, how does one get permanently troll tackled? Constructive question, hoping for a constructive answer. if, as pedro suggests tackling a freighter is to become a suspect level offence , then there is nothing to prevent troll tackling indefinitely of any unescorted freighters in an empty or near empty system , which would just replace the problem of unlimited bumping with unlimited tackle. hence my suggestion that the tackle is only allowed in 0.5 systems to prevent abuse of this mechanic. his idea has some merit as i said, let's discuss . Adding my above edit here to explain my thinking:
If the freighter pilot was silly enough to not have the essential escort and is tackled, he could just burn back to the gate slowly and jump through, then continue on his journey a different way, or get an escort to assist him?
So a permanent troll tackle is not possible at all with current mechanics modified by the proposal. So how would it be possible, even without the essential escort?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44227
|
Posted - 2016.02.05 00:19:08 -
[107] - Quote
Rhamnousia Nosferatu wrote:Again, I'm ridiculing noone, if anyone, you are trying to do that. Read the rules. You are the one that broke them to post a guys lossmail as evidence that some ships will be easier to kill than stationary wrecks.
You certainly weren't posting it in praise of his abilities and on top of that you were wrong in how you read the lossmail.
Quote:As for resis, I have no idea how he died, was it inside of a site, in a belt? Were his invulns on or not? If you are planing on ganking a pve boat you will usually pre-scan him and prepare to hit him where his lowest resistance lays, so what the purpose of your 'story' is - I have no idea So you admit to having no idea, yet you post it as evidence (wrongly) that a pve tengu will be easier to kill than a wreck?
If you have no idea, then it's worth getting an idea before wrongly posting someone's lossmail because he had the misfortune to be ganked.
For example, the lowest shield resist of that fit for even a basically skills character is 48.3%, so with it being a shield tank, only half the incoming damage would get through his resists if everyone was firing EM damage.
And no, I'm not ridiculing him. His lossmail should not be in this thread at all.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44228
|
Posted - 2016.02.05 00:30:06 -
[108] - Quote
Rhamnousia Nosferatu wrote:... and as soon as you've indicated what my error was, I've edited the posts :). Now can we get back to what the thread is supposed to be about, i.e. bumping and looting. Don't make incorrect claims about ganking wrecks and I'm sure we probably can stay on bumping and looting.
That's a good idea.
There's also no spin in pointing out the facts.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44228
|
Posted - 2016.02.05 00:35:05 -
[109] - Quote
Teckos Pech wrote:Not only that, but looking at what killed him my guess is they were shooting right into his resist hole too. EM is...errr was his weakest resist. For a low skill character, 48.3% more in shields and 50% more in armor than the 0% resist of a wreck.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44229
|
Posted - 2016.02.05 00:41:45 -
[110] - Quote
Rhamnousia Nosferatu wrote:Dunno, maybe you'll be doing the gank away from gates in a system which has concord response time allowing for two-three cycles as opposed to ganking a wreck with concord on grid. Just some ideas. I don't gank. It's not what I play the game for.
Aside from that, it woudln't matter. Posting a 14.1K damage lossmail as proof that a pve fit tengu is easier to kill than a wreck is factually incorrect.
Come Win At Eve - Join The Vendunari
|
|

Scipio Artelius
The Vendunari End of Life
44230
|
Posted - 2016.02.05 00:49:30 -
[111] - Quote
bigbud skunkafella wrote:of course, theres nothing to stop the troll tackler from jumping bak thru, or having a fleet mate on other side is there? Of course there is:
- Weapons timer which restricts jumping for 60 seconds
So if the tackle drops point to be able to jump, the freighter can align and warp.
If the tackle maintains tackle to prevent warp, the freighter jumps and warps.
If the extension is now that a freighter can be troll tackled in 2 empty systems because he didn't bring his essential escort, then where does it end?
How many concessions needs to be made before you agree that enough is enough and at some point, the Freighter pilot also has to take some responsibility for the situation?
Why for example couldn't he jump in Corp chat, or anti-ganking, or gank-intel, or any other public chat channel and announce that an easy kill is available for anyone that wants to come?
Why not just do away with flying in space for freighters all together and just let us /moveme command our way from one station to another?
Hopefully that is a ridiculous suggestion to everyone, but at what point between there and jumping back through the gate is enough, enough?
From where I look at it, it seems there is never a point at which the freighter pilot has to be responsible for his decision.
At one point, the suggestion is good because that means content will be generated and an escort will be essential. But then, wait what if someone doesn't take their essential escort, then in additionto removing bumping, MJD mechanics need to be changed as well.
We still need to give them an out?
Easier just to go with a /moveme implementation for freighters.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44230
|
Posted - 2016.02.05 01:00:08 -
[112] - Quote
Rhamnousia Nosferatu wrote:For a full level V skill char, that tengu has 17018 EHP against EM. So, one thrasher worth of volley more then a wreck. A fully skilled character will not sit still. A fully skilled character would overheat during a gank to sends resists highers. A fully skilled character would overheat his AB to pull range and get from optimal into falloff.
A fully skilled character who did just those 3 basic things would have 29.2K EHP and would be mitigating damage the whole time:
http://puu.sh/mWb1L/a3d2524962.png
And at the end of the day, your claim that a pve tengu is easier to kill than a wreck is still wrong, even without hypotheticals about what someone would do.
So much for getting back to bumping and looting I guess.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44230
|
Posted - 2016.02.05 01:03:26 -
[113] - Quote
Enabran' Tain wrote:Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, the aggressor gets a suspect timer for just the aggressed and everyone in his fleet, to attack.
Vectors: The speed and mass of the ship could play a part in rather or not it is registered as an actual aggressive bump, as micro warp drives are needed and they increase the mass of the ship greatly.
Example: Bumper bumps an orca 5 times in 30 minutes, he gets a suspect timer and can be shot, but if the bumper tries to bump the orca into other ships multiple times, it will not cause a suspect timer for the Orca due to lack of necessary speed for it to register as an aggressive bump.
Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose and done deliberately. Yeah it's awesome. I totally agree with this suggestion.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44231
|
Posted - 2016.02.05 01:18:08 -
[114] - Quote
bigbud skunkafella wrote:oh please. if the above proposal went ahead as is , then think of troll tackling and multiply x 2-300 at any one time all over hisec .just try engaging your brain before typing please or i'll have to add you to the list of timewasters whose posts i've already hidden . All I've asked since this was raised is how does a freighter with his essential escort get permanently tackled in an empty system?
If he has his escort, then the tackler gets killed.
If he doesn't have his escort, then how much more do we need to give him?
Why is the freighter pilot not responsible for his stupidity and why is not jumping into a chat channel an easy way out in that situation?
Quote:so my asking pedro to clarify if his proposed 3-5 minute cycle 'super mjd' would be immune to scram is suddenly ,according to you , me suggesting that mjd mechanics need to be changed? troll harder please.  It would be a change to MJD mechanics, because MJDs are not immune to scrams.
So if you want an MJD to be immune to a scram, then the MJD mechanics need to change.
And I'm not a troll. If you've had an emotional response to a post of mine, then I'm sorry.
I'm just asking questions because no matter how much is suggested, it seems to be never enough. At some point, if there is to be consensus on anything, then there needs to be some common ground that everyone can agree on as a starting point.
So where is the last point at which enough is enough and a freighter pilot has to be responsible for his choices? If we can find that, then that will at least be something.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44231
|
Posted - 2016.02.05 01:23:59 -
[115] - Quote
.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44240
|
Posted - 2016.02.05 02:20:35 -
[116] - Quote
bigbud skunkafella wrote:bumping would still be a thing too
Quote Black Pedro:
Radical idea incoming to remove bumping:
...
Quote:the flag for freighters to enable fleet members to attack the bumper would create lots of content too, and encourage more pvp , while also enabling the bumper(s) to engage the freighter when it is activated. hisec could become pvp central with these changes, with potentially huge fleets duking it out in the hotspots. dunno bout u but that sounds awesome to me  Maybe we can discuss the mechanics changes on limited engagements that would be needed for this then, because currently there is no such thing as a limited engagement to a fleet.
Limited engagements exist pilot to pilot.
So either the bumping is removed as per Black Pedro's proposal to remove it and MJD mechanics change to prevent a scram from disabling them, or bumping is not removed but limited engagement mechanics are changed to accomodate freighters.
All still while no answer to the simple question of when does the freighter pilot have to take some responsibility for their own safety and accept that an escort is a simple and acceptable solution (which was recognized as essential in the first reply to Black Pedro's suggestion)?
Edit: to include the bit above that I edited but maybe after you quoted:
I'm normally one of the more moderate regulars in the forum and try to stick to verifiable facts as much as possible and be helpful where I can.
However, in this thread I can appreciate the claims by the ganking community that the anti-gankers regularly back-flip, have double standards and are hypocrits. It really does feel like that in this thread.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44240
|
Posted - 2016.02.05 02:48:58 -
[117] - Quote
Quote:the flag for freighters to enable fleet members to attack the bumper would create lots of content too
To address this specific bit separately, since the earlier suggestion is that tacklers could setup on opposite sides of a gate and then tackle and that would be magnified 2-300 times and be a problem.
Then say I wanted to become a bumper under the new mechanics (I don't, just a hypothetical), then I could easily jump into a Mach no problems.
However, I could also put my freighter pilot alt into a Freighter and sit her on a gate.
When a target freighter comes into system and takes it's 45-50 seconds to align, I could line my Mach up and bump my freighter alt into the target. Freighter on Freighter bump.
My alt would get a limited engagement timer to me under this proposal, no problem. But now what happens between 2 seemingly totally innocent freighters that collide?
There's no MWD involved from my freighter, so all the game detects is a collision between 2 Freighters and it has already worked out that my freighter is a victim and granted her a limited engagement against my Mach.
How does it work out who gets to call in their fleet to assist and who doesn't? They are exactly the same thing, one victim already bumped by a Mach and the other just another freighter.
Like, if we are going to go to extremes of hypothetical rather than accepting at some point a Freighter pilot should actually prepare themself, then bumping a freighter into another freighter to avoid limited engagement timers seems quite possible. Maybe not everytime, but with practice it would be very possible.
Quote:yes it would be a new 'limited engagement ' thingy, but pretty easy to implement, understand. But why implement it at all. At what point does the Freighter pilot have responsibility to take some precautions too?
Where is the line drawn that accepts that flying a billion ISK, slow ship in highsec has some inherent risk and the pilot should be ready for that?
Quote:edit;please leave out the insults, it adds nothing to the discussion Don't call me a troll and we'll be fine.
I'm entitled to my opinion on things though and for the first time in 3 years here on the forum, it really feels like what I wrote above.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44240
|
Posted - 2016.02.05 03:33:37 -
[118] - Quote
Enabran' Tain wrote:Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, the aggressor gets a suspect timer for just the aggressed and everyone in his fleet, to attack.
Vectors: The speed and mass of the ship could play a part in rather or not it is registered as an actual aggressive bump, as micro warp drives are needed and they increase the mass of the ship greatly.
Example: Bumper bumps an orca 5 times in 30 minutes, he gets a suspect timer and can be shot, but if the bumper tries to bump the orca into other ships multiple times, it will not cause a suspect timer for the Orca due to lack of necessary speed for it to register as an aggressive bump.
Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose and done deliberately. Yes this is awesome. CCP should implement this.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44249
|
Posted - 2016.02.05 07:56:15 -
[119] - Quote
Mag's wrote:Enabran' Tain wrote:Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, at a certain speed, the aggressor gets a suspect timer for just the aggressed and everyone in his fleet, to attack. Vectors: Quote:The speed and mass of the ship could play a part in rather or not it is registered as an actual aggressive bump, as micro warp drives are needed and they increase the mass of the ship greatly. Example: Bumper bumps an orca 5 times in 30 minutes, he gets a suspect timer and can be shot, but if the bumper tries to bump the orca into other ships multiple times, it will not cause a suspect timer for the Orca due to lack of necessary speed for it to register as an aggressive bump. Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose and done deliberately. The speed and mass would literally determine an aggressive bump. Hitting someone going several thousand k/sec multiple times in minutes would earn a suspect time. This needs to be a thing ASAP. Please hire this guy. +1
I wonder how many more +1s I'll give it in this thread, but only because it's an awesome idea.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44249
|
Posted - 2016.02.05 09:04:20 -
[120] - Quote
Rhamnousia Nosferatu wrote:Enabran' Tain's mega-exploitable features and ideas? We all just think it's awesome.
Come Win At Eve - Join The Vendunari
|
|

Scipio Artelius
The Vendunari End of Life
44252
|
Posted - 2016.02.05 20:08:37 -
[121] - Quote
bigbud skunkafella wrote:under my proposal for the fleet engagement timer against bumpers, the freighter pilot would be best advised to have a fleet with him to engage the bumper if flag is obtained, And this comes right back to the current situation, where without evidence of a significant problem existing, many of us say exactly the same thing, except that a fleet is not required. Just one other ship using webs.
So under the current mechanics, the freighter pilot is best advised to have webbing support and he can avoid any issue to begin with.
So why change mechanics only to make a similar recommendation to freighter pilots as what many of us that regularly fly freighters recommend now?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44256
|
Posted - 2016.02.05 21:07:50 -
[122] - Quote
Teckos Pech wrote:Jonah is exactly correct. Even mining has a PvP aspect to it. Since the belts are open to anyone if somebody comes into the belt then they can take some of the more valuable ore before I do. That is a type of competition, a type of PvP. When I sell something on the market and undercut the current lowest price seller I am going to take sales he might have otherwise gotten. CompetitionGǪPvP.
To say one wants to play the game and not engage in behavior that does not impact other players that person is just being silly. Hell, when I buy something off the market, it has an effect. Players participating in the market is what generates prices which in turn tell inventors and/or builders information on what to build. Prices inform miners on what are the best rocks to mine. Etc.
On top of that, there is the economic side we all know well. For Bella as a newer player:
Whether we like it or not, PvEers/Industrialists need pvp in the game just as much as pvpers need PvEers/Industrialists in return; and highsec is a major centre for that dependence.
If highsec becomes safe (at least from outlaws), the demand for replacement Freighters will drop. No demand to replace them means no demand to produce them. Similarly, the reduced CONCORDing of catalysts, taloses and other gank ships will reduce the demand to buy them, reducing the need to build them. When the ships aren't needed, neither are the fittings; and once overall demand to build is reduced, the demand for minerals will drop also.
More destruction in the game leads to more production, but the reverse doesn't hold true.
Highsec systems like Uedama, Madirlimire, Niarja and surrounds are regularly in the top system statistics on zkillboard ( http://puu.sh/mX7eH/3b49e00fee.jpg ) highlighting their importance as major centres of destruction in the game.
Similarly, regions that are mostly highsec are also significant in the game in terms of total destruction (Destruction by Region for September 2015).
So whether we like it or not, everyone's play is affected by the amount of pvp that goes on in highsec, with the correlation that more pvp is good for everyone in the game.
I guess, at least if outlaws are banned from highsec, there'll still be wardecs to keep the demand rolling. Maybe a lot of the current gankers can switch and become wardeccers. PvEers/Industrialists will be fine with that I'm sure.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44256
|
Posted - 2016.02.05 21:21:53 -
[123] - Quote
Bella Jennie wrote:with all due respect, reading your posts is an excercize in wordplay, nuance of definitions.. "even mining has a PVP aspect" indeed!  it's comical. Comical while adding nothing to the gist of this thread.. I'm trying to make you aware.. no disrespect intended. Really. It's not wordplay, just well established and accepted facts about gameplay.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44256
|
Posted - 2016.02.05 21:25:37 -
[124] - Quote
Bella Jennie wrote:I want them to need & lose MORE Catalysts..
I want to add BUMPING SHIPS to the tally of destroyed vessels. Don't you want outlaws banned from highsec also?
You can't have both of those situations. Ganking characters are outlaws. That's been stated many times in the thread as a reason they can't be counter-ganked, because they are constantly moving when undocked to prevent being caught by faction police and other players that can freely kill them.
So if you remove outlaws from highsec, you remove destruction.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44257
|
Posted - 2016.02.05 21:30:24 -
[125] - Quote
Bella Jennie wrote:OK, so how does it relate to BUMPING for the purpose of ganking not having consequences.
Nothing in particular. A side-discussion began because a comment was made about banning outlaws from highsec.
That's all part of that side discussion.
Banning outlaws from highsec isn't related to bumping directly, only indirectly; but not related to that side discussion.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44257
|
Posted - 2016.02.05 21:33:48 -
[126] - Quote
Bella Jennie wrote:these gankers make endless alts.. give me a break Players are not allowed to recycle alts to avoid the consequences of having a low security status. That is a bannable offence.
That affects gankers the most.
So you can roll all the alts you want, but how many accounts are you going to run? Additionally, the statistics published by CCP show that 2/3rds of the playerbase have only 1 account. 86% have 2 or less accounts.
So even in the event that you could roll alts on one account and then just let that subscription lapse and never have a main character, CCP have clearly demonstrated that doesn't happen.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44267
|
Posted - 2016.02.05 21:59:25 -
[127] - Quote
Bella Jennie wrote:Currently BUMPING in order to gank in HISEC does NOT invoke the Crimewatch mechanic... - that is EXACTLY what I hope gets fixed. I think if you look back through the whole thread; and the history of previous threads, that a lot of us that seem to be stoic opponents; aren't opposed to change at all. We would just like some solid evidence to show that a change is required.
However, that aside; lets assume for a second that the evidence is convincing.
Those of us that don't see a need for change also fly Freighters and the easy solution now is to just use webbing support.
That reduces the risk of being ganked to at most 0.1% (but lower in reality) based on data currently available from Red Frog Freight (and more data coming in the next couple of weeks that will either confirm the RFF data or show a different pattern).
So if the risk is less than 0.1% currently, how would you change the game to get it to an acceptable level of risk for you?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44271
|
Posted - 2016.02.05 22:18:26 -
[128] - Quote
Bella Jennie wrote:Scipio Artelius wrote:Bella Jennie wrote:Currently BUMPING in order to gank in HISEC does NOT invoke the Crimewatch mechanic... - that is EXACTLY what I hope gets fixed. I think if you look back through the whole thread; and the history of previous threads, that a lot of us that seem to be stoic opponents; aren't opposed to change at all. We would just like some solid evidence to show that a change is required. However, that aside; lets assume for a second that the evidence is convincing. Those of us that don't see a need for change also fly Freighters and the easy solution now is to just use webbing support. That reduces the risk of being ganked to at most 0.1% (but lower in reality) based on data currently available from Red Frog Freight (and more data coming in the next couple of weeks that will either confirm the RFF data or show a different pattern). So if the risk is less than 0.1% currently, how would you change the game to get it to an acceptable level of risk for you? here's the thing... and it's not even so much about more safety (although who would NOT want to be safer?) It's about getting to act like a jerk with impunity.. Ok, reason aside.
How would you change the game?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44271
|
Posted - 2016.02.05 22:28:54 -
[129] - Quote
Bella Jennie wrote:by including BUMPING in the Crimewatch mechanic
That's a little light on detail. Maybe we can drill into it a bit more.
All bumping in highsec?
That's an awesome idea. CCP should definitely implement that.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44276
|
Posted - 2016.02.05 22:39:01 -
[130] - Quote
Bella Jennie wrote:well not necessarily.. just the BUMPING that sets up a gank..
- now I do realize this is very complicated technically.. it needs to be worked out
and I'm sure the coding is quite involved as well..
The difficult part is working out the logic first. Once you have the logic, the coding is simple, since it just has to implement what the logic of the design says.
The good thing about designing an algorithm is that the logic can be designed to a degree by anyone if you don't deal with the technical apsects of the code.
So thinking about the logic:
If you have an outcome to make bumping a crimewatch trigger if it is to set up a gank, what are the logical questions you would ask when bumping occurs to allow you to conclude that it is to set up a gank?
Come Win At Eve - Join The Vendunari
|
|

Scipio Artelius
The Vendunari End of Life
44280
|
Posted - 2016.02.05 23:03:11 -
[131] - Quote
Bella Jennie wrote:good question; good direction
- so first: is it intentional or not?
Ok, so to extend this as I think I know where you are going, the full set of steps might look like
- Collision occurs - Is the collision intentional? - If intentional - suspect flag - Else - continue as normal
So the net result would be only intentional bumping is a trigger for a suspect flag.
The difficulty at this level of detail is that the question
Is the collision intentional?
Is difficult to know, because it needs more questions to be asked first. After all, if I bump into you in highsec, how do you know if it was intentional or not?
So if you break that question down further, how do you determine if my bump into you was intentional or not?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44282
|
Posted - 2016.02.05 23:18:48 -
[132] - Quote
Bella Jennie wrote:exactly... so how about they check me.. I'm trying to align and warp; perhaps it's taking longer than it should
or perhaps the BUMPER is doing more than once...
maybe both situations being positive simultaneously cause the flag?
Ok, so to extend that further:
Collision occurs Is the collision intentional?
Is warp-drive active and aligning?
If aligning with warp drive active - not bumping intentionally
If collision but not aligning to warp - bumping intentionally
If intentional - suspect flag Else - continue as normal
Ok, so that throws up the first logic question:
1. What if neither ship is aligning to warp, but one of them is doing it intentionally?
Say a Freighter has warped to 0 in Jita to dock, but as we all do if no instadock, landed 2500m off the station because warp to 0 doesn't. Then the Freighter is involved in a collision with another ship.
Alternatively, what if the Freighter is on autopilot and lands 15km off a gate and then slowboats in to the gate to jump.
In both cases the Freighter will not be aligning to warp and could be intentionally bumped and the current logic misses it.
So how do you deal with that? Is it bad luck, or do more options need to be added?
If more options are needed, then what's the next question to deal with that?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44309
|
Posted - 2016.02.06 01:53:14 -
[133] - Quote
bigbud skunkafella wrote:so, to determine the first question , the questions would be:is the slower ship a capital class ship entering warp cycle , is the faster ship involved travelling faster than x speed and posess x amount of mass ? if yes then log collisions above x speed until either x amount of time passes or warp succeeds , if warp cycle doesnt complete and hi speed collisions occur repeatedly during x time, fleet flag awarded for 10-15 mins counting from last collision recieved . (not suspect timer ).
by setting the parameters as'' ignoring anything other than a hisec capital class ship outside a docking ring that is entering warp regarding this flag , the server would only have to deal with a few hundred ships at most i believe, tho i'm only guessing at numbers here, mebbe someone knows the stats for hi sec capitals in space at any given moment? Then the same logic error will exist as outlined here:
https://forums.eveonline.com/default.aspx?g=posts&m=6321478#post6321478
So what's the next question to ask to address this error in design?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44309
|
Posted - 2016.02.06 02:13:00 -
[134] - Quote
bigbud skunkafella wrote:id say in this regard, the an at keyboard player has the option of attempting to warp back to gate to evade bumper , by activating his warp drive he then fits the parameters for obtaining a 'limited fleet engagement'/'suspect timer. the afk freighter pilot? well he's afk and his fault , so suffers the consequences.
Ok, so 2 things from this:
1. We need a logic test to determine if someone is AFK 2. AFK get no protection
So if someone is AFK, then the only logical test is a timer test and if they are determined AFK, then bad luck to them. They can be bumped forever, even if they later come back to their keyboard.
So how long is allowed for someone to attempt to warp?
So 3 variables that need to be declared:
1. Speed above which it means intentional bumping? 2. Mass above which it means intentional bumping? 3. How long is someone given to attempt to warp?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44317
|
Posted - 2016.02.06 02:55:08 -
[135] - Quote
bigbud skunkafella wrote:Collision occurs above x amount speed + x amount mass yes? continue, no? ignore.
Is warp-drive active and aligning?
If aligning with warp drive active - not bumping intentionally
If collision but not aligning to warp... start timer on current warp cycle of capital ship, if incomplete after x amount of minutes while high speed collisions continuing over this period .. - bumping intentionally
If intentional - suspect flag/fleet engagement flag awarded for 10/15 mins from incident of last bump that meets the parameters. Else - continue as normal
more in line with what is being suggested , but you knew that already didnt you....? Ok, whatever. Silly pirate emote aside, looks the same to me, just a different order and mixes up logic that is already tested above (eg. collision is tested twice now for the one event), but that's immaterial. Go with your ordering. That's fine.
So:
1. What speed? 2. What mass? 3. How many minutes is acceptable?
So if those are plugged in, then that is the full logic to base the change off.
Suspect flags are already 15 minutes, so no need to change that. Just make it 15 minutes like it is now. That would seem the easiest, rather than adding more variables into the crimewatch timers.
As one last question on this reordeing:
but not aligning to warp... start timer on current warp cycle of capital ship
If the ship is not warping, what current warp cycle are you timing?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44317
|
Posted - 2016.02.06 03:21:21 -
[136] - Quote
bigbud skunkafella wrote:we don't need a logic test to determine if anyone is afk. if they are afk then in doing so they have given up voluntarily their ability to use a mechanic that may help them extract from the situation. if they choose to do that in a 10 bil freighter or an empty one is again entirely up to them. Ok, sure.
I thought the protection was for someone at their keyboard, but no bother. I must have read that wrong.
We can drop that from the logic.
So that just leaves us with:
1. what speed? 2. what mass? 3. how long for the timer (which now is a timer on the ship bumping)
and we have 5 minutes of bumping is ok and it only counts as an intentional bump above 1500 m/s.
So mass.
As to this is worked out by people who do this sort of thing, that's what the features and ideas discussion forum is for. How can anyone judge whether a proposal is good or not (or suggest changes), if the idea can't be expressed?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44326
|
Posted - 2016.02.06 03:52:22 -
[137] - Quote
bigbud skunkafella wrote:5 minutes of hi speed bumping , preventing a warp is a possible condition that would need to be met to determine whether a collision was intentional or accidental . this being met rules out any possibility of accidental collisions resulting in a timer .
the mass as i stated would have to be determined by someone who knows , tho the mass figure is less important if the resultant timer is for a fleet engagement timer rather than a suspect flag for the bumper. 5 mins is too short a time for a bumper to get flagged suspect , but plenty time for a prepared freighter pilot in an escort fleet ...
Yes obviously on the first part. That's in the logic test, but it wasn't expressed that way when it was expressed above, but no matter.
On the mass, ok sure. Leave that aside as an above X value and we will leave it out of trying to decide whether the proposal will work or not (it's actually not that difficult to figure out).
So, logic error #1:
What if there are multiple bumping ships?
Earlier in the thread it was stated that up to 6 Machariels bump the 1 freighter.
So if Mach 1 bumps for 4 1/2 minutes and then stops, only to be replaced by Mach 2, etc. then no flag will ever be produced.
The proposal as it currently stands won't achieve what is desired.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44330
|
Posted - 2016.02.06 06:59:11 -
[138] - Quote
Yes. Safety settings is on my current list of logic issues.
Hopefully there'll eventually be a realisation that changing the game isn't simple at all and the best solution is the one that has already been found to work well, using webs accepting that the Freighter pilot is responsible for his own safety, not the game.
That's all of course not even considering the issue that there still is no evidence that it's even a problem at all.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44373
|
Posted - 2016.02.06 09:53:36 -
[139] - Quote
bigbud skunkafella wrote:...]the safety settings would be irrelevant regarding a fleet engagement timer , because its not making the bumper suspect . Safety settings are not irrelevant at all.
From the devblog from retribution:
The upshot of all this is that you can never just do something illegal by accident: you always have to deliberately go and disable your safety settings first.
and from the devblog on updated CrimeWatch:
The main one is that a suspect can be freely attacked, but he has no way to defend himself from attack without committing further crimes. We want to ensure that a player always has a right to self-defense, even if he is A Bad Guy. To solve this, we still require a form of A-B flagging. However this will be heavily limited in application, and won't be propagated via assistance chains like the existing aggression flags are. This is where we introduce the concept of a Limited Engagement. An LE is between a pair of characters.
A limited engagement specifically acknowledges that there is no propagation via assistance, so no such thing as a fleet flag. It is only ever a flag between 2 characters.
The only way to achieve a limited engagement with multiple characters is to first go suspect, but to go suspect you must deliberately disable your safety settings.
Logical error.
That's not even dealing with the first part of the post which has it's own logic errors.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44373
|
Posted - 2016.02.06 10:04:08 -
[140] - Quote
bigbud skunkafella wrote:Scipio Artelius wrote:[quote=bigbud skunkafella]
So if Mach 1 bumps for 4 1/2 minutes and then stops, only to be replaced by Mach 2, etc. then no flag will ever be produced.
The proposal as it currently stands won't achieve what is desired. mach 1 that bumps for 4 1/2 mins then stops would still receive a timer if the freighter was unable to complete his warp cycle after 5 mins, the timer would then last for 15 minutes , meaning that mach 1 can continue bumping with the danger of having the flag activated , or withdraw to safety until the timer runs down before resuming his activities . Read more before posting more. It might help.
That's also not how your pseudocode (the logic above is close enough to call it that), works.
Come Win At Eve - Join The Vendunari
|
|

Scipio Artelius
The Vendunari End of Life
44373
|
Posted - 2016.02.06 10:08:21 -
[141] - Quote
Of course, under the current proposal there is also this:
One guy, being good, could just bump a highsec Capital for 5 minutes in order to gain a limited engagement with others in his fleet, and then kill them all (whether they want pvp or not) without CONCORD intervention. He can bump and go kill.
That would be great in asteroid belts where Freighters and Orcas are used as large storage. He can warp in, bump the freighter/Orca for 5 minutes when its ready to warp, gain a limited engagement with the mining barges and wipe them all out. I would hope the barges would be smart enough to warp off, but this is Eve and if we know anything about this game, it's that stupid people will do stupid things. Great way to wipe out a whole mining fleet for free.
There's a lot more logic errors to come yet with the current proposal too.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44374
|
Posted - 2016.02.06 10:34:46 -
[142] - Quote
bigbud skunkafella wrote:Rhamnousia Nosferatu wrote:Yes, yes its a competitive and consequence laiden game in which: - Someone can indefinitely (or until downtime) prevent a freighter from warping using just a bumping ship (doesn't even have to be a mach, ONI or SFI with large MWD will suffice) and a disposable aggro alt in a noob ship (!). No consequences for the bumper whatsoever. - Having negative sec status has very limited practical consequences for a dedicated ganker char and does not limit the ability to perform ganks in hisec in any way, making sec status loss irrelevant (and consequence free) - Killrights against ganker chars are practically useless - Looting stuff from a ganked hauler can be made perfectly safe by using a DST or Orca and a disposable alt Try arguing for removal/change of any of the above mechanics and you get shouted at for being a risk-averse-carebear-emergent-gameplay-hater. Oh, the irony.  worth a quote i believe ... Why is it worth a quote?
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44376
|
Posted - 2016.02.06 10:41:11 -
[143] - Quote
bigbud skunkafella wrote:fleet engagement flag would have to be activated by the victim of the bumping for the umpteenth time, so the above scenario could only happen if the victim chose to engage, You have never said that, let alone umpteen times.
It still goes against CCP's principle of not propogating flags by assistance, even if it is allowed for one player to commit the rest of his fleet to a pvp situation.
That would also be a new form of Awoxing.
Join a Corp to fly a Freighter/Orca alt and then deliberately commit them to pvp flags that they don't want.
Can't shoot them with the in Corp character because Friendly Fire is set illegal, but can make the Corp members in fleet legal targets for an alt and then kill them all.
CCP not long ago nerfed awoxing. This proposal will bring it right back again (which is also on my current list of issues with the proposal, but there are more).
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
44381
|
Posted - 2016.02.06 11:00:35 -
[144] - Quote
bigbud skunkafella wrote: my whole proposal for a fleet engagement type flag contained the proviso that it would be activated by the victim . please read my posts properly if you wish me to continue responding to your ahem, constructive criticisms.
in answer to your above regarding awoxing type situations , like a suspect timer, the fleet has the option of not engaging the flagged bumper. if a fleet member chooses not to engage the bumper, then he is at no added risk, unless the bumper chooses to suicide gank him. the only person who is immediately vulnerable under my suggestion , is the capital pilot who activates the flag . the rest of the fleet would have to choose to aggress .
The bumper can engage the fleet. That's what a limited engagement is. It's an A-B flag. Both ways.
Once the awoxing alt activates the flag, the engagement goes both ways. The bumping ship (combat fit) can engage the fleet members.
You can withdraw from dialogue all you like. It's your proposal and I'm not name calling, being abusive, nor insinuating anything about you.
As a Freighter pilot, I have a vested interest in changes proposed to make things safer for me and it is only right to look for the pitfalls in the proposal.
This cuts straight back to the claims about double standards earlier. It's ok for one side to look for them, but apparently not the other. Disappointing.
The only option (for someone that doesn't use a webbing alt) based on the current holes in the idea as it is outlined, would be to stop hauling and stick with industry work and then get other people to haul using inflated collateral so they never lose.
So I'll end it here and just say, yes your proposal should be implemented 100% as you've explained it. It's a wonderful idea and will totally solve bumping in highsec.
Thumbs up.
Come Win At Eve - Join The Vendunari
|
|
|
|